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Anyone else following Saga of Lucimia? A indie group based MMO

vtravivtravi Member UncommonPosts: 400
It wont be out for a while but I think it sounds good. A group is required to accomplish almost anything, so that will eliminate 98% of modern MMOers. So we will see how it pans out. Still years away, but if you miss the days of playing with people in your multiplayer games maybe this game will help out.

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  • [Deleted User][Deleted User] UncommonPosts: 0
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  • vtravivtravi Member UncommonPosts: 400
    Yea it is not even in alpha yet. So I would say 50/50 it ever gets released. I have been reading the website, this game sounds so amazing. But as we all know the best game is the one that hasn't been released yet. I will be following this one close
  • Pratt2112Pratt2112 Member UncommonPosts: 1,636

    Just stumbled upon this post, so pardon me for the "necro bump" :p.

    I was initially interested in this one because one of the main guys behind it, Tim,  was very vocal and active in backing and talking about Pantheon. I really liked what he had to say, and he seemed to have a really good grip on what made those older MMOs special for so many who played them.

    As I learned more about SoL, though, I became increasingly doubtful of some of the ideas and systems they had/have in mind (no idea if they've been adjusted since, but I doubt it).

    If you read their various posts, or watch their podcast videos, Tim and co. make a lot of assumptions about exactly how people will play the game - and in very specific detail. They literally predict the exact things people will do, moment-to-moment or session-to-session.

    They basically seem to assume everyone else will play the same way they do, and so are designing the game so basically, that's the only way you can play it.

    What he/they seem to fail to understand (or just ignore), is that people are individuals, each  with their own agency. They're not going to adhere to this routine or script that they seem to have conjured up in their heads, simply because that's how they imagine people should or would be playing it.

    Yet, the game is being built around those very assumptions/predictions. In a sense, they're setting up their own self-fulfilling prophecy, where people will play the game exactly as they imagine, or darn close, because it's designed to make sure people play it that way. And if people don't want to play exactly the way Tim and co. want them to... well, then you don't play at all. Those are your options.

    I just really feel like their choices, and the assumptions they're making, are going to bite them in the ass...  if the game releases at all.

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