wasn't pantheon the game were the CEO left with the kickstarter money?
I think he went on a holiday and people did not like that.
McQuaid took $45k as a "3-month pay advance" out of ~$150k of money donated to make Pantheon to pay for "personal expenses".
This is on top of whatever he paid himself for a salary before that.
He then went on to apologize for taking the aforementioned $45k before some supposed investor money showed up. (That is all fact, as attested to by the apology that McQuaid himself gave at one point.)
Subsequent to that, all of the "professional developers" quit, among allegations of not being paid what they were promised.
From then until the present, it has been all non-paid development, with the aim of producing a pre-alpha build good enough to attract investor interest.
Lacking that, this game will never see the light of day, and the devs have admitted as much.
So, in the end, there is no reason, at all, for there to he any hype or enthusiasm for this title at all.
It's sad to say but it's all we got. It's the only title that looks like its going to play like Classic EQ with an up to date engine...
Originally posted by Ikonis Won't pledge, but will give this one and only one chance when released. If it is an unfinished mess, I'm out. And no I will not wait for the SS Potential to set sail.
Then wait until it matures after launch, it's a indie game it will surely have issues as well as will most likely release with "more work needed ™".
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Originally posted by Dullahan Oh wise modern gamer, provide us with the riches of your themepark wisdom.
I'd assume he's referring to the current breed of gamer who have grown used to convenience. Convenience is a hard facet of life to give up or even for many to see fault in. That's just how things are, he may be wrong about his predicted numbers, yet I am sure he will be more than correct that many will not embrace such a loss.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Originally posted by Dullahan Oh wise modern gamer, provide us with the riches of your themepark wisdom.
I'd assume he's referring to the current breed of gamer who have grown used to convenience. Convenience is a hard facet of life to give up or even for many to see fault in. That's just how things are, he may be wrong about his predicted numbers, yet I am sure he will be more than correct that many will not embrace such a loss.
Lose convenience, gain a virtual world, real risk vs reward, something worth achieving, people banding together to advance, and a sense of community.
Thats a loss I'll gladly endure, and so will plenty of others.
Its sad to see the same childish people constantly throwing stones over what happened with Pantheon early on. Brad admitted he counted his chickens before they hatched, but at some point, you have to pay your bills and take care of your family. Without him, there is no Pantheon, so it was honestly a no-brainer decision. You were kidding yourself if you really believed he would have kept half a dozen triple A writers, developers and artists on the money that he payed himself. It wouldn't have even payed 1 of them for 6 months of work at industry standard. Belaboring it further is really making a mountain out of a monetary molehill.
Originally posted by Dullahan Oh wise modern gamer, provide us with the riches of your themepark wisdom.
I'd assume he's referring to the current breed of gamer who have grown used to convenience. Convenience is a hard facet of life to give up or even for many to see fault in. That's just how things are, he may be wrong about his predicted numbers, yet I am sure he will be more than correct that many will not embrace such a loss.
Lose convenience, gain a virtual world, real risk vs reward, something worth achieving, people banding together to advance, and a sense of community.
Thats a loss I'll gladly endure, and so will plenty of others.
Its sad to see the same childish people constantly throwing stones over what happened with Pantheon early on. Brad admitted he counted his chickens before they hatched, but at some point, you have to pay your bills and take care of your family. Without him, there is no Pantheon, so it was honestly a no-brainer decision. You were kidding yourself if you really believed he would have kept half a dozen triple A writers, developers and artists on the money that he payed himself. It wouldn't have even payed 1 of them for 6 months of work at industry standard. Belaboring it further is really making a mountain out of a monetary molehill.
That excuse is worth what exactly? Does it excuse drug dealing or armed robbery? No? Closer to the point does it excuse embezzlement or the next thing to it?
What you call "throwing stones", I and a lot of other people call demanding accountability. Did McQuaid pay it back? Then I don't want to hear about "throwing stones". Had he done what he did in any other setting I can think of, he'd have been arrested or sued out of town.
Guess what? There IS no Pantheon, just a lot of unfunded promises and proposed features on a website. The game, it does not exist.
And lacking some large investor showing up, it won't, either. (The devs have said this themselves.)
