You might want to split skill into the reflexes kind and the strategy/tactical kind. I've played some games where one's reading ability or hearing ability were important. Internet quality can also be important.
I want to help design and develop a PvE-focused, solo-friendly, sandpark MMO which combines crafting, monster hunting, and story. So PM me if you are starting one.
Originally posted by sunandshadow You might want to split skill into the reflexes kind and the strategy/tactical kind. I've played some games where one's reading ability or hearing ability were important. Internet quality can also be important.
Good point. People like to throw around "skill based" combat when referring to reflexes and aiming, when in reality a good strategic system calls for as much or more "skill" to succeed.
Originally posted by sunandshadow You might want to split skill into the reflexes kind and the strategy/tactical kind. I've played some games where one's reading ability or hearing ability were important. Internet quality can also be important.
No. "Skill" should be enough.
When you start to pick apart "skill" there's no end to it. Off the top of my head there's relfexes, twitch reflexes, hand-eye coordination, timing, muscle memory, physical routines, mental routines, raw memorization, improvisation, situational awereness, tactics & strategy (the difference between the two is scale), knowledge of game mechanics, knowledge of the metagame, mindgames, self-control, communication, teamwork...
A split into reflexes and strategy is not going to cut it by far. Just "skill" should be enough. If someone doesn't know what that means, then likely he/she doesn't have it.
I skate to where the puck is going to be, not where it has been-Wayne Gretzky
Originally posted by sunandshadow You might want to split skill into the reflexes kind and the strategy/tactical kind. I've played some games where one's reading ability or hearing ability were important. Internet quality can also be important.
No. "Skill" should be enough.
When you start to pick apart "skill" there's no end to it. Off the top of my head there's relfexes, twitch reflexes, hand-eye coordination, timing, muscle memory, physical routines, mental routines, raw memorization, improvisation, situational awereness, tactics & strategy (the difference between the two is scale), knowledge of game mechanics, knowledge of the metagame, mindgames, self-control, communication, teamwork...
A split into reflexes and strategy is not going to cut it by far. Just "skill" should be enough. If someone doesn't know what that means, then likely he/she doesn't have it.
Maybe to you and me, but skill is commonly used specifically to describe the physical aspect in gaming. Every time people talk about skill based game, what they actually mean is that the game focuses on reflexes rather than strategy or mental skill.
Originally posted by sunandshadow You might want to split skill into the reflexes kind and the strategy/tactical kind. I've played some games where one's reading ability or hearing ability were important. Internet quality can also be important.
No. "Skill" should be enough.
When you start to pick apart "skill" there's no end to it. Off the top of my head there's relfexes, twitch reflexes, hand-eye coordination, timing, muscle memory, physical routines, mental routines, raw memorization, improvisation, situational awereness, tactics & strategy (the difference between the two is scale), knowledge of game mechanics, knowledge of the metagame, mindgames, self-control, communication, teamwork...
A split into reflexes and strategy is not going to cut it by far. Just "skill" should be enough. If someone doesn't know what that means, then likely he/she doesn't have it.
Maybe to you and me, but skill is commonly used specifically to describe the physical aspect in gaming. Every time people talk about skill based game, what they actually mean is that the game focuses on reflexes rather than strategy or mental skill.
The two are not mutually exclusive. Even if you have a game which requires a high level of hand-eye coordination it doesn't mean you can't make use of tactics or strategy.
But that misunderstanding is understandable, I guess. If one struggles with even the basics like aiming it is easy to miss the finer points of the game.
I skate to where the puck is going to be, not where it has been-Wayne Gretzky
Problem solving (identifying and selecting from potential solutions)
Management (prioritization and tasking)
Ken Fisher - Semi retired old fart Network Administrator, now working in Network Security. I don't Forum PVP. If you feel I've attacked you, it was probably by accident. When I don't understand, I ask. Such is not intended as criticism.
I'd elaborate more on Leadership. You mentioned raid leadership, but then there is overall guild leadership, diplomacy in MMOs where politics matters, conflict resolution and knowledge sharing and mentoring.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
You mentioned time (which I don't have much of), but I often also don't have the inclination. The inclination to research my class and work out precisely the best gear, stats, skills, rotations, or the inclination to learn a dungeon or raid by rote and then repeat the same actions over and over like Pavlov's dog.
Games are about fun for me and when they turn into something akin to a job or a chore they are no longer fun.
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Good point. People like to throw around "skill based" combat when referring to reflexes and aiming, when in reality a good strategic system calls for as much or more "skill" to succeed.
No. "Skill" should be enough.
When you start to pick apart "skill" there's no end to it. Off the top of my head there's relfexes, twitch reflexes, hand-eye coordination, timing, muscle memory, physical routines, mental routines, raw memorization, improvisation, situational awereness, tactics & strategy (the difference between the two is scale), knowledge of game mechanics, knowledge of the metagame, mindgames, self-control, communication, teamwork...
A split into reflexes and strategy is not going to cut it by far. Just "skill" should be enough. If someone doesn't know what that means, then likely he/she doesn't have it.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
Maybe to you and me, but skill is commonly used specifically to describe the physical aspect in gaming. Every time people talk about skill based game, what they actually mean is that the game focuses on reflexes rather than strategy or mental skill.
The two are not mutually exclusive. Even if you have a game which requires a high level of hand-eye coordination it doesn't mean you can't make use of tactics or strategy.
But that misunderstanding is understandable, I guess. If one struggles with even the basics like aiming it is easy to miss the finer points of the game.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
Problem solving (identifying and selecting from potential solutions)
Management (prioritization and tasking)
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
You mentioned time (which I don't have much of), but I often also don't have the inclination. The inclination to research my class and work out precisely the best gear, stats, skills, rotations, or the inclination to learn a dungeon or raid by rote and then repeat the same actions over and over like Pavlov's dog.
Games are about fun for me and when they turn into something akin to a job or a chore they are no longer fun.