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You simply cannot discuss deep old school mmorpg elements with newer mmo players.

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  • ShojuShoju Member UncommonPosts: 776
    Originally posted by Hariken
    Originally posted by Ludwik
    The problem with grouping is its too broad.

    I don't think anyone hates grouping per say I think people hate grouping with random players. If my friends aren't available, playing alone is better option than playing with randoms.

    But no MMO out there offers scaling group content. If I bring 3 people, I want content designed for 3 people not solo 1 man content or group 5 man content.

    The problem is this generation of players. Back when mmo's were niche grouping in a pug was different than it is now. And i'm talking pre Wow mmo's. Players back then were computer geeks. So you kind of had something in common. I didn't start getting into bad pugs until after Wow made mmo's mainstream. Today i would only group with guild mates or real life friends.

    You are forgetting that for the most part that grouping was pretty much necessary, so it was less that people had things in common, it was that they had no choice but to group if they wanted to progress.  That in itself was both a blessing and a curse.  A blessing in that it was your server reputation that often determined if you could get a group/guild (definitely something missing from the paid server transfer/name change reputation dodging that exists today), a curse in that if you played at odd hours getting anything done in-game when there were few people around was a bitch.

  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    Originally posted by Kyleran

    instanced PVP Games - WOW BG's, 2004, DAOC BG's 2001

     

    While I agree with the majority of your post (including its overall intent), I must place a disclaimer:

     

    DAoC BGs were nothing like the instanced PvP you see in modern MMORPGs.  They were persistent, with a keep to fight over control of 24/7 featuring siege, wall-climbing, and all the trimmings of DAoCs RvR system.  I miss them so.

    image
  • reeereeereeereee Member UncommonPosts: 1,636

    Ah yes, the old bitter EQ1 vet that thinks modern MMOs are easy and have no grouping content because leveling is easy.  I'm sorry to inform you but modern MMOs have ample group content and challenging group content. 

     

    But, I get it, Mythic raiding isn't your thing.  What you want is super challenging leveling to bring back the magic days when you were a teenager.  It's too bad no one outside a dwindling pool of people who were in love with EQ1 have any desire to bring this back.

     

    That said hopefully with the demise of Wildstar the linear quest grind is on it's way out and something a bite more free form will take it's place, certainly nothing as punishing as oldschool leveling but hopefully something less scripted than what we've gotten over the last 10 years.

  • Xorian7Xorian7 Member UncommonPosts: 212

    Please show me another mmo with challenging group content with truly unique classes where everyone doesnt share some of the same thing? Please show me another mmo where community relies on each other? Please show me this mmorpg that is about group leveling?I never said there isnt group based content that wasnt challenging  I said mmorpgs are easy in general now days.

  • TorcipTorcip Member UncommonPosts: 669
    Don't try to start a discussion if you don't understand that not everyone shares your opinion.
  • TorcipTorcip Member UncommonPosts: 669
    Originally posted by Xorian7

    Please show me another mmo with challenging group content with truly unique classes where everyone doesnt share some of the same thing? Please show me another mmo where community relies on each other? Please show me this mmorpg that is about group leveling?I never said there isnt group based content that wasnt challenging  I said mmorpgs are easy in general now days.

    To name a few recently released  or still being updated

    FF XIV

    EVE Online

    Wakfu

    And of course there's a ton of new and upcoming indie projects that are all about that kind of old school MMO feel.

  • GinazGinaz Member RarePosts: 2,572
    Another thread that's basically "In my day we had to group up just to log in, the younger generation just doesn't realize what they're missing!!!".  Ah, no.  I've been playing MMOs for 15+ years now and I don't want to ever go back to the "good old days".  OP is clearly just too cool for (old) school.image

    Is a man not entitled to the herp of his derp?

    Remember, I live in a world where juggalos and yugioh players are real things.

  • achesomaachesoma Member RarePosts: 1,768
    I'm always curious how people in these types of threads define themselves as "old."  I've met people in various games who think they are old, only to find out they are like 28 lol. 
    Preaching Pantheon to People at PAX  PAX East 2018 Day 4 - YouTube
  • Xorian7Xorian7 Member UncommonPosts: 212
    Originally posted by Torcip
    Originally posted by Xorian7

    Please show me another mmo with challenging group content with truly unique classes where everyone doesnt share some of the same thing? Please show me another mmo where community relies on each other? Please show me this mmorpg that is about group leveling?I never said there isnt group based content that wasnt challenging  I said mmorpgs are easy in general now days.

    To name a few recently released  or still being updated

    FF XIV

    EVE Online

    Wakfu

    And of course there's a ton of new and upcoming indie projects that are all about that kind of old school MMO feel.

    Yea ff is ok but the auto combat and semi turn based is pretty outdated, eve online isnt very fun to me due to the fact its not much of a pve game, and wakfu isnt really that interesting because of the art style and silly tone it has which is great when your in that kind of mood.

  • Xorian7Xorian7 Member UncommonPosts: 212
    Originally posted by Ginaz
    Another thread that's basically "In my day we had to group up just to log in, the younger generation just doesn't realize what they're missing!!!".  Ah, no.  I've been playing MMOs for 15+ years now and I don't want to ever go back to the "good old days".  OP is clearly just too cool for (old) school.image

    Another newer mmorpg player who thinks they know everything about older mmorpg players and assume its all nostalgia yet you got it all figured out guy those mmorpgs meant nothing, its no wonder everquest 1 got shut down along with many others all those years ago they didnt last long at all.

  • MoondriftMoondrift Member Posts: 10
    Originally posted by Xorian7
    Originally posted by Torcip
    Originally posted by Xorian7

    Please show me another mmo with challenging group content with truly unique classes where everyone doesnt share some of the same thing? Please show me another mmo where community relies on each other? Please show me this mmorpg that is about group leveling?I never said there isnt group based content that wasnt challenging  I said mmorpgs are easy in general now days.

    To name a few recently released  or still being updated

    FF XIV

    EVE Online

    Wakfu

    And of course there's a ton of new and upcoming indie projects that are all about that kind of old school MMO feel.

    Yea ff is ok but the auto combat and semi turn based is pretty outdated, eve online isnt very fun to me due to the fact its not much of a pve game, and wakfu isnt really that interesting because of the art style and silly tone it has which is great when your in that kind of mood.

    FFXIV Combat gets better at max level.  Combat at level 13 is no where near combat at level 50.   Low level combat was designed for new MMO players which is boring for Vet MMO players.  However you can level very fast and get to the good part. 

  • Xorian7Xorian7 Member UncommonPosts: 212
    Hmmm you peeked my interest, what do you mean by better? Do you mean the semi turn based stuff goes away? Sorry im just not sure what you mean.
  • reeereeereeereee Member UncommonPosts: 1,636
    Originally posted by Xorian7
    Hmmm you peeked my interest, what do you mean by better? Do you mean the semi turn based stuff goes away? Sorry im just not sure what you mean.

    Well, depending on class you get  a handful of skills that are off the gcd that you can use in between "turns"

     

    It gets way more exciting though.

     

    See red on the ground => move out of red => wait two or three seconds to see if you passed the latency check or get one-shot

  • SojhinSojhin Member UncommonPosts: 226
    I think this has more to do with how younger people are generally narcissist in behavior because of how culturally they have been trained that way by media.  This goes for more then half of the users of the internet I would wager. 
  • Xorian7Xorian7 Member UncommonPosts: 212
    Originally posted by reeereee
    Originally posted by Xorian7
    Hmmm you peeked my interest, what do you mean by better? Do you mean the semi turn based stuff goes away? Sorry im just not sure what you mean.

    Well, depending on class you get  a handful of skills that are off the gcd that you can use in between "turns"

     

    It gets way more exciting though.

     

    See red on the ground => move out of red => wait two or three seconds to see if you passed the latency check or get one-shot

    I just might give it another shot thank you.

  • Xorian7Xorian7 Member UncommonPosts: 212
    Originally posted by Sojhin
    I think this has more to do with how younger people are generally narcissist in behavior because of how culturally they have been trained that way by media.  This goes for more then half of the users of the internet I would wager. 

    Yea this is probably a big part of the issue.

  • AkumawraithAkumawraith Member UncommonPosts: 370
    Originally posted by Xorian7

    I recently thought id try it in a swtor topic boy was that a huge mistake, I mean holy crap talk about solo mmo bias there, I get not everyone wants good group based content like in eq or city of heroes, but gee man it was a horrid argument I could of done better myself but people are way to use to the trash we get these days and that saids allot of things, and because of this the future of mmorpgs ever somewhat even returning to there roots doesnt seem likely.

     

    mmorpgs should have a balance of both grouping and solo make both more optional instead of just solo, give people a reason to group make leveling more interesting and longer and etc. Anyways theres just no point in discussing how a community is better when people are encouraged to cooperate better. People who did not play or dont enjoy groups or unique classes will never understand games like eq because they never had it or allow themselves to.

    I understand the issue and sympathize, I once tried to talk to a friend who had started WoW back in 2012. I tried to explain why I was leaving last November and not coming back, I explained all the changes that had happened over the years and how the game has declined in Quality since TBC.

     

    His response was there was nothing wrong with teh game, it had many things to do and then there were the Amazing raids and dungeons....

     

    I was stumped then it hit me.... How do you explain something that they never experienced?

     

    No matter how much you tell them the games have changed they will never understand it because they cannot grasp the content that no longer exists. They never ran the older raids with the resistances or better mechanics, They wont understand the different level of skill required to complete a raid because all they have ever known is the item level requirement...

     

    Its frustrating, and theres no real answer for it since Developers like Blizzard wont create retro servers and Private servers tend to go monty python and screw things up in their own ways. Its a losing argument and unfortunately most old school players go through this with long running games.

    Played: UO, LotR, WoW, SWG, DDO, AoC, EVE, Warhammer, TF2, EQ2, SWTOR, TSW, CSS, KF, L4D, AoW, WoT

    Playing: The Secret World until Citadel of Sorcery goes into Alpha testing.

    Tired of: Linear quest games, dailies, and dumbed down games

    Anticipating:Citadel of Sorcery

  • Xorian7Xorian7 Member UncommonPosts: 212
    Originally posted by Akumawraith
    Originally posted by Xorian7

    I recently thought id try it in a swtor topic boy was that a huge mistake, I mean holy crap talk about solo mmo bias there, I get not everyone wants good group based content like in eq or city of heroes, but gee man it was a horrid argument I could of done better myself but people are way to use to the trash we get these days and that saids allot of things, and because of this the future of mmorpgs ever somewhat even returning to there roots doesnt seem likely.

     

    mmorpgs should have a balance of both grouping and solo make both more optional instead of just solo, give people a reason to group make leveling more interesting and longer and etc. Anyways theres just no point in discussing how a community is better when people are encouraged to cooperate better. People who did not play or dont enjoy groups or unique classes will never understand games like eq because they never had it or allow themselves to.

    I understand the issue and sympathize, I once tried to talk to a friend who had started WoW back in 2012. I tried to explain why I was leaving last November and not coming back, I explained all the changes that had happened over the years and how the game has declined in Quality since TBC.

     

    His response was there was nothing wrong with teh game, it had many things to do and then there were the Amazing raids and dungeons....

     

    I was stumped then it hit me.... How do you explain something that they never experienced?

     

    No matter how much you tell them the games have changed they will never understand it because they cannot grasp the content that no longer exists. They never ran the older raids with the resistances or better mechanics, They wont understand the different level of skill required to complete a raid because all they have ever known is the item level requirement...

     

    Its frustrating, and theres no real answer for it since Developers like Blizzard wont create retro servers and Private servers tend to go monty python and screw things up in their own ways. Its a losing argument and unfortunately most old school players go through this with long running games.

    Thank you for coming here and posting this, its nice to have support in these ideals people will defend there favorite mmorpgs to the bitter end same goes for single player games, and its really to bad now greedy companies have got what they want, a bunch of people believing there lies.

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by Akumawraith
    Originally posted by Xorian7

    I recently thought id try it in a swtor topic boy was that a huge mistake, I mean holy crap talk about solo mmo bias there, I get not everyone wants good group based content like in eq or city of heroes, but gee man it was a horrid argument I could of done better myself but people are way to use to the trash we get these days and that saids allot of things, and because of this the future of mmorpgs ever somewhat even returning to there roots doesnt seem likely.

     

    mmorpgs should have a balance of both grouping and solo make both more optional instead of just solo, give people a reason to group make leveling more interesting and longer and etc. Anyways theres just no point in discussing how a community is better when people are encouraged to cooperate better. People who did not play or dont enjoy groups or unique classes will never understand games like eq because they never had it or allow themselves to.

    I understand the issue and sympathize, I once tried to talk to a friend who had started WoW back in 2012. I tried to explain why I was leaving last November and not coming back, I explained all the changes that had happened over the years and how the game has declined in Quality since TBC.

     

    His response was there was nothing wrong with teh game, it had many things to do and then there were the Amazing raids and dungeons....

     

    I was stumped then it hit me.... How do you explain something that they never experienced?

     

    No matter how much you tell them the games have changed they will never understand it because they cannot grasp the content that no longer exists. They never ran the older raids with the resistances or better mechanics, They wont understand the different level of skill required to complete a raid because all they have ever known is the item level requirement...

     

    Its frustrating, and theres no real answer for it since Developers like Blizzard wont create retro servers and Private servers tend to go monty python and screw things up in their own ways. Its a losing argument and unfortunately most old school players go through this with long running games.

    I think everyone understands that these games have changed, it's a matter of whether they think those changes were the right direction or not, regardless of being there or not. It's a matter of what people seek, considering that; there's really nothing to get frustrated about.

    Secondly; which this isn't directed at you, rather the overall thread. I find it frustrating that many of the posters often leave an important element out of these discussions. Something that could explain why many fellow veterans and non veterans alike don't exactly miss the old games. Content/gameplay.... as much as grouping was fun at the time playing SWG or DAOC... The only really interesting thing about those games was the player interactions that were allowed. The games themselves were pretty bland. Without those players they would have been nothing at all really.  The little I saw of EQ seemed as though it was the same there, as well as AO, L2, etc... Tech simply didn't allow for much more considering all resource was really put into getting the engines and multiplayer aspects working back then.

    That's where games have moved forward, sadly at the cost of multiplayer aspects.

    I get that RPers don't really need that, that's how many of us made SWG, UO, etc.. as interesting/engaging as they were. Yet even then it was a relatively low percentage of the overall server base taking part in that stuff on a community level (outside of their guilds).

    I think it's completely understandable people would rather play scripted content, experience stories with VO, etc..etc.. with other people. Rather than create their own stories night after night...

     

     

     

     

     

     

     

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • AdamantineAdamantine Member RarePosts: 5,094

    Depends.

     

    Is it long downtimes between battles ?

    Endless travel times ?

    Having to sit down as a healer during battle and just watch health bars all the time ? (Many games still do that)

    Having to battle even ordinary mobs with a full group for half an hour ?

     

    No, I really dont want to discuss that. Thats "old school" in a really bad way. A MMO can be more mainstream. I like it when I can kill critter with a single spell on a highlevel mage. I dont mind a battle that lasts half an hour or even two hours, but it should be an epic boss and not some critter.

     

    And the truth is very simple: if there is no MMO around thats fun to me - I wont play. I dont care if millions play a MMO. The crucial part is if I myself enjoy it.

     

  • jaxomejaxome Member UncommonPosts: 76
    I think in the future, in the not to distant future, we will see AAA quality mmorpgs that speak to a few million or maybe a few hundred thousand players and are not being made with the intention or getting as much money as possible, but rather make a game some people will love and live in. Long term money is in making a game people will love forever and not in making a flash in the pan game. I might hate WoW but blizzard got the formula right, and got lots of people to play the game, and made money and keeps making money. Pretty sure it was a fluke and every other game fails at this. However, games like Eve or even EQ show that with a reasonable sized community you can make money and have an amazing game, you just need to provide what your community wants and stop going for every community ever. A company that wants to make a bunch of money and not try to make all the money will make a game that will work for some of us and once it works a few times we will see lots of games made well and made for specific sub groups instead of the crap made to try and get a bit of money from all of us. Also people who play games are getting smarter and eventually they will run out of people willing to waste money on another f2p pile of wannabe wow clone crap. Before the dark ages they had some decent times, after the dark ages they had some decent times, were just in a dark age of mmorpgs at the moment, it to will pass...
  • Leon1eLeon1e Member UncommonPosts: 791

    The evolution of MMOs simply shows how selfish people are. Don't get yourself fooled OP. Your "friends" only hanged with you because they "needed" you. As a vet that had a few constant parties, all those "nice communities" you speak of left me in the dust whenever I wanted to try a different game.

    Yeah, f*** that. I'd rather solo than dealing with MMO douches. Or play with a small circle of friends. No more 40-man raids or sick shit like that. After so many years in the MMO world, I'm done dealing with spoon fed assholes, which some of MMO gamers are.

  • Xorian7Xorian7 Member UncommonPosts: 212
    Originally posted by MisterZebub
    Originally posted by Xorian7

    I recently thought id try it in a swtor topic boy was that a huge mistake, I mean holy crap talk about solo mmo bias there, I get not everyone wants good group based content like in eq or city of heroes, but gee man it was a horrid argument I could of done better myself but people are way to use to the trash we get these days and that saids allot of things, and because of this the future of mmorpgs ever somewhat even returning to there roots doesnt seem likely.

     

    mmorpgs should have a balance of both grouping and solo make both more optional instead of just solo, give people a reason to group make leveling more interesting and longer and etc. Anyways theres just no point in discussing how a community is better when people are encouraged to cooperate better. People who did not play or dont enjoy groups or unique classes will never understand games like eq because they never had it or allow themselves to.

    "Blah blah blah blah". Hate to tell you this "Grandad", and keep in mind I started MMOs in the late 1990s, but its very hard to discuss the values of vinyl records with fans of MP3s as well. They are still audiophiles, they just don't see the value of using antiquated technology to listen to the exact same thing they can get easier and cheaper through a third party content provider site. Or are you delusional enough to think that the MMOs of ten years ago are really that much different of games today?

    Read more posts before you reply, and oh yes this is completely comparable to the difference of sound, there is nothing in older mmorpg design that should be around all because you think its simply old amazing logic there!

     

  • Xorian7Xorian7 Member UncommonPosts: 212
    Originally posted by Distopia
    Originally posted by Akumawraith
    Originally posted by Xorian7

    I recently thought id try it in a swtor topic boy was that a huge mistake, I mean holy crap talk about solo mmo bias there, I get not everyone wants good group based content like in eq or city of heroes, but gee man it was a horrid argument I could of done better myself but people are way to use to the trash we get these days and that saids allot of things, and because of this the future of mmorpgs ever somewhat even returning to there roots doesnt seem likely.

     

    mmorpgs should have a balance of both grouping and solo make both more optional instead of just solo, give people a reason to group make leveling more interesting and longer and etc. Anyways theres just no point in discussing how a community is better when people are encouraged to cooperate better. People who did not play or dont enjoy groups or unique classes will never understand games like eq because they never had it or allow themselves to.

    I understand the issue and sympathize, I once tried to talk to a friend who had started WoW back in 2012. I tried to explain why I was leaving last November and not coming back, I explained all the changes that had happened over the years and how the game has declined in Quality since TBC.

     

    His response was there was nothing wrong with teh game, it had many things to do and then there were the Amazing raids and dungeons....

     

    I was stumped then it hit me.... How do you explain something that they never experienced?

     

    No matter how much you tell them the games have changed they will never understand it because they cannot grasp the content that no longer exists. They never ran the older raids with the resistances or better mechanics, They wont understand the different level of skill required to complete a raid because all they have ever known is the item level requirement...

     

    Its frustrating, and theres no real answer for it since Developers like Blizzard wont create retro servers and Private servers tend to go monty python and screw things up in their own ways. Its a losing argument and unfortunately most old school players go through this with long running games.

    I think everyone understands that these games have changed, it's a matter of whether they think those changes were the right direction or not, regardless of being there or not. It's a matter of what people seek, considering that; there's really nothing to get frustrated about.

    Secondly; which this isn't directed at you, rather the overall thread. I find it frustrating that many of the posters often leave an important element out of these discussions. Something that could explain why many fellow veterans and non veterans alike don't exactly miss the old games. Content/gameplay.... as much as grouping was fun at the time playing SWG or DAOC... The only really interesting thing about those games was the player interactions that were allowed. The games themselves were pretty bland. Without those players they would have been nothing at all really.  The little I saw of EQ seemed as though it was the same there, as well as AO, L2, etc... Tech simply didn't allow for much more considering all resource was really put into getting the engines and multiplayer aspects working back then.

    That's where games have moved forward, sadly at the cost of multiplayer aspects.

    I get that RPers don't really need that, that's how many of us made SWG, UO, etc.. as interesting/engaging as they were. Yet even then it was a relatively low percentage of the overall server base taking part in that stuff on a community level (outside of their guilds).

    I think it's completely understandable people would rather play scripted content, experience stories with VO, etc..etc.. with other people. Rather than create their own stories night after night...

     

     

     Well of course they are bland but explain how swg combat system was bland vs others at the time? I am pretty sure it was better then everquests and many other fantasy mmos. And to be fair coh had amazing team and the game never felt bland but the missions did feel repetitive after a while.

    And I do not think anyone is really leaving out anything.

     

     

     

     

     

  • LonzoLonzo Member UncommonPosts: 294
    I think it is pretty simple: There are two different genres. The action fast paced mmo and the classic mmo. Unfortunately the classic mmo has a lot of people waiting for new stuff.... :-/

    image
This discussion has been closed.