I guess so really, thanks for sharing the evidence ..
There is absolutely nothing inspired by that game in comparison to Baldur's Gate. Sword Coast Legends is Diablo with D&D theme. And a poorly done Diablo (read unfinished) at that. The fact that you think that it could shows you don't even understand what it is that people have issue with.
Do you understand what being inspired means, or how many ways that could be represented? Secondly, people have a problem with everything when they let their expectations run wild or have high hopes in second or third comings.
As they said this was it's own thing not a successor to BG or NWN.
“We’re going to allow DMs to spend a lot of time building campaigns that are near limitless if that’s what they want to do,” said Tudge.
Inside Sword Coast Legends: back to Baldur's Gate with the director of Dragon Age: Origins
Oh come on you're arguing with click bait, it even says right in that article this is something different...
I think you don't even realize what point I was arguing to begin with, they said this game was not going to be BG or NWN... that's it... SO yeah there's no point arguing against that with links that say just that LMAO.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
The game is billed as 5e D&D experience that you can play with others. It seems really intended to be played with strangers as well as friends. That cuts a lot of the value in their multiplayer offering.
I don't agree with the cooldown complaints the OP has or the lack of races/classes. That was clearly advertised and explained.
The points about domains and cantrips is a pretty valid one for a D&D game. It sounds a lot closer to how 4th ed was implemented in Neverwinter than true 5th ed. It wouldn't be a dealbreaker for me but it's odd.
The point about hacking and ninja looting are very valid. I don't see how anyone can excuse hacking the game. Ninja looting is just lazy design and shouldn't be excused but nothing to be as critical about as the hacking.
They've been clear they're not offering a NWN experience, but that doesn't mean their shortcomings should be given a pass. I found the OP feedback helpful. I'm very glad I waited. I'll still keep an eye on it though.
I would agree in that they should implement (and it sounds like they have started if the person's comment on gold implementation is correct) a way to divide gear fairly.
The other stuff seems to nit picky to me. I dont' really think cantrips are a thing at all. No one used them in any of the games I DM'd for. Heck, I never used them when I played. But obviously this has more to do with different groups.
Domains? well, I still don't think it's a big deal but I can respect that if this is something that people want and it's in the 5th edition rules then so be it.
The Op's concerns are of course his but none of it dissuaded me from buying it. For me however, I will play with friends because I find that far more enjoyable than having to play with strangers who don't want the same game play experience as I do. But that's why I don't play Diablo III with strangers.
Too many people can ruin an experience and since my life is predicated on minimizing as much drama as possible I just don't put myself in situations that allow others to "ruin my game experience" if I don't have to.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Initial feedback on Steam is pretty poor. I had pre-ordered but have not installed yet. I just requested a refund and will see how things check out in the future. Not having a loot system in a public game is a big miss in my opinion.
I would agree in that they should implement (and it sounds like they have started if the person's comment on gold implementation is correct) a way to divide gear fairly.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
I tried.. and tried.. and tried to get friends to play this with me. As of yet, none have said they wanted to set up regular gaming nights or any such thing to play this. So I'm stuck with a pre-order, and no one to play with but PUG's.
From the sounds of it, a lot of the pugs out there are filled with A-holes, hackers, and loot whores who will screw over their entire group for the drops. I have yet to play a single minute of the game, and I'm temped to just try and find a refund from digital river.
I think SCL would be a ton of fun if you only played with close friends. I just don't seem to have that luxury sadly.
Initial feedback on Steam is pretty poor. I had pre-ordered but have not installed yet. I just requested a refund and will see how things check out in the future. Not having a loot system in a public game is a big miss in my opinion.
The Ninja Loot issue is being over blown here. I initially felt the same way, but after a few dungeon runs, I realized it was a non issue.
