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Saga of Lucimia | A Throwback to Group-focused MMORPGs | MMORPG

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  • RenfailRenfail Member EpicPosts: 1,638

    As for $5000... umm.. congrats I guess?  I think yer gonna need a wee bit more to create an MMORPG as described.

    And your proof is where?

    As you already know from the other thread in the forums, we're not taking a dime of salary. When you strip that out of the costs equation for building an MMORPG, the costs are far reduced and are limited to: 

    • Operational Costs (server fees, lawyer fees, software fees, hardware fees)
    • Advertising Costs (convention attendance, marketing for things like YouTube campaigns)

    We have no office, since we all work from home. That = no overhead for rent. 
    We aren't drawing salaries, since we all have day jobs. That = 85% of most "costs" associated with building MMORPGs

    We've spent, out of pocket, to-date, 8 thousand dollars in 18 months of development. 

    The costs for August and September, much of which were one-time fees (lawyer bill for company paperwork and new coder contracts; setting up our new corporate accounts for servers and VSO; sundries), came to around 3,000 USD. Which were just covered by our generous community members. 

    We don't anticipate much more on the "costs" front for the rest of 2015, apart from the costs of running the servers on our test weekends. Which we anticipate to be in the "several hundred dollars at most per month" range for now, based on current numbers of testers. Which is around 100. Perfect size for where we are at in development. 

    So please, show us proof of where these supposed costs are located?


    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,686
    Renfail said:

    As for $5000... umm.. congrats I guess?  I think yer gonna need a wee bit more to create an MMORPG as described.

    And your proof is where?

    As you already know from the other thread in the forums, we're not taking a dime of salary. When you strip that out of the costs equation for building an MMORPG, the costs are far reduced and are limited to: 

    • Operational Costs (server fees, lawyer fees, software fees, hardware fees)
    • Advertising Costs (convention attendance, marketing for things like YouTube campaigns)

    We have no office, since we all work from home. That = no overhead for rent. 
    We aren't drawing salaries, since we all have day jobs. That = 85% of most "costs" associated with building MMORPGs

    We've spent, out of pocket, to-date, 8 thousand dollars in 18 months of development. 

    The costs for August and September, much of which were one-time fees (lawyer bill for company paperwork and new coder contracts; setting up our new corporate accounts for servers and VSO; sundries), came to around 3,000 USD. Which were just covered by our generous community members. 

    We don't anticipate much more on the "costs" front for the rest of 2015, apart from the costs of running the servers on our test weekends. Which we anticipate to be in the "several hundred dollars at most per month" range for now, based on current numbers of testers. Which is around 100. Perfect size for where we are at in development. 

    So please, show us proof of where these supposed costs are located?


     If you note I said " I THINK YER GONNA NEED A WEE BIT MORE TO CREATE AN MMORPG AS DESCRIBED".  I didn't realize one needed "proof" to think something.

    How about we play the game THIS way?  You show me why a small team working only part time, with little money and zero experience in game design, game development or industry experience is going to make this game you describe that is so incredibly deep it will take 2 months to clear a dungeon?  Show me the PROOF you keep asking for.  Not just "Because I say we can".  Not just, "Building our game our way" or We only talk to our true believers and if you aren't one move on.  You ask for proof, so how about you show some proof? 

    Talk is cheep.  Build that game as described and I will happily buy a copy of your game.  Until that time I think you are overestimating your ability to deliver, by several orders of magnitude.  Very typical of these types of things and history is very much on MY side.

    PS- Why do you frequently respond to the same post multiple times?

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • RenfailRenfail Member EpicPosts: 1,638
    edited September 2015
     If you note I said " I THINK YER GONNA NEED A WEE BIT MORE TO CREATE AN MMORPG AS DESCRIBED".  I didn't realize one needed "proof" to think something.

    How about we play the game THIS way?  You show me why a small team working only part time, with little money and zero experience in game design, game development or industry experience is going to make this game you describe that is so incredibly deep it will take 2 months to clear a dungeon?  Show me the PROOF you keep asking for.  Not just "Because I say we can".  Not just, "Building our game our way" or We only talk to our true believers and if you aren't one move on.  You ask for proof, so how about you show some proof? 

    Talk is cheep.  Build that game as described and I will happily buy a copy of your game.  Until that time I think you are overestimating your ability to deliver, by several orders of magnitude.  Very typical of these types of things and history is very much on MY side.

    You still haven't provided us with proof of your supposed costs and expenses.
     
    Our proof is in the pudding. One only has to take a look at where we were 18 months ago, compared to where we are today, to see how much progress has been made. So far, we've delivered on all of the things we've said we were going to deliver on, roughly within the time frame that we said we were going to deliver it in. 

    To-date, our track record is pretty solid. 

    If you require further proof, you can simply wait until December of 2017 to buy your copy. Or, if you want to pre-order like many of our other fans and supporters, you can.

    No one is putting a gun to your head and forcing you to pre-order. So you can either get on board and be a supportive member, or you can remain a skeptic on the fence. Either way, it's your choice. 

    Meanwhile...

    http://sagaoflucimia.com/our-world-our-way/
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • RenfailRenfail Member EpicPosts: 1,638
    Meanwhile, we're off to Day 2 of our Launch Day Promotions! https://sagaoflucimia.com/launch-day-promotions/

    I'll be spending the rest of the morning going over the pre-orders that came in over the night, and sometime in the next day or two everyone should see a post up in the forums about how to access the server stress test this Saturday. 

    Onwards and upwards! Thanks to everyone for your support, here and elsewhere around the webz!
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • SavageHorizonSavageHorizon Member EpicPosts: 3,480
    Renfail said:
    haplo602 said:
    Renfail said:
    Great news for everyone following along! 

    Our pre-order store is now live: https://sagaoflucimia.com/pre-orders/

    And we've got a slew of launch-day promotions to kick things off! https://sagaoflucimia.com/launch-day-promotions/

    Hope to see you guys and girls in-game and testing alongside the rest of our community! 
    ah crap. now you dropped a notch or two on my list. I hate devs that do pre-order for alpha/beta access.

    seems everybody is doing that today, no matter is big or small.
    While you are certainly free to spout your own rhetoric of "hate", our community is loving things, and we're moving full steam ahead. 

    We appreciate every single penny they give us, as it helps us pay for the many, many costs associated with development of the game, not the least of which are the server fees that keep the lights on so they can keep playing :) 

    So while we might have slipped a notch down in your list, we've gone up several notches in quite a few more. 

    We like those numbers, personally. As long as playing community is happy, we're happy. Everyone else? 

    https://sagaoflucimia.com/our-world-our-way/
    And that's what gets under there skin, can't bare the thought that others dont share there view. On top of that they really dont like the way you respond to they're negativity. Fact is no matter what you do or say they will always moan or dislike your game.

    They can go there way and you yours.




  • DistopiaDistopia Member EpicPosts: 21,183
    Dakeru said:
    Hey look the game just went officially p2win.
    No one saw that coming.
    Wait weren't you going on and on about this being a scam? Why then would you expect a P2W game "see it coming"? If it's a scam why would you see any game coming at all?

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • DakeruDakeru Member EpicPosts: 3,803
    Distopia said:
    Dakeru said:
    Hey look the game just went officially p2win.
    No one saw that coming.
    Wait weren't you going on and on about this being a scam? Why then would you expect a P2W game "see it coming"? If it's a scam why would you see any game coming at all?
    I thought you were smarter.
    They kept saying they don't need any kickstarter or donation money. That they are building this game in their free time.
    Woops.. donations already happened in the past.
    Now they are selling their promises as pre access and add some pay to win weapons on top.

    Completely old school and trustworthy.

