Well you can do anything as long as you match expenditures to income. CoH was supporting it's team and making a small profit. All the while adding new content and systems about three times a year.
Of course, I subbed for over six years, and pretty much everyone in my gaming circle was subbed as well. Strong social connections with other folks also. So I may not be the best as a naysayer. Don't care much for any of the existing alternatives, due to game play, style, or such. And I don't like to play someone else's Supers, so the lure of the lockdown major universes doesn't appeal here. Maybe one of the new ones' will end up delivering. Hope so.
Though from what I've gleaned, the negotiations to buy CoH from NCSoft are still ongoing. So some investors think it's worth the money.
Mass appeal is always going to lean towards the majors. But that's not enough if the game is only so so. Which most of the surviving superhero games qualify as, at best. They'll make money, but it won't be great.
If you are holding out for the perfect game, the only game you play will be the waiting one.
Coh was one of the top for a very long time, and f2p was not that popular yet. I still think a super hero mmo is no riskier then the sci fi and fantasy getting made today, there is another horror in the works to, and you said it yourself there is city of titans and valiance so how is it to risky when you have these people making one? You may have been trained to see it from this point of view but it isnt the see all end point of views.
Listed to, tawess, and remember, that its a BA talking, not just some guy!
"Investment firms do not have that outlook on life. They need to know there is not only a return on their investment but also a solid profit at the end of it." tawess-
because their target audience has no disposable income.
Plenty of people in Africa want food, why don't we open more McDonald's there?
Not really. They were or are bad. Not very bad maybe, but bad.
Do you just hobby speak English, or do you really know the language?
"Investment firms do not have that outlook on life. They need to know there is not only a return on their investment but also a solid profit at the end of it." tawess-
With all the supers films there must be some push in that direction. But both Marvel and DC have MMO's, well Marvels is a MOBA but that's what passes for a MMO these days. So they would be taking into account that any new game will compete against the old unless it is quite different.
A MMO based on Freedom Force has the potential to be great, but as always a good IP does not necessarily make for a good game.
With all the supers films there must be some push in that direction. But both Marvel and DC have MMO's, well Marvels is a MOBA but that's what passes for a MMO these days. So they would be taking into account that any new game will compete against the old unless it is quite different.
A MMO based on Freedom Force has the potential to be great, but as always a good IP does not necessarily make for a good game.
Let's put something forward as a hypothesis:
1) Will it have mundane life mixed with super guy/gal life?
2) Will you have to maintain a corny guy or successful guy occupation in the mundane?
3) Will you have to fight generic NPC villains generated by the programmers, or can you be a villain?
4) Is the world going to be ultra modern, modern, or retro themed?
5) Can you design your own abilities and skills or will they be restricted to a certain hero archetype?
6) Can you make alliances like The Justice League or the X-Men?
7) Will the world generated be full of innocent bystanders to maim or rescue?
8) Will you have all the products associated with the real world we have in real life buy-able and use-able in the game?
9) Will it be p2p, f2p, p2w?
10) Will it be action based or cooldown standard in combat?
and I'm sure I'm forgetting a lot more stuff....
"Investment firms do not have that outlook on life. They need to know there is not only a return on their investment but also a solid profit at the end of it." tawess-
Unless its "Kickass"'s neighborhood, I'm not buying...
"Investment firms do not have that outlook on life. They need to know there is not only a return on their investment but also a solid profit at the end of it." tawess-
I'm a creative writing major, figure I might shed some light on this.
Familiar characters sell. Characters that someone can relate to, sell. Worlds, sell. Genres like Mythology, Action, Comedy, and Fantasy - they sell. Your product will sell better when it is aimed at a wider audience. Superheroes can be related to by both the young and old, their stories told over generations now. It's why we still have stories about Hercules and Artemis, changed ever so slightly or made completely unrecognizable to make them familiar but new. Katniss Everdeen is based off Theseus from Myth, for example.
The Superhero genre will never die. It's an insanely popular industry thousands of years in the making. It's why Disney bought Marvel - a laundry list of characters that can be branded and marketed. It's a universe of worlds to immerse the audience, and it's already in possession of a vast audience that will flock to anything that carries the brand name 'Marvel.' Hopefully you see the meaning behind this.