Originally posted by Dullahan Oh wise modern gamer, provide us with the riches of your themepark wisdom.
I'd assume he's referring to the current breed of gamer who have grown used to convenience. Convenience is a hard facet of life to give up or even for many to see fault in. That's just how things are, he may be wrong about his predicted numbers, yet I am sure he will be more than correct that many will not embrace such a loss.
Lose convenience, gain a virtual world, real risk vs reward, something worth achieving, people banding together to advance, and a sense of community.
Thats a loss I'll gladly endure, and so will plenty of others.
Its sad to see the same childish people constantly throwing stones over what happened with Pantheon early on. Brad admitted he counted his chickens before they hatched, but at some point, you have to pay your bills and take care of your family. Without him, there is no Pantheon, so it was honestly a no-brainer decision. You were kidding yourself if you really believed he would have kept half a dozen triple A writers, developers and artists on the money that he payed himself. It wouldn't have even payed 1 of them for 6 months of work at industry standard. Belaboring it further is really making a mountain out of a monetary molehill.
That excuse is worth what exactly? Does it excuse drug dealing or armed robbery? No? Closer to the point does it excuse embezzlement or the next thing to it?
What you call "throwing stones", I and a lot of other people call demanding accountability. Did McQuaid pay it back? Then I don't want to hear about "throwing stones". Had he done what he did in any other setting I can think of, he'd have been arrested or sued out of town.
Guess what? There IS no Pantheon, just a lot of unfunded promises and proposed features on a website. The game, it does not exist.
And lacking some large investor showing up, it won't, either. (The devs have said this themselves.)
You are good at churning up conspiracy theories and revising history, but unfortunately they amount to nothing in reality. There were no crimes committed, and in no setting does the Boss get arrested for paying himself more than everyone else. Ever. Like... anywhere. Do you not see how irrational and butthurt it makes you sound even suggesting otherwise?
I remember the first instance where Pantheon developed risk vs reward. That was when people donated money to them about a year ago. I still don't see how people can get hyped up about this. The same guy is at the helm. Would make me feel a bit easier if they at least replaced him. No matter how good a game is a dev can always sink it. Just remember that for when the game gets closer to release.
Originally posted by LordZeik I remember the first instance where Pantheon developed risk vs reward. That was when people donated money to them about a year ago. I still don't see how people can get hyped up about this. The same guy is at the helm. Would make me feel a bit easier if they at least replaced him. No matter how good a game is a dev can always sink it. Just remember that for when the game gets closer to release.
Pantheon has a new Chairman in Chris Rowan, and Chris Perkins is now the Creative director. Your wish was their command apparently.
Originally posted by Thebeasttt Well Pillars of Eternity was highly successful and pretty much saved Obsidian even though it was worse then 15yr old Baldur's Gate. If Pantheon can even do a passable job at recreating the Everquest experience they just might make it.
You're the first person to think Obsidian was in danger ( it wasn't ) and the first person I've seen slam PoE for being anything BUT a spiritual successor to BG. Which it is. The game is flawless and a true continuation of the genre that Obsidian pioneered.
I'll leave with my favorite quote
“You are not entitled to your opinion. You are entitled to your informed opinion. No one is entitled to be ignorant.”
Originally posted by Dullahan Oh wise modern gamer, provide us with the riches of your themepark wisdom.
I'd assume he's referring to the current breed of gamer who have grown used to convenience. Convenience is a hard facet of life to give up or even for many to see fault in. That's just how things are, he may be wrong about his predicted numbers, yet I am sure he will be more than correct that many will not embrace such a loss.
Lose convenience, gain a virtual world, real risk vs reward, something worth achieving, people banding together to advance, and a sense of community.
Thats a loss I'll gladly endure, and so will plenty of others.
Its sad to see the same childish people constantly throwing stones over what happened with Pantheon early on. Brad admitted he counted his chickens before they hatched, but at some point, you have to pay your bills and take care of your family. Without him, there is no Pantheon, so it was honestly a no-brainer decision. You were kidding yourself if you really believed he would have kept half a dozen triple A writers, developers and artists on the money that he payed himself. It wouldn't have even payed 1 of them for 6 months of work at industry standard. Belaboring it further is really making a mountain out of a monetary molehill.
I might like such a game myself, that said my point was more or less that this doesn't seem to be what many want from their games in this day and age; Judging by what is popular today.
As for the rest I personally don't share opinions on issues all I know about is hearsay. WHich in regard to Brad and that funding fiasco, that's all we have.Others seem to latch onto such negativity as a means to have material to use here, that's all i see in that.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Originally posted by Dullahan Oh wise modern gamer, provide us with the riches of your themepark wisdom.
I'd assume he's referring to the current breed of gamer who have grown used to convenience. Convenience is a hard facet of life to give up or even for many to see fault in. That's just how things are, he may be wrong about his predicted numbers, yet I am sure he will be more than correct that many will not embrace such a loss.
Lose convenience, gain a virtual world, real risk vs reward, something worth achieving, people banding together to advance, and a sense of community.
Thats a loss I'll gladly endure, and so will plenty of others.
Its sad to see the same childish people constantly throwing stones over what happened with Pantheon early on. Brad admitted he counted his chickens before they hatched, but at some point, you have to pay your bills and take care of your family. Without him, there is no Pantheon, so it was honestly a no-brainer decision. You were kidding yourself if you really believed he would have kept half a dozen triple A writers, developers and artists on the money that he payed himself. It wouldn't have even payed 1 of them for 6 months of work at industry standard. Belaboring it further is really making a mountain out of a monetary molehill.
I might like such a game myself, that said my point was more or less that this doesn't seem to be what many want from their games in this day and age; Judging by what is popular today.
As for the rest I personally don't share opinions on issues all I know about is hearsay. WHich in regard to Brad and that funding fiasco, that's all we have.Others seem to latch onto such negativity as a means to have material to use here, that's all i see in that.
I personally have a hard time believing that the 20 million or so people that are accounted for in maybe the top 15 mmorpgs are even close to representing what the majority actually want in an online rpg. Theres just too many people unaccounted for. The number of people on the internet has tripled over the last decade, yet the number of new players in the genre doesn't even come close to reflecting it. I believe the reason is that there is a large portion of people that have gone largely unrepresented in this genre for far too long.
Whether or not Pantheon will be able to attract a sizable portion of that group remains to be seen, but I believe we will see the overall number of players in MMORPGs dramatically increase in the coming years as a broader variety of games hit the market. It doesn't take much reading to understand what is currently being offered doesn't appeal to a large portion of potential players, probably even more players than those who are currently playing them.
The game will have plenty of players if it has a successful launch and is a good game. If either/or is lacking - it won't, but it won't be caused by who made it or the gameplay style.
I love how people completely skewer McQuaid. We get it, the guy's had problems. Anyone in your family ever have drug problems? It's irrational to conclude that because he's had a drug problem, he cannot or will not amount to anything again or redeem himself. People also point to Vanguard as supposed evidence to his ineptitude, but all I see is a very fun game that was graphically overambitious and a company that wasn't ran ideally. Guess what? Brad's not in charge of Visionary Realms this time, so lesson learned? Being a brilliant creative force doesn't mean you're innately a CEO and all that goes with it, so IMO cutting him some fucking slack already is warranted. If you don't want to support the game or anything connected to him, that's fine and certainly your right. Some of us will hope the guy picks himself up (why do we have this fascination with kicking people when they're down?), has learned a few lessons, and is finally in a position to better execute his ideas.
Also, the game is slated for its first Alpha build. Someone in this thread calling it vaporware might want to take a look at EQNext, which almost assuredly deserves that title more than Pantheon considering its 7 years of development and next to nothing to show for it. Still waiting for the bait and switch reveal that Landmark IS EQN.
Originally posted by Gyva02 Buckle up Kiddies!!! You're going to see how rewarding a difficult and slow progression MMORPG can be
They wont and they will leave.
What you will get is a population less than eq1 current.
Lol so right i see a small player base for this game. Mostly people from this site. I see Wildstar all over again.
Again, comments as highlighted above here are absolute nonsense. Wildstar is action combat, not traditional-based combat. At least try to use an example that is fitting. Oh yeah, there is no example currently available.
Originally posted by laokoko "if you want to be a game designer, you should sell your house and fund your game. Since if you won't even fund your own game, no one will".
Originally posted by laokoko "if you want to be a game designer, you should sell your house and fund your game. Since if you won't even fund your own game, no one will".
I would say those of us in the age range of 30 - 70+, whom began with Pen & Paper / Tabletop RPGs... Then moved on to console and-or pc rpgs and ultimately MMORPGs. Some likely even played MUDs back in the day (although I never bothered with MUDs myself). It is possible that there are also younger "gamers" currently, that also would enjoy true MMORPGs of that "heritage," but just have not had the opportunity to truly see one for themselves given the past decade (with potentially few exceptions during that time). Given the Pen & Paper / Tabletop RPG genre still exists today, it is also possible that those potential players have not found an MMORPG that meets their expectations.
All in all "older gamers" are not necessarily older, but would certainly have taste for quality of content and depth (beyond just graphics, audio and gaming conveniences), such as would be in the direction only begun in P&P/TT RPGs... and has still yet to be fully actualized.
The failure of vanguard was because it ran out of money and had to release when it wasnt ready.
Convince me that isnt going to happen here.
Hi everyone. VG even with a lot of bugs was million times better than a lot of actual mmos. But we have for the moment no informations about actual state of the game.
The failure of vanguard was because it ran out of money and had to release when it wasnt ready.
Convince me that isnt going to happen here.
Hi everyone. VG even with a lot of bugs was million times better than a lot of actual mmos. But we have for the moment no informations about actual state of the game.
The actual state of the game is in development. The team is small and they are still designing and developing the early game and intend to take a few of their classes and create a demo showing off lower level zones and gameplay. Right now they are aiming to have alpha around Q3/Q4 of this year and hopefully alpha 2 for players to test by the end of 2015.
Comments
It's sad to say but it's all we got. It's the only title that looks like its going to play like Classic EQ with an up to date engine...
Then wait until it matures after launch, it's a indie game it will surely have issues as well as will most likely release with "more work needed ™".
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I'd assume he's referring to the current breed of gamer who have grown used to convenience. Convenience is a hard facet of life to give up or even for many to see fault in. That's just how things are, he may be wrong about his predicted numbers, yet I am sure he will be more than correct that many will not embrace such a loss.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Lose convenience, gain a virtual world, real risk vs reward, something worth achieving, people banding together to advance, and a sense of community.
Thats a loss I'll gladly endure, and so will plenty of others.
Its sad to see the same childish people constantly throwing stones over what happened with Pantheon early on. Brad admitted he counted his chickens before they hatched, but at some point, you have to pay your bills and take care of your family. Without him, there is no Pantheon, so it was honestly a no-brainer decision. You were kidding yourself if you really believed he would have kept half a dozen triple A writers, developers and artists on the money that he payed himself. It wouldn't have even payed 1 of them for 6 months of work at industry standard. Belaboring it further is really making a mountain out of a monetary molehill.
That excuse is worth what exactly? Does it excuse drug dealing or armed robbery? No? Closer to the point does it excuse embezzlement or the next thing to it?
What you call "throwing stones", I and a lot of other people call demanding accountability. Did McQuaid pay it back? Then I don't want to hear about "throwing stones". Had he done what he did in any other setting I can think of, he'd have been arrested or sued out of town.
Guess what? There IS no Pantheon, just a lot of unfunded promises and proposed features on a website. The game, it does not exist.
And lacking some large investor showing up, it won't, either. (The devs have said this themselves.)
You are good at churning up conspiracy theories and revising history, but unfortunately they amount to nothing in reality. There were no crimes committed, and in no setting does the Boss get arrested for paying himself more than everyone else. Ever. Like... anywhere. Do you not see how irrational and butthurt it makes you sound even suggesting otherwise?
Pantheon has a new Chairman in Chris Rowan, and Chris Perkins is now the Creative director. Your wish was their command apparently.
You're the first person to think Obsidian was in danger ( it wasn't ) and the first person I've seen slam PoE for being anything BUT a spiritual successor to BG. Which it is. The game is flawless and a true continuation of the genre that Obsidian pioneered.
I'll leave with my favorite quote
“You are not entitled to your opinion. You are entitled to your informed opinion. No one is entitled to be ignorant.”
? Harlan Ellison
Lol so right i see a small player base for this game. Mostly people from this site. I see Wildstar all over again.
I might like such a game myself, that said my point was more or less that this doesn't seem to be what many want from their games in this day and age; Judging by what is popular today.
As for the rest I personally don't share opinions on issues all I know about is hearsay. WHich in regard to Brad and that funding fiasco, that's all we have.Others seem to latch onto such negativity as a means to have material to use here, that's all i see in that.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I personally have a hard time believing that the 20 million or so people that are accounted for in maybe the top 15 mmorpgs are even close to representing what the majority actually want in an online rpg. Theres just too many people unaccounted for. The number of people on the internet has tripled over the last decade, yet the number of new players in the genre doesn't even come close to reflecting it. I believe the reason is that there is a large portion of people that have gone largely unrepresented in this genre for far too long.
Whether or not Pantheon will be able to attract a sizable portion of that group remains to be seen, but I believe we will see the overall number of players in MMORPGs dramatically increase in the coming years as a broader variety of games hit the market. It doesn't take much reading to understand what is currently being offered doesn't appeal to a large portion of potential players, probably even more players than those who are currently playing them.
It's pretty simple really,
The game will have plenty of players if it has a successful launch and is a good game. If either/or is lacking - it won't, but it won't be caused by who made it or the gameplay style.
I love how people completely skewer McQuaid. We get it, the guy's had problems. Anyone in your family ever have drug problems? It's irrational to conclude that because he's had a drug problem, he cannot or will not amount to anything again or redeem himself. People also point to Vanguard as supposed evidence to his ineptitude, but all I see is a very fun game that was graphically overambitious and a company that wasn't ran ideally. Guess what? Brad's not in charge of Visionary Realms this time, so lesson learned? Being a brilliant creative force doesn't mean you're innately a CEO and all that goes with it, so IMO cutting him some fucking slack already is warranted. If you don't want to support the game or anything connected to him, that's fine and certainly your right. Some of us will hope the guy picks himself up (why do we have this fascination with kicking people when they're down?), has learned a few lessons, and is finally in a position to better execute his ideas.
Also, the game is slated for its first Alpha build. Someone in this thread calling it vaporware might want to take a look at EQNext, which almost assuredly deserves that title more than Pantheon considering its 7 years of development and next to nothing to show for it. Still waiting for the bait and switch reveal that Landmark IS EQN.
Again, comments as highlighted above here are absolute nonsense. Wildstar is action combat, not traditional-based combat. At least try to use an example that is fitting. Oh yeah, there is no example currently available.
Originally posted by laokoko
"if you want to be a game designer, you should sell your house and fund your game. Since if you won't even fund your own game, no one will".
Originally posted by laokoko
"if you want to be a game designer, you should sell your house and fund your game. Since if you won't even fund your own game, no one will".
I would say those of us in the age range of 30 - 70+, whom began with Pen & Paper / Tabletop RPGs... Then moved on to console and-or pc rpgs and ultimately MMORPGs. Some likely even played MUDs back in the day (although I never bothered with MUDs myself). It is possible that there are also younger "gamers" currently, that also would enjoy true MMORPGs of that "heritage," but just have not had the opportunity to truly see one for themselves given the past decade (with potentially few exceptions during that time). Given the Pen & Paper / Tabletop RPG genre still exists today, it is also possible that those potential players have not found an MMORPG that meets their expectations.
All in all "older gamers" are not necessarily older, but would certainly have taste for quality of content and depth (beyond just graphics, audio and gaming conveniences), such as would be in the direction only begun in P&P/TT RPGs... and has still yet to be fully actualized.
...WTF no necro class?
Hi everyone. VG even with a lot of bugs was million times better than a lot of actual mmos. But we have for the moment no informations about actual state of the game.
The actual state of the game is in development. The team is small and they are still designing and developing the early game and intend to take a few of their classes and create a demo showing off lower level zones and gameplay. Right now they are aiming to have alpha around Q3/Q4 of this year and hopefully alpha 2 for players to test by the end of 2015.