Combat system is lots of fun to play, great variety of classes and the leveling to unlock classes is a fun challenge. Other than the grind it is lots of fun and pretty entertaining.
What I enjoy most about Skyforge is the option of getting to play all classes on my one character and finding the best one for me. The talent paths and ascension paths are both interesting and fluid, which is an added bonus.
I'm really impressed by the action combat system (I love the berserker's left and right click combo system) and by the way they managed to blend sci-fi with fantasy to create a really unique setting.
Honestly, there are a myriad of features that I really enjoy about Skyforge - the Prestige system, the sphere-grid-like Ascension Atlas, the diversity of classes and the ability to switch between these classes on a whim, and the Order system, just to name a few features.
However, the one feature that I'll elaborate my appreciation of is the Prestige system. I find it to be a very nice departure from the traditional level-based progression found in most MMOs (such as EverQuest, World of Warcraft, etc.) and from skillpoint-based progression (Pre-CU Star Wars Galaxies, The Secret World, etc.). Personally, I like to think of our characters' Prestige as "power levels" akin to Dragon Ball Z. It's silly, I know, but it makes the game more fun for me when I view the Prestige system from a DBZ perspective.
I also love the many different ways to increase Prestige - obtaining better equipment through adventuring, improving individual stats via the sphere-gridlike Ascension Atlas* using Sparks obtained in adventuring/PvP, or constructing temples and chapels through the Order system for additional bonuses to stats and abilities. The variety of ways to better my character's Prestige is a boon to me, because if I get bored doing one thing (such as doing Region adventures), I can always do something else (such as PvP or squad/group adventures) and still obtain resources necessary to make my character stronger in some form or fashion.
On top of that, if I can't play or have to take a break from the game, the Adept missions of the Order system allows me to progress my character offline as well. I particularly like the 8-hour long Adept missions, since I can set up my Adepts on those missions before I go to work or run some errands. The mission rewards can be used to improve temples/chapels for better stat bonuses (and therefore, even more Prestige).
In short, the Prestige system makes the game feel very accessible to me, since there are a variety of methods, both online and offline, that allow me to progress my character.
*just for the record, I freakin' love sphere grid systems
Comments
Actually for a number of reasons, so far.
1) A very innovative class system, reminiscent of Path of Exile.
2) Fun and varying classes. No class plays as the other. And I am yet to see the different classes' playstyles in any other MMO.
3) It's a beautiful game with some amazing vistas!
Can't wait to play Monk ! or maybe Alchemist ^^ or Slayer ! I wanna play them ALL !! =D
And what I enjoy the most is the class system, who u can change classes in one click !
Love that there is no classes. Playing with friends it's fun when you can swap roles in middle of dungeons.
Honestly, there are a myriad of features that I really enjoy about Skyforge - the Prestige system, the sphere-grid-like Ascension Atlas, the diversity of classes and the ability to switch between these classes on a whim, and the Order system, just to name a few features.
However, the one feature that I'll elaborate my appreciation of is the Prestige system. I find it to be a very nice departure from the traditional level-based progression found in most MMOs (such as EverQuest, World of Warcraft, etc.) and from skillpoint-based progression (Pre-CU Star Wars Galaxies, The Secret World, etc.). Personally, I like to think of our characters' Prestige as "power levels" akin to Dragon Ball Z. It's silly, I know, but it makes the game more fun for me when I view the Prestige system from a DBZ perspective.
I also love the many different ways to increase Prestige - obtaining better equipment through adventuring, improving individual stats via the sphere-gridlike Ascension Atlas* using Sparks obtained in adventuring/PvP, or constructing temples and chapels through the Order system for additional bonuses to stats and abilities. The variety of ways to better my character's Prestige is a boon to me, because if I get bored doing one thing (such as doing Region adventures), I can always do something else (such as PvP or squad/group adventures) and still obtain resources necessary to make my character stronger in some form or fashion.
On top of that, if I can't play or have to take a break from the game, the Adept missions of the Order system allows me to progress my character offline as well. I particularly like the 8-hour long Adept missions, since I can set up my Adepts on those missions before I go to work or run some errands. The mission rewards can be used to improve temples/chapels for better stat bonuses (and therefore, even more Prestige).
In short, the Prestige system makes the game feel very accessible to me, since there are a variety of methods, both online and offline, that allow me to progress my character.
*just for the record, I freakin' love sphere grid systems