Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
21. Combat and archery will be like in first-person shooter games or single-player Elder Scrolls games.
25. Goods and money will exist physically instead of virtually. They must be stored in a warehouse or a vault. When players log off, their money and goods remain for better or worse in the world in a warehouse or vault. A burglar who succeeds to break in and bypass locks, traps and guards can steal anything that can be physically carried away and which is not attached to the floor.
29. Magic will not be typical fireballs and cure wounds, though there will be some simple mundane magic. Deeper mastery of magic will require delving into the game's lore and search for knowledge in the world, most likely leading to horrors and madness.
31. Characters will eventually age and die permanently, passing on their legacy to new characters. There may be things that can age a character prematurely or prolong life.
33. Environment and weather will affect characters. Wearing full plate armor in a hot desert or having no warm clothes in cold weather can be lethal.
37. Home owners and farmers will have immersive options and responsibilities. Home owner can decorate or renovate the apartment or house, hire NPC servants or guards, upgrade rooms, set up or upgrade locks and traps against NPC or player character burglars, pay housing taxes to the city, pay insurance fees to protect home from vandalism, arceny or total destruction. Property owners will be able to rent the whole property or certain parts of it to other characters. Farmers will be able to allocate their land to growing crops or raising animals.
38. Growing crops on farms outside the city gates will be a challenging process requiring intuition, skill and experience. It will be very meaningful for the economy inside the city and NPCs or player characters running food shops, bars, breweries, inns and taverns.
50. Gods and deities will not be an abstract concept. They will have their own mysterious agendas and influence in the world or planes beyond the material world.
Ew, yuck, and no, just no. Plus a few instances of "interesting in concept but will be terrible in practice." :P
1. Developers have named the game Revival to express their dedication to reviving the promise of a multiplayer online virtual world. They are not happy with the state of current MMORPGs.
No way, so cool. Yay for promises and declarations of good intent!
2. The game will have high-quality graphics. Game is based on Unreal 4 engine. The company has people who worked with AMD/ATI and Crytek on Ruby and CryEngine 3 demos.
The game has people who have worked in their field before today.
3. Chris Roberts entrusted development of first-person shooter module for Star Citizen to the same company. Creative director of Revival is also cooperating closely with Chris Roberts on Star Citizen.
SC isn't even out yet so I'm not sure what this means in terms of what a finished product will be.
4. Lead designers of Revival are former lead designers of Auto Assault, Rift, Medal of Honour. Their lead system designer started his game industry career at Blizzard when the company was working on Diablo 1.
Oh good, naming a Blizzard game that people don't hate. And three others no one cares about!
5. The company has sufficient finances to fund Revival development even without Kickstarter.
Great, so there will be no kickstarter.
6. Developers are very open about their plans and communicate with Revival community every day on the game forums and release a regular weekly blog update.
I'm very open about my plans too, they don't always pan out as expected.
7. Developers focus on immersion and aren't afraid to experiment with features never tried before in MMORPGs. They are also very confident that planned features are technically possible nowadays and they have skill and resources to implement them.
Devs focusing on buzzwords and telling you what you want to hear.
8. A branch of the same company is involved in recording industry and has worked with musicians on Grammy award level. They will use their connections and expertise in the music industry to produce high-quality orchestral music for Revival. One track has already been produced and is playing as background music on the game's website.
Okay so they might have decent music!
9. The game is developed for a niche audience. Developers will not compromise their vision to appeal to a wider audience. Since they decided not to organise a Kickstarter campaign, they can preserve their creative freedom and independence from obligations to pledgers that could compromise and change their vision.
The devs will compromise in less than 5 seconds when the numbers start rolling in. This tough talk is old.
The Game
10. There will be no grind for purple gear, junk items, class-restricted characters, static quests.
There probably will be.
11. No global chat.
Okay.
12. Focus on dark fantasy and horror. Dark will be truely dark when there are no light sources present. Increasing brightness or gamma will not help see things.
So, we're going to play on black screens? What does "horror" mean? Does it mean jumpscares and monsters being created behind you?
13. On gold servers there will be live storytelling teams acting somewhat like dungeon masters in pen-and-paper RPGs.
No there won't.
14. Developers are set to create a living breathing world that functions even without player characters present.
No it won't.
15. Tag system will be an important core feature of the game. Every player character, NPC, building, item and area in the game may have certain different tags associated with it. Tags will be acquired or lost based on actions, events and interaction in the world. Tags will be unknown to players. Sometimes they may be discovered through personal experience or sensed through practise and use of divination magic or fortune-telling cards.
Might be cool, but this is super vague, right now this doesn't mean anything but I can easily project my hopes onto it.
16. Every NPC will go about its business and live its own virtual life with different routines, ambitions, likes and dislikes. NPCs will change their behaviour according to what happens to them in the world.
I'll believe it when I see it. Heard it many times, never seen it work.
17. NPCs will use services and buy goods from other NPCs and player characters, visit shops, inns, brothels and taverns owned by NPCs and player characters. Some NPC visits can also be malevolent, to cause trouble, seek revenge on someone who wronged them, steal, rob or murder. NPCs can become friends or enemies with player characters and other NPCs, or enter and leave their employment.
Big talk.
18. Individual NPCs with criminal mind or certain NPC factions or organisations might take notice, stalk and raid someone who begins to hoard resources (like gold sellers).
Bigger talk.
19. Instead of traditional static NPC quests, opportunities for adventures will appear spontaneously according to what is happening in the world. NPCs will hear, witness or experience different things and might share them with player characters.
Okay this is getting preposterous.
20. On gold servers some storylines and adventures will be planted by live storytelling team who will be working behind the scenes.
This is so not happening.
21. Combat and archery will be like in first-person shooter games or single-player Elder Scrolls games.
Okay.
22. There will be no hotbars with cooldown skills.
Okay.
23. It will be possible to form a shieldwall in a bigger battle to block enemies or enemy arrows.
Prepare for players to find a way to use this for griefing purposes.
24. Some resources will rot or decay over time.
Okay.
25. Goods and money will exist physically instead of virtually. They must be stored in a warehouse or a vault. When players log off, their money and goods remain for better or worse in the world in a warehouse or vault. A burglar who succeeds to break in and bypass locks, traps and guards can steal anything that can be physically carried away and which is not attached to the floor.
lol people are gonna love this.
26. Every type of crafting will have a minigame that mimicks actions performed in real life during that type of crafting.
Absolutely will not.
27. Character's appearance will reflect its attributes. A character can gain or loose weight/muscles and other such things. The changes will influence how the character looks.
So I imagine everyone will be totally ripped and fit considering you're going to spend your time running, carrying things and fighting. It's really difficult to be fat with an "at-war" soldier's lifestyle. Unless we're talking, "you eat 2 meals in quick succession and now your avatar has a belly."
28. Players will have to create background for their characters at character creation. The background may generate some tags for the character. The tags might remain unknown to the player or be discovered later and they might influence character's interaction with the world.
No one will care.
29. Magic will not be typical fireballs and cure wounds, though there will be some simple mundane magic. Deeper mastery of magic will require delving into the game's lore and search for knowledge in the world, most likely leading to horrors and madness.
Sounds cool, probably won't happen.
30. A usual temporary death will lead to a journey to a plane of the dead. There a spirit must rely on its core abilities with no items to survive and return back to the world of the living before attracting attention of otherworldly powers and creatures.
Sounds cool, probably won't happen.
31. Characters will eventually age and die permanently, passing on their legacy to new characters. There may be things that can age a character prematurely or prolong life.
Sounds cool, probably won't work in a fun way.
32. There will be good and evil karma.
Okay.
33. Environment and weather will affect characters. Wearing full plate armor in a hot desert or having no warm clothes in cold weather can be lethal.
Sounds dumb.
34. Players interested in astrology skills or seeking to trigger some epic rituals or events discovered in secret ancient tomes will have to use the sky and study position and movement of stars, moons and planets.
Sounds awesome, probably will be half-assed.
35. Mad characters will begin to perceive other planes of existence overlapping and blurring with reality the further their madness progresses. The game will be based on Lovecraftian lore and set in medieval-renaissance period, though not on Earth.
Sounds awesome.
36. There will be places where night will be dark and full of terror. Nighttime will enable certain skills and crafting which will be impossible during daytime but it can also be the time when certain powers and creatures awaken.
Cool.
37. Home owners and farmers will have immersive options and responsibilities. Home owner can decorate or renovate the apartment or house, hire NPC servants or guards, upgrade rooms, set up or upgrade locks and traps against NPC or player character burglars, pay housing taxes to the city, pay insurance fees to protect home from vandalism, arceny or total destruction. Property owners will be able to rent the whole property or certain parts of it to other characters. Farmers will be able to allocate their land to growing crops or raising animals.
Okay.
38. Growing crops on farms outside the city gates will be a challenging process requiring intuition, skill and experience. It will be very meaningful for the economy inside the city and NPCs or player characters running food shops, bars, breweries, inns and taverns.
Okay.
39. Every street in the city has a name. If you own a house, then you know the name and background of your town district, your street adress, the size of your property, number of rooms and house blueprint (Example: #2 Eastwatch Lane, a 352 sq.m. house with two floors in Caulders Meadow, spacious interior, one upgradeable room near the main hall with a window without a chimney, main hall with fireplace, on the second floor one master bedroom with a fireplace).
Getting a bit big for it's britches here.
40. Every town district has its own history and specifics, level of security in number of guards and guard patrols present, level of affluence or wealth of NPCs living there, and level of popularity among the city dwellers (Example: Caulders Meadow is an upper-middle class neighborhood, moderately safe and with meager popularity, has cottages and row-houses situated near a large tenement block known as Caulder House, and a small commercial corner including a local pub).
Okay.
41. Every city will have politics. NPCs can be persuaded either to support or stop supporting a political agenda. There will also be public and secret guilds, factions, organisations and occults with NPCs, players or both.
How much money do these people have?
42. Residents of each district will be able to collaborate with each other or participate in city politics in effort to develop their neighborhood or influence its security level.
Kinda weird.
43. City economy will influence the state of the city. Deteriorating economy can cause rise in crime in some districts as city officials can afford to maintain less guards there. Bad economy could also cause some city dwellers to loose income and become poorer, influencing the livelihood of others who relied on providing services to them.
Mega guild griefing style incoming.
44. Player characters will be able to tame and train animals for personal purposes or sell them to the Pits for gladiator fights.
This so won't be as cool as it sounds.
45. There will be different types of ships in the game and shipbuilding might be added to the game as one of the most complicated and challenging crafting professions.
I'm so sure it will mimic all the steps needed to craft a freaking ship. Come on with this.
46. A crew of a whaling ship will hunt for a whale at sea, dispatch boats to harpoon the beast, tow it onto the ship and either sail back to town as soon as possible or preserve the corpse before it starts to decompose.
Have they even started this game yet? What's the timeline here, 10 years till release?
47. Every item in the game will be meaningful and useful for something to someone in the world.
Okay.
48. When player logs off, the character can be left to sleep in the world in a bed or on a bedroll in a rented room at an inn or in one's own house. When player logs on later, there might be a vision shown from the character's dreams.
Cool.
49. There will be a great feel of mystery in the world. A character might discover an original copy of an ancient book somewhere and become tagged with some ultra rare tag. Some places will not be accessible by player characters without great effort. Some of these places will contain hidden knowledge and lore such as proper alignment of stars and correct rituals that could trigger a very epic global event involving ancient powers and gods. A home owner might accidentally discover an old secret trapdoor in the basement of the house.
Okay I'm understanding the tag thing better, sound cool, but at this point on the list I'm just concerned this isn't happening.
50. Gods and deities will not be an abstract concept. They will have their own mysterious agendas and influence in the world or planes beyond the material world.
Sounds cool, won't happen.
I dunno, a lot of this is just "tell people what they want to hear and promise all sorts of stuff." I'm super tired of hearing promises and feature lists. I want to see people deliver on this stuff.
I dunno, a lot of this is just "tell people what they want to hear and promise all sorts of stuff." I'm super tired of hearing promises and feature lists. I want to see people deliver on this stuff.
I dunno. Ripping through the entire list and giving a negative, dismissive one-liner for each bulleted point really discredits any position you might have.
I'm reading the newest replies and it always amazes me just how much bitter vitriol some of today's gamers have bottled up inside. Not only that, they're the canned, stock responses regurgitated almost as a Pavlovian response to any new project. Give your heads a shake, possums! Asking for the MMO market to change from one side of your mouth, then sh*tting on every dev team's project that tries to do that from the other side of your mouth is getting really tired.
I'm certainly not a fanboy of Revival, but I give kudos to them for trying. Someone has to keep trying. If the current MMO slump that everyone and their yak keeps braying about is going to be discarded, then at least give credit to the studios that are busting out of that mold.
Ya the way they have done things with SC and selling ships $300 a pop makes me take a step back and wait to see how things play out. Hope it comes out and is awesome but for some reason I see them selling Castles and Dragons for $300 a pop till it comes out. Just not my thing.
I dunno, a lot of this is just "tell people what they want to hear and promise all sorts of stuff." I'm super tired of hearing promises and feature lists. I want to see people deliver on this stuff.
I dunno. Ripping through the entire list and giving a negative, dismissive one-liner for each bulleted point really discredits any position you might have.
I'm reading the newest replies and it always amazes me just how much bitter vitriol some of today's gamers have bottled up inside. Not only that, they're the canned, stock responses regurgitated almost as a Pavlovian response to any new project. Give your heads a shake, possums! Asking for the MMO market to change from one side of your mouth, then sh*tting on every dev team's project that tries to do that from the other side of your mouth is getting really tired.
I'm certainly not a fanboy of Revival, but I give kudos to them for trying. Someone has to keep trying. If the current MMO slump that everyone and their yak keeps braying about is going to be discarded, then at least give credit to the studios that are busting out of that mold.
People aren't crapping on all new MMOs, but they are getting very tired of every Dev asking for money up front, promising the moon in terms of features, and so far, little to show for it.
As someone famous once said, "Do or do not, there is no try."
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I dunno, a lot of this is just "tell people what they want to hear and promise all sorts of stuff." I'm super tired of hearing promises and feature lists. I want to see people deliver on this stuff.
I dunno. Ripping through the entire list and giving a negative, dismissive one-liner for each bulleted point really discredits any position you might have.
I'm reading the newest replies and it always amazes me just how much bitter vitriol some of today's gamers have bottled up inside. Not only that, they're the canned, stock responses regurgitated almost as a Pavlovian response to any new project. Give your heads a shake, possums! Asking for the MMO market to change from one side of your mouth, then sh*tting on every dev team's project that tries to do that from the other side of your mouth is getting really tired.
I'm certainly not a fanboy of Revival, but I give kudos to them for trying. Someone has to keep trying. If the current MMO slump that everyone and their yak keeps braying about is going to be discarded, then at least give credit to the studios that are busting out of that mold.
People aren't crapping on all new MMOs, but they are getting very tired of every Dev asking for money up front, promising the moon in terms of features, and so far, little to show for it.
As someone famous once said, "Do or do not, there is no try."
Exactly this.
I don't have a position on Revival. It gets one liners because that's all it's worth. We keep seeing feature list after feature list, at what point do we say enough? Either deliver what you're selling or gtfo the industry. I'm full up on feature lists and short on games that do what they said they were going to do.
I dunno, a lot of this is just "tell people what they want to hear and promise all sorts of stuff." I'm super tired of hearing promises and feature lists. I want to see people deliver on this stuff.
I dunno. Ripping through the entire list and giving a negative, dismissive one-liner for each bulleted point really discredits any position you might have.
I'm reading the newest replies and it always amazes me just how much bitter vitriol some of today's gamers have bottled up inside. Not only that, they're the canned, stock responses regurgitated almost as a Pavlovian response to any new project. Give your heads a shake, possums! Asking for the MMO market to change from one side of your mouth, then sh*tting on every dev team's project that tries to do that from the other side of your mouth is getting really tired.
I'm certainly not a fanboy of Revival, but I give kudos to them for trying. Someone has to keep trying. If the current MMO slump that everyone and their yak keeps braying about is going to be discarded, then at least give credit to the studios that are busting out of that mold.
People aren't crapping on all new MMOs, but they are getting very tired of every Dev asking for money up front, promising the moon in terms of features, and so far, little to show for it.
As someone famous once said, "Do or do not, there is no try."
Exactly this.
I don't have a position on Revival. It gets one liners because that's all it's worth. We keep seeing feature list after feature list, at what point do we say enough? Either deliver what you're selling or gtfo the industry. I'm full up on feature lists and short on games that do what they said they were going to do.
You sprout off your one liners like they are facts , they are not. I give game companies the benefit of the doubt tell proven otherwise. Just because your jaded by the mmo industry doesn't mean everything listed is not possible.
I dunno, a lot of this is just "tell people what they want to hear and promise all sorts of stuff." I'm super tired of hearing promises and feature lists. I want to see people deliver on this stuff.
I dunno. Ripping through the entire list and giving a negative, dismissive one-liner for each bulleted point really discredits any position you might have.
I'm reading the newest replies and it always amazes me just how much bitter vitriol some of today's gamers have bottled up inside. Not only that, they're the canned, stock responses regurgitated almost as a Pavlovian response to any new project. Give your heads a shake, possums! Asking for the MMO market to change from one side of your mouth, then sh*tting on every dev team's project that tries to do that from the other side of your mouth is getting really tired.
I'm certainly not a fanboy of Revival, but I give kudos to them for trying. Someone has to keep trying. If the current MMO slump that everyone and their yak keeps braying about is going to be discarded, then at least give credit to the studios that are busting out of that mold.
People aren't crapping on all new MMOs, but they are getting very tired of every Dev asking for money up front, promising the moon in terms of features, and so far, little to show for it.
As someone famous once said, "Do or do not, there is no try."
Exactly this.
I don't have a position on Revival. It gets one liners because that's all it's worth. We keep seeing feature list after feature list, at what point do we say enough? Either deliver what you're selling or gtfo the industry. I'm full up on feature lists and short on games that do what they said they were going to do.
They're not asking for a dime up front. Sure, you can buy real-estate if you want to... completely unnecessary though. Don't put any money in, but support the development and the concepts!
Players need to give new games a chance, especially when they are being created by independent developers who are putting everything they have into really trying to break the mold.
We're digging our own grave if we don't stop the nonsensical cynicism.
Originally posted by Kyleran Sounds good on paper, but I will be surprised if they can deliver on half of those features at launch, whatever that means these days for most titles.
This is why players need to take a different approach... they're not building it like other games, they're not funding it like other games and they're not monetizing it like other games.
I think it would help if players get the idea of a "launch" out of their thought process in this day of games that aren't really "products" in the same way they used to be.
On top of all that, this team has many reasons to believe in them. Just try getting on board and leave the baggage of what you expect behind for this one... I think everyone will be pleasantly surprised!
People aren't crapping on all new MMOs, but they are getting very tired of every Dev asking for money up front, promising the moon in terms of features, and so far, little to show for it.
As someone famous once said, "Do or do not, there is no try."
Exactly this.
I don't have a position on Revival. It gets one liners because that's all it's worth. We keep seeing feature list after feature list, at what point do we say enough? Either deliver what you're selling or gtfo the industry. I'm full up on feature lists and short on games that do what they said they were going to do.
I agree. I can't even get excited for these "we have cool ideas" lists anymore. Every halfway capable dev has a ton of great ideas, but they are worth exactly nothing until they get implemented in a quality product.
I do howerer give them props for trying to break the mold. Niche aimed games are a good way to go (the mass market is currently way too oversaturated while some niches are totally underserved), I have no problems with them targeting one.
Heavy handed cash shops, selling ingame items before you even have a game, P2W and "steal all your stuff" gameplay are just not for me though. No biggie, can't be in every target audience.
Since OP made this thread I looked into the game and read what they are saying,watched you-tube blogs and read a lot on the forums. I decided to buy a home
5 The Rose,Crown's Rock
96 sq. m. Tenement
Anakhatha - EU (Gold Server)
I will support them trying to make a game I would want to play instead of the constant themepark solo to max level then raid shit that is endlessly being made (nearly said developed but that is the wrong word,its the same shit over and over so no development at all!)
29. Magic will not be typical fireballs and cure wounds, though there will be some simple mundane magic. Deeper mastery of magic will require delving into the game's lore and search for knowledge in the world, most likely leading to horrors and madness.
This is very intriguing to me. I'm not sure if it has been done in a major MMORPG release. I'm a huge fan of low magic worlds in pen and paper style games.
_____________________________ "Ad eundum quo nemo ante iit"
People aren't crapping on all new MMOs, but they are getting very tired of every Dev asking for money up front, promising the moon in terms of features, and so far, little to show for it.
As someone famous once said, "Do or do not, there is no try."
Exactly this.
