Funny how me malabooga can't point out any specifics of non zerg encounters. The reality I that you have no control to keep content small and not be a blob.
Anything that is designs with any sort of challenge in gw2 is zerg. It is unavoidable because anything they have pit dev time into is large open world.
Originally posted by Thupli Funny how me malabooga can't point out any specifics of non zerg encounters. The reality I that you have no control to keep content small and not be a blob.
Anything that is designs with any sort of challenge in gw2 is zerg. It is unavoidable because anything they have pit dev time into is large open world.
There will be zergs in any open worlds, yes.
But the alternative is to put all good content in instances and that sucks as well, in fact even more so because there is no reason for me to play a game with thousands of players when I never really play with more than 5 or 6 at any given time, with an occasional raid as exception.
Of course the game could lock the combat instead but that is rather aweful as well, there was a time when people attacked a boss while still waiting for party members to get there just so they could steal your kill with kiting the boss around to they had a full party.
GW2s real problem is that they nerfed the difficulty after the first beta week, and sadly enough were a lot of people here asking for that nerf. The zergs gets annoying but as long as you stay away from the largest world events they are easy to avoid.
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Anything that is designs with any sort of challenge in gw2 is zerg. It is unavoidable because anything they have pit dev time into is large open world.
Take the Magic: The Gathering 'What Color Are You?' Quiz.
There will be zergs in any open worlds, yes.
But the alternative is to put all good content in instances and that sucks as well, in fact even more so because there is no reason for me to play a game with thousands of players when I never really play with more than 5 or 6 at any given time, with an occasional raid as exception.
Of course the game could lock the combat instead but that is rather aweful as well, there was a time when people attacked a boss while still waiting for party members to get there just so they could steal your kill with kiting the boss around to they had a full party.
GW2s real problem is that they nerfed the difficulty after the first beta week, and sadly enough were a lot of people here asking for that nerf. The zergs gets annoying but as long as you stay away from the largest world events they are easy to avoid.