I just started Eve again to see if I can get into it, last time I tried was about 4 years ago. The tutorial used to make a hell of a lot of sense to me and I was able to progress through it super easily although it took a while like 2 hours or so. Apparently the tutorial has been redone, and made less user friendly? It gives almost no information whatsoever on how to do the tasks it is asking you to do. At one point it asked me to fit a mid slot on my ship, without giving me any information other than what the icon for fitting a mid slot looked like. It didn't provide an item, or give me information on how to earn any money to get an item from the market. Then the next portion of it was telling me to go launch probes to scan areas to unlock new anomalies, but thats all the information it gives for that too. Just said hey go try to launch probes in this formation to find a new anomaly. It didn't say I needed to buy a probe launcher, or 8 probes to launch them out. Which were very costly for someone with a brand new character, I happened to have a friend give me some isk so I was able to try it. But it still didn't say how it worked whatsoever. I had to find a 30 minute youtube video on how to actually do that process.
I'm confused as to why they got rid of the old tutorial that actually took you through everything and explained how to go about each individual aspect of the game.
If they want people to get into their game, that have no idea how it works or the systems in place. They really really need to make the tutorial a lot more user friendly. Even if the game itself is supposed to be hard and unforgiving. I think I'm going to end up enjoying eve but this tutorial really turned me off in terms of learning the ropes. I'll try to give it another shot but sometimes I think too little information is really the bad route to take, especially with something this in depth.
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And yet here you are saying its just the same
It's actually very easy to grasp if you just look around and work things out yourself. Eve player base like you to make an effort and it seems to of rubbed off on the developers adding additional changes to the game at times
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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I can only presume that the real hard core players have loads of free time to dedicate as I think the game cannot give you much back unless you put the hours in.
If I need ISK, I run some level 4s. They take about 10 minutes to do in a marauder or about 20 in an Ishtar. and the ISK/LP is pretty damn good.
If I want to PVP, I run a gatecamp with some buddies, or a bubblecamp. Or I run around with my alliance on a roam for a bit.
EVE really isn't a terrible timesink if you don't allow to be. The thing that takes the most time is training skills. But since that happens while you're logged off too, it's really just up to you to spend as much time as you can/want to learn how to play the game effectively. Both skill and timewise.
wrote this guide last year https://forums.eveonline.com/default.aspx?g=posts&t=309467 , few things changed since then (Ishtar) but most of it is still good.
GL! o7
I feel with you OP, current itteration of game tutorial is imo the worst in entire history. I wouldn't even call it a tutorial, the best way I could describe it is "Journal". It only effectively records steps you have "not done yet", without any hint for help.
IF they made it so smaller ships were capable of taking on the better Null sec areas in making money, throwing ship after ship at it would not be an issue. A tengu with skills and fitted is going to cost a fair bit to lose and replace, and to get back out there where you were with same set as a limited time available player.
Lower the need for ship types to do the jobs to make isk and more people would play AND lose their ships without question.
For me playing right now is a no no, I am stuck in a station I find with assetts of much wonga amounts in a taken over system.. If I undock I can not get back in... The only way forward is to A) try and join them and that would look suspicious to say the least. Or package it all up and sell it then leave in a shitty ship to start over buying again. Of course this only works if said assets are bought.
However as PVP is what I enjoy most, I did find that with the limited time I do have I could still fit up a ship and fly out and find trouble solo when I had time to play and had a blast doing it.
I used to make a significant chunk of money this way - buying high-value density assets on the cheap out in null, and throwing them into a courier contract with a fair payoff and maximum period delivery terms.
That said, I'm not really sure why you would store asset value you apparently couldn't afford to lose in an outpost.
And you can make plenty of money very safely in null with a cheap CovOps. An hour a day of data/relic sites in null would probably churn out 3 billion a month or so, more if you get lucky with some of the new(ish) sleeper data sites (though the better ones really need a Stratios or T3 for some of the rooms).