    No World No Way
    Harbinger of Fools
  • DistopiaDistopia Member EpicPosts: 21,183
    Dakeru said:
    Distopia said:
    Dakeru said:
    Hey look the game just went officially p2win.
    No one saw that coming.
    Wait weren't you going on and on about this being a scam? Why then would you expect a P2W game "see it coming"? If it's a scam why would you see any game coming at all?
    I thought you were smarter.
    They kept saying they don't need any kickstarter or donation money. That they are building this game in their free time.
    Woops.. donations already happened in the past.
    Now they are selling their promises as pre access and add some pay to win weapons on top.

    Completely old school and trustworthy.

    No World No Way
    Need..received... two different things... what they could be saying is, regardless of that funding coming or not...they're still working... isn't that also what the pantheon team claim as well?

    As for being smarter.. all I will say to that is, there is no definitive answer here either way, there are a number of possible outcomes, as well as explanations or reasoning into the why of things. 
     
    Nothing that has been presented from either side changes that.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • haplo602haplo602 Member UncommonPosts: 254
    edited September 2015

    Renfail said:
     If you note I said " I THINK YER GONNA NEED A WEE BIT MORE TO CREATE AN MMORPG AS DESCRIBED".  I didn't realize one needed "proof" to think something.

    How about we play the game THIS way?  You show me why a small team working only part time, with little money and zero experience in game design, game development or industry experience is going to make this game you describe that is so incredibly deep it will take 2 months to clear a dungeon?  Show me the PROOF you keep asking for.  Not just "Because I say we can".  Not just, "Building our game our way" or We only talk to our true believers and if you aren't one move on.  You ask for proof, so how about you show some proof? 

    Talk is cheep.  Build that game as described and I will happily buy a copy of your game.  Until that time I think you are overestimating your ability to deliver, by several orders of magnitude.  Very typical of these types of things and history is very much on MY side.

    You still haven't provided us with proof of your supposed costs and expenses.
     
    Our proof is in the pudding. One only has to take a look at where we were 18 months ago, compared to where we are today, to see how much progress has been made. So far, we've delivered on all of the things we've said we were going to deliver on, roughly within the time frame that we said we were going to deliver it in. 

    To-date, our track record is pretty solid. 

    If you require further proof, you can simply wait until December of 2017 to buy your copy. Or, if you want to pre-order like many of our other fans and supporters, you can.

    No one is putting a gun to your head and forcing you to pre-order. So you can either get on board and be a supportive member, or you can remain a skeptic on the fence. Either way, it's your choice. 

    Meanwhile...

    http://sagaoflucimia.com/our-world-our-way/

    Meanwhile there's no way to check your progress. It is behind a pay-wall for an unfinished product with still uncertain prospects (Pathfinder online anyone ???).

    There are simply 2 competing views that have little in common. You stated yours, we stated ours. We disagree, that's it.

    Still waiting on the release. Until then, you have no proof what so ever. Unreleased game is an unreleased game.
  • RenfailRenfail Member EpicPosts: 1,638
    edited September 2015
    haplo602 said:

    Meanwhile there's no way to check your progress. It is behind a pay-wall for an unfinished product with still uncertain prospects (Pathfinder online anyone ???).

    There are simply 2 competing views that have little in common. You stated yours, we stated ours. We disagree, that's it.

    Still waiting on the release. Until then, you have no proof what so ever. Unreleased game is an unreleased game.
    Actually, *you* have no proof that we *aren't* doing what we say we are doing. 

    Meanwhile, *we've* got 18 months of progress reports, video logs, streams, 6 months of pre-alpha logs, iteration updates, 100+ updates on our YouTube channel,150+ newsletters pushed out, a thriving and growing community who trusts us *because* we have been delivering on all of the things we said we would. 

    ALL of which are 100% publicly available. So you are 100% incorrect when you say you have no way to check our progress. 

    See you in 2018 after the final product is released!
    Post edited by Renfail on
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • MaquiameMaquiame Member UncommonPosts: 1,073
    Renfail said:

    Maquiame said:

    Now I have a question for you, how are you going to prevent groups from becoming snobbish and not allowing certain classes into their parties because those classes don't fit the standard "cookie cutter" group that everyone else is following. (Oh no bards! you guys don't do enough x and x for this dungeon, a warrior is far more efficient!)

    First, there aren't any classes. 

    Secondly, we've covered this topic in a ton of Q&As and Mastery Mastery episodes, in the sense that cookie cutter groups won't be able to make it in our game. Instead, it's the strange, the odd, the random, that fit together as a whole within the 8-man groups. 

    The guy who doesn't do great DPS but is a high-level wood-worker, who the team wants to keep their caravan wagons repaired along the way. The girl who has high-level rune-reading and armor-crafting who is there to help them as a support class. And so much more. 

    We cannot control how guilds and individuals choose to determine the criteria for joining their group. In EverQuest, there were raid guilds, casual guilds, roleplay guilds, guilds of only hobbits, guilds of only elves, guilds that only play Sundays, guilds that only play Fridays, EST guilds, PST guilds, French guilds, Japanese guilds. And beyond. 

    You find the people who match your ideals, and you join them. It's as simple as that. 
    Excellent answer,  I would play this for sure now as I love support classes like this. Sounds like some developers are actually watching Log Horizon and Sword Art Online and learning from them.

    image

    Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!

  • MaquiameMaquiame Member UncommonPosts: 1,073
    Renfail said:

    Maquiame said:

    Now I have a question for you, how are you going to prevent groups from becoming snobbish and not allowing certain classes into their parties because those classes don't fit the standard "cookie cutter" group that everyone else is following. (Oh no bards! you guys don't do enough x and x for this dungeon, a warrior is far more efficient!)

    First, there aren't any classes. 

    Secondly, we've covered this topic in a ton of Q&As and Mastery Mastery episodes, in the sense that cookie cutter groups won't be able to make it in our game. Instead, it's the strange, the odd, the random, that fit together as a whole within the 8-man groups. 

    The guy who doesn't do great DPS but is a high-level wood-worker, who the team wants to keep their caravan wagons repaired along the way. The girl who has high-level rune-reading and armor-crafting who is there to help them as a support class. And so much more. 

    We cannot control how guilds and individuals choose to determine the criteria for joining their group. In EverQuest, there were raid guilds, casual guilds, roleplay guilds, guilds of only hobbits, guilds of only elves, guilds that only play Sundays, guilds that only play Fridays, EST guilds, PST guilds, French guilds, Japanese guilds. And beyond. 

    You find the people who match your ideals, and you join them. It's as simple as that. 
    Excellent answer,  I would play this for sure now as I love support classes like this. Sounds like some developers are actually watching Log Horizon and Sword Art Online and learning from them.

    image

    Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!

  • DakeruDakeru Member EpicPosts: 3,803
    edited September 2015
    Maquiame said:
    Dakeru said:
    Hey look the game just went officially p2win.
    No one saw that coming.
    [mod edit]
    I'm still here because I have seen enough scammers in the last years.
    [mod edit]

    You keep pointing out how great you find all of this - I keep pointing out how much this stinks of corruption.
    Post edited by Amana on
    Harbinger of Fools
  • RenfailRenfail Member EpicPosts: 1,638
    edited September 2015
    Dakeru said:
    Maquiame said:
    Why are you still here, you obviously don't like the guy and to me you just seem as if you are here to debate because you find his approach abrasive. If you don't like something why is it that you stay around it? Please explain because I know when I don't like something/someone I don't hang around like a crybaby just to troll everything they do.

    Just leave, you'll be happier.  Because right now you are coming off as a sensitive little brat. There are quite a few small indie mmos in development where the developers won't hurt your feelings. Chronicles of Elriya, Revival, plenty.

    Why not just give Renfail the finger and keep it moving?
    I'm still here because I have seen enough scammers in the last years.
    [mod edit]

    You keep pointing out how great you find all of this - I keep pointing out how much this stinks of corruption.
    Can you please provide proof of our corruption, proof of our scams? 

    We've got 18 months of progress reports, video logs, streams, 6 months of pre-alpha logs, iteration updates, 100+ updates on our YouTube channel,150+ newsletters pushed out, a thriving and growing community who trusts us *because* we have been delivering on all of the things we said we would. 

    ALL of which are 100% publicly available. 


    Post edited by Amana on
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • MaquiameMaquiame Member UncommonPosts: 1,073
    edited September 2015
    Dakeru said:
    Maquiame said:
    Dakeru said:
    Hey look the game just went officially p2win.
    No one saw that coming.
    Why are you still here, you obviously don't like the guy and to me you just seem as if you are here to debate because you find his approach abrasive. If you don't like something why is it that you stay around it? Please explain because I know when I don't like something/someone I don't hang around like a crybaby just to troll everything they do.

    Just leave, you'll be happier.  Because right now you are coming off as a sensitive little brat. There are quite a few small indie mmos in development where the developers won't hurt your feelings. Chronicles of Elriya, Revival, plenty.

    Why not just give Renfail the finger and keep it moving?
    I'm still here because I have seen enough scammers in the last years.
    [mod edit]

    You keep pointing out how great you find all of this - I keep pointing out how much this stinks of corruption.
    Which is more of a reason to give him the finger and keep it moving isn't it? I don't remember anyone giving you the title of mmo corruption cop. And I mentioned how I thought things were good twice. Keep is a word signifying that I've been like on every page hyping the game up. Now if you want to claim that I've been doing that for Revival I'd totally agree with you. I've said I like things twice. 2 times is "Keep" according to you? You don't think your fellow gamers on mmorpg.com have enough intelligence to make their own decisions?

    [mod edit]


    Lets not lie to ourselves and say this is anything else but you not liking the abrasive responses that Renfail has been making and to you early on.  You aren't fooling anyone and if you are going to make such claims of anything come with proof.

    I am calling you out for being upset that Renfail is abrasive. I am saying if you don't like him and what they are doing you can just enjoy your day and move on.

    I'm a Revival fanboy not a Saga of Lucima fanboy, and personally while I don't agree with the totally abrasive nature of his posts I also don't agree with having to pander to everyone because its the reason why the genre is in the shambles that its currently in.  [mod edit]
    Post edited by Amana on

    image

    Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!

  • RenfailRenfail Member EpicPosts: 1,638
    Maquiame said:
    Renfail said:

    First, there aren't any classes. 

    Secondly, we've covered this topic in a ton of Q&As and Mastery Mastery episodes, in the sense that cookie cutter groups won't be able to make it in our game. Instead, it's the strange, the odd, the random, that fit together as a whole within the 8-man groups. 

    The guy who doesn't do great DPS but is a high-level wood-worker, who the team wants to keep their caravan wagons repaired along the way. The girl who has high-level rune-reading and armor-crafting who is there to help them as a support class. And so much more. 

    We cannot control how guilds and individuals choose to determine the criteria for joining their group. In EverQuest, there were raid guilds, casual guilds, roleplay guilds, guilds of only hobbits, guilds of only elves, guilds that only play Sundays, guilds that only play Fridays, EST guilds, PST guilds, French guilds, Japanese guilds. And beyond. 

    You find the people who match your ideals, and you join them. It's as simple as that. 
    Excellent answer,  I would play this for sure now as I love support classes like this. Sounds like some developers are actually watching Log Horizon and Sword Art Online and learning from them.
    Cheers :) 

    If you watch the Monday night Mastery Mastery streams with Nick and Giovanni, you'll see the passion they have for developing/designing support-themed abilities. They've done a bang-up job at making sure that EVERYONE has both a primary AND secondary/utility role to play within the game, and you'll be able to choose from a vast (500ish) pool of skills to find abilities that are unique to the way YOU want to play your character. 

    Which means there's going to be combos out there that we can't even predict at this point in time! But since we don't have healing in the game from launch, nor spell casting, and players have to work their way up to that point and bring magic back to the realm, in the early days it's going to be about strategy and utility, NOT tank and spank. 

