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great Tony Mo video and I agree with the point of view 100%
"You say down with AAA publishers, down with annual releases, then you attack a game doing just the apposite of that? The level of contradiction among the vocal minority is sickening"
Comments
Roberts is a suit. He's a PT Barnum with a love for the vainglorious and grandiose. Great marketer, obviously, but he reads his press clippings far too much.
Although anyone who expected the game to be released anywhere near on schedule was obviously not paying any attention. The road to Star Citizen is going to be long and bumpy.
If you are holding out for the perfect game, the only game you play will be the waiting one.
and expensive
less expensive than the triple A garbage you get with the likes of Microsoft, Ubu and EA blood diamond money
Actually, no. Star Citizen is easily one of the top 10 most expensive games to develop.... ever.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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Apparently if you spend more than a million making a game you are an evil AAA developer. If you make a low budget game as an Indie its a terrible half baked buggy POS.
So you tell me what's wrong with the average opinion around here?
shhh! Logic has no place on a forum.
Star Citizen is anything but a low budget game. It's a Developer that wants to pretend they are Indie but end up spending more than 2 Million dollars of other people's money. They aren't the AAA developer with experience spending their own money, Yet they are spending like they are in that group. Add to that the fact that it's not unheard of at this time for people to spend thousands on buying ships for the game, and this game easily becomes an Indie train wreck on a AAA budget.
Indeed, should probably stop calling it Indie and call it a CCC... Crowdfunded Cash Camel. Personally I think it has potential and I enjoyed most of his other games... I just see that he may well try for too much too soon and end up with very little finished of anything.
I believe that it's not the delay alone who makes people worried or doubting. It's the fact that they delay and at the same time keep a strong level of cash grabbing after having tons of money to make the game, because, liking people or not, Roberts announced how much would be the cost earlier and he can't simply, coming later, and saying that "oh, but now I need more because ".
The level of exploration of passion is amusing in this project. People complain of how absurd is a 400 dollar ship been sold, when in fact a 50$ ship been sold would be already absurd.
It's all tied to that. The own fact that Roberts keeps been "optimistic" and pointing sooner dates for release of modules or for the release of the full game, or even patches, is more to keep people tied, visiting their website and, in consequence, looking to their offers, than anything else. He is not so incompetent as it seems in the matter. He has been required, by his own marketing plan, to give estimates that do not move away people for too long.
The same is valid for their continuous shows and "sharing" where 10% is useful information that maybe will give you a better insight about how the development is going, and the rest is just excuse, food for fanboys that praise devs like gods, and marketing fluff. I would put here 90% of their interest on keeping people tied/addicted and buying whatever they sell... and 10% of their interest in receiving feedback or even help on testing.
The fact that this fan of this video called people with complaints "vocal minority", and made an effort to discredit any concern that people could have, made this video losing all the credibility or any possibility to convince anyone, as was his purpose, except to please fanboys.
He, just like many fanboys and even CIG, fail to see the issue. It's not the delay, it's not development issues, having or not publisher. The issue is a continuous lack of results, while Roberts keep saying that results are coming soon, when he knows that they won't be coming soon, but keep saying that to keep people and sell ships.
And... If who does not trust or is not convinced or already lost the patience, after so many mistakes of this development team, mainly in communication and marketing can be called "vocal minority"... those who support and shield them and defend them no matter what, with generic statements and lack of sight can be called:
VOCAL MICROSCOPIC! or something similar.
Their entire forums are a vocal minority and usually lead them to do not have the exact feel about what people really think about them. But obviously, they pay attention and listen to them, because they are more focused on who is paying them continuously (and most of them are in those forums) than who is just waiting or is not convinced. They think that these people will come with the game released and will be "ok" with the half-release in 2018, just as the fanboys will be.
Or maybe they are dreaming that a game for serious hardcore and upgraders of hardware suddenly would come something to appeal the masses. If they are, they will be disappointed.
I say that they are totally mistaken in many of their insights, and that has been leading them to be blind about the consequences of their current and past actions, for their future... besides, if you check the history of this project you will notice that most of the things that they planned and shared, they were mistaken and lead to a fail... not sure why people think that something will change, when they keep following the same approach... it's like the insanity as defined by Einstein... doing the same thing again and again and expecting different results.
@jcrg99
Too bad that despite all your doomsaying Star Citizen gained another roughly 500.000 players (918.897 so far) since you were part of the kickstarter project. And the number keeps rising.
As the man said in his video .... you can bad-talk it all you want, the doom-saying did not and does not work. And the only ones that do matter are the backers.
Have fun
I'm pretty sure that everyone can come up with examples of things that were popular but not good. Things that were ballyhooed at the time, but in retrospect did not live up to their billing. Good trailers for bad movies. Etc. Ya know?
If you are holding out for the perfect game, the only game you play will be the waiting one.
You are trying to explain to the White Knight that the damsel really aint worth it... Good luck.
'nuff said.
Another 500.000 players? You mean you can play the game already?
At the moment you can play the dogfight module (Alpha version) ... PvE, PvP and ship racing.
Have fun
At what point does a title become a AAA title? Other than the lack of a publisher,
which a game that has 85 million in backing doesn't need, especially in the age of digital distribution,
and on a platform (online gaming) that has been predominantly DD for a half a decade...
... what makes this heavily-marketed, high-quality focused, 85 million dollar (so far) game different from a AAA title?
When we cut indies slack for the delivery and quality of their work, it's not just a blanket empathy/sympathy for "indie devs" but for people who are working overtime with few resources and even less funding to create their game. Or wait...
...are you really that blindly binary that your contention, situation and circumstance be damned, is "indie good - AAA bad!"?
Tony Mo said what you wanted to hear, and that's nice, but the part you quoted is neither logical nor rational by any standard.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
They have almost 90m to make the game, thats enough to get a finished product, especially considering no publisher dues to pay. Their team has the skill to pull it off and they have the time to do it, is it all of sudden the end of 2016 already?
The ships that seem to get every ones vajayjay all sandy are available at launch for in game money. Literally all you have to do is purchase a gold copy of the game to enjoy all the ships without paying any more real money, so seriously kids get off your horses.
It is way to early to even suspect it will be a failure, in fact they have produced more than enough functional material to prove it is not. It is nowhere near their, even initially stated, release date (which was not a firm release date as they stated) gold game will have all ships available to all people for ingame currency and ROberts has some very good games under his belt.
I am no fanboy, I am realist, and all things point to a decent game being made and released. Until gold comes and goes with a resounding fail I suggest people stop showing how shallow their minds are and just wait and see.
I totally disagree.
Where did he come up with the notion that people think this game should be done??I have NEVER heard such rumblings.
The complaints are on what they do or don't have to show case.The other problem is the way he presents his business to the public.He is simply put always milking the cash shop sales of ships.It always looks like more effort goes int those ship models than the actual game.
NOBODY is saying the game should be finished,geesh i thought personally there was only about a year into this game.
The problem is he has like 3-5 studios working on this project,easily enough money,we are not seeing the results,that does NOT mean we want to see a finished game tomorrow.It means we want to see a better effort which to this point has been very slack.
Never forget 3 mile Island and never trust a government official or company spokesman.
Why do some people care about what CIG puts in the pledge store?
You are angry because OTHER people eventually contribute money and you don´t ?
Like any normal backer how about saying "I´ll get the stuff anyway when the game goes live with ingame credits"? That info is plastered all over the pledge store since day 1, it´s a CONTRIBUTION to the development budget, YOU decide if you want to support the development or not, what is so hard to understand?
You are offended that they put something in the pledge store you don´t buy anyway? Do you yell at people selling stuff that you don´t consider buying? Do you complain at a supermarket for selling a product you don´t want?
A
"I WANT TO SEE A MANAGER!!! WHY ARE YOU SELLING BROCCOLI; I DIDN`T COME HERE TO BUY BROCCOLI! IF I`D WANT BROCCOLI I COULD PLANT BROCCOLI IN MY OWN GARDEN AND GET IT FOR FREE !!!!!!"
B
"Okay.. Sir.. yes.. we don´t force you to buy Broccoli, it´s perfectly okay if you grow your own Broccoli, we just have it on sale for people who want to buy Broccoli, and maybe they don´t want to plant it in their own garden and wait for Broccoli"
A
"BUT YOU SUCK AND YOUR SUPERMARKET SUCKS AND YOU SHOULDN`T SELL BROCCOLI; DO YOU UNDERSTAND!! BROCCOLI IS A TOTAL SCAM!!!"
B
"Uhmm.. security.. we have a problem here with a rabid customer..."
-> That´s how every complainer appears to me
DOWN WITH BROCCOLI !!!
*** prepares pitchfork and torch ***
Have fun
So, in the end, Star Citizen is an indie AAA title that has been funded by the players and right now it's at the half of development. Ok, so what's the problem here?
They're getting more money? (Money is evil)
Too many features in one game? It must be done in several games instead?
Slow development for an indie? (as it's not an AAA, it seems)
Delays? (it's not as a game have them before...)
Too much transparency? (Knowing about the problems in development could be bad for mental sanity as worries comes)
I don't know...
If Chris Roberts ran a grocery store selling broccoli you would have to pay for a picture of the broccoli and then wait a few years before you are allowed to return to be given your broccoli. Said broccoli might also be mouldy and rotten by then or it could be the best tasting broccoli ever but you don't know when you bought it how its going to turn out.
The problem is that they are not in half of their development... not even near of that... (and planned to have achieved full release, originally, 8 months ago) and have been failing in all plans shared, short-term, long-term, it does not matter... all the plans fail.
What they never fail, is to offer a new JPEG by 400 dollars. That, they never fail. They are capable to produce a ship model or a ship commercial to sell a ship that appeared later in a Stretch Goal, but not to release the original ones or a proper game so they can fly. Put things that never were priority in front of everything else: Like Racing and FPS modules. And while pretend apparently to advance with all other things, at the same time, states that other things won't become before such non-priority modules (if you consider the core of the game, promised to be released in the 2 year time period, if they achieved all the stretch goals).
For example, a dev told recently that they starting to work (only now) in the DESIGN (not implementation) of the basic professions of the game. It's the freaking core of the game, and they just now are starting... and worst... he also said that will take the rest of the year and the next one, and then, maybe they will start to share about.
They also made tons of bait-and-switch in many of their offers... just to change later, not for any development need, but clearly, looking for more money. Kind of saying to you that "its your last chance to get something" and later, they offered that again, just to give one example, between many.
So, how should I trust in any of a guy that constantly fails to keep this word? That always under-delivered in past projects and in the current project, be in the short or in the long term.
That even for the basic stuff, which not really should require, "reinventing the wheel", he fails? How I am going to believe that he will manage to do all the things much more complicated that are ahead and still depend of tons of R&D?
Answer: I can't. Nobody should. And last thing to do, would praise such guy giving more money to him, while he is in a strong debt, but acting as he is not. He is doing that for profit. Anything that he keeps making more fancy, could be simply let to come after a core of the game released. He took advantage of the situation that people decided to throw many to him, in exchange of expense ships, even when they are still, just a JPEG. And the negative impact of all that will affect the crowd-funding and space sim genre as whole, not just the reputation of this company and game. Period.
Then you make it very clear that no amount of logic or reason has worked on you so far, so there's no reason to expect it will in the future.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre