Millions, eh? If you believe that, I have a lovely bridge to sell you. Seriously, how gullible can you be?
I don't think that devs generally lie about their sales, especially when it's a publicly-traded company (since you'll need to be accountable to those numbers at some point).
Millions, eh? If you believe that, I have a lovely bridge to sell you. Seriously, how gullible can you be?
I don't think that devs generally lie about their sales, especially when it's a publicly-traded company (since you'll need to be accountable to those numbers at some point).
When someone use millions in that fashion its not meant to be taken literally just like there weren't a million people in the million man march. There is a difference between a press release, and a CM saying that a shitload of people are trying to login, a figure that is closer to millions than thousands or billions.
CM's don't usually get sales information, and Zenimax is a privately held company anyway.
Iselin: And the next person who says "but it's a business, they need to make money" can just go fuck yourself.
The "Tamriel Unlimited" release is getting good reviews from players. Whatever they did with it, they did better than the initial release of ESO on the PC. Millions of copies sold isn't outrageous for an Elder Scrolls game. I would be really curious as to what "millions" means though.
I imagine that they learned a lot from the initial release, so I'm glad to hear that they applied some of the lessons.
Millions, eh? If you believe that, I have a lovely bridge to sell you. Seriously, how gullible can you be?
I don't think that devs generally lie about their sales, especially when it's a publicly-traded company (since you'll need to be accountable to those numbers at some point).
When someone use millions in that fashion its not meant to be taken literally just like there weren't a million people in the million man march. There is a difference between a press release, and a CM saying that a shitload of people are trying to login, a figure that is closer to millions than thousands or billions.
CM's don't usually get sales information, and Zenimax is a privately held company anyway.
lol, yes they are privately held. Assumptions for the win!!
Yes, but it actually does say "At launch, millions of players around the world were eager to explore Tamriel." which could be bent and twisted to mean "people are anticipating the release" whereas the quote "While we have established large data centers to support a huge player population, the millions of active players now in ESOTU may require increased server capacity to reduce queues and alleviate any server performance issues." is a little more direct. It specifically says millions of ACTIVE players NOW in ESTOU. Although, I'm sure that could be in reference to all versions, too. Either way, it seems the console launch was a success. Would be nice to have some solid numbers though.
Millions, eh? If you believe that, I have a lovely bridge to sell you. Seriously, how gullible can you be?
I don't think that devs generally lie about their sales, especially when it's a publicly-traded company (since you'll need to be accountable to those numbers at some point).
When someone use millions in that fashion its not meant to be taken literally just like there weren't a million people in the million man march. There is a difference between a press release, and a CM saying that a shitload of people are trying to login, a figure that is closer to millions than thousands or billions.
CM's don't usually get sales information, and Zenimax is a privately held company anyway.
lol, yes they are privately held. Assumptions for the win!!
Yes, but it actually does say "At launch, millions of players around the world were eager to explore Tamriel." which could be bent and twisted to mean "people are anticipating the release" whereas the quote "While we have established large data centers to support a huge player population, the millions of active players now in ESOTU may require increased server capacity to reduce queues and alleviate any server performance issues." is a little more direct. It specifically says millions of ACTIVE players NOW in ESTOU. Although, I'm sure that could be in reference to all versions, too. Either way, it seems the console launch was a success. Would be nice to have some solid numbers though.
I would kill for some solid numbers, but even if we get numbers they can do the destiny BS where they mention an extreme amount of numbers that still doesn't tell how much they sold.
Iselin: And the next person who says "but it's a business, they need to make money" can just go fuck yourself.
Millions, eh? If you believe that, I have a lovely bridge to sell you. Seriously, how gullible can you be?
I don't think that devs generally lie about their sales, especially when it's a publicly-traded company (since you'll need to be accountable to those numbers at some point).
When someone use millions in that fashion its not meant to be taken literally just like there weren't a million people in the million man march. There is a difference between a press release, and a CM saying that a shitload of people are trying to login, a figure that is closer to millions than thousands or billions.
CM's don't usually get sales information, and Zenimax is a privately held company anyway.
lol, yes they are privately held. Assumptions for the win!!
