I left ED because frankly with it's incredibly poor communications and collaboration features it was no longer fun to play. It felt significantly more like a single player game than a group game.
Have any changes been implemented to address this? I have a fairly large group of gamer friends that left as well and this kind of improvement would go a long way to bringing us back.
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I also seem to be lucky with the people I wing-up with (perhaps due to their location) but there are quite common discussions about how tempermental grouping can be. What the factors are for causing this, I don't know.
If you left before the Wings patch then you'll find quite a few changes, if after you might have to go into more detail of what you're looking for.
The expansion is meant to be adding more group content, ground assaults via SRVs supported by air support etc, but there's not a lot of details about that yet.
Still waiting to see- I played elite a few months back on a buddys account and it felt...lacking. However, it sounds like they've really had a good plan in the way they are adding things if what ive read about the xpac is even remotely true.
EDIT- @ RPM... man,I read an article the other day about the Xpac and there was alot of detail.planetary landing., multi crew ships, walking around... A good portion of the things promised by SC and by the end of the year- released.
i'll look for the link.
Elite Dangerous: Horizons will add planetary landings, ship-launched fighters, cooperative crew modes, and a Commander Creator to render in-game human avatars. Updates to the main game will add new flyable ships, more enemies to fight, and a CQC mode that will concentrate on competitive team matches separate from the campaign. Elite Dangerous: Horizons will launch on PC later this year.
-Worth the bump, I think.
I'm wondering how much of what they have announced is coming at Horizon's release. I keep thinking that people should remember that Frontier are spreading content over the year but at the same time it doesn't make much sense to announce stuff 3 or 4 patches away. Fingers crossed.
But no one but the devs know for sure. But i would wait to buy till after they release something to get an idea of exactly what will come first anyhow.
When the multi-player ships and ship-launched fighters are being introduced, you should take a second peek for sure.
There is also a potential that the faction gameplay, especially in combination with ground assault gameplay against planetary bases forms the core of a future "realm confrontation" gameplay. Where different groups of players support various factions and fight each other over strategically important systems (by influencing the political opinion via PvE missions and by direct fighting on ground and in space). Strategically important = various jump routes, large stations with big commodity and ship (part) market only a short distance from jump point, with favorable trade routes to other systems.
Have fun
but I'm not a huge social gamer anyway.
Also no npc crew mates will be possible.
Lame.
I really like this game but in some things, like this for example, they really show their rinky dink amateur hour side when it comes to coding and making things actually work.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
And no, I don't think you can share missions yet. Though, if wing mates meet the requirements, you'll be able to accept the same mission.
Someone mentioned that they don't like that NPC crew mates aren't going to be added at the moment, or ever. I'm not sure why it matters. I mean, I suppose a randomly generated crew mate could be sitting in a seat for immersion. But, anything past that doesn't really make sense. Adding NPC AI to the game seems a bit irrelevant and a waste of development time.