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Combat Impressions from the RU CBT2

IkifalesIkifales Member UncommonPosts: 305
I am still trying to get used to the combat, it fun though. It's a matter of being good at combos...even though some of them are also available on the hot-bar which is nice. It is definitely a unique system for an MMO that has a lot of potential, it is fast paced and feels like an action game rather than an RPG. The combat while fun desperately needs active dodge to make it feel complete... I am constantly wanting to double tap the WASD keys to dodge/roll... This combat style is meant for it, it needs to be implemented. 

Comments

  • thunderclesthundercles Member UncommonPosts: 510
    Dm's assessment is spot on. Feels kinda like eso's combat at launch.
  • IkifalesIkifales Member UncommonPosts: 305
    Yeah that's true and I just found out that other classes than the one I am  currently playing (giant) do have dodge..multiple versions of it. I definitely have not made any kind of final verdict..not even close to that yet.
  • thunderclesthundercles Member UncommonPosts: 510
    I do like street fighter esque move system. It's more engaging than simple button mashing. However, you can get the job done button mashing too.
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    I hope it doesn't have long skill timers.  Don't like spending time waiting for skills to become available again, watching all the timers instead of the fight. 

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • Jonas_SGJonas_SG Member UncommonPosts: 475

    It's really fun. I really like the Block on the Warrior. It really blocks! No more RNG telling me what I can and can't block. Power to the players!

    The depth of the game it self is really amazing - It's like the Witcher meets MMOG.

    https://www.youtube.com/watch?v=JqZgop1H4Tw




  • ankhfnkhonsuankhfnkhonsu Member UncommonPosts: 93
    Most classes actually have active i-frame dodging - it is generally a skill that is bound to shift + direction.
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