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Imperial City Patch: Do you like it?

d_20d_20 Member RarePosts: 1,878
I haven't played yet. I want to think about how to spend my skill points, etc. There's the usual sniping back and forth in the official forums with the same people posting over and over that stamina blocking is bad/good since the patch.

If you had a chance to run some dungeons or pvp, how was it?


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Comments

  • TreadworthyTreadworthy Member UncommonPosts: 56
    I'm too new to be an authority, but from what I've read and briefly experienced the patch kinda made magika builds powerful in PVP and stamina builds powerful in PVE.  Population is still thriving without a doubt, but for every person I hear enjoying IC and the overall patch I hear someone else complaining.  

    Time will tell as is often said.  I think in a couple of months the verdict will be in.  
  • d_20d_20 Member RarePosts: 1,878
    How are the new campaign rules working out so far, DMKano? I heard they kind of re-did those.

    I may get the DLC, but I want to wait and see how things go once the dust settles. A lot of people get hysterical when things change, so like Treadworthy said, it may be a good idea to wait and see what kind of consensus if any emerges.

    Till then, I will be hanging out in Skyforge, I guess.


  • RobsolfRobsolf Member RarePosts: 4,607
    DMKano said:
    Not much difference that I can tell but then again I only play Cyrodil and won't get the DLC, since it's primarily PvE content.

    Not the way I see it.  If the PvE content is in a PvP area, I'd call it primarily PvP.  Or more importantly to me, I'd call it "stuff I won't play" because I'm not interested in getting ganked while I'm out doing PvE content.
  • ElElyonElElyon Member UncommonPosts: 219
    Robsolf said:
    DMKano said:
    Not much difference that I can tell but then again I only play Cyrodil and won't get the DLC, since it's primarily PvE content.

    Not the way I see it.  If the PvE content is in a PvP area, I'd call it primarily PvP.  Or more importantly to me, I'd call it "stuff I won't play" because I'm not interested in getting ganked while I'm out doing PvE content.
    I agree!

    If they throw pve content in a pvp zone, its not pve content.

    I always wished they would make it an option to enter a Cyrodil that is not pvp. I would love to run around doing all those quests without the constant ganking.
  • RobsolfRobsolf Member RarePosts: 4,607
    edited September 2015
    ElElyon said:
    Robsolf said:
    DMKano said:
    Not much difference that I can tell but then again I only play Cyrodil and won't get the DLC, since it's primarily PvE content.

    Not the way I see it.  If the PvE content is in a PvP area, I'd call it primarily PvP.  Or more importantly to me, I'd call it "stuff I won't play" because I'm not interested in getting ganked while I'm out doing PvE content.
    I agree!

    If they throw pve content in a pvp zone, its not pve content.

    I always wished they would make it an option to enter a Cyrodil that is not pvp. I would love to run around doing all those quests without the constant ganking.
    I suspect they don't because PvP Cyrodil would be pretty much empty. 

    Here we are, after over a year's worth of data mining, and they've come to the conclusion that they have to put the bulk of the reward currency behind a PvP wall in order to get people to participate.

    No thanks.

    I still like the PvE in the game, but this DLC has almost nothing for me.  The upside is that I can cancel my preferred sub and not miss anything I'm interested in.
  • IselinIselin Member LegendaryPosts: 18,719
    d_20 said:
    There's the usual sniping back and forth in the official forums with the same people posting over and over that stamina blocking is bad/good since the patch.

    There were/are lots of players who got used to perma-blocking using a 1HD + Shield (or any weapon actually, although if you wanted to min/max that play style, they usually did it with a shield for the extra mitigation) since you can still use and cast abilities while blocking. I'm not even talking about tanks - many DPS and even healers did it also.

    Many people also thought that this was a cheap quasi-exploit and there has been talk about this in the forums since beta.

    The devs have said that they were looking into it for the past year. Many thought that "the fix" when it came, would be that you no longer can cast other things while blocking. But they didn't do that. What they did instead was make it so that your stamina does not regenerate while blocking as it always has until now.

    Together with that they also got rid of the extra 15% stamina regen passive that werewolves had while in human form with zero penalty. (i.e. you are not extra vulnerable to poison unless in WW form.) It was not even a passive you had to work for: it was that way from the moment you became a WW whether you ever did anything as a WW or not. So guess what happened? Over time the word got out and almost everyone in the game became a WW for that extra 15% stamina regen.

