If WoW looked anything like this I'd of played it more and even consider playing it again, which I don't anymore. Yet, high end graphics like that appeal more towards hardcore players, WoW's proven to go above and beyond to focus on casual favored features.
Haxus Council Member 21 year MMO veteran PvP Raid Leader Lover of The Witcher & CD Projekt Red
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
The user and all related content has been deleted.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
lets just remember, while impressive, its relatively easy to just have a generated world look good. Once you start adding NPCs, Monsters, and combat is where every game falls apart
Titan should've been Vanilla WoW re-released with these graphics and an entirely different expansion cycle, focused on the core game instead of space goats & pandas.
Looks awesome but the title would lose even more of it's dwindling population due to system requirements. I still think Blizzard could make money opening some 1.12.1 version servers. Too bad it would take a complete overhaul to have them set up with the Unreal engine.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
I'd love to see UE4 get used on a WoW upgrade. They can keep the stylized look and use UE4. Would make the game a lot easier to upgrade visually over the years. In addition, it'd make them able to try new things with the combat and movement.
But, it'll never happen. Could you imagine Blizzard sharing 5% of WoW's income with EPIC?
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
Looks very good. As WoW stands you can play with graphics up high without having to have the price of your computer be on the high settings as well. You make the graphics intense and it will look pretty as you run around the zone. Ofcourse once you had 50 or so people into the same zone, your pretty zone will be a zone of slow horror as your gfx card starts to red line at all 50+ flowing tabards, fluttering cloaks, particle effects from every weapon....
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
If Blizzard can pull off a UE4 build with horizontal progression so Vanilla content would be no different than WoD content. Like set up a four tier progression system with a low power curve per expac. Progress T1-T4 in Vanilla, then run to WotL content and progress T1-T4. Go back to revisit TBC and progress T1-T4. Jump over to MoP content etc.etc...
What I've hated about vertical progression systems is that older content become more obsolete for every expac. All the challenging content is funneled into one corner of the playable world. It's one of the reasons why I only stay in an MMO after one expac then move along once 3.0 hits. It would be nice to revisit old dungeons without having to faceroll mobs with a passing glance.
I'd love to see UE4 get used on a WoW upgrade. They can keep the stylized look and use UE4. Would make the game a lot easier to upgrade visually over the years. In addition, it'd make them able to try new things with the combat and movement.
But, it'll never happen. Could you imagine Blizzard sharing 5% of WoW's income with EPIC?
If BLizzard would upgrade the graphics ten times, still the majority of re-subscribers would cancel after a few month because of "i like the new graphics, but its still the same old boring, worn out game".
I played WoW for 10 years... have to say it doesnt matter how good they make WoW look its out dated and gotten boring... Now just a piece of information:
Citadel of Sorcery Will make this look mundane... 2k resolution on its way and many are waiting for it to go into alpha.
Originally posted by BillMurphy I'd love to see UE4 get used on a WoW upgrade. They can keep the stylized look and use UE4. Would make the game a lot easier to upgrade visually over the years. In addition, it'd make them able to try new things with the combat and movement. But, it'll never happen. Could you imagine Blizzard sharing 5% of WoW's income with EPIC?
They could do the same thing with the SC2 graphics engine. Could you imagine Blizzard sharing 5% of WoWs income with BLIZZARD?
Yeah, looks good. Of course people see these mods and always ask "why doesnt the real game look this good?". Saw the exact same comments with similar mods for Crysis 3 and Skyrim.
Modders have more time.
Could you imagine the Blizzard updating WoW to look like this in the next expansion and it coming out in ....oh, late 2018.
Comments
21 year MMO veteran
PvP Raid Leader
Lover of The Witcher & CD Projekt Red
I think he might have meant vanilla azeroth not the ruined azeroth of cata.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
거북이는 목을 내밀 때 안 움직입니다
Looked great. So I understand why they don't do it.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
"May Your Head Explode And Blood Swell From The Wound"
- Hashcow
lets just remember, while impressive, its relatively easy to just have a generated world look good. Once you start adding NPCs, Monsters, and combat is where every game falls apart
TBC was before the Cata fail.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
I'd love to see UE4 get used on a WoW upgrade. They can keep the stylized look and use UE4. Would make the game a lot easier to upgrade visually over the years. In addition, it'd make them able to try new things with the combat and movement.
But, it'll never happen. Could you imagine Blizzard sharing 5% of WoW's income with EPIC?
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
My Review Manifesto
Follow me on Twitter if you dare.
Wow's graphics looks great for Wow, I do love how it has a certain feel and style.
Looks very good. As WoW stands you can play with graphics up high without having to have the price of your computer be on the high settings as well. You make the graphics intense and it will look pretty as you run around the zone. Ofcourse once you had 50 or so people into the same zone, your pretty zone will be a zone of slow horror as your gfx card starts to red line at all 50+ flowing tabards, fluttering cloaks, particle effects from every weapon....
No Sh*t sherlock.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
If Blizzard can pull off a UE4 build with horizontal progression so Vanilla content would be no different than WoD content. Like set up a four tier progression system with a low power curve per expac. Progress T1-T4 in Vanilla, then run to WotL content and progress T1-T4. Go back to revisit TBC and progress T1-T4. Jump over to MoP content etc.etc...
What I've hated about vertical progression systems is that older content become more obsolete for every expac. All the challenging content is funneled into one corner of the playable world. It's one of the reasons why I only stay in an MMO after one expac then move along once 3.0 hits. It would be nice to revisit old dungeons without having to faceroll mobs with a passing glance.
LOL No
It is already a few years too late.
If BLizzard would upgrade the graphics ten times, still the majority of re-subscribers would cancel after a few month because of "i like the new graphics, but its still the same old boring, worn out game".
I played WoW for 10 years... have to say it doesnt matter how good they make WoW look its out dated and gotten boring... Now just a piece of information:
Citadel of Sorcery Will make this look mundane... 2k resolution on its way and many are waiting for it to go into alpha.
Played: UO, LotR, WoW, SWG, DDO, AoC, EVE, Warhammer, TF2, EQ2, SWTOR, TSW, CSS, KF, L4D, AoW, WoT
Playing: The Secret World until Citadel of Sorcery goes into Alpha testing.
Tired of: Linear quest games, dailies, and dumbed down games
Anticipating:Citadel of Sorcery
This.
Yeah, looks good. Of course people see these mods and always ask "why doesnt the real game look this good?". Saw the exact same comments with similar mods for Crysis 3 and Skyrim.
Modders have more time.
Could you imagine the Blizzard updating WoW to look like this in the next expansion and it coming out in ....oh, late 2018.
The dude riped assets directly from World of Warcraft breaching copyright laws and stuck them in a middleware engine editor like lego.
hardly the stuff of legends.
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