I know that each of the Elder Scrolls games has its fans. A lot of people that are new to the series started with Skyrim and can't go back to the old graphics of Morrowind or Daggerfall, and so discount those games. Oblivion has its fans as well. The Arena made that game a lot of fun. But there are a lot of people who say Morrowind was the best of the The Elder Scrolls games to date.
Why?
Comments
Morrowwind was amazing, as was daggerfall. Though you REALLY have to get over graphics if you wanna play daggerfall. If you really wanna get old school go play Betrayal at Krondor.
"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."
- Friedrich Nietzsche
I personally don't think it's the best in the series, I'd say Skyrim was overall.. Combat, world design, quest variety, mechanics etc..., Morrowind had the best story and atmosphere, Oblivion had the best characters; all IMO of course...
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Roses are red
Violets are blue
The reviewer has a mishapen head
Which means his opinion is skewed
...Aldous.MF'n.Huxley
"If I offended you, you needed it" -Corey Taylor
The reasons are just so immense. many have already been mentioned but i'm at a loss for words to explain my love for a game I have literally played for 15 years or so...Just started a new modded game about a month ago.
There is just so much to love once you 'get it'.
Oblivion sucked but Skyrim was pretty good- neither touches Morrowind and I doubt we'll ever get our Morrowind 2 =(
1. It is the most unique Fantasy Universe ever created:
Morrowind has artistically the most meaty and robust collection of fantasy elements ever seen in a game to date. No modern game has been able to touch it still. There is elements of Greek Mythology, Japenese Culture, High Fantasy, Low Fantasy, Sci-fi, Steampunk, Occult-Fantasy, Feudalism, etc.
As a kid, I never told people it was a fantasy game, I would always tell them its "Kinda a weird mix of Sci-fi and Fantasy, but theres also Katana's and there's no Dwarves, well there was Dwarves but not anymore, ok look I dont know really what to call it."
Morrowind from the standpoint of the Universe of it created was a giant eclectic mix of RPG/Fantasy elements that somehow formed a living, realistic universe. Which leads me to number two.
2. There's Lore behind everything:
Morrowind didnt just remove Dwarves from their universe to be different, they didnt have slaves or prostitutes to be edgy, there wasnt Dukes and Emporer's just to fit a fantasy trope, all of these ideas had a purpose, and they fully explained that purpose as long as you took the time to read and educate yourself on the lore.
3. Morrowind was the last of a generation of "Literary RPG's" and it did it the best:
Morrowind rested in that time where the graphics were good enough to make it a fully-voiced game like say Half-Life, but there was so much to say in the Lore and game mechanics, that without text the game would have just not said nearly enough.
I like to think of Morrowind as the last great "Literary RPG", and as someone who spends a majority of his spare time reading fantasy, Morrowind can pack as much action and excitement of a full-fledged novel into one quest line. On top of that, the addition of in game books always was a tipping point for me with my love for the game. Some books such as "Nightfalls on the Sentinel", "Chances Folly", and of course "The 36 Sermons of Vivec", have enough involvement for the reader that you arent even just in Morrowind anymore, your in an entirely different universe reading about people from that universe's history and even fiction. This is where Morrowind starts to break from being a typical game and becomes more "Meta". Which brings me to my biggest point.
4. Morrowind breaches the boundaries of being a game and becomes a Metaphysical Philosophy of its own:
If you have ever read the entire "36 Lessons of Vivec", within the game you know that there is alot more than meets the eye when it comes to the mainquest lines. Alot of people think of Morrowinds main quest as being a very simple "Underdog Hero must defeat Evil Tyrany God to reclaim the land."
When in fact the storyline is much more deep and rich, and actually provides itself to break the "Fourth Wall", on several occasions just to make a stronger point.
Dagoth Ur, Vivec, Almalexia, Soltha Sil, this game has enough God's to fit into a Greek Mythos or even tragedy, yet ultimately what your doing in the main quest of Morrowind is stripping these Gods of their power. Your character by ascending into a Demi-God/God-like status is actually removing the one ability these Gods have to freely walk around on the Earth.
And Dagoth Ur, the Evil God your supposed to destroy is ironically planning to do many things that would help save Morrowind, and under the same principal as the Stormcloaks (which are considered the good guys in Skyrim), wants to drive the Imperials out of Morrowind, and actually unite its people.
Through a very interesting end-game dialogue you learn even that you as the reincarnate of the Nervarine actually stabbed Dagoth Ur in the back, until the "Good" Gods you are working for in turn stabbed you in the back.
And the whole time Vivec in his sermons is saying things like, "You alone, though you come again and again, can unmake him." and " The temporal myth is man. Reach heaven by violence.", he is literally telling you that you will play the game and die over and over again, and to reach the end of the game, you are going to have to kill alot of people to get there.
To make a final point,
5. Morrowind is a game that for fantasy/RPG fanatics the replay-ability is almost endless.
There are so many secrets, so many stories, so many interesting places, vista's, characters, and conflicts - That even after 2000+ hours in this game I still have not fully discovered everything. Morrowind is one of those games there isnt about completion, as much as its about experiances.
For example, I just finished the Main Quest on stream last weekend: For the SECOND TIME in my life. I finished it once in 2003, and just now actually took the time to do it again because of how involving and time consuming the quest-line is.
And I still find new secrets during every stream.
TLDR: Worship Chim, Gaenor is Love, RIP Fargoth.
*picks up jaw from the floor*
/applaud.
No, fuck that-
/standing ovation
WELL SAID, DUDE~!!!!!
In the lore, in the world, in the NPCs, in character development, in everything.
The only weakness in my eyes was the engine. But given what they were doing with the engine and the hardware of the time, I consider that understandable. The Morrowind FPS Optimizer handled it reasonably well.
Can you link your Twitch and any recommendations on mods?
Its a shining example of RPG that way surpasses anything mechanic wise.
That being said. I think that new fallouts are getting closer to this game mechanic freedom again
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I remember chatting to Feist on Compuserve (remember that?) in the Kondor forum. I was trying to talk him into making a game based on Faerie Tale
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.
MMOs that always have cardboard npcs stuck in the same spot could learn from it.
Arena and Daggerfall can both be downloaded free from Bethesda.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.
Here's a video from 2012.
I think it has pretty spot-on points conversing the differrences of morrowind, oblivion and skyrim.
because it's the first of it's kind they played.
most likely they never heard of RP before in that case ^^
"I'll never grow up, never grow up, never grow up! Not me!"