    Beyond that, we'll be striving to make sure that we keep the combat such that utility classes never fade away. It's also the benefit of doing 8-man groups, in that there's always room for utility, and people who spec for min-max DPS builds will fall flat on their face when facing the challenges of dungeons :) 
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • DakeruDakeru Member EpicPosts: 3,803
    Renfail said:
    Can you please provide proof of our corruption, proof of our scams? 

    We've got 18 months of progress reports, video logs, streams, 6 months of pre-alpha logs, iteration updates, 100+ updates on our YouTube channel,150+ newsletters pushed out, a thriving and growing community who trusts us *because* we have been delivering on all of the things we said we would. 

    ALL of which are 100% publicly available. 


    The proof is in what you said in the past and what you are doing now which only just sliiiiightly contradicts your words.
    So go ahead and spam your repetitive mantras some more.
    There are still some people here who need to see the light of your wisdom.

    Harbinger of Fools
  • RenfailRenfail Member EpicPosts: 1,638
    Dakeru said:
    The proof is in what you said in the past and what you are doing now which only just sliiiiightly contradicts your words.
    So go ahead and spam your repetitive mantras some more.
    There are still some people here who need to see the light of your wisdom.

    We've got 18 months of progress reports, video logs, streams, 6 months of pre-alpha logs, iteration updates, 100+ updates on our YouTube channel,150+ newsletters pushed out, a thriving and growing community who trusts us *because* we have been delivering on all of the things we said we would. 

    ALL of which are 100% publicly available.

    Still waiting for your proof of scams or corruption. 
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • MaquiameMaquiame Member UncommonPosts: 1,073
    Renfail said:
    Maquiame said:
    Renfail said:

    First, there aren't any classes. 

    Secondly, we've covered this topic in a ton of Q&As and Mastery Mastery episodes, in the sense that cookie cutter groups won't be able to make it in our game. Instead, it's the strange, the odd, the random, that fit together as a whole within the 8-man groups. 

    The guy who doesn't do great DPS but is a high-level wood-worker, who the team wants to keep their caravan wagons repaired along the way. The girl who has high-level rune-reading and armor-crafting who is there to help them as a support class. And so much more. 

    We cannot control how guilds and individuals choose to determine the criteria for joining their group. In EverQuest, there were raid guilds, casual guilds, roleplay guilds, guilds of only hobbits, guilds of only elves, guilds that only play Sundays, guilds that only play Fridays, EST guilds, PST guilds, French guilds, Japanese guilds. And beyond. 

    You find the people who match your ideals, and you join them. It's as simple as that. 
    Excellent answer,  I would play this for sure now as I love support classes like this. Sounds like some developers are actually watching Log Horizon and Sword Art Online and learning from them.
    Cheers :) 

    If you watch the Monday night Mastery Mastery streams with Nick and Giovanni, you'll see the passion they have for developing/designing support-themed abilities. They've done a bang-up job at making sure that EVERYONE has both a primary AND secondary/utility role to play within the game, and you'll be able to choose from a vast (500ish) pool of skills to find abilities that are unique to the way YOU want to play your character. 

    Which means there's going to be combos out there that we can't even predict at this point in time! But since we don't have healing in the game from launch, nor spell casting, and players have to work their way up to that point and bring magic back to the realm, in the early days it's going to be about strategy and utility, NOT tank and spank. 

    Beyond that, we'll be striving to make sure that we keep the combat such that utility classes never fade away. It's also the benefit of doing 8-man groups, in that there's always room for utility, and people who spec for min-max DPS builds will fall flat on their face when facing the challenges of dungeons :) 
    Good to hear, and just some constructive criticism. 1. Please get some better art assets on your site, they currently look like highschoolers (and in some cases junior high schoolers) drew them, and 2. That golem race? Not a good choice of race by the art, they don't look very cool at all and honestly you'd be better off with Trolls or Half Giants to give some EQ nostalgia.  You guys can get some very cool cheap art done by plenty of folk on Deviant art or you can have an art contest on your forums for game access or goodies. Use your following to help you because right now the art on the site makes your efforts look very amateurish.

    image

    Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!