I wrote this response on their forums:
Do any of you play TTRPG with total strangers? Unless you are in some type of tournament, with a governing body to moderate game play, I'm going to guess the answer to that is "No" Of course the game, any game for that matter, is better when played with friends. But, in SCL, you also have the ability to see who the USER controlling the CHARACTER is as well. So, if you encounter someone who plays like an asshat, you can easily avoid playing with them. Because SCL is also linked with your STEAM ACCOUNT, you can also select who you play with or add new trusted players, to your friends list. Your friends will appear at the top of the list when you select to invite a player. Over the past 48 hours I logged in 20 hours of game time. Maybe about 10% of that time was spent dropping into dungeon crawls of people I did not know, and that was really the first 2 hours. Yes, I thought it was tough to find a stable game, where I had no idea at what time I'd enter during the adventure, and on many occasions I would get inexplicably booted from the server. SOLUTION: Start your own game; invite friends first; fill in with Companions next. This lead to much more stable experience. NINJA LOOT ISSUE: I have to admit, I thought this would be a problem as well. But my biggest fears were alleviated with experience and the solution I mentioned above. First of all, coins are evenly distributed, as are the Quest rewards. DMs that create their own modules can also help, by adding a treasure room with 4 chests and lock and trap every chest. This will slow down the would be ninja looter... oh and, don't put Mobs in the room either. As I said, I had found the issue of ninja looters to pretty much disappear and their impact was minor in the bigger scheme of things. I had a crap ton of loot, and over 10,000 gold (if I chose to sell everything). My main, along with all three of my Companions had magic items in every slot, many of them upgraded from the beginner gear. That being said, I'm sure there is no convincing those that hate the game to give it a chance. All I will say is... Good luck in your search, not every game will be for you.
Played: E&B, SWG, Eve, WoW, COH, WAR, POTBS, AOC, LOTRO, AUTO.A, AO, FE, TR, WWII, MWO, TSW, SWTOR, GW2, NWO, WoP, RUST, LIF, SOA, MORTAL, DFUW, AA, TF, PFO, ALBO, and many many others....
I tried.. and tried.. and tried to get friends to play this with me. As of yet, none have said they wanted to set up regular gaming nights or any such thing to play this. So I'm stuck with a pre-order, and no one to play with but PUG's.
From the sounds of it, a lot of the pugs out there are filled with A-holes, hackers, and loot whores who will screw over their entire group for the drops. I have yet to play a single minute of the game, and I'm temped to just try and find a refund from digital river.
I think SCL would be a ton of fun if you only played with close friends. I just don't seem to have that luxury sadly.
There seems to be a lot of people in your shoes within this community, My wife and I play together, we're getting it as soon as we feel bugs are wiped to a reasonable extent, I'd be willing to play with people at that point along with my wife.
That's one thing that I've always found odd about this site, it's an MMORPG community (we're supposed to like playing together) where people are constantly complaining about having no communities to game with lol.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I tried.. and tried.. and tried to get friends to play this with me. As of yet, none have said they wanted to set up regular gaming nights or any such thing to play this. So I'm stuck with a pre-order, and no one to play with but PUG's.
From the sounds of it, a lot of the pugs out there are filled with A-holes, hackers, and loot whores who will screw over their entire group for the drops. I have yet to play a single minute of the game, and I'm temped to just try and find a refund from digital river.
I think SCL would be a ton of fun if you only played with close friends. I just don't seem to have that luxury sadly.
Are you using your Steam Account friends list for invites?
Have you by chance thought to look for players that play well and fair, and add them to your friends list?
You are welcome to add me to your Steam Friends List, the name is "Bluddworth", and I'll gladly join up with you next weekend. I have a group of 15 that are interested, and most are even playing already.
Played: E&B, SWG, Eve, WoW, COH, WAR, POTBS, AOC, LOTRO, AUTO.A, AO, FE, TR, WWII, MWO, TSW, SWTOR, GW2, NWO, WoP, RUST, LIF, SOA, MORTAL, DFUW, AA, TF, PFO, ALBO, and many many others....
I tried.. and tried.. and tried to get friends to play this with me. As of yet, none have said they wanted to set up regular gaming nights or any such thing to play this.
How is that possible? My friends and I have had a regular pub and bad movie night every Thursday since 2011.
And rarely have missed one. I think your friends could at the very least do once per week.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Initial feedback on Steam is pretty poor. I had pre-ordered but have not installed yet. I just requested a refund and will see how things check out in the future. Not having a loot system in a public game is a big miss in my opinion.
you are letting other people dictate your thinking if you are alreaday getting a refund and havent even installed the game yet. You love loot that much? most of the campaings i played in we shared loot. ask if we need this or that item.yet you let other people dictate how you think.
I do agree that the first time the developers made a video of character creation (less than a month ago), many people that already invested in the game felt disappointed. As someone said earlier, it have more of a 4th edition feeling to it than 5th.
My real gripe is that skill tree not living up to 5th edition rules for wizards and clerics. Ok, all the classes, since this is a new thing in the game, but no spellbook? Magic missiles I, II and III? Just...weird. Not game breaking,sure, but you gotta understand some people are feeling a little let down in there.
About modules, i remember in a interview someone asked a developer: Can i make, for instance, the baldurs gate campaign in here if i want to? The answer was "I can't see why not". Looking at the tools, it's already clear that it's impossible. Look at their forum. More than one or two random guys showing legit points about that.
All things in consideration, it's a dungeon crawl inspired by D&D. Still have MANY things to improve, but it's not cringe worthy as it is now.
The Ninja Loot issue is being over blown here. I initially felt the same way, but after a few dungeon runs, I realized it was a non issue.
True, but it is something that is pretty easy to fix and I don't see any reason why they can't addeither a need/greed system or one that gives each partymember their share when they open a chest.
Now, things like having a problem with the skillsystem is one thing, changing that takes load of work but this is just something the devs have forgotten and need to add and it should be pretty quick to implement.
It is bad enough playing with certain friends but with strangers it gets really annoying. Funny enough did Neverwinter nights have the same problem.
I played it for a few hours, just doing dungeon crawls by myself, and found the gameplay pretty fun.
Downsides for me were that the customization seemed limited compared to something like DDO (maybe that's a 5e thing?). For example, there are no skills for persuasion, intimidation, use magic device etc, and skills like pick locks, detect traps etc use the same pool of skill points as for combat skills. This contributed to making the rogue fairly underwhelming (could just be a L2P issue though).
Then there was the combat. I used the setting to pause combat a lot and this made things more tactical, I also turned off party AI often (otherwise they all just run straight into the fray). However, weird things would happen like one mob would get fixated on a party member (usually the rogue) and I could just run my rogue around in large circles with the mob following it while the rest of my party fought other mobs.
Also it was nearly impossible to set up choke points or for the fighter to control mobs. Mobs could just run right past my frontline with no restrictions, and similarly I could take a character and just run to the back enemy lines (like right past a whole group of enemies, virtually walking on their toes along the way) and start attacking with everything ignoring me on the way.
The quests in player made content or dungeon crawls are confined to kill quests and collect quests with the choice of "accept" or "decline". This means that combat is pretty much the main element of the game. Despite the above issues the combat was quite fun (if you micro manage), although kind of lacking tactical options (at least through the small bit I played).
The graphics I thought were just ok- there were some nice spell effects. Like much of these games I can't help but feel that a dwarf lover took over the artistic direction for character design though. Elves don't look anything like what I imagined from Larry Elmore's art, these days they are all pointy chins and kind of ugly.
Keeping in mind that the dungeon crawls and so forth are only a small part of the game that also includes a single player campaign (hoping the quests are a bit deeper than in player created content!), the module creation kit, and live DMing, I think its a pretty awesome deal overall.
Some have said that the create a dungeon mode will have more options on release. Not sure where they heard that but it would be great if that was the case. As it stands I had a blast running dungeons and an even better time running as a DM.
it is true. the DM tools are limited until official release on the 29th.
Comments
I think you don't even realize what point I was arguing to begin with, they said this game was not going to be BG or NWN... that's it... SO yeah there's no point arguing against that with links that say just that LMAO.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
The other stuff seems to nit picky to me. I dont' really think cantrips are a thing at all. No one used them in any of the games I DM'd for. Heck, I never used them when I played. But obviously this has more to do with different groups.
Domains? well, I still don't think it's a big deal but I can respect that if this is something that people want and it's in the 5th edition rules then so be it.
The Op's concerns are of course his but none of it dissuaded me from buying it. For me however, I will play with friends because I find that far more enjoyable than having to play with strangers who don't want the same game play experience as I do. But that's why I don't play Diablo III with strangers.
Too many people can ruin an experience and since my life is predicated on minimizing as much drama as possible I just don't put myself in situations that allow others to "ruin my game experience" if I don't have to.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Seaspite
Playing ESO on my X-Box
It was in the head start two patch notes under "improvements" https://swordcoast.com/content/patch-notes-head-start-two
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
From the sounds of it, a lot of the pugs out there are filled with A-holes, hackers, and loot whores who will screw over their entire group for the drops. I have yet to play a single minute of the game, and I'm temped to just try and find a refund from digital river.
I think SCL would be a ton of fun if you only played with close friends. I just don't seem to have that luxury sadly.
I wrote this response on their forums:
Played: E&B, SWG, Eve, WoW, COH, WAR, POTBS, AOC, LOTRO, AUTO.A, AO, FE, TR, WWII, MWO, TSW, SWTOR, GW2, NWO, WoP, RUST, LIF, SOA, MORTAL, DFUW, AA, TF, PFO, ALBO, and many many others....
That's one thing that I've always found odd about this site, it's an MMORPG community (we're supposed to like playing together) where people are constantly complaining about having no communities to game with lol.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Are you using your Steam Account friends list for invites?
Have you by chance thought to look for players that play well and fair, and add them to your friends list?
You are welcome to add me to your Steam Friends List, the name is "Bluddworth", and I'll gladly join up with you next weekend. I have a group of 15 that are interested, and most are even playing already.
Played: E&B, SWG, Eve, WoW, COH, WAR, POTBS, AOC, LOTRO, AUTO.A, AO, FE, TR, WWII, MWO, TSW, SWTOR, GW2, NWO, WoP, RUST, LIF, SOA, MORTAL, DFUW, AA, TF, PFO, ALBO, and many many others....
And rarely have missed one. I think your friends could at the very least do once per week.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
거북이는 목을 내밀 때 안 움직입니다
거북이는 목을 내밀 때 안 움직입니다
My real gripe is that skill tree not living up to 5th edition rules for wizards and clerics. Ok, all the classes, since this is a new thing in the game, but no spellbook? Magic missiles I, II and III? Just...weird. Not game breaking,sure, but you gotta understand some people are feeling a little let down in there.
About modules, i remember in a interview someone asked a developer: Can i make, for instance, the baldurs gate campaign in here if i want to? The answer was "I can't see why not". Looking at the tools, it's already clear that it's impossible. Look at their forum. More than one or two random guys showing legit points about that.
All things in consideration, it's a dungeon crawl inspired by D&D. Still have MANY things to improve, but it's not cringe worthy as it is now.
Now, things like having a problem with the skillsystem is one thing, changing that takes load of work but this is just something the devs have forgotten and need to add and it should be pretty quick to implement.
It is bad enough playing with certain friends but with strangers it gets really annoying. Funny enough did Neverwinter nights have the same problem.
거북이는 목을 내밀 때 안 움직입니다
Downsides for me were that the customization seemed limited compared to something like DDO (maybe that's a 5e thing?). For example, there are no skills for persuasion, intimidation, use magic device etc, and skills like pick locks, detect traps etc use the same pool of skill points as for combat skills. This contributed to making the rogue fairly underwhelming (could just be a L2P issue though).
Then there was the combat. I used the setting to pause combat a lot and this made things more tactical, I also turned off party AI often (otherwise they all just run straight into the fray). However, weird things would happen like one mob would get fixated on a party member (usually the rogue) and I could just run my rogue around in large circles with the mob following it while the rest of my party fought other mobs.
Also it was nearly impossible to set up choke points or for the fighter to control mobs. Mobs could just run right past my frontline with no restrictions, and similarly I could take a character and just run to the back enemy lines (like right past a whole group of enemies, virtually walking on their toes along the way) and start attacking with everything ignoring me on the way.
The quests in player made content or dungeon crawls are confined to kill quests and collect quests with the choice of "accept" or "decline". This means that combat is pretty much the main element of the game. Despite the above issues the combat was quite fun (if you micro manage), although kind of lacking tactical options (at least through the small bit I played).
The graphics I thought were just ok- there were some nice spell effects. Like much of these games I can't help but feel that a dwarf lover took over the artistic direction for character design though. Elves don't look anything like what I imagined from Larry Elmore's art, these days they are all pointy chins and kind of ugly.
Keeping in mind that the dungeon crawls and so forth are only a small part of the game that also includes a single player campaign (hoping the quests are a bit deeper than in player created content!), the module creation kit, and live DMing, I think its a pretty awesome deal overall.
거북이는 목을 내밀 때 안 움직입니다