In real life for example when a house is built. You have your carpenters, electritions, plumbers, painters, the drywall people. All those people may work independently, but in the end it all comes together and all works together.
A lot of stuff is like that in real life. So how come mmo's aren't deseigned like this?
Whereas there's objects that can be soloed, or stuff you require more help with. But in the end the playerbase content will connect in some way.
Any mmo's like this or will that never happen?
Come to think of it perhaps archeage works like this? but I don't like cashshops since they pull me away from the game.
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In WoW you could do this, players work together to craft items, back in the day it was even common for getting legendary weapons. However, most players would just rather solo and get the stuff them selves and not have to share, so what do you do? Do you make it to hard to solo knowing it will drive off a lot of players?
Or do you make it simpler, it is a game after all, you're here to have fun.
They are both valid options. Just know what type of game you are making and the audience you want.
Most games want the larger, more casual audience so the make the content easier.
Like you said making it so the casual players have some impact on this is necessary but without large barriers in some places most people would just solo it. Those barriers drive some non-zero number of players away.
Who knows your views might have a significant impact on the development of one or all of the above-mentioned games
Crafting for example is often extremely time consuming,so you rely on each other for the mats and crafts you can't make.Auction house, you sell stuff to make money,so there are components that teeter on real life situations.
The only concept i can think of is if we took crafting a lot further and i would have no problem with that at all.However devs do a have problem,they can't afford to make really robust games they can only afford to slap on tags like Alpha...Beta ..Early Access,Kick Starters and Indie.
Square Enix actually introduced two player crafting,perhaps the first and only developer to do that?However players scoffed at the idea and very few if any used two players.
Never forget 3 mile Island and never trust a government official or company spokesman.
One telling just ended. A new one starts this week. Tale 7 is estimated to last 18 months with a new main developer/owner actively involved.
Glad to hear it is still doing well. But that great game highlights rather than solves the OP's issue. How long did Tales come out? Since then that format has hardly been touched.
A Minecraft MMO with a Tales in the Desert rules setup and world would be something to see.
The telling starts Sept 10/11 depending on subscription or starting free. Pluribus has built an updated server cluster, been working on lots of bugs, and a new payment system the last year or so. He will be bringing some older tests back in.
Give a wave to Gazelle if you get in game.