If you do not like levelling, the solution is not fast levelling. The solution is a horizontal focus on character progression. Fast levelling makes grouping while levelling impossible, makes levelling dungeons worthless, and makes gear upgrades while levelling nearly pointless.
I understand why they are doing it with SWTOR (to let players skip the loads of crappy content and do only the interesting content) but it is a bandaid there, covering the greater issue of the crappy side quests. It is still not the most desirable approach.
If you are going to have levelling, it has to be slow to avoid ruining the rest of the game.
If you do not like levelling, the solution is not fast levelling. The solution is a horizontal focus on character progression. Fast levelling makes grouping while levelling impossible, makes levelling dungeons worthless, and makes gear upgrades while levelling nearly pointless.
I understand why they are doing it with SWTOR (to let players skip the loads of crappy content and do only the interesting content) but it is a bandaid there, covering the greater issue of the crappy side quests. It is still not the most desirable approach.
If you are going to have levelling, it has to be slow to avoid ruining the rest of the game.
Actually, how SW;TOR handles it is pretty good, you can't over level, and if you go back to a 'low level' planet, you are automatically downlevelled to the appropriate level anyway, its actually pretty good, and i like how it works, it also means that 'high level' players can help out newer players without issue, win - win.
For me it isnt so much the speed of the leveling, but that the gameplay is developing my character. I don't mean just more stats, but skills and new ways to use/mod/develop those skills. The moment im just playing for "gear" or grinding just for a "title/achievement" or basic meaningless stats, the grind becomes boring.
This is why i have had serious issue enjoying any mmo in the last few years not much has been released since TSW that really makes continuous play [to a point] develop my char and keep me interested.
On the other hand stupid crap where you can max in 2-4 days isnt fun because usually it leads to pointless epeen pvp only endgame.
If you do not like levelling, the solution is not fast levelling. The solution is a horizontal focus on character progression. Fast levelling makes grouping while levelling impossible, makes levelling dungeons worthless, and makes gear upgrades while levelling nearly pointless.
I understand why they are doing it with SWTOR (to let players skip the loads of crappy content and do only the interesting content) but it is a bandaid there, covering the greater issue of the crappy side quests. It is still not the most desirable approach.
If you are going to have levelling, it has to be slow to avoid ruining the rest of the game.
Actually, how SW;TOR handles it is pretty good, you can't over level, and if you go back to a 'low level' planet, you are automatically downlevelled to the appropriate level anyway, its actually pretty good, and i like how it works, it also means that 'high level' players can help out newer players without issue, win - win.
You still have to ask why have vast vertical leveling. All leveling is scaling numbers with generally low vertical progression in powers/abilities obtained. Its not like you level up and are just overwhelmingly stronger than enemies. The enemies are scaled to you. Its largely an illusion.
Lets say for example instead of leveling you just gained the powers. All encounters are based around a single power level. So you go quest and gain experience. Instead of dinging a level you just get access to new powers and next rank powers but your hp and stats don't multiply. It amounts to the same thing except you're not beholden to the level barriers.
If you do not like levelling, the solution is not fast levelling. The solution is a horizontal focus on character progression. Fast levelling makes grouping while levelling impossible, makes levelling dungeons worthless, and makes gear upgrades while levelling nearly pointless.
I understand why they are doing it with SWTOR (to let players skip the loads of crappy content and do only the interesting content) but it is a bandaid there, covering the greater issue of the crappy side quests. It is still not the most desirable approach.
If you are going to have levelling, it has to be slow to avoid ruining the rest of the game.
Actually, how SW;TOR handles it is pretty good, you can't over level, and if you go back to a 'low level' planet, you are automatically downlevelled to the appropriate level anyway, its actually pretty good, and i like how it works, it also means that 'high level' players can help out newer players without issue, win - win.
You still have to ask why have vast vertical leveling. All leveling is scaling numbers with generally low vertical progression in powers/abilities obtained. Its not like you level up and are just overwhelmingly stronger than enemies. The enemies are scaled to you. Its largely an illusion.
Lets say for example instead of leveling you just gained the powers. All encounters are based around a single power level. So you go quest and gain experience. Instead of dinging a level you just get access to new powers and next rank powers but your hp and stats don't multiply. It amounts to the same thing except you're not beholden to the level barriers.
Because horizontal leveling is for the LARPers who get put at outskirts of game conventions or have to play their LARPing at night at the hotel.
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
I do like to see that I am (or rather, my character does) continuing to progress, evolve, get more powerful, however you would like to phrase it.
If that's via more hit points or more damage, ok. If it's with new abilities, ok. If it's something else entirely, ok. It's when I plateau out in a game and don't seem to be able to grow any further that I tend to get bored and quit a game.
This thread is months-old. Starting a new thread and quoting an old one is okay if you want to continue an old discussion, but not to necro old threads.
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Comments
I understand why they are doing it with SWTOR (to let players skip the loads of crappy content and do only the interesting content) but it is a bandaid there, covering the greater issue of the crappy side quests. It is still not the most desirable approach.
If you are going to have levelling, it has to be slow to avoid ruining the rest of the game.
I self identify as a monkey.
This is why i have had serious issue enjoying any mmo in the last few years not much has been released since TSW that really makes continuous play [to a point] develop my char and keep me interested.
On the other hand stupid crap where you can max in 2-4 days isnt fun because usually it leads to pointless epeen pvp only endgame.
Lets say for example instead of leveling you just gained the powers. All encounters are based around a single power level. So you go quest and gain experience. Instead of dinging a level you just get access to new powers and next rank powers but your hp and stats don't multiply. It amounts to the same thing except you're not beholden to the level barriers.
Couple of days .. ok ... a week or two .. may be .. more than that .. i will play some other games.
Because horizontal leveling is for the LARPers who get put at outskirts of game conventions or have to play their LARPing at night at the hotel.
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Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
I do like to see that I am (or rather, my character does) continuing to progress, evolve, get more powerful, however you would like to phrase it.
If that's via more hit points or more damage, ok. If it's with new abilities, ok. If it's something else entirely, ok. It's when I plateau out in a game and don't seem to be able to grow any further that I tend to get bored and quit a game.
To give feedback on moderation, contact mikeb@mmorpg.com