Creativity is a ruse, an amalgam of past experiences and spontaneous 'what ifs' that go on to define an entire world, and the characters within. There is nothing entirely original in this world, since "life is like a box of chocolates" as Forrest Gump once said.
So yes, there will be another Superhero MMO. Might take ten years, but it'll happen.
Comments
Well you can do anything as long as you match expenditures to income. CoH was supporting it's team and making a small profit. All the while adding new content and systems about three times a year.
Of course, I subbed for over six years, and pretty much everyone in my gaming circle was subbed as well. Strong social connections with other folks also. So I may not be the best as a naysayer. Don't care much for any of the existing alternatives, due to game play, style, or such. And I don't like to play someone else's Supers, so the lure of the lockdown major universes doesn't appeal here. Maybe one of the new ones' will end up delivering. Hope so.
Though from what I've gleaned, the negotiations to buy CoH from NCSoft are still ongoing. So some investors think it's worth the money.
Mass appeal is always going to lean towards the majors. But that's not enough if the game is only so so. Which most of the surviving superhero games qualify as, at best. They'll make money, but it won't be great.
If you are holding out for the perfect game, the only game you play will be the waiting one.
"Investment firms do not have that outlook on life. They need to know there is not only a return on their investment but also a solid profit at the end of it." tawess-
Not really. They were or are bad. Not very bad maybe, but bad.
Do you just hobby speak English, or do you really know the language?
"Investment firms do not have that outlook on life. They need to know there is not only a return on their investment but also a solid profit at the end of it." tawess-
With all the supers films there must be some push in that direction. But both Marvel and DC have MMO's, well Marvels is a MOBA but that's what passes for a MMO these days. So they would be taking into account that any new game will compete against the old unless it is quite different.
A MMO based on Freedom Force has the potential to be great, but as always a good IP does not necessarily make for a good game.
Let's put something forward as a hypothesis:
1) Will it have mundane life mixed with super guy/gal life?
2) Will you have to maintain a corny guy or successful guy occupation in the mundane?
3) Will you have to fight generic NPC villains generated by the programmers, or can you be a villain?
4) Is the world going to be ultra modern, modern, or retro themed?
5) Can you design your own abilities and skills or will they be restricted to a certain hero archetype?
6) Can you make alliances like The Justice League or the X-Men?
7) Will the world generated be full of innocent bystanders to maim or rescue?
8) Will you have all the products associated with the real world we have in real life buy-able and use-able in the game?
9) Will it be p2p, f2p, p2w?
10) Will it be action based or cooldown standard in combat?
and I'm sure I'm forgetting a lot more stuff....
"Investment firms do not have that outlook on life. They need to know there is not only a return on their investment but also a solid profit at the end of it." tawess-
"Investment firms do not have that outlook on life. They need to know there is not only a return on their investment but also a solid profit at the end of it." tawess-
I'm a creative writing major, figure I might shed some light on this.
Familiar characters sell. Characters that someone can relate to, sell. Worlds, sell. Genres like Mythology, Action, Comedy, and Fantasy - they sell. Your product will sell better when it is aimed at a wider audience. Superheroes can be related to by both the young and old, their stories told over generations now. It's why we still have stories about Hercules and Artemis, changed ever so slightly or made completely unrecognizable to make them familiar but new. Katniss Everdeen is based off Theseus from Myth, for example.
The Superhero genre will never die. It's an insanely popular industry thousands of years in the making. It's why Disney bought Marvel - a laundry list of characters that can be branded and marketed. It's a universe of worlds to immerse the audience, and it's already in possession of a vast audience that will flock to anything that carries the brand name 'Marvel.' Hopefully you see the meaning behind this.
Creativity is a ruse, an amalgam of past experiences and spontaneous 'what ifs' that go on to define an entire world, and the characters within. There is nothing entirely original in this world, since "life is like a box of chocolates" as Forrest Gump once said.
So yes, there will be another Superhero MMO. Might take ten years, but it'll happen.