I thought their plan was to create tech to handle transitions between instances without any loading screen. Did they change it?
I think it's seamless if there's tech that hides those seams completely.
TheYear1500 is guessing ... no one yet has an idea if and where there will be loading screens. Current transitions in Arena Commander are no indication, because you are essentially logging into a SimPod ("playing a game in an arcade machine/simulator in-game").
Here is a guestimate by me personally - there may be some loading screens, but they most likely will hide them well -
- riding an elevator ( Mass Effect was hiding some loading that way too)
- passing through customs (the scanning for weapons scene in the SC trailer)
- (OPTIONAL) passing over final approach to a landing beacon system that guides you to your landing position
- passing a stargate/wormhole routinely as your nav computer guides you through it (when you FIRST enter a gate there is this mini game on navigating the "wormhole" that we have seen in a trailer, but flying through a known gate will most likely hide some loading of the next star system)
- waiting for an airlock to cycle from vacuum to full atmosphere (that would be my guess for most combat boarding action and for entering space ships)
etc.
Have fun
As always, I am no fan of Roberts, but all these sorts of things are great ways to provide instance transition while maintaining immersion. Can't forget cutscenes. He likes them.
Any word on the projected number of players or ships that can fit in instance? I've heard that it was something around 32, but that was a while ago. Gone up? Gone down? Waiting on the mysterious netcode revision?
Delays are inevitable. With this production they are even inevitabler.....
If you are holding out for the perfect game, the only game you play will be the waiting one.
stomp on the little indie with 85 million from actual fans without financial interest
Again, I'm sorry, but nothing about 85 million USD qualifies as "little". The city built a huge library in my hometown and filled it with books for 9 million.
still SC is about 180 million behind the development budget of GTA V
and it´s about 3 years less time in development than GTA V and Sykrim and they had established studios, not hired the team from scratch building up offices.
yet the vocal minority complainers have the impression in their heads SC would be overdue and over budget.
It will take until 2017 to finish it, is my realistic opionion ,and that´s perfectly okay
Except you are forgetting that They have said that a crowd funded dollar is worth 4x as much as a regular development dollar so really they are at 340 million dollars, which already surpasses GTA V.
Any word on the projected number of players or ships that can fit in instance? I've heard that it was something around 32, but that was a while ago. Gone up? Gone down? Waiting on the mysterious netcode revision?
Still at 50-100 players per instance according to plan. Somewhere around the lower number is more likely. So its a bit more than what you heard. For reference: BF4 has 64.
Any word on the projected number of players or ships that can fit in instance? I've heard that it was something around 32, but that was a while ago. Gone up? Gone down? Waiting on the mysterious netcode revision?
Still at 50-100 players per instance according to plan. Somewhere around the lower number is more likely. So its a bit more than what you heard. For reference: BF4 has 64.
Have fun
Instances are bad, should be one big happy open world, even when it is laggy.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
Instances are bad, should be one big happy open world, even when it is laggy.
Has been tried, does not work due to hardware limitations, always ended in desaster. As time and hardware progresses, the limit of what is possible goes up.
Largest player gathering was in EVE Online, several thousand players in one place ... only works due to a mechanic called "time dilation" (everyone is slowed down equally so the server can keep up with shoveling around the data). Its a bit like watching a Powerpoint presentation slide by slide. Laggy does not even begin to describe it.
It's about the simple fact that Chris Roberts has absolutely no incentive to make the actual game suckers have been paying him to make, ....***snip**
You have never met anyone of the SC team personally, correct ?
My personal impression (Gamescon, 2014) : Money is NOT the motive that drives them.
They are as eager to see this game come to life as any hardcore fan, maybe even more so. They remind me of the people that created the "Lord of the Rings" movies (i know some) .... on a mission to create something unique and giving it all.
Again, I'm sorry, but nothing about 85 million USD qualifies as "little". The city built a huge library in my hometown and filled it with books for 9 million.
still SC is about 180 million behind the development budget of GTA V
and it´s about 3 years less time in development than GTA V and Sykrim and they had established studios, not hired the team from scratch building up offices.
yet the vocal minority complainers have the impression in their heads SC would be overdue and over budget.
It will take until 2017 to finish it, is my realistic opionion ,and that´s perfectly okay
Uhm nope. If you look at the link you'll see that the development budget for GTAV was $137 million so currently a difference of $50 odd million. As someone else mentioned there's always the 4 to 1 thing he was tooting https://i.imgur.com/cbs3aHj.jpg
I have had a few beers with the CGI QA team and can assure you that SC is not vapor ware. It will take a lot longer to get done than we all would like. If your not interested then dont support it. No one is forcing you.
Originally posted by Vasel I have had a few beers with the CGI QA team and can assure you that SC is not vapor ware. It will take a lot longer to get done than we all would like. If your not interested then dont support it. No one is forcing you.
Vasel ... what was your impression about the CIG team members you met (and their motives) ?
In your opinion:
Are they doing it just for the money ? Do they consider themselves part of something that may become a new milestone of the gaming industry ? Is it just the usual thing they do as a Q&A tester ?
A lot of people thought Bernie Madoff was a stand up guy... which is not to imply SC is any sort of scheme, just that what you see and what you get can be wildly different.
Furthermore, the "no one is forcing you" line grossly oversimplifies a few basic things about the human prefrontal cortex, limbic system, and economics. Anyone who has had experience stock trading, marketing, or a college education covering the topic, should see right through it. Why even bring it up unless there is some question about the matter?
I just find it funny how quickly some resort to this defense, considering how paper thin it is in the face of modern science.
People really do like to think they are in control, when decades of research indicate the opposite (if you really want to know more, try Googling Dr. Robert Sapolsky).
I do believe in free will, but maybe Jacob from Ink said it best:
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar Authored 139 missions in VendettaOnline and 6 tracks in Distance
Originally posted by Vasel I have had a few beers with the CGI QA team and can assure you that SC is not vapor ware. It will take a lot longer to get done than we all would like. If your not interested then dont support it. No one is forcing you.
The problem on getting feedback with employees is that they do not know the big picture in general, and they can be just as deceived by a money maker focused boss as his fans. They usually are.
But you can be sure that every single one of them think first in what is best for them and considering that the revenue of this company comes regardless results, and that effectiveness would make sure to they lose their job sooner (since majority will be cut on release), I am sure that a lot of these employees are not really "doing their best" to be more effective.
That's pretty obvious. And that is what those people earns by rewarding their lack of effectiveness with more money. I am pretty sure that the majority of their employees also are newbies, very low paycheck, which makes easier for Roberts to save money along the road, as well as, naturally to provoke more causes for delays, caused by the general inexperience of the team which leads to more bugs, reworks and so on.
Comments
As always, I am no fan of Roberts, but all these sorts of things are great ways to provide instance transition while maintaining immersion. Can't forget cutscenes. He likes them.
Any word on the projected number of players or ships that can fit in instance? I've heard that it was something around 32, but that was a while ago. Gone up? Gone down? Waiting on the mysterious netcode revision?
Delays are inevitable. With this production they are even inevitabler.....
If you are holding out for the perfect game, the only game you play will be the waiting one.
Except you are forgetting that They have said that a crowd funded dollar is worth 4x as much as a regular development dollar so really they are at 340 million dollars, which already surpasses GTA V.
https://robertsspaceindustries.com/comm-link/transmission/12770-Chris-Roberts-On-Multiplayer-Single-Player-And-Instancing
http://forums.starcitizenbase.com/topic/12527-instance-size/
Still at 50-100 players per instance according to plan. Somewhere around the lower number is more likely. So its a bit more than what you heard. For reference: BF4 has 64.
Have fun
Instances are bad, should be one big happy open world, even when it is laggy.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
Has been tried, does not work due to hardware limitations, always ended in desaster. As time and hardware progresses, the limit of what is possible goes up.
Largest player gathering was in EVE Online, several thousand players in one place ... only works due to a mechanic called "time dilation" (everyone is slowed down equally so the server can keep up with shoveling around the data). Its a bit like watching a Powerpoint presentation slide by slide. Laggy does not even begin to describe it.
Have fun
You have never met anyone of the SC team personally, correct ?
My personal impression (Gamescon, 2014) : Money is NOT the motive that drives them.
They are as eager to see this game come to life as any hardcore fan, maybe even more so. They remind me of the people that created the "Lord of the Rings" movies (i know some) .... on a mission to create something unique and giving it all.
Have fun
Uhm nope. If you look at the link you'll see that the development budget for GTAV was $137 million so currently a difference of $50 odd million. As someone else mentioned there's always the 4 to 1 thing he was tooting https://i.imgur.com/cbs3aHj.jpg
Vasel ... what was your impression about the CIG team members you met (and their motives) ?
In your opinion:
Are they doing it just for the money ? Do they consider themselves part of something that may become a new milestone of the gaming industry ? Is it just the usual thing they do as a Q&A tester ?
Have fun
Furthermore, the "no one is forcing you" line grossly oversimplifies a few basic things about the human prefrontal cortex, limbic system, and economics. Anyone who has had experience stock trading, marketing, or a college education covering the topic, should see right through it. Why even bring it up unless there is some question about the matter?
I just find it funny how quickly some resort to this defense, considering how paper thin it is in the face of modern science.
People really do like to think they are in control, when decades of research indicate the opposite (if you really want to know more, try Googling Dr. Robert Sapolsky).
I do believe in free will, but maybe Jacob from Ink said it best:
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
The problem on getting feedback with employees is that they do not know the big picture in general, and they can be just as deceived by a money maker focused boss as his fans. They usually are.
But you can be sure that every single one of them think first in what is best for them and considering that the revenue of this company comes regardless results, and that effectiveness would make sure to they lose their job sooner (since majority will be cut on release), I am sure that a lot of these employees are not really "doing their best" to be more effective.
That's pretty obvious. And that is what those people earns by rewarding their lack of effectiveness with more money. I am pretty sure that the majority of their employees also are newbies, very low paycheck, which makes easier for Roberts to save money along the road, as well as, naturally to provoke more causes for delays, caused by the general inexperience of the team which leads to more bugs, reworks and so on.