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[General Article] World of Warcraft: Ironic Lessons that WoW can Learn from FFXIV

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  • fivorothfivoroth Member UncommonPosts: 3,916
    Originally posted by Bladestrom
    Is it true the games dungeons offer gear and difficult on par with raids?  Could be worth a pop if that's the case.

    WEll to be honest, raids in FFXIV are 8 man so I don't even know if it qualifies as a raid. It feels a lot more like a dungeon. You don't have all the time consuming unnecessary stuff associated with raids. 

    Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  • BladestromBladestrom Member UncommonPosts: 5,001
    Mm could be tempting, I sometimes miss a good trinity style dungeon but I cant stand the obnoxious behaviour tiered large raiding brings ;)

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • Solar_ProphetSolar_Prophet Member EpicPosts: 1,960
    Originally posted by Dracondis

    And most importantly, listen to your players when a significant number of them say they want something, and an equal number don't care if they have it or not, its better to HAVE it than to take it out.

    Taking flight out was a reason to leave.  Putting it back in isn't a reason to rejoin.  You lose long-standing customers that way.  See you next expansion, Blizzard.  Maybe.  If you don't piss me off again.

    I agree. I left WoW when I heard they wouldn't be bringing flight back until the next expansion, if ever. 

    Funny thing is, I wouldn't mind so much if they gave a valid reason in the lore to disallow flight. Instead they took the lazy approach with 'because we said so'. That right there shows just how creatively bankrupt Blizzard's WoW team has become, especially when I can come up with a half dozen ideas for flight-related quests and events in just a few minutes over the course of a conversation. 

    Oh well. What WoW dost taketh away, Square Enix dost giveth back, and then some. Free Company airships, anybody?

    AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!

    We are born of the blood. Made men by the blood. Undone by the blood. Our eyes are yet to open. FEAR THE OLD BLOOD. 

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  • KothosesKothoses Member UncommonPosts: 931
    Originally posted by Solar_Prophet
    Originally posted by Dracondis

    And most importantly, listen to your players when a significant number of them say they want something, and an equal number don't care if they have it or not, its better to HAVE it than to take it out.

    Taking flight out was a reason to leave.  Putting it back in isn't a reason to rejoin.  You lose long-standing customers that way.  See you next expansion, Blizzard.  Maybe.  If you don't piss me off again.

    I agree. I left WoW when I heard they wouldn't be bringing flight back until the next expansion, if ever. 

    Funny thing is, I wouldn't mind so much if they gave a valid reason in the lore to disallow flight. Instead they took the lazy approach with 'because we said so'. That right there shows just how creatively bankrupt Blizzard's WoW team has become, especially when I can come up with a half dozen ideas for flight-related quests and events in just a few minutes over the course of a conversation. 

    Oh well. What WoW dost taketh away, Square Enix dost giveth back, and then some. Free Company airships, anybody?

    No, its not always best to listen to your players, otherwise you end up with the shallow vapid popcorn lobby game that is wow.  If you want that then great, theres games that cater to you, but a LOT of us want to have to put time and effort and planning into our crafting professions, we want to have content that you have to build up to.

    Sure feedback can be helpful, but not when it takes TBC and LK and turns it into Cata, and WOD

    The players are what got this weak ass compromise deal pushed through for WoD flying, the players are why wow is a lobby game with no real depth anymore and why most of the "world" in World of Warcraft is empty and devoid of anything.

     

    FFXIV is doing fine, I hope they continue to stick to their principles because so far its lead to a game I like.

  • sagewisdomsagewisdom Member UncommonPosts: 87
    Originally posted by Kothoses
    Originally posted by Solar_Prophet
    Originally posted by Dracondis

    And most importantly, listen to your players when a significant number of them say they want something, and an equal number don't care if they have it or not, its better to HAVE it than to take it out.

    Taking flight out was a reason to leave.  Putting it back in isn't a reason to rejoin.  You lose long-standing customers that way.  See you next expansion, Blizzard.  Maybe.  If you don't piss me off again.

    I agree. I left WoW when I heard they wouldn't be bringing flight back until the next expansion, if ever. 

    Funny thing is, I wouldn't mind so much if they gave a valid reason in the lore to disallow flight. Instead they took the lazy approach with 'because we said so'. That right there shows just how creatively bankrupt Blizzard's WoW team has become, especially when I can come up with a half dozen ideas for flight-related quests and events in just a few minutes over the course of a conversation. 

    Oh well. What WoW dost taketh away, Square Enix dost giveth back, and then some. Free Company airships, anybody?

    No, its not always best to listen to your players, otherwise you end up with the shallow vapid popcorn lobby game that is wow.  If you want that then great, theres games that cater to you, but a LOT of us want to have to put time and effort and planning into our crafting professions, we want to have content that you have to build up to.

    Sure feedback can be helpful, but not when it takes TBC and LK and turns it into Cata, and WOD

    The players are what got this weak ass compromise deal pushed through for WoD flying, the players are why wow is a lobby game with no real depth anymore and why most of the "world" in World of Warcraft is empty and devoid of anything.

     

    FFXIV is doing fine, I hope they continue to stick to their principles because so far its lead to a game I like.

    It's not just listening, it's also explaining to the players why it would be detrimental to the game. There have been requested features and such that the team answers in Live Letters but explains why adding them would do more harm then good. Not a roundabout explanation, but a straightforward, "this is what would happen if we did this" or "this would also make this class obsolete" stuff.

    Players are a lot more willing to compromise or listen when reasoning is explained and they aren't talked down to.

    And, you should never remove a beloved feature. Ever. In anything.

  • BladestromBladestrom Member UncommonPosts: 5,001
    I think everyone knows the perceived problems of flight,ita not hard to work out in a rpg and has been discussed to death for years. That asside Unfortunately blizzard's modus operandi is to do whatever is cheap and easy and increases the types of player who is attracted to ths game, they don't give a shit about players, only how many players they have.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • MilanderMilander Member UncommonPosts: 178
    Originally posted by Christophiza

    Completely agree with this article. 

    @Screllow I think they can both be classified as themepark. But it stops there. FFXIV makes an effort to make you actually CARE about what's going on. I just hit level 40 this morning and I can't wait to continue my progress in the main scenario. WoW has grown too much into a gear hunt. 

    Yes, of course this hunt exists in FFXIV - but there is just so much more that's worth doing you really don't care at the end of the day and as a result you just end up having a great time playing the game. As you should with games!

    Don't worry you'll hit the wall where you have to run one dungeon 1000000 times just for one drop, that you need X of soon. Ofcourse, the problem will be no one runs it anymore and you'll wait hours upon hours only to not have it drop.

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  • MilanderMilander Member UncommonPosts: 178
    Originally posted by Solar_Prophet
    Originally posted by Dracondis

    And most importantly, listen to your players when a significant number of them say they want something, and an equal number don't care if they have it or not, its better to HAVE it than to take it out.

    Taking flight out was a reason to leave.  Putting it back in isn't a reason to rejoin.  You lose long-standing customers that way.  See you next expansion, Blizzard.  Maybe.  If you don't piss me off again.

    I agree. I left WoW when I heard they wouldn't be bringing flight back until the next expansion, if ever. 

    Funny thing is, I wouldn't mind so much if they gave a valid reason in the lore to disallow flight. Instead they took the lazy approach with 'because we said so'. That right there shows just how creatively bankrupt Blizzard's WoW team has become, especially when I can come up with a half dozen ideas for flight-related quests and events in just a few minutes over the course of a conversation. 

    Oh well. What WoW dost taketh away, Square Enix dost giveth back, and then some. Free Company airships, anybody?

    Actually if you read what the posts say and follow their thought process it was a back and forth idea up until recently. Taking flight out was not a reason to leave, all the removal of flight did was actually make you walk or ride around everywhere. It made you actually look around for things, explore the wonder that is world. No more fly up into the air, drop down on X, get it, fly away then spend the next week complaining because "Oh my god these quests are too easy or quick!"

    The original posts said they weren't adding it, gave good reasons why, and said that it might return later in the expansion, just like Wrath, just like Mists..Except this time, they didn't add the npc to train the new flying, why? Because people would have complained "Whaaa we have to pay AGAIN for flying?"

