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My relationship with Destiny is complicated. On one hand, it would only take a subtle prodding to get me to unleash a violent torrent of criticisms and resentment towards a game that was so obviously a shell of its true potential. On the other hand, I had sunk more time into it than I would ever care to admit in front of polite company. And so, Destiny made me a walking hypocrite.
Comments
I think of it as something like Replay Value. I actually prefer that term, but since MMORPGs never end I guess the meaning of the term is somewhat lost. I think that longevity eludes to how quickly the content gets "old". I actually find, with Destiny, that even though the content can be extremely repetitive, it's always interesting and fun.
As far as the length of the story content, there's less here than the original game, but they at least do the story justice with the cinematics, etc. They stay true to their original mission which is to make Destiny a game where friends can easily play together and the barrier to entry is low, making it easy for new players to pick up and play with their friends, too.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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View more silliness at http://www.youtube.com/thehiveleader
"The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."
Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
What, you think no one would notice that your 'new' Dark Below or HoW mission was just an old mission area done backwards, Bungie?
While Taken King doesn't entirely make up for all of that, nor am I nearly as enamored of it as many of my friends currently are, it is the first time I've felt the game was starting to really live up to it's potential. The new missions and strikes have a lot more variety and interest in them. The dialogue is far better (albeit in a lot of instances I think Dinklebot actually was better, the problem wasn't primarily the voice actor's fault... Save his utterly cringe-worthy phoning in the ending of Black garden). There's an actual story of sorts (hackneyed as it is, but what's a video game without a trope or three hundred?) to follow and it's even in-game rather than stuck on a web site you'll probably never bother with. The reward and progression system are where they should have been to begin with -- you're not endlessly doing things for green engrams that make you want to pummel a cryptarch (though, to be fair, I would love to be able to use cryptarchs as target dummies). It's not D3 or Borderlands reward-wise, but it feels right for the game.
I still think the game needs some work, mostly to flesh out the story and, especially, back-story, not to mention more content, but at this point I'm having a lot more fun with it than I think I have in any shooter -- save, perhaps, the original Borderlands, as are my friends. Another DLC or two to finish the virtual reboot of the game they've done and it'll really be something.
With the additions and changes that have come with Taken King I finally feel like I can recommend Destiny to people I know without throwing in the dozen or three caveats as I would have felt the need to prior.
View more silliness at http://www.youtube.com/thehiveleader
I'll wait to the day's end when the moon is high
And then I'll rise with the tide with a lust for life, I'll
Amass an army, and we'll harness a horde
And then we'll limp across the land until we stand at the shore
I don't know why it's grindy-er than any other MMORPG. The changes they've implemented actually makes it more rewarding because the gear that drops is loosely based on your current gear level, meaning that you're continuously progressing with your gear. I think that's actually pretty cool. At very least, if I run a few dungeons I am guaranteed to improve my gear. At least at this point I am, probably until I'm maxed.
Point is, the game was designed as a game that is social. The barrier to entry and the time required to get started and caught up with your friends is very minimal compared to other MMOs.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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