Could never get into these kind of games....First off have to buy it without getting a trial.....Then have to make other adaptations to get on the right server......It looks like a good game but the hassle involved will turn quite a few of us away.
It's not really more complicated than starting to play an average MMORPG. The game auto-downloads all the necessary files when you connect to the server for the first time, or if you left earlier and game didn't complete auto-download. It's only patches for the game that have to be downloaded manually. The game used to auto-patch but official support by Atari and Obsidian Entertainment was withdrawn in 2011-2012 and master server responsible for auto-patching was removed. The game costs $20 and that's the only fee associated with it. There is no cash shop or anything available for real life money. The main unique feature which sets it apart from commercial MMORPGs is dungeon masters. Dungeon masters have their own DM game client with lots of options and abilities that player game client lacks. The Baldur's Gate server stands out because it is the most popular one and its developers continue to implement new content, such as a Diguise System introduced in 2016, and they get some completely new players every month.
Has the game improved much since the first expansion? I loved the first NWN perhaps more than any other game I've ever played (mainly due to the mods and custom worlds that people built), but NWN2 always felt super clunky in comparison. No thanks in part due to replacing the first game's beautiful radial menus with those horrible drop downs...
Has the game improved much since the first expansion? I loved the first NWN perhaps more than any other game I've ever played (mainly due to the mods and custom worlds that people built), but NWN2 always felt super clunky in comparison. No thanks in part due to replacing the first game's beautiful radial menus with those horrible drop downs...
It took Atari and Obsidian Entertainment two expansions and three years of patching in 2006-2009 to fix the bugs and lay the foundation. After that, a total of 20-30 developers (not counting dungeon masters) have done work for 6-7 years (so far) to develop and polish the virtual world of Baldur's Gate.
As cool as this is (thanks for showing it), it's not an mmo. I played nwn online for years. Lots of good times. This looks like it would be a great experience.
As cool as this is (thanks for showing it), it's not an mmo. I played nwn online for years. Lots of good times. This looks like it would be a great experience.
But it's as much of an mmo as battlefield is.
Battlefield doesn't have a persistent dynamic virtual world that runs 24/7 for 5-10 years without character wipes. It is very much MMORPG experience. They even have an auction house where people leave their items for sale for 2-3 days. It's also more "massive" than Dungeons & Dragons Online, Neverwinter or Elder Scrolls Online in one crucial way. In those games there might be areas where hundreds of players can fight battles together but a group of 20-40 player characters cannot freely go and do whatever they want anywhere in the world. Most parts of those worlds are limited only to groups of 5-6 players. As you can see on the screenshots, very large groups of player characters can travel anywhere they want on the Baldur's Gate server. It's true that there are only 75 players on one server a a time, but the total community consists of over 8000 players.
why would anyone want to ruin a small group RPG by making it into a MMORPG?
Someone must have said the same thing about Ultima Online, Elder Scrolls Online, maybe even World of Warcraft or Star Citizen. There are surprisingly many MMO games with roots in single player games or the same worlds or lore settings that some previous single player games were set in.
Comments
It's not really more complicated than starting to play an average MMORPG. The game auto-downloads all the necessary files when you connect to the server for the first time, or if you left earlier and game didn't complete auto-download. It's only patches for the game that have to be downloaded manually. The game used to auto-patch but official support by Atari and Obsidian Entertainment was withdrawn in 2011-2012 and master server responsible for auto-patching was removed. The game costs $20 and that's the only fee associated with it. There is no cash shop or anything available for real life money. The main unique feature which sets it apart from commercial MMORPGs is dungeon masters. Dungeon masters have their own DM game client with lots of options and abilities that player game client lacks. The Baldur's Gate server stands out because it is the most popular one and its developers continue to implement new content, such as a Diguise System introduced in 2016, and they get some completely new players every month.
* more info, screenshots and videos here
The Defense of Candlekeep - 3rd Hammer, 1352 DR
The Siege of Baldur's Gate - 9th Hammer, 1352 DR
Midwinter Festival - Day One - 12th Alturiak, 1352 DR
Midwinter Festival - Day Two - 13th Alturiak, 1352 DR
Everwatch Knights Tribunal - 21st Alturiak, 1352 DR
Elder Circle Cleansing Ritual & Tree Planting Event - 5th Ches, 1352 DR
Selûnite Werewolf Ceremony - 6th Ches, 1352 DR
Some random screenshots
* more info, screenshots and videos here
It took Atari and Obsidian Entertainment two expansions and three years of patching in 2006-2009 to fix the bugs and lay the foundation. After that, a total of 20-30 developers (not counting dungeon masters) have done work for 6-7 years (so far) to develop and polish the virtual world of Baldur's Gate.
* more info, screenshots and videos here
But it's as much of an mmo as battlefield is.
Battlefield doesn't have a persistent dynamic virtual world that runs 24/7 for 5-10 years without character wipes. It is very much MMORPG experience. They even have an auction house where people leave their items for sale for 2-3 days. It's also more "massive" than Dungeons & Dragons Online, Neverwinter or Elder Scrolls Online in one crucial way. In those games there might be areas where hundreds of players can fight battles together but a group of 20-40 player characters cannot freely go and do whatever they want anywhere in the world. Most parts of those worlds are limited only to groups of 5-6 players. As you can see on the screenshots, very large groups of player characters can travel anywhere they want on the Baldur's Gate server. It's true that there are only 75 players on one server a a time, but the total community consists of over 8000 players.
* more info, screenshots and videos here
* more info, screenshots and videos here