    Nope, they did not have a good "Story" reason for the removal. Failure on their part? Not really. They took it away because without the flying you actually had to PLAY the game, not just fly over from A to B, drop on B, kill NPC or get Item, fly back to A ????? , Level 100! Sure, you may have come up with countless ideas for a "flying quest" but how many of them would have actually worked? Would people really have wanted a "Go get me X wings from Y" quest? Think they would have complained more about that?

    You can't win on the forums these days. Too much of the "loud minority" out there. Leaving because they took flying away? Did you leave in the other xpacs as well? The ones they didn't add flying back until about X.1 or X.2? Didnt think so

     

     

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  • FrammshammFrammshamm Member UncommonPosts: 322

    ate the hype...

    subbed to try it out...

    got my marauder to 21 and Bsmith to 17...

    realized i spend more time in gcd per fight than i do actually fighting...

    realized there is nothing more than run here and kill 14 X quests that they disguise as "storyline"

    realized that in the 15 dungeons ive run, ive spoken 3 words and used emoted 4 times ( that is the extent of my multiplayer experience)

    realized that i actually had more fun farming my Polar bears in AA than playing this game ( and i quit AA bc it was boring and p2w)

    realized that the only reason im playing this vapid game is bc im waiting for Albion Online to start its summer alpha.

    Realized that I prefer watching my monsters auto-run dungeons in Summoners war more than playing this slow ass pos game

    Realized that I havent logged in in the last week

    Realized that Im  much happier now

  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    If Thrall can change classes, why can't I? Thank you for being smart XIV.
  • h0tNstilettosh0tNstilettos Member Posts: 25
    Originally posted by Frammshamm

    ate the hype...

    subbed to try it out...

    got my marauder to 21 and Bsmith to 17...

    realized i spend more time in gcd per fight than i do actually fighting...

    realized there is nothing more than run here and kill 14 X quests that they disguise as "storyline"

    realized that in the 15 dungeons ive run, ive spoken 3 words and used emoted 4 times ( that is the extent of my multiplayer experience)

    realized that i actually had more fun farming my Polar bears in AA than playing this game ( and i quit AA bc it was boring and p2w)

    realized that the only reason im playing this vapid game is bc im waiting for Albion Online to start its summer alpha.

    Realized that I prefer watching my monsters auto-run dungeons in Summoners war more than playing this slow ass pos game

    Realized that I havent logged in in the last week

    Realized that Im  much happier now

    Lol, everything you said is only true at lower levels. As you get more abilities leveling up, including off-GCD skills that are weaved between the others, there is almost 0 down time between skills by level 50 because skill speed is higher, and you have to move a lot, plus a lot more skills. The only exceptions to this are tanks and black mage, which are the slowest jobs, but still faster by endgame. And I'm someone that has played almost every major MMO under the sun since EQ1, 15 years of MMOs. Some even say the combat in FFXIV feels faster than WoW at endgame, and it is for certain jobs.

     

    Your complaint of interactions with other players is your own, or bad luck. I frequently have players say hi and other things when a dungeon starts and chat during, while in many runs you get people that aren't very talkative. It's like this in every MMO. People usually don't talk much with people they don't know. If you want social interaction get to know people, join an FC, make friends.

     

    And I'm not even going to comment on your quest complaint because what I said starting this reply. Quests get more interesting as you get farther, especially the storyline beyond level 50.

  • AkumawraithAkumawraith Member UncommonPosts: 370
    Originally posted by Scellow

    They are both the same tbh

    This statement couldnt be further from the truth.

     

    Sure I will grant that the tab targeting game play is in both.. and thats about where the similarities stop. Set aside the beautiful world of Final Fantasy XIV:ARR and  lets look at content.

     

    The story lines, the interactions, the plot, the solo and group play dungeons make Final Fantasy XIV far different than World of Warcraft. There is a fundamental difference in the way Asians and Westerners think when designing games.

     

    To call them the same is like saying Lettuce and apples come from the same family... its blatantly false.

    Played: UO, LotR, WoW, SWG, DDO, AoC, EVE, Warhammer, TF2, EQ2, SWTOR, TSW, CSS, KF, L4D, AoW, WoT

    Playing: The Secret World until Citadel of Sorcery goes into Alpha testing.

    Tired of: Linear quest games, dailies, and dumbed down games

    Anticipating:Citadel of Sorcery

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