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[Column] Guild Wars 2: Is Adding More HP to World Bosses Enough?

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Comments

  • gw2foolgw2fool Member UncommonPosts: 164

    Why are the idiot developers doing everything they can to make new chars more powerful than max level chars, when in it takes just two days to a week to get to max level and then the new chars (players) will be just as nerfed as the rest of the player base. Surely, if they want to increase the player base they should be doing things to make the game more enjoyable and easier to play, not more boring!

    Another thing, you now have to spam the f key while mining rich deposits or picking up scale eggs etc. It used to be, especially for picking up scale eggs, that you just press the f key a few times and the game would catch up to you. Now you either spam the key or wait for the animation to finish to pick up the next egg. What idiot decided to implement this in the name of reality. Especially when the reality of entering waster is far from reality. If people sank so fast in the real world, nobody would be going anywhere near water.

    My warrior class chars are now so bad that I do not bother doing random events any more while collecting resources. In fact I don't even bother fighting things that attack me while I collect resources, it just takes to long to bother with fighting them when you can simply ignore them.

    All in all, all the idiot developers have managed to do is make the game boring!

  • MoonKnighttMoonKnightt Member UncommonPosts: 148
    uninspired solution to a problem. The bosses should be more compelling to fight and should hit harder. Then again players would probably run to the forums and reddit about how they need to be nerfed. 
  • DragnelusDragnelus Member EpicPosts: 3,503
    Even if they add heart of thorns for free I wont play it. Tried is a few days ago again and i cant hold me. When it was new it was super fun but for some reason it wont attract me. Even if I try it (

  • gw2foolgw2fool Member UncommonPosts: 164
    Originally posted by Troveaholic
    uninspired solution to a problem. The bosses should be more compelling to fight and should hit harder. Then again players would probably run to the forums and reddit about how they need to be nerfed. 

    I actually don't mind if they make them harder, what I don't like is having no reason to actually fight them. When you have 16 max level chars, fighting to get exp is the last thing on your mind as a reward for your effort. Improving the drop rate to include actual useable items would be a good start, otherwise it is just grind by a different name!

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