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Elder Scrolls Online | Imperial City Gates | MMORPG

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited August 2015 in News & Features Discussion

imageElder Scrolls Online | Imperial City Gates | MMORPG

I’ve been playing Imperial City on the PTS and been watching others play it on HitBox / Twitch. I know I say this with every expansion / update that Zenimax releases but holy Meridia this DLC is epic. The boss fights, the loot, the Tel Var system, and so many more incredibly awesome additions to the game. Except, one thing still bugs me, and that’s what I’m going to focus on this week.

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Comments

  • gwei1984gwei1984 Member UncommonPosts: 413
    Well, I think if you gate the doors and let only the strongest faction in, you'll have people joining servers where their faction absolutely dominates the war. This will be very counterproductive to RvR in my eyes. I would say, its not a bad idea to start with open gates in all three directions.

    Hodor!

  • cronius77cronius77 Member UncommonPosts: 1,652
    i personally think its stupid and will just turn into a zerge farm train or open pvp zone where nothing is done but ganking and clear trains. There should be a goal reached before entering as a realm just like darkness falls and land of the dead in both mythic games. If you just leave it open like this it just turns into one big open pvp zone sort of like DAOC new realm vs realm dungeons because before the population died where the only purpose was to go and level your artifacts. This design makes me not interested in returning as it sounds more and more like they are clueless.
  • parpinparpin Member UncommonPosts: 220
    the graphics of the game is very beautiful...only the animation and graphic team did good job..rest of the ZOS are incompetence people..who messed up such nice game.
    ----champion system with no cap
    ----3 factions issues particularly with stuff like Imperial City
    ----gold-silver bs
    ----removal of VR system but adding more VR level
    some company should hire graphic team of ZOS and leave the rest to die.
  • kriminal66kriminal66 Member UncommonPosts: 82
    All i know is tamriel is about to get limited for me and many others . Are they gonna change it from tamriel unlimited to tamriel limited because if they don't its false advertisement?
  • IselinIselin Member LegendaryPosts: 18,719
    edited August 2015
    I agree with you 100% Ryan and I have been vocal in the ESO PTS forum about it. My perspective is also that of someone who played DAoC and really liked how they tied in the most desirable PVE spot with PVP goals by gating entry through PVP achievements.

    It was a community reward for accomplishing a PVP goal that rallied players to a common cause. As a community building feature and as something that tied PVE and PVP together it was an excellent idea.

    Personally, I would do away with the silly, individual-focused Emperor reward for controlling the inner keeps and make that the entry requirement to the IC. And I wouldn't worry about dominant factions hogging it all the time since as soon as one faction has IC access they would have a huge drain on their forces leaving the Cyrodiil open world to go into the IC.

    But Darkness Falls in DAoC was more than a decade ago. That was then. This is now. And it's a different crowd that is totally concerned with their entitlement to entry over good, community building gameplay. 
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • gervaise1gervaise1 Member EpicPosts: 6,919
    Maybe the faction in control gets to use the "main gate" whilst the faction not in control has to use "sewers". And yes as soon as control flipped you would expect the new overlords to block said sewers but .... they are big sewers! Darkness Falls pre-SI was "special" but the concept of realm pride was already established with the relics. And faction imbalance was an issue. And once SI hit people were no longer prepared to abandon the time consuming dungeons and suicide on enemy guards to get a port to the frontiers faster. Today with so many games to play it is probably for the best if the new content keeps as many people on board for as long as possible.
  • gervaise1gervaise1 Member EpicPosts: 6,919
    All i know is tamriel is about to get limited for me and many others . Are they gonna change it from tamriel unlimited to tamriel limited because if they don't its false advertisement?
    No Tamriel Unlimited is the name of the base product. And it will remain unlimited. An analogy: an "all you can eat buffet"; if you go again you have to pay again. I actually agree on one level but know that they did it to distance themselves from their previous business model.
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    edited August 2015
    Iselin said:
    I agree with you 100% Ryan and I have been vocal in the ESO PTS forum about it. My perspective is also that of someone who played DAoC and really liked how they tied in the most desirable PVE spot with PVP goals by gating entry through PVP achievements.

    It was a community reward for accomplishing a PVP goal that rallied players to a common cause. As a community building feature and as something that tied PVE and PVP together it was an excellent idea.

    Personally, I would do away with the silly, individual-focused Emperor reward for controlling the inner keeps and make that the entry requirement to the IC. And I wouldn't worry about dominant factions hogging it all the time since as soon as one faction has IC access they would have a huge drain on their forces leaving the Cyrodiil open world to go into the IC.

    But Darkness Falls in DAoC was more than a decade ago. That was then. This is now. And it's a different crowd that is totally concerned with their entitlement to entry over good, community building gameplay. 
    There are two large factors in ESO that create a much different atmosphere (which will need to be overcame if gating entry is to be accomplished successfully):

    ESO's guild system is, quite frankly, atrociously opposed to the idea of gating entry based upon faction warfare.  I'm honestly not sure why Zenimax decided to create the guild system they have implemented, but it destroyed any semblance of realm or guild pride players could have built within the game.  DAoC was so far on the opposite spectrum of this it's like black and white.  You weren't even allowed to create a character of a different faction on the same server.

    The campaign system is not nearly as easily balanced for deciding how and when access to the IC is given.  If you do it by individual campaign, factions will just lay claim to a single campaign and constantly maintain control so that every faction nearly always has access to an IC.  DAoC did not have to contend with level scaling in its Frontiers and Battlegrounds (coincidentally, I find the level scaling idea for PvP is silly and ineffective) or population caps (as far as I can remember) for its Frontiers.

    EDIT- I should add, however, that gating entry (taken as an idea by itself) is definitely a feature I feel is worth implementing if the aforementioned issues can be overcame.  It would be a great boon to the game.

    image
  • UgUgUgUgUgUg Member UncommonPosts: 81
    Im not sure if I will buy this now if its something thats going to be relatively difficult to enjoy unless you are a near maxed out vet or if it can be changed to being gated at a later date.
  • bcbullybcbully Member EpicPosts: 11,843
    Yeah no restriction is real dumb. On pts me and a couple other guys took Chalman from EP. Maybe 3-4 more Daggfall showed up to defend. Omg was EP mad. about 14-20 of them came back a total of 3 times and got it back on the third. The fight was fierce. They were fighting for something.
  • DarlgonDarlgon Member CommonPosts: 1
    Shameless plug for my solution. There are six home keeps per faction and six districts inside IC. Make each keep mean access to a different district. PVEers can play their PVE hearts out in the sewers, but they have to have/take one of their home keeps in order to do the daily upstairs. Better explanation here. Link : http://forums.elderscrollsonline.com/en/discussion/comment/2163507/#Comment_2163507
  • goboygogoboygo Member RarePosts: 2,141
    So you want and entire city, the crown jewel of Tamriel only available to PvP players and then only available to the BEST faction. Uhhh sure okay. Lets bury tons of awesome PVE content behind two PVP gates. That would be the dumbest idea ever and why they didn't do it. Their smarter than that.
  • goboygogoboygo Member RarePosts: 2,141
    All i know is tamriel is about to get limited for me and many others . Are they gonna change it from tamriel unlimited to tamriel limited because if they don't its false advertisement?
    It seems you don't understand the model.
  • BelgaraathBelgaraath Member UncommonPosts: 3,205
    I'm so happy I'm much more of a PVEr than PVPer. The PVP crowd is never happy about anything in any game lol. Impossible to please crowd.

    There Is Always Hope!

  • IselinIselin Member LegendaryPosts: 18,719
    goboygo said:
    So you want and entire city, the crown jewel of Tamriel only available to PvP players and then only available to the BEST faction. Uhhh sure okay. Lets bury tons of awesome PVE content behind two PVP gates. That would be the dumbest idea ever and why they didn't do it. Their smarter than that.
    You do know that it's in Cyrodiil, right? Getting there you'll be traveling through a PVP zone and once you're in there's PVP everywhere. All access all the time does not mean there will be PVE tour buses taking you there safely :)


    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • bcbullybcbully Member EpicPosts: 11,843
    keithian said:
    I'm so happy I'm much more of a PVEr than PVPer. The PVP crowd is never happy about anything in any game lol. Impossible to please crowd.
    Well in this case they ZOS did a full 180 on the topic. They went from meaning to no meaning at all.
  • bcbullybcbully Member EpicPosts: 11,843
    Iselin said:
    goboygo said:
    So you want and entire city, the crown jewel of Tamriel only available to PvP players and then only available to the BEST faction. Uhhh sure okay. Lets bury tons of awesome PVE content behind two PVP gates. That would be the dumbest idea ever and why they didn't do it. Their smarter than that.
    You do know that it's in Cyrodiil, right? Getting there you'll be traveling through a PVP zone and once you're in there's PVP everywhere. All access all the time does not mean there will be PVE tour buses taking you there safely :)


