It looks like you're new here. If you want to get involved, click one of these buttons!
Im still trying to find an mmorpg,but its really annoying that all of them looks like this:
create char,do quest,grind,dungeon,reach max lvl in max 1 month,then start farming gear...
Im gonna call cabal online again as an example,where reaching max lvl took lots of time(many years ago,not now) if i remember right and u had to gain skill exp to BUY(for a nice sum of money,not just learn) new skills,not just lvl up and go trainer(ok,this was maybe annoying for non premiums when u couldnt use dummy).But i always liked the leveling part of mmorpgs more than endgame content.
I dont have money for subscription games,and only bought gw2 and tsw,but dont really like them
TLDR:
MMORPG where leveling is challenging and takes time(not necessarily endless grind)?Preferably not older than 3-4 years.
Comments
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
350 mind numbing, dull hours. Better off playing a single player game that does it better...plays the same.
"If I offended you, you needed it" -Corey Taylor
Agreed, better off with Dragon Age;Inquisition or Witcher 3 tbh, not to mention both games are far more fun and recently have added more DLC
Simple answer is "No".
Lvl grinding is a flawed design mechanic. One that some of us (and it sounds like you the OP) have grown accustomed to. The reason so many games have expedited the lvling process is because it's a system w/ diminishing returns. The more games you grind out lvls, the more that system loses it's appeal. You may not have gotten to that point yet personally, but most gamers have. Long tedious grinds are only enjoyable when they don't feel that way. When it feels more like a challenge than a chore.
Unfortuantely, even for some of those older games that I had a lot of fun it, that feeling is mostly an illusion born of circumstance.
The best thing u can do is to learn to detach yourself from the lvling process. Because for all intents & purposes, it is actually 100% unnecessary with these games. It's a system that was adopted to generate game addiction, and not one that makes the games themselves better. Indeed there are a number of good MMOs that would be a lot better if they weren't based around a linear lvling system.
You don't need lvls to have progression in a game.
Not really, the game will get harder and probably take somewhat longer to max out but adding 25% longer time to modern MMO leveling time might add a week to level up at best.
Comparing that with even vanilla Wow still makes leveling incredible fast and still makes it far easier, and Wow was probably the fastest and easiest game to level up in when it was released.
So at best you turn the clock back to 2008 or so, that hardly sole OPs problem.
No, you surely don't need levels in a MMO, it is just the fastest and simplest system Gygax invented for his tabletop "Chainmail" over 40 years ago.
But the real problem is the powergap between the levels, not the levels in itself. Becoming slightly more powerful as you play do actually make sense and will give you purpose as you play, no matter if that power comes from experience points or gear.
Modern MMOs however uses 2 typoes of progression, levels first turns you from a clumsy peasant to a demi god killing machine and then gear progression will rise you slower. That have effectively turned leveling into a pretty long and tedious tutorial.
A better progression would very slowly and continues rise you from being a peasant to a competent warrior with a mix of experience and gear, but even a competent warrior still have problems if he is attacked by a bunch of peasants at the same time.
If your experience points is a currency for buying upgrades, automatically rises skills you use or slowly increases you all over with levels doesn't actually matter. If the powergap is huge all 3 systems would still be as broken as the current levelsystem.
And the largest flaw with the modern powergap is that most content of the game becomes useless after playing a few weeks. Devs and for that matter seems to think that huge increases in power is fun but in fact it just turns most of the games content into something you just pass by shortly while forcing you to repeat a really small part of the game over and over.
And that is for none PvP games, in any games with PvP it means that most fights will have a determined outcome before you start and no matter how good or bad you will play the winner will still be the player with higest level. Only when you meet someone very close to your own level will your skill have any impact at all on the outcoome.
Then run around with no equipment. You can't tell me you can run through all of WoWs content solely on auto attack now. And if that's the case it's no wonder why whenever I raid with someone who came from WoW and claimed they were a raider usually ends up being less than mediocre, pathetic would be a compliment.
You can "downhunt", do whatever you can to earn a fraction of the normal x.p., in any title. Gimp yourself with anything from bad gear to a bad build.
It's just... Yippee, big big fun. Not-playing the title looks like a better deal.
L2 was the first one I thought of, takes a very long time to reach max and after that you can level a second class with the same character which takes even longer.
Playing Skyforge, you have one character which can level all classes and the longest skill trees I've ever seen in my life. You also have to level three different aspects of the game to fully level.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey