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The new Skyforge Dev Blog shows us the game design behind Celestial Temples. This new PvP update will allow players to fight over several different battle ground designs.
The Celestial Temples which Pantheons fight over, are complex structures, filled with enormous reserves of magical energy. Immortals have learned to collect this energy and use it to increase their own celestial powers, improving their stats and gaining additional bonuses to their might. However, these temples are sparse on Aelion and over the ages controlling the temples and thus, its magical energy, has turned into a competition between Pantheons, with all of Aelion’s young gods thirsting for knowledge and power fighting in these battles.
The topology and gameplay objectives of the battlefield depend on your role (Temple defender or attacker). 50 PvP players from each Pantheon will be divided between three PvP maps, grouped by type of gameplay: Capture and Hold (15v15); Capture the Flag (10v10); and "King of the Hill" (25v25). Both the PvP and PvE components of the fight determine the overall outcome of the war. The gods that join forces in these battles will have access to infinite power. But keep in mind that proving your strength only in one activity (for example, in the battles against other players) will not be enough to gain all the resources required to achieve victory. A Pantheon must be truly strong in both PvE and PvP to be victorious.
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