    The other thing they did is that they increased the stamina cost of roll-dodging after the first roll-dodge significantly. This is the stamina equivalent of doing that same thing with the Sorc's Bolt Escape. Both of those things have been a staple of PVP to avoid damage and escape and now they can't be spammed any longer. And this one has negligible PVE impact since spamming those skills in PVE is pretty rare.

    So now we have players who were depending on those things for their super stamina regen builds feeling nerfed.  And it's not a surprise. They have been upfront about those changes since they first previewed the IC and the core changes that were coming with it..

    What you're seeing in the forums is the same people using 2.1 going live to restart their 3 month old campaign against those changes.
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

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    ― CD PROJEKT RED

  • BurntCabbageBurntCabbage Member UncommonPosts: 482
    i havent played it yet..seeing that the grind to vr1-vr14 is stupidly insane n mind numbing ..i love the pvp more than pve but cant bring myself to play..when a game becomes more of a job..its not a game anymore
  • BladestromBladestrom Member UncommonPosts: 5,001
    edited September 2015
    With a potion you could farm your way from v1 - 14 in <20 hours with a ton of gold on the way if you really don't like pve that much, that's a waste of great content though, especially an an elder scroll game.  20 hours is stupidly fast infact, but then again modern gaming culture demands that we can rush past content..to then wonder where the content has gone and that is  why devs are reluctant to invest in more sigh.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • MargraveMargrave Member RarePosts: 1,371
    I got the DLC. Was saddened to learn that the pve content was mixed in the pvp.

    I'm not a pvp fan.

    If you have to resort to tricks like this to get people in your pvp areas, that should say something to you.
  • Mackaveli44Mackaveli44 Member RarePosts: 717
    i havent played it yet..seeing that the grind to vr1-vr14 is stupidly insane n mind numbing ..i love the pvp more than pve but cant bring myself to play..when a game becomes more of a job..its not a game anymore
    The problem I had with ESO was the ways you could progress your character through the VR's or lack there of.   Prior to hitting VR, you had multiple ways of progressing your character.  Questing, dungeons, grinding on mobs in areas, etc.  Once you hit the VR's that all goes away and you're forced to quest, hit each dolmen, hit each delve for the big hits for completing each.  It became redundant and lame.  They NEED to increase mob exp and ways of obtaining experience in the VR's and I think they may have done this in the latest patch.  I hopped on the test server when it was on there prior to launching live and went into a public dungeon and grinded on mobs to see the exp adjustments.  Well, they were noticeable and a VERY WELCOME change.  It opened up different avenues of progressing, something it lacked severely once in the VR's.
  • parpinparpin Member UncommonPosts: 220
    Margrave said:
    I got the DLC. Was saddened to learn that the pve content was mixed in the pvp.

    I'm not a pvp fan.

    If you have to resort to tricks like this to get people in your pvp areas, that should say something to you.
    i will wait for dust to settle..if you want to do pve content atm..its gonna be painful because people will kill you for those stones..i forgot their name...killer will get 80% of stones you got and right now IC is red with people's blood lol...bad design decision over all there is reason pvp is separated from pve in most popular games.

  • IselinIselin Member LegendaryPosts: 18,719
    One thing you WILL notice, DLC or no DLC since it's part of the core changes, is that the general mob difficulty in PVE has gone up. DPS mobs hit harder and tanky mobs have more mitigation. Mage mobs are a bit of a wash: they do hit harder but their mitigation is down.

    You'll notice this at the low levels too.
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

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    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • DistopiaDistopia Member EpicPosts: 21,183
    Margrave said:
    I got the DLC. Was saddened to learn that the pve content was mixed in the pvp.

    I'm not a pvp fan.

    If you have to resort to tricks like this to get people in your pvp areas, that should say something to you.
    How is it a trick when it's as advertised? People have been asking for something like "darkness falls" (PVE/PVP dungeon) since before the game was released...

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • AlomarAlomar Member RarePosts: 1,299

    Played the I.C. for 6 hours last night on an alt and ran a 10 man that went around destroying both players and npc's. We earned over 5,000 Tel Var Stones and all ended up in the top 10 of the alliance leaderboard of the main U.S. campaign, not a shock we're usually there at the end of the 30 day mark anyway. While finally having new content in pvp is a plus, there were some really negative negatives.


    One, there wasn't the type of lag we've had in the past, there were widespread fps drops when facing large groups of players (25-40) that really gave the upperhand to those with the most numbers, but so did the lag beforehand. Two, the reduction in healing received, damage done, and shields (Battle Spirit Buff)makes for a slower paced combat that really wasn't needed widespread as it was intended to increase ttk (time to kill), but only one class was broken in that manor (Nightblade), with the regular ability to 2-5 hit people and the most op cc in the game (fear). This change has still left nightblades capable of doing the most burst damage and with the detect pot changes, even harder to counter. A more direct change to nightblade damage would of been better, as with these changes people are encouraged to be in larger groups (zergs of 25+) in order to kill things faster. Thirdly, one class has simply been nerfed to infinity, dragonknights, went from being op at launch and needing some base berfs, to having received over a dozen direct nerfs and being almost completely useless. The removal of stamina regen while blocking and the general changes to the Cyrodiil Battle Spirit Buff has made what was already the weakest class, simply only capable of mediocrely tanking and not doing any noticeable damage. The trend to reroll nightblades and sorcerers in 1.6 will now only be stronger, if it was utterly possible.

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  • d_20d_20 Member RarePosts: 1,878
    edited September 2015
    I was never a big fan of the 360 perma-blocking or block-casting. At least perma-blocking and spastic dodge rolling are dealt with in pvp. But I have to think this will impact a lot of pve tanks in a negative way. I wonder what the new tanking abilities will be.

    I heard also that there is a something of a cd on destro staff elemental ring. Is that true? If so, that's also a good thing in my book. AOE spammers ruin pvp as well.

    I didn't like GW2 wvw because of how zergy it is. I hope AVA is not going to become even more zergy than it has been.

    I'm also reading that crafted gear sets got nerfed, but I have read conflicting reports on that.

    Finally, heard that mobs are tougher. That can be okay, but I wonder (cynically) if that is a way to slow down leveling since VR xp requirements have also been nerfed. Is it a way to boost the sale of xp scrolls or to make combat more fun and engaging?

    These are all the questions I have and why I'm still taking a wait and see attitude and waiting till people calm down a bit.

    The people that have a lot of complaints on the forums lessen their credibility by repeat posting, even in the same threads, about how they're going to quit and carping on the same thing over and over. That doesn't mean they are wrong. But it does make me take their complaints with a grain of salt waiting for cooler minds to prevail.



  • TreadworthyTreadworthy Member UncommonPosts: 56
    edited September 2015
    After spending more hours with new patch I have to say so far I'm very much enjoying myself.  I've had a couple of hiccups but nothing major.   Also, seems like smaller fights spread out in Imperial CIty and at least in the non vet campaign i joined, lots of little groups here and there.  

    I'm back to PVE for a bit, but will do some more playing in the imperial city tomorrow and see how it goes.  The best information though will come from vets who spend most of their time in pvp.  In the two large guilds I'm in they are enjoying themselves.  Some are re rolling because of the stamina changes, but most seem happy.  
  • goboygogoboygo Member RarePosts: 2,141
    Robsolf said:
    DMKano said:
    Not much difference that I can tell but then again I only play Cyrodil and won't get the DLC, since it's primarily PvE content.

    Not the way I see it.  If the PvE content is in a PvP area, I'd call it primarily PvP.  Or more importantly to me, I'd call it "stuff I won't play" because I'm not interested in getting ganked while I'm out doing PvE content.
    I would agree if its open world content in a PvP zone where players can loot 80% of the new currency off you that you collected from mobs, id say that's pretty PvP centric.
  • TreadworthyTreadworthy Member UncommonPosts: 56
    goboygo said:
    Robsolf said:
    DMKano said:
    Not much difference that I can tell but then again I only play Cyrodil and won't get the DLC, since it's primarily PvE content.

    Not the way I see it.  If the PvE content is in a PvP area, I'd call it primarily PvP.  Or more importantly to me, I'd call it "stuff I won't play" because I'm not interested in getting ganked while I'm out doing PvE content.
    I would agree if its open world content in a PvP zone where players can loot 80% of the new currency off you that you collected from mobs, id say that's pretty PvP centric.
    It's definitely PVP focused. 
  • SlyLoKSlyLoK Member RarePosts: 2,698
    For those that just want to do the new PvE dungeons.. You can travel there just like other dungeons. If a group mate is already inside you can just travel to them if you havent discovered them yet.
  • bcbullybcbully Member EpicPosts: 11,843
    DMKano said:
    Not much difference that I can tell but then again I only play Cyrodil and won't get the DLC, since it's primarily PvE content.

    You are the first and only person that would say the Imperial City is a pve DLC. Do you mind explaining why you think this?

    to the OP, yeah I'm enjoying myself.
  • PsYcHoGBRPsYcHoGBR Member UncommonPosts: 482
    edited September 2015
    Eso's PVP is almost identical to DAoC and the new DLC is like Darkness Falls in DAoC. The mix of PVE and PVP makes it more exciting. All I can say is try it you may find you like it.
  • makasouleater69makasouleater69 Member UncommonPosts: 1,096
    edited September 2015
    I dont like it. It is the reason I quit actually. Instead of fixing the bounty system, and making it what they said PVP, instead of putting in the thieves guild, and dark brotherhood, instead of getting rid of the veteran ranks, they do this worthless expansion..... 
  • AmdirialAmdirial Member UncommonPosts: 8
    I played ESO, beta till the annoucement for IC, when it was very obvious that you would have to pvp in some manner in order to get into the new content.  Add the tel var stones that could be looted from you by the many gankers that ESO PVP encourages I decided that ESO was no longer the game for me.  I have no desire to pay for something that is so obviously a cash grab / pay wall etc..  I mean gear is now bind on pick up ?   Guess when they said you would be able to buy it off the guild traders is just another example of ESO saying one thing and doing another............who would of thunk it
  • ScorchienScorchien Member LegendaryPosts: 8,914
    DMKano said:
    bcbully said:
    DMKano said:
    Not much difference that I can tell but then again I only play Cyrodil and won't get the DLC, since it's primarily PvE content.

    You are the first and only person that would say the Imperial City is a pve DLC. Do you mind explaining why you think this?

    to the OP, yeah I'm enjoying myself.

    Because masses go there to earn gear via PvE - the attraction is PvE first and foremost. 

    If anything has any attraction to a pure PvE player it is PvE focused.

    Now PvP happens there as a secondary focus but without PvE appeal only PvP players would go there. 

    This is not the case - so my conclusion is that it's PvE focused expansion, just like Darkness Falls was in DAOC - pve was the bait for masses, PvP happened because people went to PvE.

        nahh ... would flip DF many many times with the sole purpose of goin in and killin Hib/Mids .. PVE was secondary ...So not entirely .. At some point the PVE becomes trivial for all but noobs /midlvl

  • IselinIselin Member LegendaryPosts: 18,719
    DMKano said:
    Scorchien said:
    DMKano said:
    bcbully said:
    DMKano said:
    Not much difference that I can tell but then again I only play Cyrodil and won't get the DLC, since it's primarily PvE content.

    You are the first and only person that would say the Imperial City is a pve DLC. Do you mind explaining why you think this?

    to the OP, yeah I'm enjoying myself.

    Because masses go there to earn gear via PvE - the attraction is PvE first and foremost. 

    If anything has any attraction to a pure PvE player it is PvE focused.

    Now PvP happens there as a secondary focus but without PvE appeal only PvP players would go there. 

    This is not the case - so my conclusion is that it's PvE focused expansion, just like Darkness Falls was in DAOC - pve was the bait for masses, PvP happened because people went to PvE.

    ***************************************************
     
      nahh ... would flip DF many many times with the sole purpose of goin in and killin Hib/Mids .. PVE was secondary ...So not entirely .. At some point the PVE becomes trivial for all but noobs /midlvl


    I only played vanilla DAOC - and can say without a doubt the majority of players went to DF to PvE, that was the reason why they went there. 

    Many got killed whIle PvEing and PvP happened in DF and yes it was fun, but the *reason* why masses went into DF was PvE first and foremost. Sure some went in to kill the folks PvEing, but they were a minority. 


    Same goes for Imperial City - if there was no PvE content or gear to be earned via PvE it would be a ghost town.


    I agree with you that DF in DAoC was mostly there for the PVE. Sure the entrance was in the frontiers and when it flipped ownership there was PVP in there to clear out the other realm and some of the stealthers avoided the zerg and remained in there ganking for hours after that. But the reason people played inside DF was for the PVE and gear.

    The Imperial City is very similar but with two very important difference:

    1. The gear tokens, Tel Var Stones can be looted from enemy players you kill - that was not the case with DF seals
    2. ZOS, in their wisdom decided that all 3 alliances can go in all the time

    The partial loot PVP and the removal of the capture > clear > PVE in relative safety mechanic turns the IC into something not quite like DF - it's a hell of a lot more dangerous more of the time in there by comparison.

    So I can definitely understand where those who say the IC is all about PVP are coming from.

    The irony is that while they were deciding whether to allow all alliances into the IC all of the time or gate it through some Cyrodiil objective control, it was the PVErs themselves who were campaigning big time for full access with no gating - a great example of be careful what you ask for. :)
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

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