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Just one new community based mmo, thats all I ask

delete5230delete5230 Member EpicPosts: 7,081

It's been pointed out from a few heavy posters here that I respect that I can be a bit nasty. It struck me as true and I'm trying to change my ways.

But all I would like is One just ONE community based mmo :

 

- Open world without zoning for the most part.  I don't see anything wrong with a little, but mostly non zoning.

- A good equal mix of solo and group content.  Some impossible stuff that requires a group of friends not dynamic crap but real get togethers where you actually have to ask players, guilds or friends.  Yet enough solo content where you can be a total lone wolf or simply a play by yourself night when you not in the mood to play with others.

- Very large open space where you can explore without a monster every 5 feet away, or feel compelled to harvest plants every 6 feet away like picking up popcorn.

- Dungeons that take well over an hour, where your group has to crawl....Remember how that was fun ?

- A very good SOCIAL PANEL........ This is key.  In fact, make a very rewarding quest using it so players get used to using it. Dungeons and Dragons Online in the early days had a great social panel that everyone actually used !

- Slow leveling but lots of fun where you don't care.  MMOs today have you level every half hour because they don't have the content to fill or they have a paid expansion waiting for you to buy.

- It cant have a cash shop. This breaks up community who-has-what, cant-play-with-him because he is a free player and is lacking.

 

Just one, would you welcome an mmo like this ?

«1

Comments

  • MasterZedXMasterZedX Member UncommonPosts: 32
    With a full loot pvp server or pvp zone, that's all we ask for. 
  • YashaXYashaX Member EpicPosts: 3,100
    Originally posted by MasterZedX
    With a full loot pvp server or pvp zone, that's all we ask for. 

    I don't think what the OP wants and full-loot pvp- or really any pvp go together- unless maybe the pvp was completely equalized. Don't get me wrong, I love pvp- its the only reason I even started playing mmos, but the desire to be stronger than other players so you can win seems to me to be the biggest motivation for players to rush through all content.

    I am not really that much into pve though, so maybe there are reasons on the pve side that make people want to burn through everything as well?

    ....
  • FomaldehydeJimFomaldehydeJim Member UncommonPosts: 673
    Originally posted by delete5230

    It's been pointed out from a few heavy posters here that I respect that I can be a bit nasty. It struck me as true and I'm trying to change my ways.

    But all I would like is One just ONE community based mmo :

     

    - Open world without zoning for the most part.  I don't see anything wrong with a little, but mostly non zoning. With limited fast travel/ portals. Being able to click your way instantly to any point on the map defeats the object of an open world. It should be about exploration as much as rushing to the next quest.  

    - A good equal mix of solo and group content.  Some impossible stuff that requires a group of friends not dynamic crap but real get togethers where you actually have to ask players, guilds or friends.  Yet enough solo content where you can be a total lone wolf or simply a play by yourself night when you not in the mood to play with others. Yes I would like to see more open world group content, perhaps dynamic events as per Rift/ GW2/ Defiance... but these feel overwhelmingly anti-social since they actually require no group dynamics whatsoever, just a silent zerg until the objective is complete.  

    - Very large open space where you can explore without a monster every 5 feet away, or feel compelled to harvest plants every 6 feet away like picking up popcorn. Yes, I am all for more exploration. I would also add in achievements, aesthetic items to be discovered, hidden quests, skill caps and so on. I am thoroughly bored of small rectangular zones crammed full of "distractions" every few yards. 

    - Dungeons that take well over an hour, where your group has to crawl....Remember how that was fun ? No, I don't have the time for this. Half a hour is about the length of time I can solidly commit.  

    - A very good SOCIAL PANEL........ This is key.  In fact, make a very rewarding quest using it so players get used to using it. Dungeons and Dragons Online in the early days had a great social panel that everyone actually used ! DDO in the early days was great for group content. 

    - Slow leveling but lots of fun where you don't care.  MMOs today have you level every half hour because they don't have the content to fill or they have a paid expansion waiting for you to buy. It depends.. I don;t want to see the levelling curve artificially stretched out. If it starts to feel like a mindless grind then it is of little interest to me.  

    - It cant have a cash shop. This breaks up community who-has-what, cant-play-with-him because he is a free player and is lacking. I am ok with a discrete cash shop that preferably limits itself to aesthetic items. In fact I quite like the option of buying aesthetic items. 

     

    Just one, would you welcome an mmo like this ?

    My thoughts above. 

  • KenFisherKenFisher Member UncommonPosts: 5,035

    Correct me if I'm wrong, but wasn't that MMO 'Vanguard'?

     


    Ken Fisher - Semi retired old fart Network Administrator, now working in Network Security.  I don't Forum PVP.  If you feel I've attacked you, it was probably by accident.  When I don't understand, I ask.  Such is not intended as criticism.
  • FomaldehydeJimFomaldehydeJim Member UncommonPosts: 673
    Originally posted by ZombieKen

    Correct me if I'm wrong, but wasn't that MMO 'Vanguard'?

     

    To a point, but it was released an unfinished, buggy mess and received little love thereafter. 

  • KenFisherKenFisher Member UncommonPosts: 5,035
    Originally posted by FomaldehydeJim
    Originally posted by ZombieKen

    Correct me if I'm wrong, but wasn't that MMO 'Vanguard'? 

    To a point, but it was released an unfinished, buggy mess and received little love thereafter. 

     

    That's one for the OP's list.  " Released in solid condition, not a bug-fest ".

     


    Ken Fisher - Semi retired old fart Network Administrator, now working in Network Security.  I don't Forum PVP.  If you feel I've attacked you, it was probably by accident.  When I don't understand, I ask.  Such is not intended as criticism.
  • Po_ggPo_gg Member EpicPosts: 5,749

    LotRO would be a nice fit, without the cash shop I mean :) 

    and also the dungeons for some extent, since the instance finder they sliced them up into smaller chunks, for shorter time in one sitting necessary. It's up to each player whether it was fun or not, but that's the past already, nowadays nobody wants dungeon runs more than 1-2 hours... Still, you can do a dungeon's each part one-by-one with the same group, it's close to like the runs of early days :) not the same, but close.

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Take a look at Pathfinder Online

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • f0dell54f0dell54 Member CommonPosts: 329
    Originally posted by FomaldehydeJim
    Originally posted by ZombieKen

    Correct me if I'm wrong, but wasn't that MMO 'Vanguard'?

     

    To a point, but it was released an unfinished, buggy mess and received little love thereafter. 

    Not completely true VG was very messy at launch but SOE did iron it out and it very much playable. People just didn't play.

  • FomaldehydeJimFomaldehydeJim Member UncommonPosts: 673
    Originally posted by f0dell54
    Originally posted by FomaldehydeJim
    Originally posted by ZombieKen

    Correct me if I'm wrong, but wasn't that MMO 'Vanguard'?

     

    To a point, but it was released an unfinished, buggy mess and received little love thereafter. 

    Not completely true VG was very messy at launch but SOE did iron it out and it very much playable. People just didn't play.

    Yeah, they fixed it but it was moribund. There was little hope of significant updates or new content. There is nothing that turns me off an mmo like knowing that the developer has little to no interest in it... which is probably why I never returned for any significant time despite seeing the promise at release. 

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by f0dell54
    Originally posted by FomaldehydeJim
    Originally posted by ZombieKen

    Correct me if I'm wrong, but wasn't that MMO 'Vanguard'?

     

    To a point, but it was released an unfinished, buggy mess and received little love thereafter. 

    Not completely true VG was very messy at launch but SOE did iron it out and it very much playable. People just didn't play.

    They fixed a lot initially and then even tried a revitalization later on with advertising and updates. There just doesn't seem to be much of an audience for that type of game. 

     

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • SovrathSovrath Member LegendaryPosts: 32,949
    Originally posted by Loktofeit
    Originally posted by f0dell54
    Originally posted by FomaldehydeJim
    Originally posted by ZombieKen

    Correct me if I'm wrong, but wasn't that MMO 'Vanguard'?

     

    To a point, but it was released an unfinished, buggy mess and received little love thereafter. 

    Not completely true VG was very messy at launch but SOE did iron it out and it very much playable. People just didn't play.

    They fixed a lot initially and then even tried a revitalization later on with advertising and updates. There just doesn't seem to be much of an audience for that type of game. 

     

    It still had issues and their revitalization was sort of "half ass".

    I subbed practically up to it's closing. For the most part players want a smooth experience and they need to know that their game is being actively worked on.

    Just the smallest scent of "it's abandoned" or "it only has a few developers" and they tend to go looking elsewhere with the exception of the die hard players.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • AntiquatedAntiquated Member RarePosts: 1,415
    Originally posted by Loktofeit
    Originally posted by f0dell54
    Originally posted by FomaldehydeJim
    Originally posted by ZombieKen

    Correct me if I'm wrong, but wasn't that MMO 'Vanguard'?

     

    To a point, but it was released an unfinished, buggy mess and received little love thereafter. 

    Not completely true VG was very messy at launch but SOE did iron it out and it very much playable. People just didn't play.

    They fixed a lot initially and then even tried a revitalization later on with advertising and updates. There just doesn't seem to be much of an audience for that type of game. 

     

    My conclusion would be more like: "there just don't seem to be many people eager to give a 'failed' game another look."

    Not unless you take it down and give it the full-on rework (FFXIV, uniquely).

    SOE completely ignored Vanguard for many years before investing any effort in it. Hardly the same level of commitment.

    It all comes down to the perceived trustworthiness and commitment (or not) of the developers.

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by Antiquated
    Originally posted by Loktofeit
    Originally posted by f0dell54
    Originally posted by FomaldehydeJim
    Originally posted by ZombieKen

    Correct me if I'm wrong, but wasn't that MMO 'Vanguard'? 

    To a point, but it was released an unfinished, buggy mess and received little love thereafter. 

    Not completely true VG was very messy at launch but SOE did iron it out and it very much playable. People just didn't play.

    They fixed a lot initially and then even tried a revitalization later on with advertising and updates. There just doesn't seem to be much of an audience for that type of game. 

    My conclusion would be more like: "there just don't seem to be many people eager to give a 'failed' game another look."

    Not unless you take it down and give it the full-on rework (FFXIV, uniquely).

    SOE completely ignored Vanguard for many years before investing any effort in it. Hardly the same level of commitment.

    It all comes down to the perceived trustworthiness and commitment (or not) of the developers.

    That's a good point. Vanguard had a lot going for it toward the end but MMOs don't often get a second look. I was hoping F2P would counter that hurdle, but the reputation and that 21 gig download were definitely barriers to people coming back and trying it again. 

     

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • AvarixAvarix Member RarePosts: 665
    Originally posted by Loktofeit
    Originally posted by Antiquated
    Originally posted by Loktofeit
    Originally posted by f0dell54
    Originally posted by FomaldehydeJim
    Originally posted by ZombieKen

    Correct me if I'm wrong, but wasn't that MMO 'Vanguard'? 

    To a point, but it was released an unfinished, buggy mess and received little love thereafter. 

    Not completely true VG was very messy at launch but SOE did iron it out and it very much playable. People just didn't play.

    They fixed a lot initially and then even tried a revitalization later on with advertising and updates. There just doesn't seem to be much of an audience for that type of game. 

    My conclusion would be more like: "there just don't seem to be many people eager to give a 'failed' game another look."

    Not unless you take it down and give it the full-on rework (FFXIV, uniquely).

    SOE completely ignored Vanguard for many years before investing any effort in it. Hardly the same level of commitment.

    It all comes down to the perceived trustworthiness and commitment (or not) of the developers.

    That's a good point. Vanguard had a lot going for it toward the end but MMOs don't often get a second look. I was hoping F2P would counter that hurdle, but the reputation and that 21 gig download were definitely barriers to people coming back and trying it again. 

     

    Not just that, but I knew it had been on maintenance mode for a while. I simply didn't trust them with continuing support. I figured they would do one final push and if that was overwhelmingly successful they would devote actual resources to it. However, I knew it was a long shot. No point in getting attached to a game with such a precarious future.

  • KenFisherKenFisher Member UncommonPosts: 5,035
    Originally posted by Loktofeit

     [...]

    That's a good point. Vanguard had a lot going for it toward the end but MMOs don't often get a second look. I was hoping F2P would counter that hurdle, but the reputation and that 21 gig download were definitely barriers to people coming back and trying it again. 

     

    21 gig client?  Damned.  Yeah that would be a barrier.

     

    So is that a hint as to why it released in sad shape?  Spent all the budget on artwork?

     


    Ken Fisher - Semi retired old fart Network Administrator, now working in Network Security.  I don't Forum PVP.  If you feel I've attacked you, it was probably by accident.  When I don't understand, I ask.  Such is not intended as criticism.
  • CrazKanukCrazKanuk Member EpicPosts: 6,130
    Originally posted by DMKano

    To OP:

    Cash shop is a must if you want to sustain profitability after 6 months post launch - I simply see no way around this.

    The other things can be done but the issue remains how attractive would it be to masses, unless you are talking about an indie game which will sacrifice AAA graphics and other expensive features due to budget constraints.

    Bottom line - all of this can be done and many studios are capable of doing this - the question is - are there millions of gamers who want this style of game in 2018-2019 (that's how long will take to make starting now)?

    No - also there are many existing games that have many of those features already.

    +1

     

    It should be noted, in addition, that history teaches us that when we are so resistant to an idea, it will change, but we cannot predict what will replace it. IMO, cash shops are NOT the problem they are being made out to be and we are headed down a VERY different and darker road. I have heard rumblings that some companies are experimenting with V2P (View to Play) games right now. So if you think that a cash shop is your biggest problem right now, just WAIT until you start getting ads popped up in your face every 10 minutes, or maybe a Tylenol ad after you lose to a boss for the 10th time. I swear, nobody has ever heard the saying "There's no such thing as a free lunch." 

    Crazkanuk

    ----------------
    Azarelos - 90 Hunter - Emerald
    Durnzig - 90 Paladin - Emerald
    Demonicron - 90 Death Knight - Emerald Dream - US
    Tankinpain - 90 Monk - Azjol-Nerub - US
    Brindell - 90 Warrior - Emerald Dream - US
    ----------------

  • DullahanDullahan Member EpicPosts: 4,536
    Originally posted by Loktofeit
    Originally posted by f0dell54
    Originally posted by FomaldehydeJim
    Originally posted by ZombieKen

    Correct me if I'm wrong, but wasn't that MMO 'Vanguard'?

     

    To a point, but it was released an unfinished, buggy mess and received little love thereafter. 

    Not completely true VG was very messy at launch but SOE did iron it out and it very much playable. People just didn't play.

    They fixed a lot initially and then even tried a revitalization later on with advertising and updates. There just doesn't seem to be much of an audience for that type of game. 

     

    That is hardly a fair assessment.  Vanguard was fixed up a bit, but never continued in the original spirit of the game.  SOE converted it into a themepark, and most of the original goals for the game were never met.  The content that was added felt  like a bunch of generic timesinks to me, and the game really shifted into a much easier, more solo focused experience.

    That and games that fail at launch seldom ever recover.  There is no way it can be used to establish whether players truly want a game like that or not.


  • ClywdClywd Member UncommonPosts: 261
    The instable, buggy mess that vanguard was at release, sold 250k copies initially. To me it looks like there indeed is a market.

    Currently playing: EverQuest
    Waiting for Pantheon: Rise of the Fallen

  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601
    They are actually several games out there that are clear to what the op wants. The problem is they have very small populations and are not new. Horizons and ryzom among them.

    You will never get everything on your list. Ssh what are you willing to give up on, compromise on, and what is a must have?
    Just because you don't like it doesn't mean it is bad.
  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601
    Clear = close
    Just because you don't like it doesn't mean it is bad.
  • HowbadisbadHowbadisbad Member UncommonPosts: 453


    Originally posted by delete5230
    It's been pointed out from a few heavy posters here that I respect that I can be a bit nasty. It struck me as true and I'm trying to change my ways.

    But all I would like is One just ONE community based mmo :

     

    - Open world without zoning for the most part.  I don't see anything wrong with a little, but mostly non zoning.

    - A good equal mix of solo and group content.  Some impossible stuff that requires a group of friends not dynamic crap but real get togethers where you actually have to ask players, guilds or friends.  Yet enough solo content where you can be a total lone wolf or simply a play by yourself night when you not in the mood to play with others.

    - Very large open space where you can explore without a monster every 5 feet away, or feel compelled to harvest plants every 6 feet away like picking up popcorn.

    - Dungeons that take well over an hour, where your group has to crawl....Remember how that was fun ?

    - A very good SOCIAL PANEL........ This is key.  In fact, make a very rewarding quest using it so players get used to using it. Dungeons and Dragons Online in the early days had a great social panel that everyone actually used !

    - Slow leveling but lots of fun where you don't care.  MMOs today have you level every half hour because they don't have the content to fill or they have a paid expansion waiting for you to buy.

    - It cant have a cash shop. This breaks up community who-has-what, cant-play-with-him because he is a free player and is lacking.

     

    Just one, would you welcome an mmo like this ?



    http://oldschool.runescape.com/

    Waiting for:
    The Repopulation
    Albion Online

  • LeiloniLeiloni Member RarePosts: 1,266
    Originally posted by CrazKanuk
    Originally posted by DMKano

    To OP:

    Cash shop is a must if you want to sustain profitability after 6 months post launch - I simply see no way around this.

    The other things can be done but the issue remains how attractive would it be to masses, unless you are talking about an indie game which will sacrifice AAA graphics and other expensive features due to budget constraints.

    Bottom line - all of this can be done and many studios are capable of doing this - the question is - are there millions of gamers who want this style of game in 2018-2019 (that's how long will take to make starting now)?

    No - also there are many existing games that have many of those features already.

    +1

     

    It should be noted, in addition, that history teaches us that when we are so resistant to an idea, it will change, but we cannot predict what will replace it. IMO, cash shops are NOT the problem they are being made out to be and we are headed down a VERY different and darker road. I have heard rumblings that some companies are experimenting with V2P (View to Play) games right now. So if you think that a cash shop is your biggest problem right now, just WAIT until you start getting ads popped up in your face every 10 minutes, or maybe a Tylenol ad after you lose to a boss for the 10th time. I swear, nobody has ever heard the saying "There's no such thing as a free lunch." 

    If the idea of View to Play is even true - and I'm not convinced it is - it will fail horribly. People hate ads more than they hate F2P cash shops. The amount of people that use AdBlocker software with their internet browser, or use Netflix/DVR/etc. to watch their favorite TV show on their own time and skip all the ads, the amount of people that already complain now at the few F2P games that do have "buy my cash shop junk" ads all over the place. Man that idea is dead before it even began. I bet you if a game did decide to do something that stupid, you'd have people making AdBlocker add ons while the game was still in beta.

  • KenFisherKenFisher Member UncommonPosts: 5,035
    Originally posted by Clywd
    The instable, buggy mess that vanguard was at release, sold 250k copies initially. To me it looks like there indeed is a market.

     

    Cool.  I didn't know that.  I wasn't around then.

     

    The only reason I'm here is because a friend wouldn't stop bugging me to play WoW during vanilla.  Had he not, I'd be happily playing and modding SP RPGs and LAN party games.   *sigh*

     


    Ken Fisher - Semi retired old fart Network Administrator, now working in Network Security.  I don't Forum PVP.  If you feel I've attacked you, it was probably by accident.  When I don't understand, I ask.  Such is not intended as criticism.
  • BladestromBladestrom Member UncommonPosts: 5,001
    [mod edit] I would say Lotr or Eso. E.g a couple hundred hours of levelling is slow levelling, not the expresso maxi xp flood fest in wow.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

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