I don't have a position on Revival. It gets one liners because that's all it's worth. We keep seeing feature list after feature list, at what point do we say enough? Either deliver what you're selling or gtfo the industry. I'm full up on feature lists and short on games that do what they said they were going to do.
At least say it like it really is, you don't care about this game, don't care about that other game... You just care about offering the bestest most cynical comment you can muster for the up-votes (kudos) that don't even exist on this site...(well don't exist yet) forum gods help us when they do...
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Originally posted by mgilbrtsn Don't really remember hearing about this one. Will keep an eye out. EToR?
Its been work on for a few years already , I would say about two years before the full vision of the game comes in the fold. Players will be playing on Crown Rock while the rest of the world is being develop.
29. Magic will not be typical fireballs and cure wounds, though there will be some simple mundane magic. Deeper mastery of magic will require delving into the game's lore and search for knowledge in the world, most likely leading to horrors and madness.
This is very intriguing to me. I'm not sure if it has been done in a major MMORPG release. I'm a huge fan of low magic worlds in pen and paper style games.
29. Magic will not be typical fireballs and cure wounds, though there will be some simple mundane magic. Deeper mastery of magic will require delving into the game's lore and search for knowledge in the world, most likely leading to horrors and madness.
This is very intriguing to me. I'm not sure if it has been done in a major MMORPG release. I'm a huge fan of low magic worlds in pen and paper style games.
Do quest
Get reward
???
w00t new spellbook
Well that spellbook might come with unexpected consequences, getting the attention of a outer god or great old one.
Originally posted by mgilbrtsn Don't really remember hearing about this one. Will keep an eye out. EToR?
They will work on it and release it in six stages. The first stage is about creating player housing and it is almost complete. They will release an offline game client any time soon for people to walk inside and try decorating their homes. After that they'll start creating the city outside player's home and during the third stage the world will go online and become a multiplayer world. During the last three stages the world and game features will be expanded.
Originally posted by Alcuin
This is very intriguing to me. I'm not sure if it has been done in a major MMORPG release. I'm a huge fan of low magic worlds in pen and paper style games.
It won't be a high-fantasy world for sure. There will also be no dwarves, elves or halflings in the game, only humans.
About magic I forgot to mention that developers want to create magical leylines or pockets of magic. Magic users will need to learn how to study and detect how these zones or pockets of magical energy behave or shift.
Originally posted by kenpokiller
This is very intriguing to me. I'm not sure if it has been done in a major MMORPG release. I'm a huge fan of low magic worlds in pen and paper style games.
Do quest
Get reward
???
w00t new spellbook
Discover somewhere that some monastery or abbey has a library of old tomes.
Develop political influence or trust among NPC monks to gain access to the abbey.
In the abbey discover a way or develop further trust to gain access to the library.
Spend time reading different books in the library in search for clues, lore and knowledge related to magic.
Proceed according to what you find.
Originally posted by Kyleran Sounds good on paper, but I will be surprised if they can deliver on half of those features at launch, whatever that means these days for most titles.
Developers had spent a year or two planning the game before initiating its production. The game has been in full production for only six months now. Some people in Revival community have already asked developers how they are planning to implement all those innovative ambitious features. They explained that it is technically possible but requires a different approach or way of thinking. In the case of Revival there will be tons of different minor systems interacting with each other like gears in a clock to make complex mechanisms. For example, they mentioned that there will be one system measuring atmospheric pressure and another system regulating how magical energy fluctuates. Those two systems will interact with each other, so that atmospheric pressure (or maybe what the weather is like in that specific place in the game world) will also influence other things like the concentration or quality of magical energy there. The complexity of tag system and NPC systems will also apparently rely on this "gears in the clock" approach.
Some additional game features I have not seen detailed----
"So gross, in fact, that things like “taking a shit, pissing, having sex, slavery, serial killing abilities, and more” will be in-game activities. Illfonic says that you can have “graphic sex” in Revival, and characters with healthy sex lives will have “strong perk bonuses.” As for the deed itself, it’s a cooperative minigame with appropriate animations that continues as long as both parties can “maintain.”
---------
These details went well beyond repelling me and any interest in what ever this is.
Is there a way to block seeing future articles about what ever this is ?
*sells virtual property without anything to show it*
Sorry, I really just do smell another Star Citizen.
A month ago they mentioned that so many people bought housing this winter and spring that it will help them develop Stage 2 or Stage 3 a bit quicker because they can start planning or designing some things from those stages already now.