  • DistopiaDistopia Member EpicPosts: 21,183
    Dakeru said:



     - I keep pointing out how much this stinks of corruption.
    It looks more like slinging mud, hence why I highlighted the inconsistency in what you're complaining about. You're tossing around serious accusations, like they're fact.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • RenfailRenfail Member EpicPosts: 1,638
    Distopia said:
    Dakeru said:



     - I keep pointing out how much this stinks of corruption.
    It looks more like slinging mud, hence why I highlighted the inconsistency in what you're complaining about. You're tossing around serious accusations, like they're fact.
    All it does is strengthen our position. All anyone has to do is check our previously mentioned 150+ newsletters, 100+ YouTube videos, progress reports, and the past 18 months of development, including our past 6 months of pre-alpha. 

    We've delivered on every commitment to our community, bar none, to-date :) 
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • DakeruDakeru Member EpicPosts: 3,803
    Distopia said:
    Dakeru said:



     - I keep pointing out how much this stinks of corruption.
    It looks more like slinging mud, hence why I highlighted the inconsistency in what you're complaining about. You're tossing around serious accusations, like they're fact.
    And fact is that they contradict themselves when it's about the money.
    Harbinger of Fools
  • RenfailRenfail Member EpicPosts: 1,638
    Dakeru said:
    Distopia said:
    Dakeru said:



     - I keep pointing out how much this stinks of corruption.
    It looks more like slinging mud, hence why I highlighted the inconsistency in what you're complaining about. You're tossing around serious accusations, like they're fact.
    And fact is that they contradict themselves when it's about the money.
    Proof? 

    We've said since day one we don't need, since we are working for free and funding out of our own pockets. But not needing is *not* the same thing as not accepting money from dedicated fans and interested parties who want to pre-order the game and help us mitigate our out-of-pocket expenses. 

    We gave a breakdown in how money coming in from pre-orders is being used here: https://sagaoflucimia.com/off-the-deep-end/, for interested parties. 

    Meanwhile, the 5,500 we generated yesterday helped us pay our 3,000 tab for August and September expenses, as opposed to us pulling it out of our bank accounts and paying for those things out-of-pocket. 

    And everything we generate from here moving forward is as noted in the Off The Deep End post. 

    Beyond that, we've got 18 months of progress reports, video logs, streams, 6 months of pre-alpha logs, iteration updates, 100+ updates on our YouTube channel,150+ newsletters pushed out, a thriving and growing community who trusts us *because* we have been delivering on all of the things we said we would. 

    ALL of which are 100% publicly available.
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • RenfailRenfail Member EpicPosts: 1,638
    edited September 2015
    Tonight at 9 p.m. EST, composer David Bradford continues his ongoing live composition of music for the game! Catch it on Twitch, for interested parties! 
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • RenfailRenfail Member EpicPosts: 1,638
    Our pre-order store launch has been great :) We've raised over 6,000 dollars from 25 folks as of this writing (THANK YOU for supporting us!), on top of the 50 who picked up copies back in our Indiegogo earlier this year, which gives us a strong core of  around 100  (with team members included) who will be testing this upcoming weekend and then beyond. 

    Personally, we're really happy with those numbers! We're a small game, a niche title, and we've got two more years of growth to build into the 5k-10k subscribers that is our target goal. Just as much as we started with zero earlier this year with our social media channels and zero at our website when we launched it last August (we now have almost 1400 users registered at the site, the vast majority of whom won't buy now, but will buy when the game launches), we're starting small with the in-game community and we'll grow from there!

    Positivity wins out over negativity every day of the week :) Our passion and commitment isn't affected by naysayers; we have a team of 17 right now, everyone is having the time of their life building the game, and the support of people like you is what fuels our passion every day of the week!

    Meanwhile, a few of the team members got together yesterday to record this thank-you message. I sprung it on them at the last minute so not everyone had time to record, but we wanted to say thanks to everyone for their support!

    Tim "Renfail" Anderson | Wandering Hermits Patreon
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