    It will be 10 times worse for PvErs


  • cronius77cronius77 Member UncommonPosts: 1,652
    i think some of you old school DAOC are missing some of what made Darkness falls special and fun. It wasnt the legion raids it was the big groups getting together to force the other realm out of DF or chasing around the stealther ganking all the lowbie groups trying to farm seals for their characters gear. Or take it a step further the group cussing like hell when they get ganked by a shadowblade or infiltrator when pulling purple mobs mid pull and killing the healer setting in the back healing. Those are what made good times in DF not the gear farming for seals. They need to have a limit to entry period or its just going to be one big ass dumb waste of time for anyone who doesnt just go looking to gank all the time.
  • IselinIselin Member LegendaryPosts: 18,719
    bcbully said:
    Iselin said:
    goboygo said:
    So you want and entire city, the crown jewel of Tamriel only available to PvP players and then only available to the BEST faction. Uhhh sure okay. Lets bury tons of awesome PVE content behind two PVP gates. That would be the dumbest idea ever and why they didn't do it. Their smarter than that.
    You do know that it's in Cyrodiil, right? Getting there you'll be traveling through a PVP zone and once you're in there's PVP everywhere. All access all the time does not mean there will be PVE tour buses taking you there safely :)


    It will be 10 times worse for PvErs


    Exactly. It's going to be PVP all the time in the IC instead of the gain entry > clear the other faction > PVE in relative peace sequence you get with one alliance at the time.

    Plus the entry to the sewers is going to be even more of a gankers paradise with PVErs trickling by instead of going there in a large group as would be the case when you're already in a group to get the objective done in Cyrodiil and and then go to the entrance in numbers.
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • SlyLoKSlyLoK Member RarePosts: 2,698
    edited August 2015
    I dont remember DF as fondly as some it seems. I remember either dominating DF on my main server ( was Alb ) or having little or no access on my alt servers ( Hib and Mid ). Maybe those that have nice memories are those that were on a server that had a good balance. But from my experience it was not the norm. Many of my guild and gaming friends rerolled servers or just stopped playing completely.

     One look at some campaigns on PC , PS4 and X1 show that complete gated access ( behind Keeps anyway ) is not a good idea. People will go to another campaign for a better chance leaving that campaign void of any PvP at all. Which in turn will cause long queues for the more population balanced campaigns.

     It is a tough situation and decision.

     I think there needs to be some form of gate to keep the ganking down. Something that even a very low population faction could achieve over time. Possibly a global Faction Score in Cyrodil ( no points awarded in IC ) that gives a faction access for X Days before access resets for them. And maybe even a cooldown period before they could start gathering Faction Score again ( give the IC chaos a breather ).
  • Soki123Soki123 Member RarePosts: 2,558
    Make it like DF or don t make it. Stupid idea IMO.
  • IselinIselin Member LegendaryPosts: 18,719
    SlyLoK said:
    I dont remember DF as fondly as some it seems. I remember either dominating DF on my main server ( was Alb ) or having little or no access on my alt servers ( Hib and Mid ). Maybe those that have nice memories are those that were on a server that had a good balance. But from my experience it was not the norm. Many of my guild and gaming friends rerolled servers or just stopped playing completely.

     
    That's possible. I played Alb in Guinevere and DF seemed to change hands pretty regularly. I also remember PVErs routinely joining the RvR at least long enough to flip it... not that there were all that many players who just PVEd in that first couple of years.
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • SabaticusSabaticus Member UncommonPosts: 15
    Annoyance - Open Gates - Ha - PvP is an annoyance. The only good thing about Imperial City is that it gets some irritating people out of the way of the real gamers.
  • meonthissitemeonthissite Member UncommonPosts: 917
    I have a quick and easy mention of one of the worst game designs in history. "Archeage" it was pvp all day everyday everywhere. It's now hurting big time because of it. Trust me it was NOT the pay to win model it was absolutely not because sooooooo many fools in the PC side keep buying these pay to progress games and then keep throwing money at the microtransaction currency conversion games. They lost players in a very very big way simply because they had pvp that was WAY out of control, that had very little rules and no consequences to speak of. That was the problem. 3 minutes in jail is not my idea of a good way of handling PKer punks who spend all day killing other players for drops or trolling sorry. So I am relieved to see that ZOS came to their senses at the last minute to keep their largest fanbase (and yes if you look at any demographic model from any mmo built within the last ten years PVEers have you all beat sorry but that's just how it is deal with it). I think it spoke volumes about the gates when the devs kept dying. This is exactly why PVEers have historically not trusted developers about these problems because if you lock progression behind a purely pvp goal and then leave it open to nonstop trolls then you end up with an angry mob of players who want their money back. It's business like any other. If you don't have a police system in place that makes sure people cannot and will not troll one another they will troll as hard as they possibly can. That's not competative pvp that's harassment and it kills games every single time, it stops being fun the second time you're being camped. It should never be allowed end of story.
  • d_20d_20 Member RarePosts: 1,878
    I will wait till the dust settles. The reason I'm not playing ESO now is because of faction imbalance. I want to see how things get sorted before I jump back in.


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