Yes, but it actually does say "At launch, millions of players around the world were eager to explore Tamriel." which could be bent and twisted to mean "people are anticipating the release" whereas the quote "While we have established large data centers to support a huge player population, the millions of active players now in ESOTU may require increased server capacity to reduce queues and alleviate any server performance issues." is a little more direct. It specifically says millions of ACTIVE players NOW in ESTOU. Although, I'm sure that could be in reference to all versions, too. Either way, it seems the console launch was a success. Would be nice to have some solid numbers though.
I would kill for some solid numbers, but even if we get numbers they can do the destiny BS where they mention an extreme amount of numbers that still doesn't tell how much they sold.
I know!! Thanks Internet!
As far as Destiny goes, VGChartz shows 11M copies cold across all consoles. Not sure whether this represents any digital sales or not, but it's still interesting. I don't believe digital copies are included in this, but who knows now?
Millions, eh? If you believe that, I have a lovely bridge to sell you. Seriously, how gullible can you be?
I don't think that devs generally lie about their sales, especially when it's a publicly-traded company (since you'll need to be accountable to those numbers at some point).
When someone use millions in that fashion its not meant to be taken literally just like there weren't a million people in the million man march. There is a difference between a press release, and a CM saying that a shitload of people are trying to login, a figure that is closer to millions than thousands or billions.
CM's don't usually get sales information, and Zenimax is a privately held company anyway.
lol, yes they are privately held. Assumptions for the win!!
Yes, but it actually does say "At launch, millions of players around the world were eager to explore Tamriel." which could be bent and twisted to mean "people are anticipating the release" whereas the quote "While we have established large data centers to support a huge player population, the millions of active players now in ESOTU may require increased server capacity to reduce queues and alleviate any server performance issues." is a little more direct. It specifically says millions of ACTIVE players NOW in ESTOU. Although, I'm sure that could be in reference to all versions, too. Either way, it seems the console launch was a success. Would be nice to have some solid numbers though.
I would kill for some solid numbers, but even if we get numbers they can do the destiny BS where they mention an extreme amount of numbers that still doesn't tell how much they sold.
I know!! Thanks Internet!
As far as Destiny goes, VGChartz shows 11M copies cold across all consoles. Not sure whether this represents any digital sales or not, but it's still interesting. I don't believe digital copies are included in this, but who knows now?
Well, unlike Destiny, at least ESO actually has content and doesn't rely on doing the same thing a million times
As far as Destiny goes, VGChartz shows 11M copies cold across all consoles. Not sure whether this represents any digital sales or not, but it's still interesting. I don't believe digital copies are included in this, but who knows now?
In their last but one quarterly results Activision announced that Destiny had over 16M. They weren't quite as clear in their last results saying only that Hearthstone + Destiny had 50M+ and Hearthstone had 30M+. So - probably - Destiny short of 20M and Hearthstone low 30s.
And I don't see any need to bash one game or another. No need to comment on the close to flawless megaserver launch that Destiny had; that no one is upset about having paid a sub for a year, that it has no cash shop with planned 50% xp pots and it is adding content. Both games can exist side by side; people can play both.
Originally posted by Arakazi Well Bieber sold millions of records. He's still a d**k. ESO can sell 50 million units. It's still garbage.
No, you're actually wrong. Sorry, let me correct that, you're in the minority. Consensus does not indicate correctness, because everyone is welcome to their opinion, but your opinion is not aligned with the majority opinion.
What is your evidence that the majority of people who play or have played ESO believe it's a great game. Bare in mind the fact that this game went from p2p to b2p in under a year.
As a current player i can say the game is being more played now then ever.. the p2p b2p switch is only logical as not a single new mmo will surivive on a p2p bases anymore.
what is your trolling proof that the mayority dislikes / hates/ deleted the game.. .. ??
I played the ESO beta and couldn't stand it. That being said, it has been rather popular and apparently this console release is much more cohesive than its PC predecessor.
I don't like the game but that's no reason to take potshots at it. Tons of people on my XB1 friends list are playing it; now, that doesn't mean they will all remain, but they bought it, so the sales count. I'm not surprised to see this actually, a decent console MMO scratches a lot of folks' itches, I would imagine. I was hoping NWO would scratch mine but I got sick of awful graphics and boss fights that use the exact same mechanic. So no, I won't be buying ESO because I am anxiously awaiting TES 6 next year.....but again, its success on next-gen consoles is far from surprising, and a good thing, IMHO.
"Why would I want to loose a religion upon my people? Religions wreck from within - Empires and individuals alike! It's all the same." - God Emperor of Dune
Originally posted by Arakazi Well Bieber sold millions of records. He's still a d**k. ESO can sell 50 million units. It's still garbage.
No, you're actually wrong. Sorry, let me correct that, you're in the minority. Consensus does not indicate correctness, because everyone is welcome to their opinion, but your opinion is not aligned with the majority opinion.
What is your evidence that the majority of people who play or have played ESO believe it's a great game. Bare in mind the fact that this game went from p2p to b2p in under a year.
As a current player i can say the game is being more played now then ever.. the p2p b2p switch is only logical as not a single new mmo will surivive on a p2p bases anymore.
what is your trolling proof that the mayority dislikes / hates/ deleted the game.. .. ??
To be honest i have been with ESO since beta to today date on PC and i have to say game is alot better status today then it was when went live on PC and sure game still have issus but hell even WoW have issus after 10 year.
That being say ESO is game the grow i personal love game more now then i did back in beta and to total honest Arakazi you should get your own idea about game and not read what other say about game.
For biggest problem ESO have back when when live was that almost all beta player go to max lvl when 1st month and then went to forum ans scream that it was not much end game and then want ZoS to stop fix bug people found and start add end game content which happen to almost all mmo and when ZoS did not do those people start bad mouth ESO everywhere on internet.
I just hope ZoS start send out content very soon now when console is live.
Well, unlike Destiny, at least ESO actually has content and doesn't rely on doing the same thing a million times
If doing lore-breaking quests (Veteran quests) ad infinitum with a class that I became bored with is considered "Content".. then I guess this is accurate. True content ends at 50 once you've experienced Cyrodil. And Craglorn if you can make it that far.
Now Playing: Bless / Summoners War Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
Millions, eh? If you believe that, I have a lovely bridge to sell you. Seriously, how gullible can you be?
I don't think that devs generally lie about their sales, especially when it's a publicly-traded company (since you'll need to be accountable to those numbers at some point).
When someone use millions in that fashion its not meant to be taken literally just like there weren't a million people in the million man march. There is a difference between a press release, and a CM saying that a shitload of people are trying to login, a figure that is closer to millions than thousands or billions.
CM's don't usually get sales information, and Zenimax is a privately held company anyway.
lol, yes they are privately held. Assumptions for the win!!
Yes, but it actually does say "At launch, millions of players around the world were eager to explore Tamriel." which could be bent and twisted to mean "people are anticipating the release" whereas the quote "While we have established large data centers to support a huge player population, the millions of active players now in ESOTU may require increased server capacity to reduce queues and alleviate any server performance issues." is a little more direct. It specifically says millions of ACTIVE players NOW in ESTOU. Although, I'm sure that could be in reference to all versions, too. Either way, it seems the console launch was a success. Would be nice to have some solid numbers though.
I would kill for some solid numbers, but even if we get numbers they can do the destiny BS where they mention an extreme amount of numbers that still doesn't tell how much they sold.
I know!! Thanks Internet!
As far as Destiny goes, VGChartz shows 11M copies cold across all consoles. Not sure whether this represents any digital sales or not, but it's still interesting. I don't believe digital copies are included in this, but who knows now?
Well, unlike Destiny, at least ESO actually has content and doesn't rely on doing the same thing a million times
Originally posted by Arakazi Well Bieber sold millions of records. He's still a d**k. ESO can sell 50 million units. It's still garbage.
No, you're actually wrong. Sorry, let me correct that, you're in the minority. Consensus does not indicate correctness, because everyone is welcome to their opinion, but your opinion is not aligned with the majority opinion.
What is your evidence that the majority of people who play or have played ESO believe it's a great game. Bare in mind the fact that this game went from p2p to b2p in under a year.
As a current player i can say the game is being more played now then ever.. the p2p b2p switch is only logical as not a single new mmo will surivive on a p2p bases anymore.
what is your trolling proof that the mayority dislikes / hates/ deleted the game.. .. ??
FFXIV proves that a game not only CAN survive as a sub based game but thrive however it has to be designed for the audience that wants that kind of game, more importantly it has to be high quality (the original 1.0 version of FFXIV proves that badly designed games wont work, FFXIV ARR proves that well put together ones will).
ESO is proof that some business models suit certain games better, it is my belief ESO was designed with this switch in mind from the start and that their main interest was the console market (less crowded market place with a much easier to satisfy player base due to lower expectations of what an MMO can be). As such B2P on the console market IS The model that is most likely to succeed, so for ESO it was the model that lead to success.
The whole F2P, Hybrid F2P, Sub, B2P debate will rage on forever, however it is my opinion that until MMOs focus more on product quality and allow the business model to solve its self we will continue to see games of both high and low quality attempt various degrees of cash grab.
While I am glad ESO is doing well, the way they in my opinion used the PC player base to test their game and PAY for the console development of their game means I am really leery of them.
it is my belief ESO was designed with this switch in mind from the start ...
...
While I am glad ESO is doing well, the way they in my opinion used the PC player base to test their game and PAY for the console development of their game means I am really leery of them.
I don't know if you ever played the game but a couple of facts make what you're saying seem very doubtful to me: the subscriptions on the PC were declining significantly as was plainly obvious to any of us who played it through last fall. The switch to B2P was done to correct that.
And if what I'm saying is more accurate than your belief that this was the business plan all along, the second thing that you're saying is a borderline paranoid conspiracy theory... not that it really matters anyway because those who paid and played it throughout the year were doing so because it was worth it to us and we enjoyed it.
But you're not the first one to say it... you have company in that point of view. Not the company of anyone I play or have played it with but it has been said in internet forums before... so who knows, it and the massive cover-up happening in Area 51 both could be right
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Comments
Millions, eh? If you believe that, I have a lovely bridge to sell you. Seriously, how gullible can you be?
Pics of the bridge and your ownership certificate or I call bs on this.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
I don't think that devs generally lie about their sales, especially when it's a publicly-traded company (since you'll need to be accountable to those numbers at some point).
Crazkanuk
----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
----------------
When someone use millions in that fashion its not meant to be taken literally just like there weren't a million people in the million man march. There is a difference between a press release, and a CM saying that a shitload of people are trying to login, a figure that is closer to millions than thousands or billions.
CM's don't usually get sales information, and Zenimax is a privately held company anyway.
I imagine that they learned a lot from the initial release, so I'm glad to hear that they applied some of the lessons.
I self identify as a monkey.
lol, yes they are privately held. Assumptions for the win!!
Yes, but it actually does say "At launch, millions of players around the world were eager to explore Tamriel." which could be bent and twisted to mean "people are anticipating the release" whereas the quote "While we have established large data centers to support a huge player population, the millions of active players now in ESOTU may require increased server capacity to reduce queues and alleviate any server performance issues." is a little more direct. It specifically says millions of ACTIVE players NOW in ESTOU. Although, I'm sure that could be in reference to all versions, too. Either way, it seems the console launch was a success. Would be nice to have some solid numbers though.
Crazkanuk
----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
----------------
I would kill for some solid numbers, but even if we get numbers they can do the destiny BS where they mention an extreme amount of numbers that still doesn't tell how much they sold.
I know!! Thanks Internet!
As far as Destiny goes, VGChartz shows 11M copies cold across all consoles. Not sure whether this represents any digital sales or not, but it's still interesting. I don't believe digital copies are included in this, but who knows now?
Crazkanuk
----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
----------------
Well, unlike Destiny, at least ESO actually has content and doesn't rely on doing the same thing a million times
In their last but one quarterly results Activision announced that Destiny had over 16M. They weren't quite as clear in their last results saying only that Hearthstone + Destiny had 50M+ and Hearthstone had 30M+. So - probably - Destiny short of 20M and Hearthstone low 30s.
And I don't see any need to bash one game or another. No need to comment on the close to flawless megaserver launch that Destiny had; that no one is upset about having paid a sub for a year, that it has no cash shop with planned 50% xp pots and it is adding content. Both games can exist side by side; people can play both.
people still believe in metacritic?
the user score for ESO on metacritic is 5.7 based on 2,291 rating. Sorry but 2,291 is less than a tiny fraction of a minority.
Good advice, dont take metacritic that serious.
I played the ESO beta and couldn't stand it. That being said, it has been rather popular and apparently this console release is much more cohesive than its PC predecessor.
I don't like the game but that's no reason to take potshots at it. Tons of people on my XB1 friends list are playing it; now, that doesn't mean they will all remain, but they bought it, so the sales count. I'm not surprised to see this actually, a decent console MMO scratches a lot of folks' itches, I would imagine. I was hoping NWO would scratch mine but I got sick of awful graphics and boss fights that use the exact same mechanic. So no, I won't be buying ESO because I am anxiously awaiting TES 6 next year.....but again, its success on next-gen consoles is far from surprising, and a good thing, IMHO.
"Why would I want to loose a religion upon my people? Religions wreck from within - Empires and individuals alike! It's all the same." - God Emperor of Dune
To be honest i have been with ESO since beta to today date on PC and i have to say game is alot better status today then it was when went live on PC and sure game still have issus but hell even WoW have issus after 10 year.
That being say ESO is game the grow i personal love game more now then i did back in beta and to total honest Arakazi you should get your own idea about game and not read what other say about game.
For biggest problem ESO have back when when live was that almost all beta player go to max lvl when 1st month and then went to forum ans scream that it was not much end game and then want ZoS to stop fix bug people found and start add end game content which happen to almost all mmo and when ZoS did not do those people start bad mouth ESO everywhere on internet.
I just hope ZoS start send out content very soon now when console is live.
If doing lore-breaking quests (Veteran quests) ad infinitum with a class that I became bored with is considered "Content".. then I guess this is accurate. True content ends at 50 once you've experienced Cyrodil. And Craglorn if you can make it that far.
Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
Really?
I must have been playing a different game then.
FFXIV proves that a game not only CAN survive as a sub based game but thrive however it has to be designed for the audience that wants that kind of game, more importantly it has to be high quality (the original 1.0 version of FFXIV proves that badly designed games wont work, FFXIV ARR proves that well put together ones will).
ESO is proof that some business models suit certain games better, it is my belief ESO was designed with this switch in mind from the start and that their main interest was the console market (less crowded market place with a much easier to satisfy player base due to lower expectations of what an MMO can be). As such B2P on the console market IS The model that is most likely to succeed, so for ESO it was the model that lead to success.
The whole F2P, Hybrid F2P, Sub, B2P debate will rage on forever, however it is my opinion that until MMOs focus more on product quality and allow the business model to solve its self we will continue to see games of both high and low quality attempt various degrees of cash grab.
While I am glad ESO is doing well, the way they in my opinion used the PC player base to test their game and PAY for the console development of their game means I am really leery of them.
I don't know if you ever played the game but a couple of facts make what you're saying seem very doubtful to me: the subscriptions on the PC were declining significantly as was plainly obvious to any of us who played it through last fall. The switch to B2P was done to correct that.
And if what I'm saying is more accurate than your belief that this was the business plan all along, the second thing that you're saying is a borderline paranoid conspiracy theory... not that it really matters anyway because those who paid and played it throughout the year were doing so because it was worth it to us and we enjoyed it.
But you're not the first one to say it... you have company in that point of view. Not the company of anyone I play or have played it with but it has been said in internet forums before... so who knows, it and the massive cover-up happening in Area 51 both could be right
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
We knew the consoles were where the real money was. Now hopefully they can get going on actually producing content again.
Also I kind of like seeing the incredibly positive console player reactions.