One man's masterpiece is another man's trash. Pick a side and watch the battle rage over any MMO. It's kinda strange when you come up with a great feature list that you think makes so much sense, and yet, people will pull it apart.
I think if we do it will be on a mobile platform....ITs much cheaper to make amd most likely a much larger customer base to draw from....If crappy games like Angry Birds and Minecraft can have major success, then I imagine there is a chance a MMO can be huge.
I, as I'm sure many of you folks, have become incredibly jaded by the terrible MMO releases over the past several years. Do you ever think we will see a truly masterpiece of an MMO released? One that is so good that people will gladly subscribe and throw not $15 a month but $20 or even $30 to maintain a behemoth of a game with a crack technical and content development staff?
Not in subscriptions, no.
But you will see a lot of new "F2P" MMO's being born where people chunk in >$100/month through cash shops and lotteries ingame skyrocketing them to the poor house.
Plus alpha state kickstarters with ingame cashshops.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
Originally posted by mgilbrtsn One man's masterpiece is another man's trash. Pick a side and watch the battle rage over any MMO. It's kinda strange when you come up with a great feature list that you think makes so much sense, and yet, people will pull it apart.
Yes but it always makes for great reading. I've learned a few things about game theory from some of the threads here. :-) All it requires is some popcorn and a chair ::
A behemoth MMORPG would cost a fortune to develop and need a very large sustained playerbase to survive. I'm of the opinion that given saturation, there isn't enough western market to support it, and that a globally targeted game wouldn't match up with the design elements you present.
That leaves a catch-22. Either specialize for a niche market and adjust budget accordingly, or compromise the design for mass-appeal. Either way, you end up with a game that you don't want, which is why I don't see it happening anytime soon.
+1 I'd say XAP's spot on.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
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Maybe, But I think it would take at least a minimum of 2 things.
1. The right developer with the right vision at the right time.
2. When technology allows for a quantum shift in the way online gaming is played compared to now.
I self identify as a monkey.
Not in subscriptions, no.
But you will see a lot of new "F2P" MMO's being born where people chunk in >$100/month through cash shops and lotteries ingame skyrocketing them to the poor house.
Plus alpha state kickstarters with ingame cashshops.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
Yes but it always makes for great reading. I've learned a few things about game theory from some of the threads here. :-) All it requires is some popcorn and a chair ::
+1 I'd say XAP's spot on.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre