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Star Citizen: FPS Module in 3-5 Weeks According to Roberts

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

GamersNexus.net has a comprehensive video interview with Star Citizen's Chris Roberts. The focus of the interview is on the first person shooter module that was recently delayed indefinitely. That has changed, however, with Roberts indicating that it will be out in three, four or five weeks, perhaps coinciding with Gamescom.

"When I made the [Letter from the Chairman] update -- when we showed it at PAX East, we said we hoped it was going to be out sometime in April, but 'don't hold me to that' was what I actually said. We did the update in May, and obviously people have been waiting a long time for it. A large amount of the company, especially now, has been working on it. We've got extra help from the German studio, which is a bunch of CryEngine experts. I've got a build on my machine with both the FPS and the Gamescom [presentation], so I'm actually helping out with the code a bit. But we didn't want to give a date because, well, we sort of don't want to get burnt by that.

"In reality, we're probably weeks off. We're shooting to have FPS on the PTU round-about Gamescom or slightly after Gamescom. We're really talking about people getting to play FPS in a matter of 3, 4, maybe 5 weeks."

Read the text summary of the interview at the link above and / or check out the video below.








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Comments

  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916

    Well, that's encouraging news. Always good to see "indefinitely" change to "a few weeks from now".

     

    That usually indicates that the status has changed from "We have no idea how we're going to fix this" to "Cracked it !". 

  • Righteous_RockRighteous_Rock Member RarePosts: 1,234
    this game is a train wreck, all I read about it is $ 600 this and that, then a bunch of boohoo, I am half tempted to read about this game some to see why a game with this much drama is still relevant, or shouldI say game cconcept
  • ShodanasShodanas Member RarePosts: 1,933

    As i wrote in relevant posts, SC's fps aspect is something way more complex than simple fps combat. It will be the tissue connecting various game modes like multi crew ships, ship boarding, planet exploration, station boarding and exploring and on foot combat. 

    Also, nice to hear that arena commander gets upgraded to 8 vs 8. 

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by Righteous_Rock
    this game is a train wreck, all I read about it is $ 600 this and that, then a bunch of boohoo, I am half tempted to read about this game some to see why a game with this much drama is still relevant, or shouldI say game cconcept

    If you're not familiar with Space Sims and the history with the genre, it might seem weird. Otherwise it's really not weird or surprising. It was the same with Elite, as well as now with No Mans Sky...

    Think about Crpgs, and all of the hype and excitement over Pillars of Eternity, Divinity: OS, Wasteland2 etc...

    Long story short these genres essentially died off in the early 2000's.. Aside from a few select titles mostly done on shoestring budgets with so so production value/ Programming... they were no where to be seen, especially if you wanted a good one. Really only one series filled that gap in terms of the Space Sim, with dogfight category ( not 4X strategy)... X , on top of that it's last iteration :Rebirth was a major disappointment to many if not most...

    It's not surprising at all, that a game promising to be the biggest most innovative Space Sim ever, is going to draw a huge following, it's a dry untapped market. That history probably also plays a part in heightened emotional attachment.. Which inevitably leads to drama.

     

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • FlyByKnightFlyByKnight Member EpicPosts: 3,967
    INB4 5-8 weeks.
    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

    ¯\_(ツ)_/¯
  • WizardryWizardry Member LegendaryPosts: 19,332

    Still careful choice of his words,like saying "don't hold me to that" the last time.

    This could simply mean he has a VERY small piece to show case,like maybe one zone one model couple weapons,who knows really.He can have 20 minutes of work to show for a Gamescon but not really have the module or even one zone FINISHED.

    Not really a big deal as long as what he does show is finished work and not half assed just to say "see it's working".Anyone... a SMALL team can put together a zone a model and a few weapons,that takes about 2 weeks work meaning he could start from scratch right now.

    So we will see if this looks like professional work or not,like something you could actually sell as a quality product.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • DeathengerDeathenger Member UncommonPosts: 880
    Whipping something up for damage control is more like it. Lol
     
  • bcbullybcbully Member EpicPosts: 11,843

    Sounds like "DON"T audit us PLEASE!" From 10 months out to it's coming in 5 week? One month after saying 10 months?

     

    Sounds like someone lit a fire under their arse. Good for the backers.

     

    I have to wonder though.... Were they holding back the product to sell more ships?

  • rpmcmurphyrpmcmurphy Member EpicPosts: 3,502

    Uh huh Chris, uh huh. Never heard that one before...

    Meanwhile, back in the studio... https://www.youtube.com/watch?v=JXbvryh46Is

  • PeZzyPeZzy Member UncommonPosts: 154
    Lots of modules, but no "game".
  • ArglebargleArglebargle Member EpicPosts: 3,483

    If Roberts has any advisors with any sense, they'll come up with something to show, even if they have to fake it totally.  (Didn't it come out that they'd faked some early footage quite a while ago?)

     

    I'm sure Roberts believes this just as strongly as all those other examples of him giving out info on predictions and deadlines.

     

    I do feel sorry for all the employees, who are already doubtless on permanent crunch, who will now have to redouble their efforts to meet some arbitrary deadline that made sense mostly in the CEOs mind.

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by Deathenger
    Whipping something up for damage control is more like it. Lol

    Isn't that what people want? I mean delaying it to get it right isn't acceptable. They want it now... so what's any company to do? If there's anything that makes crowdfunding a bad idea, it's this type of thing right here. An actual investor would understand the reasoning of a delay on one module in the middle of development. (if it makes for a better product, that's in their better interest as well) they can wait to see a demo of it...  the public doesn't get it, or care about any reasoning, to them it means they're being scammed and the whole thing is a sham...

     

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • MMOGamer71MMOGamer71 Member UncommonPosts: 1,988
    Great news for the backers.  I wonder what happened this week that pushed an infinite timeline to a handful of weeks, must have been a huge technology breakthrough.
  • Instigator-JonesInstigator-Jones Member UncommonPosts: 530
    Originally posted by SpottyGekko

    Well, that's encouraging news. Always good to see "indefinitely" change to "a few weeks from now".

     

    That usually indicates that the status has changed from "We have no idea how we're going to fix this" to "Cracked it !". 

    this was my sentiment exactly... something strange is afoot!

  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    Originally posted by Instigator-Jones
    Originally posted by SpottyGekko

    Well, that's encouraging news. Always good to see "indefinitely" change to "a few weeks from now".

     

    That usually indicates that the status has changed from "We have no idea how we're going to fix this" to "Cracked it !". 

    this was my sentiment exactly... something strange is afoot!

    There's nothing strange at all about going from "right now we have no idea how we're going to fix this" to "Eureka !" in a week or two.

    I have encountered that so many times on software projects that it's no longer a big deal.

  • RevofireRevofire Member UncommonPosts: 269
    Sounds like he's making it up as he goes.
    Change your thoughts and you change your world. - Norman Vincent Peale


  • Instigator-JonesInstigator-Jones Member UncommonPosts: 530
    Originally posted by SpottyGekko
    Originally posted by Instigator-Jones
    Originally posted by SpottyGekko

    Well, that's encouraging news. Always good to see "indefinitely" change to "a few weeks from now".

     

    That usually indicates that the status has changed from "We have no idea how we're going to fix this" to "Cracked it !". 

    this was my sentiment exactly... something strange is afoot!

    There's nothing strange at all about going from "right now we have no idea how we're going to fix this" to "Eureka !" in a week or two.

    I have encountered that so many times on software projects that it's no longer a big deal.

    when you make an announcement, THEN switch gears... looks bad from a project management standpoint.

     

    Edit: from an engineering standpoint, I can see your point. Sadly, it's completely different when you're the lead on a project and you make announcements that are in contradiction to each other. 

  • ArglebargleArglebargle Member EpicPosts: 3,483
    Originally posted by XilentStorm
    Sounds like he's making it up as he goes.

    You win a Gold Star!     (Isn't that a ship going on sale next week?)

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • ArglebargleArglebargle Member EpicPosts: 3,483
    Originally posted by Distopia
    Originally posted by Deathenger
    Whipping something up for damage control is more like it. Lol

    Isn't that what people want? I mean delaying it to get it right isn't acceptable. They want it now... so what's any company to do? If there's anything that makes crowdfunding a bad idea, it's this type of thing right here. An actual investor would understand the reasoning of a delay on one module in the middle of development. (if it makes for a better product, that's in their better interest as well) they can wait to see a demo of it...  the public doesn't get it, or care about any reasoning, to them it means they're being scammed and the whole thing is a sham...

     

    An actual investor might have paid attention to the fact that this is one of Roberts modus operandi.  

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by Instigator-Jones
    Originally posted by SpottyGekko

    Well, that's encouraging news. Always good to see "indefinitely" change to "a few weeks from now".

     

    That usually indicates that the status has changed from "We have no idea how we're going to fix this" to "Cracked it !". 

    this was my sentiment exactly... something strange is afoot!

    There's nothing strange, it's a clear reaction to outside pressure... This is what leads to half-assed rushed projects in the publishing world, it will likely lead to the same here.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by Arglebargle
    Originally posted by Distopia
    Originally posted by Deathenger
    Whipping something up for damage control is more like it. Lol

    Isn't that what people want? I mean delaying it to get it right isn't acceptable. They want it now... so what's any company to do? If there's anything that makes crowdfunding a bad idea, it's this type of thing right here. An actual investor would understand the reasoning of a delay on one module in the middle of development. (if it makes for a better product, that's in their better interest as well) they can wait to see a demo of it...  the public doesn't get it, or care about any reasoning, to them it means they're being scammed and the whole thing is a sham...

     

    An actual investor might have paid attention to the fact that this is one of Roberts modus operandi.  

    What being rushed? Because all evidence you've pointed out yourself in his history says one thing, publishers didn't want to give him the funds nor the time to see his visions through...

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • ArglebargleArglebargle Member EpicPosts: 3,483
    Originally posted by Distopia
    Originally posted by Arglebargle
    Originally posted by Distopia
    Originally posted by Deathenger
    Whipping something up for damage control is more like it. Lol

    Isn't that what people want? I mean delaying it to get it right isn't acceptable. They want it now... so what's any company to do? If there's anything that makes crowdfunding a bad idea, it's this type of thing right here. An actual investor would understand the reasoning of a delay on one module in the middle of development. (if it makes for a better product, that's in their better interest as well) they can wait to see a demo of it...  the public doesn't get it, or care about any reasoning, to them it means they're being scammed and the whole thing is a sham...

     

    An actual investor might have paid attention to the fact that this is one of Roberts modus operandi.  

    What being rushed? Because all evidence you've pointed out yourself in his history says one thing, publishers didn't want to give him the funds nor the time to see his visions through...

    Mostly the delays.   His 'vision' typically doesn't include any actual connection to the technical aspects of getting things done.

     

    Endless delays, wasted work, tons of more money needed, and much more, due to poor conception and management.    That probably does lead to rushed work when the investors finally put their foot down.  

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • TekaelonTekaelon Member UncommonPosts: 604
    There has never been a gamee made like SC. A game that will hopefully be many games in one. Yet people who have never made anything criticize because the game did not meet estimated release dates. If they can deliver on their promises I'm willing to wait, not indefinitely, but at least untiL the end of next year. I want to pilot a ship crewed by my friends. I want to land on planets and explore in my land Rover. I want it all, question is why don't you? You will wait 4 years for EA to release a half finished game yet not give the SC team time to workout tech never used in a game to date. If there is not a game to speak of this time next year then complaints are justified. Until then stop acting like a bunch bored old women.
  • AlomarAlomar Member RarePosts: 1,299
    So glad I decided not to back this project, I know at least 10 people who did and now regret it. There's been no positive news to come out of this game in a while.
    Haxus Council Member
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  • Instigator-JonesInstigator-Jones Member UncommonPosts: 530
    Originally posted by Distopia
    Originally posted by Instigator-Jones
    Originally posted by SpottyGekko

    Well, that's encouraging news. Always good to see "indefinitely" change to "a few weeks from now".

     

    That usually indicates that the status has changed from "We have no idea how we're going to fix this" to "Cracked it !". 

    this was my sentiment exactly... something strange is afoot!

    There's nothing strange, it's a clear reaction to outside pressure... This is what leads to half-assed rushed projects in the publishing world, it will likely lead to the same here.

    There is nothing 'clear' at all, unless you're working closely with CR, are in charge of the project, or are indeed the man himself. Everything else is speculative... everything.

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