I think they have following advantages in terms of costs:
* The company probably has all hardware and software required to make the game (maybe some software and hardware used for Star Citizen development can be used for Revival development).
* Lead designers have worked on RPGs, first-person shooters and MMOs before and can use their past experience for more cost-efficient development and overall organisation and staff management.
* The company might learn things while developing Star Citizen and reuse that knowledge and skills for Revival. Star Citizen team can consult Revival team internally inside the company (Star Citizen website reveals that Illfonic had to redo lighting for Star Marine and Revival weekly dev blogs reveal that they are in process of working on lighting in Revival).
* Games cost a lot more for big companies because they spend a lot of money on marketing, HR and corporate stuff.
Comments
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Yeah. You'd think they've learned by now...
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
All that sounds awesome
I dunno, a lot of this is just "tell people what they want to hear and promise all sorts of stuff." I'm super tired of hearing promises and feature lists. I want to see people deliver on this stuff.
I dunno. Ripping through the entire list and giving a negative, dismissive one-liner for each bulleted point really discredits any position you might have.
I'm reading the newest replies and it always amazes me just how much bitter vitriol some of today's gamers have bottled up inside. Not only that, they're the canned, stock responses regurgitated almost as a Pavlovian response to any new project. Give your heads a shake, possums! Asking for the MMO market to change from one side of your mouth, then sh*tting on every dev team's project that tries to do that from the other side of your mouth is getting really tired.
I'm certainly not a fanboy of Revival, but I give kudos to them for trying. Someone has to keep trying. If the current MMO slump that everyone and their yak keeps braying about is going to be discarded, then at least give credit to the studios that are busting out of that mold.
Ya the way they have done things with SC and selling ships $300 a pop makes me take a step back and wait to see how things play out. Hope it comes out and is awesome but for some reason I see them selling Castles and Dragons for $300 a pop till it comes out. Just not my thing.
EDIT: Guess I was not wrong lol
Top dollar housing lol
https://www.revivalgame.com/store/housing/700903
All houses
https://www.revivalgame.com/store/housing
And coming soon lol
https://www.revivalgame.com/store/housing/701016
People aren't crapping on all new MMOs, but they are getting very tired of every Dev asking for money up front, promising the moon in terms of features, and so far, little to show for it.
As someone famous once said, "Do or do not, there is no try."
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Exactly this.
I don't have a position on Revival. It gets one liners because that's all it's worth. We keep seeing feature list after feature list, at what point do we say enough? Either deliver what you're selling or gtfo the industry. I'm full up on feature lists and short on games that do what they said they were going to do.
You sprout off your one liners like they are facts , they are not. I give game companies the benefit of the doubt tell proven otherwise. Just because your jaded by the mmo industry doesn't mean everything listed is not possible.
They're not asking for a dime up front. Sure, you can buy real-estate if you want to... completely unnecessary though. Don't put any money in, but support the development and the concepts!
Players need to give new games a chance, especially when they are being created by independent developers who are putting everything they have into really trying to break the mold.
We're digging our own grave if we don't stop the nonsensical cynicism.
This is why players need to take a different approach... they're not building it like other games, they're not funding it like other games and they're not monetizing it like other games.
I think it would help if players get the idea of a "launch" out of their thought process in this day of games that aren't really "products" in the same way they used to be.
On top of all that, this team has many reasons to believe in them. Just try getting on board and leave the baggage of what you expect behind for this one... I think everyone will be pleasantly surprised!
I agree. I can't even get excited for these "we have cool ideas" lists anymore. Every halfway capable dev has a ton of great ideas, but they are worth exactly nothing until they get implemented in a quality product.
I do howerer give them props for trying to break the mold. Niche aimed games are a good way to go (the mass market is currently way too oversaturated while some niches are totally underserved), I have no problems with them targeting one.
Heavy handed cash shops, selling ingame items before you even have a game, P2W and "steal all your stuff" gameplay are just not for me though. No biggie, can't be in every target audience.
Since OP made this thread I looked into the game and read what they are saying,watched you-tube blogs and read a lot on the forums. I decided to buy a home
5 The Rose,Crown's Rock
96 sq. m. Tenement
Anakhatha - EU (Gold Server)
I will support them trying to make a game I would want to play instead of the constant themepark solo to max level then raid shit that is endlessly being made (nearly said developed but that is the wrong word,its the same shit over and over so no development at all!)
This is very intriguing to me. I'm not sure if it has been done in a major MMORPG release. I'm a huge fan of low magic worlds in pen and paper style games.
_____________________________
"Ad eundum quo nemo ante iit"
At least say it like it really is, you don't care about this game, don't care about that other game... You just care about offering the bestest most cynical comment you can muster for the up-votes (kudos) that don't even exist on this site...(well don't exist yet) forum gods help us when they do...
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Is this an Indie? Is it 3d fancy? Why does no one ever bother using The Rumor Room where threads about new games are suppose to go?
I self identify as a monkey.
Its been work on for a few years already , I would say about two years before the full vision of the game comes in the fold. Players will be playing on Crown Rock while the rest of the world is being develop.
Imma get drunk, join gambling guilds and bet on bloody brawls in the street.
Life will be good.
Sway all day, butterfly flaps all the way!
Do quest
Get reward
???
w00t new spellbook
Sway all day, butterfly flaps all the way!
Well that spellbook might come with unexpected consequences, getting the attention of a outer god or great old one.
They will work on it and release it in six stages. The first stage is about creating player housing and it is almost complete. They will release an offline game client any time soon for people to walk inside and try decorating their homes. After that they'll start creating the city outside player's home and during the third stage the world will go online and become a multiplayer world. During the last three stages the world and game features will be expanded.
It won't be a high-fantasy world for sure. There will also be no dwarves, elves or halflings in the game, only humans.
About magic I forgot to mention that developers want to create magical leylines or pockets of magic. Magic users will need to learn how to study and detect how these zones or pockets of magical energy behave or shift.
Discover somewhere that some monastery or abbey has a library of old tomes.
Develop political influence or trust among NPC monks to gain access to the abbey.
In the abbey discover a way or develop further trust to gain access to the library.
Spend time reading different books in the library in search for clues, lore and knowledge related to magic.
Proceed according to what you find.
Developers had spent a year or two planning the game before initiating its production. The game has been in full production for only six months now. Some people in Revival community have already asked developers how they are planning to implement all those innovative ambitious features. They explained that it is technically possible but requires a different approach or way of thinking. In the case of Revival there will be tons of different minor systems interacting with each other like gears in a clock to make complex mechanisms. For example, they mentioned that there will be one system measuring atmospheric pressure and another system regulating how magical energy fluctuates. Those two systems will interact with each other, so that atmospheric pressure (or maybe what the weather is like in that specific place in the game world) will also influence other things like the concentration or quality of magical energy there. The complexity of tag system and NPC systems will also apparently rely on this "gears in the clock" approach.
* more info, screenshots and videos here
*has enough money to not need a kickstart*
*sells virtual property without anything to show it*
Sorry, I really just do smell another Star Citizen.
Some additional game features I have not seen detailed----
"So gross, in fact, that things like “taking a shit, pissing, having sex, slavery, serial killing abilities, and more” will be in-game activities. Illfonic says that you can have “graphic sex” in Revival, and characters with healthy sex lives will have “strong perk bonuses.” As for the deed itself, it’s a cooperative minigame with appropriate animations that continues as long as both parties can “maintain.”
---------
These details went well beyond repelling me and any interest in what ever this is.
Is there a way to block seeing future articles about what ever this is ?
A month ago they mentioned that so many people bought housing this winter and spring that it will help them develop Stage 2 or Stage 3 a bit quicker because they can start planning or designing some things from those stages already now.
I think they have following advantages in terms of costs:
* The company probably has all hardware and software required to make the game (maybe some software and hardware used for Star Citizen development can be used for Revival development).
* Lead designers have worked on RPGs, first-person shooters and MMOs before and can use their past experience for more cost-efficient development and overall organisation and staff management.
* The company might learn things while developing Star Citizen and reuse that knowledge and skills for Revival. Star Citizen team can consult Revival team internally inside the company (Star Citizen website reveals that Illfonic had to redo lighting for Star Marine and Revival weekly dev blogs reveal that they are in process of working on lighting in Revival).
* Games cost a lot more for big companies because they spend a lot of money on marketing, HR and corporate stuff.
* more info, screenshots and videos here