Would you like to have a stronger connection with your character..
or..
rather have a stronger connection with the other characters around you
..in any MMORPG that you're playing?
Imagine having some kind of VR tool next to your mouse and keyboard that really gives you the sensation of being part of your character or that brings you closer (personalizes) to the other characters around you.
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I'm not sure how you could feel more physically strongly connected to other characters without already feeling physically strongly connected to your own character, because you have to physically interact with other characters through your own character. If you can't feel your own hand, how can you feel your hand touching their arm?
So let's rephrase: what do you think is more desirable?
To make the way of interacting with your own character more realistic (i.e. by means of vibration, hand gestures and physical interactions)
or..
To strengthen the emotional connection with the other players that you cooperate with and thereby improve the sense of cooperation (i.e. by means of a special computer mouse that allows players to communicate with each other my means of squeezing/pressing/pushing.. in their own physical group language. You'd really physically feel the other players communicating with you)
These people are hipster morons and they deserve to lose their money on idiocy.
So in answer to your question... I would like to play with people without a stupid headset.
I'm fine with how the old generation MMORPG "connect" people and don't need VR to connect with some GIRL .
And by the way.. I never said anything about a headset or something else that distracts you significantly. It should be an addition, not a restriction.
It's not about a need to connect, but I thought of it more being like an enrichment of the contact between the players. You wouldn't want that?
"VR tool next to your mouse and keyboard that really gives you the sensation of being part of your character"
>full body armor that shock you when you get hit ?
Do it sound good ?
There are limited how much reality you should put in virtual and touch/feel is among the must ban features , smell and taste also in the ban too .
The closest I can imagine to this would be a stereo-optical HMD with head tracker* and HDR surround headphones with a powered sub-woofer for sub-sonic vibrations.
The game would need full UI in HUD, and something for controls other than keyboard-mouse (since you couldn't see the keyboard). Maybe trackball + mouse, with a pulldown virtual keyboard in UI.
* controls character neck and view vector.
I'd very much like to hear your ideas on the subject.
I studied VR years ago (15 or more) as a hobby and messed with a little myself. Tech was really weak then compared to now, and the gear pricey. Resolution in my HMD is only 640 x 480, and it's not even 3D.