Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Would you make an mmo if you were a Billionaire ?

135

Comments

  • DeserttFoxxDeserttFoxx Member UncommonPosts: 2,402

    No, i would make an engine.

    Something capable of simulating real life, action and reaction, choice, organic dialog, and spend time and money creating the backbone that would elevate the future of gaming.

    Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy

    Life... is the shit that happens while you wait for moments that never come - Lester Freeman

    Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson

  • mrneurosismrneurosis Member UncommonPosts: 316
    No i would make an epic sci fi movie.
  • RavingRabbidRavingRabbid Member UncommonPosts: 1,168


    I would not use my money to make an mmo.

    1. I would buy a tropical island and make it self sufficient.

    2. Hire Kate Beckensale, Amy Lee, Christina Scabbia, Eva Green, Lucy pinder, Kate Upton, Jordan carver, and Denise Miliani to have babies with me.

    3. Ride out the zombie apocalypse and repopulate the world!

     

    All my opinions are just that..opinions. If you like my opinions..coolness.If you dont like my opinion....I really dont care.
    Playing: ESO, WOT, Smite, and Marvel Heroes

  • ArtificeVenatusArtificeVenatus Member UncommonPosts: 1,236
    Originally posted by DeserttFoxx

    No, i would make an engine.

    Something capable of simulating real life, action and reaction, choice, organic dialog, and spend time and money creating the backbone that would elevate the future of gaming.

    Whereas creating a custom engine is a good start, even the greatest engine ever created would not in and of itself, allow the future of mmorpgs to be anything better than what we currently see. 

  • booniedog96booniedog96 Member UncommonPosts: 289
    Nope, won't need a virtual world as a billionaire.  I'd rather spend $100M to help less fortunate kids learn about technology than waste it on a game that will be ridiculed on forums like these by whiny gamers and their first-world problems.
  • delete5230delete5230 Member EpicPosts: 7,081
    Originally posted by RavingRabbid


    I would not use my money to make an mmo.

    1. I would buy a tropical island and make it self sufficient.

    2. Hire Kate Beckensale, Amy Lee, Christina Scabbia, Eva Green, Lucy pinder, Kate Upton, Jordan carver, and Denise Miliani to have babies with me.

    3. Ride out the zombie apocalypse and repopulate the world!

     

    Well then you better pray for that Apocalypse, because if that island is so small and they meet each other you'll be paying support and use up all that Billion real fast !

    It's amazing how a billion wouldn't go far when paying support..........Maybe with 20 billion, you may come out of the courthouse with at least 1. 

  • AmarantharAmaranthar Member EpicPosts: 5,852

    I'd make the best Sandbox game ever seen.

    • I'd start by designing the core similar to what you did, OP. But in more depth.
    • Then I'd take this design plan around and interview real game designers, looking for a project leader and all the other people needed.
    • I'd stick $200 million in the safest investments I could find looking for a yield of 1% a month. That would return $2 million a month to be used for game production. That's the budget, to continue until the game is made or I pull the plug.
    • I'd stick another $100 million in similar investments as backup.
    • That leaves me with $700 million to "be rich" with. I think I could scale myself back to that. image
    The core features would be, but not limited to:
    • Huge, huge world.
    • No instances.
    • Zoning only where needed, maybe dungeons, inside buildings, but only if needed.
    • Player construction and destruction (doesn't have to be voxels)
    • Advanced AI tied to the goals of "worldly"
    • Lots and lots of worldly interaction (opening, closing, pulling pushing, mechanical stuff, etc.) including in player construction
    • Deep, multi-layered lore riddles with mysteries and capable of being added to.
    • Lots of discoveries of hidden, secret stuff
    • Lots of factions, player and NPC, a game built with factional interactions in mind
    • Open PvP, but restricted so it isn't a gankers game.
    • Lots of cool special combat moves, magic, and specialties in construction and other craft skills to be discovered or learned by the players. Designed not to be for all players, designed as rewards for special success.
     

    Once upon a time....

  • observerobserver Member RarePosts: 3,685

    No, because no amount of money can buy the experience and education of running an MMO.  There are so many factors involved, such as management, designing, etc.

    Even by hiring people, there's no guarantee they would be efficient at creating your "vision".  Just look at crowdfunded/kickstarter projects, and you'll realize how true this is.

  • lobotarulobotaru Member UncommonPosts: 165
    I'd happily start a fund for making MMORPGs, encouraging devs to reach for the stars like they never could elsewhere in the industry. Puzzle solving MMOs, isometric RPG MMORPGs, exploring new encounter designs outside the realm of boss fights, etc. 
  • psiicpsiic Member RarePosts: 1,642

    I would build something that is a combination of the movies 

     

    GAMER

    Surrogates

    Matrix

     

     

  • mmoguy43mmoguy43 Member UncommonPosts: 2,770

    For anyone with interest in game development, it's hard not to dream what you could do with massive resources.

    I'd love to buy the rights to, and assist with creating a remake of Neocron (think cyberpunk+planetside 2 + massive PvE rich world ripe for COOP gameplay)

    OR

    Buy the rights to create Deus Ex Universum. It would be like the recent DX games but massively expanded on the story and have various player roles that just the lead agent.

    OR

    Free Bioware from EA. Bring the talented developers back to do a Mass Effect Worlds or something new.

     

    Truly though, it's hard to comprehend what it is like to have billions of dollars. If I really did have it I'd more likely try to spend it on ways to make the world better than attempt to entertain many of those that make it worse.

     

     

    Originally posted by Loktofeit

    I'd see if Auto Assault or Exteel were available for sale. If not, then I'd probably - if the money was specifically earmarked for game development - make a multiplayer game. 

     

     

    I'm kind of surprised with that. I enjoyed those games in their time but I can't image finding much joy in playing them now. I suppose it would be admirable and very expensive to try to resurrect all the MMOs that had their 'persistent' plug pulled.

  • HrimnirHrimnir Member RarePosts: 2,415
    Were i billionaire i would absolutely make, and fund and mmo for several years, even if it wasn't profitable.  I would basically buy the Everquest IP, and have a modern reinterpretation of original EQ made.

    "The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."

    - Friedrich Nietzsche

  • sacredfoolsacredfool Member UncommonPosts: 849
    Originally posted by Quizzical

     Rich people don't get rich by focusing on all the frivolous ways they can spend money.

    Source? ;P

    As in, I understand what you are trying to say but I realise that rich people are still just human and their main motivation to make money is getting "stuff" (like yachts, cars, influence, political power etc).


    Originally posted by nethaniah

    Seriously Farmville? Yeah I think it's great. In a World where half our population is dying of hunger the more fortunate half is spending their time harvesting food that doesn't exist.


  • ArChWindArChWind Member UncommonPosts: 1,340

    After some thought on this I would not do it because the stress would probably kill me.

    ArChWind — MMORPG.com Forums

    If you are interested in making a MMO maybe visit my page to get a free open source engine.
  • deadmanbelldeadmanbell Member UncommonPosts: 69

     

    First I would buy Fun Com.. Then I would slowly fire them one at a time to cause them the pain they have caused me and my first love... Then Finally I would kick the last one to the street. Hire a complete new staff and announce Anarchy Online 2. Steam Punk, Sci -Fi open world, crazy crafting system... Etc.. 

     

    But most of all Leet Racing!!!!. Think pod racing but with Leets..... Oh ya that is what I am talking about.. If you don't know what a Leet is well you haven't really lived have you whipper snapper. 

  • iixviiiixiixviiiix Member RarePosts: 2,256
    Originally posted by ArtificeVenatus
    Originally posted by DeserttFoxx

    No, i would make an engine.

    Something capable of simulating real life, action and reaction, choice, organic dialog, and spend time and money creating the backbone that would elevate the future of gaming.

    Whereas creating a custom engine is a good start, even the greatest engine ever created would not in and of itself, allow the future of mmorpgs to be anything better than what we currently see. 

    IKR , it too stress to build and run an MMO . Build an MMO game engine is better chose in this case.

    I have to say that when you make a game , you never interest in play it like other because you "know" too much about it.

    I rather product seeds and sell (or give) to other to let them grow

  • tawesstawess Member EpicPosts: 4,227

    Working from the idea in this thread and assuming i had both the will and the know-how to run a studio. 

     

    I´d make a Transformers like game. Transforming sentient robots on a... Why not make it sentient world that reacted to short term to players actions. 

     

    Maybe some kind of combiner mini-game. 

     

    deffo go themepark because i love grandiose sets and i like to tell a overarching story and i do not believe that sadpark games can really work satisfyingly for both groups. 

     

    Deep customization... CoH deep (that idea will drive artists crazy when you combine it with transformations.) 

     

    some form of driving / racing element to complement the transformation part. 

     

    No flying but a space expansion later. 

     

    Will most likely do action combat ala Neverwinter (also setting up for a console release down the line)

     

    buy to play with a cash shop for visual items such as weapon skins, new alt modes and other customization. But with a fair but grindy way to get it in-game. 

     

    That would be the plan if we attached to reality in any way. 

     

    If i go the "heck i have enough to live a good life lets burn all the money i have left" remove the cash shop and make it f2p but with a donation system and a 10 year plan. Shur it down once the money runs out and put it up for sale to the fan-base. 

    This have been a good conversation

  • NitthNitth Member UncommonPosts: 3,904


    Originally posted by delete5230
    If I were a Billionaire, and had more money I can handle or spend, my down time inbetween doing all the real cool stuff Billionaire's do would be making an MMO on the side. Now, I'm not a programmer nor would I bother going to school for it ( Billionaire's don't need to go to school ) BUT I would have the best team of programmers on this Earth.  I would buy them an MMO building and pay them well with the best hardware and software money could buy. 
    -

    I often catch myself thinking about buying Fallen Earth if i had the money.

    The game already seems cash flow positive through gamers first although not mainstream popular, so its just a question of making improvements to attract more customers.

    To that end i would probably contract programmers/designers in the areas of: AI and UI systems as a first wave of changes.

    Budget permitting i would then probably invest in bringing the texture quality up along with the models.
    Ideally as a bare minimum the game should have similar graphical quality of vanilla fallout 3.

    In terms of monetization i think everything is ok: cash shop + optional sub. I dont think that the community would respond to a buy to play model(which would include a cash shop) so that's no on the table.

    Maybe the only change to the monetization model would be some research into what is actually selling and increase that units production for the cash shop. If selling things in the cash shop is the main source of income then you should offer people lots of choice, makes sense right?


    ----

    As to making an mmo "from scratch": I wouldn't bother i don't think.
    Mmos don't seem to be generating much profits compared to the investment required so its basically flushing your billion down the drain.

    Of course i could bring the best design ever to my fantasy game but if it cant keep the lights on whats the point?

    image
    TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  • PoliticaldadPoliticaldad Member UncommonPosts: 136

    No...

    Make contributions to government officials that are investigating the 38 studios/Copernicus meltdown and have them call it 'case closed' - 'nothing to see here'....

    I would buy a town and move those that were working on Copernicus to it and give them the titles to the houses of their choosing and pay them pain and suffering bonuses.

    Purchase the Intel and property rights associated with 38 studios.

    Have them continue to make the game at the pace they wish.

    Hire people that are the top of  their craft in 'reverse engineering data' and have them plug any holes they find and allow them to build into the data 'aggressive' countermeasures against anyone trying to 'tamper' with the game.

    Hire enough people to give the customers a 24hr/7day live GM staff for hosting events for all time-zones.

    Bot users will be quietly hunted down through the hallways of the internet, and removed.

    Launch the game worldwide for $30, charge $15 dollars a month

     

  • TheocritusTheocritus Member LegendaryPosts: 10,014
    Originally posted by DMKano

    No I wouldn't - because I am not a game designer nor developer.

    What I would do is donate to projects and dev teams I liked.

     

     

    I think Curt Schilling was a good example for those of us that dont know what we are doing getting into making video games...While the heart might be in the right place theres alot we just dont know.....Most people that are billionaires are that way because they make wise investments...most MMOs are not wise investments.

  • IsilithTehrothIsilithTehroth Member RarePosts: 616

    I'd like to make an mmorpg virtual world like Sword art online(without the real death and features to stop people from dying irl from starvation and dehydration ect)

    Realistically I'd like a complex mmorpg that caters to all playstyles in a world with full loot and pvp everywhere. Fps combat and skillful pvp. Able to terraform and contruct complete cities. Most complex crafting system ever made, ect ,ect.

    Ofc course no cash shop at all and no pay 2 win.

    MurderHerd

  • FomaldehydeJimFomaldehydeJim Member UncommonPosts: 673
    I would need to have enough money that I would not miss the money I sunk into any mmo, otherwise there are far more secure investments- I'd probably buy property.  
  • MoiraeMoirae Member RarePosts: 3,318
    No, I'd buy my own hotel. Line of hotels. If I could just get 10 million, I'd buy one and go from there. I'm a hotelier. I'm sick to death of working under other people. Its been my dream for many years to own by own hotel. 
  • snowman22snowman22 Member UncommonPosts: 54
    Originally posted by DMKano
    Originally posted by delete5230
    Originally posted by Rusque
    I wouldn't play video games at all.

    I would have someone else play for me.  I'll just tell them where to go. 

    And yes, I'll pay them EXTREAMLY WELL.

    Money is only a motivator to a point - many game devs are already paid to where giving them more money wouldn't make them work harder or better

     

    Overpaying people past the point where money is not an issue has a counterproductive effect to their actual work

     

    This is the truest statement ever written on MMORPG. I work in a lab environment with hundreds of labs around the world. Our top 10% productivity and results labs are either underpaid or paid what they should be. Why? Because if you ask tech at the labs that are crap, they say “ I do not need the productivity bonus I am already paid enough.”

     

    money has to be the carrot on the stick. this should be done with bonus based structure or even better, a profit share ,company wide equally paid out based on hours worked from the mail room to the board room.

  • FomaldehydeJimFomaldehydeJim Member UncommonPosts: 673
    Originally posted by snowman22
    Originally posted by DMKano
    Originally posted by delete5230
    Originally posted by Rusque
    I wouldn't play video games at all.

    I would have someone else play for me.  I'll just tell them where to go. 

    And yes, I'll pay them EXTREAMLY WELL.

    Money is only a motivator to a point - many game devs are already paid to where giving them more money wouldn't make them work harder or better

     

    Overpaying people past the point where money is not an issue has a counterproductive effect to their actual work

     

    This is the truest statement ever written on MMORPG. I work in a lab environment with hundreds of labs around the world. Our top 10% productivity and results labs are either underpaid or paid what they should be. Why? Because if you ask tech at the labs that are crap, they say “ I do not need the productivity bonus I am already paid enough.”

     

    money has to be the carrot on the stick. this should be done with bonus based structure or even better, a profit share ,company wide equally paid out based on hours worked from the mail room to the board room.

    On hours worked?? Not a chance. If I work the same hours as a colleague and bring in twice the fees I want a substantially larger bonus.  

Sign In or Register to comment.