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Crowfall | The First Pre-Alpha Wrap Report | MMORPG

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited October 2015 in News & Features Discussion

imageCrowfall | The First Pre-Alpha Wrap Report | MMORPG

After spending several hours in the recent Crowfall Pre-Alpha Combat Test 1, I can say without a doubt my confidence in this crowdfunded title has never been stronger. For ArtCraft entertainment to take this player-driven MMORPG from a Kickstarter demo in March of 2015 to a playable module in August is nothing short of impressive. Considering that the module was delivered on-time and is actually fun game mode, it’s my opinion that the future couldn’t be brighter for Crowfall.

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Comments

  • zacho56zacho56 Member UncommonPosts: 53
    Hey, in the main page slideshow, this article title has a typo. It says ' Crwofall - Pre-Alpha Test Wrap-UpToday,' Should be 'Crowfall - Pre-Alpha Test Wrap-UpToday,' :)
  • BillMurphyBillMurphy Former Managing EditorMember LegendaryPosts: 4,565
    zacho56 said:
    Hey, in the main page slideshow, this article title has a typo. It says ' Crwofall - Pre-Alpha Test Wrap-UpToday,' Should be 'Crowfall - Pre-Alpha Test Wrap-UpToday,' :)

    Thanks, fixed! Might take a minute to reset. :)

    Try to be excellent to everyone you meet. You never know what someone else has seen or endured.

    My Review Manifesto
    Follow me on Twitter if you dare.

  • BillMurphyBillMurphy Former Managing EditorMember LegendaryPosts: 4,565
    DMKano said:
    looking sweet. Thanks for the article Bill.
    Don't thank me! Thank @Arawulf ;

    Try to be excellent to everyone you meet. You never know what someone else has seen or endured.

    My Review Manifesto
    Follow me on Twitter if you dare.

  • donger56donger56 Member RarePosts: 443
    One of the few crowdfunded MMO's that actually show some promise. They have a good team of people with actual MMO experience from this century and some interesting ideas. I like the "campaign" structure idea and I hope it works better than the server vs. server structure most games failed with. The prices on some of the packages are insane so I'll be waiting to see how cosmetic the cosmetics really are. I'm a little skeptical that a 600$ castle is really a cosmetic item.
  • cameltosiscameltosis Member LegendaryPosts: 3,847
    I was wondering if you might be able to give us some insight into the current time-to-kill feel of Crowfall?


    Being a PvP game, TTK is extremely important to me so I'd like to get some early indications as to how this feels in Crowfall. For example, in WAR, the TTK was extremely short in all situations except organised group vs group or non-dps duels. The result was that, unless you were in an organised guild and could pvp as a group, the game sucked and provided a horrendous experience to new players. 

    Same sort of thing happened in SW:TOR. With the ridiculous burst damage and CC, you could nuke someone from full to dead in 3-5 seconds, again, providing a terrible experience for newbies and alts. 


    This is compared to something like LotRO. Whilst LotRO's pvp was extremely limited, TTK was long, so regardless of your gear or group size, you at least had a chance to fight back, use some skills, try to escape etc. Even though the outcomes of both short and long TTK are the same, with a long TTK it feels like you are more in control of the outcome and each fight you have a chance to learn something. 


    Being a PvP game, its so important to nurture newbies rather than drive them off, as well as provide adequate options to play, whether you are solo, small group, large group or raiding. If you don't provide these options, your community dwindles and seeing as your community IS the content, you can't let that happen. 
    Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman

  • ThebeastttThebeasttt Member RarePosts: 1,130
    For me this game is like Witcher 3, aka I love everything about it except for the combat. Unfortunately combat is supremely important and therefore, I can't play it.
  • ValorLotDValorLotD Member UncommonPosts: 13
    For me this game is like Witcher 3, aka I love everything about it except for the combat. Unfortunately combat is supremely important and therefore, I can't play it.
    Combat can be surprisingly challenging and there are still many things they haven't put into the game yet such as momentum on attacks. The very "static" feel that we have right now is a point of discussion that the development team is very aware of. They have pointed us to TERA and said that the combat in TERA is similar to what they want Crowfall to feel like.
  • Arkade99Arkade99 Member RarePosts: 538
    I was wondering if you might be able to give us some insight into the current time-to-kill feel of Crowfall?


    Being a PvP game, TTK is extremely important to me so I'd like to get some early indications as to how this feels in Crowfall. For example, in WAR, the TTK was extremely short in all situations except organised group vs group or non-dps duels. The result was that, unless you were in an organised guild and could pvp as a group, the game sucked and provided a horrendous experience to new players. 

    Same sort of thing happened in SW:TOR. With the ridiculous burst damage and CC, you could nuke someone from full to dead in 3-5 seconds, again, providing a terrible experience for newbies and alts. 


    This is compared to something like LotRO. Whilst LotRO's pvp was extremely limited, TTK was long, so regardless of your gear or group size, you at least had a chance to fight back, use some skills, try to escape etc. Even though the outcomes of both short and long TTK are the same, with a long TTK it feels like you are more in control of the outcome and each fight you have a chance to learn something. 


    Being a PvP game, its so important to nurture newbies rather than drive them off, as well as provide adequate options to play, whether you are solo, small group, large group or raiding. If you don't provide these options, your community dwindles and seeing as your community IS the content, you can't let that happen. 
    TTK is relatively long. Of course, it depends on the skill of the respective players and the situation, but most 1 on 1 fights last 10 seconds or more. There are dozens of videos from the pre-alpha available on twitch/youtube. Check them out.
  • WizardryWizardry Member LegendaryPosts: 19,332
    edited October 2015
    The pvp to me looks real bad,bland simple stand in front of each other in wide open areas whacking away at each other.

    No textures at all in the database?C'mon would take 1 guy about 10-20 minutes to slap some textures on the surfaces.

    I'll say this for the umpteenth time,you NEED real good pvp maps to make for good pvp,Just whipping out a bland boring map and flagging players to pvp in a H1Z1 setting is not good pvp.

    I can login for free anytime i want DURING development in the new Unreal game coming out,make maps do whatever and play for free.These guys want money to do the same thing only the pvp is not nearly as good.

    Sadly the new UT is going to use some of the silly ideas that shook me away from that franchise ,like super jumping.It seems the long lost art of making a great pvp game has been locked away in the history vaults of time.

    They have to show me a LOT more quality pvp if i am going to buy into any hype on this game.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • SnoopereSnoopere Member UncommonPosts: 6
    Looks impresive
  • Arkade99Arkade99 Member RarePosts: 538
    edited October 2015
    Wizardry said:
    The pvp to me looks real bad,bland simple stand in front of each other in wide open areas whacking away at each other.

    No textures at all in the database?C'mon would take 1 guy about 10-20 minutes to slap some textures on the surfaces.

    I'll say this for the umpteenth time,you NEED real good pvp maps to make for good pvp,Just whipping out a bland boring map and flagging players to pvp in a H1Z1 setting is not good pvp.

    I can login for free anytime i want DURING development in the new Unreal game coming out,make maps do whatever and play for free.These guys want money to do the same thing only the pvp is not nearly as good.

    Sadly the new UT is going to use some of the silly ideas that shook me away from that franchise ,like super jumping.It seems the long lost art of making a great pvp game has been locked away in the history vaults of time.

    They have to show me a LOT more quality pvp if i am going to buy into any hype on this game.

    If you think the combat is just standing around and smacking each other, then you must be watching the wrong videos. I've been playing in the pre-alpha for a month now and it's a lot of fun. Movement is very important to avoid attacks, close gaps or gain distance.

    You clearly are misinformed if you think adding textures would take little time or effort to do. That's actually a significant amount of time and money that wasn't needed for the purposes of this test.

    This is pre-alpha, not a finished game, and what you saw wasn't close to the game as it will be upon release. It was just something they put together to test combat mechanics.

  • sowens0074sowens0074 Member UncommonPosts: 22
    Well written and well done. See you on the battlefields...
  • red_cruiserred_cruiser Member UncommonPosts: 486
    Another game where "creative" and "innovative" means using a pull move to force a character into an environmental hazard with absolutely zero counter-play.
  • jonp200jonp200 Member UncommonPosts: 457
    Glad I backed this. To the people talking about graphics; it is alpha! Ever been part of a playtest? Been involved in game development? Testing systems now. Testing functions. Testing playability. The "pretty comes later.

    Seaspite
    Playing ESO on my X-Box


  • VrikaVrika Member LegendaryPosts: 7,991
    Wizardry said:

    No textures at all in the database?C'mon would take 1 guy about 10-20 minutes to slap some textures on the surfaces.

    I'll say this for the umpteenth time,you NEED real good pvp maps to make for good pvp,Just whipping out a bland boring map and flagging players to pvp in a H1Z1 setting is not good pvp.

    Do you realize that in fist paragraph you demand they add quickly some low quality placeholders, then in second paragraph you complain that their placeholders are too low quality.
     
  • butchograndebutchogrande Member UncommonPosts: 23
    The Conclusions here are kind of very vague guesses in terms of the past. i more likely think the game was playable even at the kickstarter date , otherwise they would not have been able to make a video out of it. I give the game a 20% chance to be successful in the end. Its like most kickstarter Games. The Idea sounds good and is mostly the thing that sells. But the devs and entrepreneurs on the Game site are often selling much more then they are able to deliver. We'll see.
  • BluddwolfBluddwolf Member UncommonPosts: 355
    I'm glad to see Pre Alpha seems to be going well. I'm in Alpha 2, and looking forward to it.

    Played: E&B, SWG, Eve, WoW, COH, WAR, POTBS, AOC, LOTRO, AUTO.A, AO, FE, TR, WWII, MWO, TSW, SWTOR, GW2, NWO, WoP, RUST, LIF, SOA, MORTAL, DFUW, AA, TF, PFO, ALBO, and many many others....

  • ZushakonZushakon Member UncommonPosts: 148
    The progress these guys are making are unlike anything I've seen before in game-development.. After such a short time-frame most companies would have pretty much nothing at all to show, much less an actually fun game mode. Really looking forward to November and the alpha 2 invites!

    Darkfall Unholy Wars:
    Zushakon Odi

  • ZushakonZushakon Member UncommonPosts: 148
    Wizardry said:
    The pvp to me looks real bad,bland simple stand in front of each other in wide open areas whacking away at each other.

    No textures at all in the database?C'mon would take 1 guy about 10-20 minutes to slap some textures on the surfaces.

    I'll say this for the umpteenth time,you NEED real good pvp maps to make for good pvp,Just whipping out a bland boring map and flagging players to pvp in a H1Z1 setting is not good pvp.

    I can login for free anytime i want DURING development in the new Unreal game coming out,make maps do whatever and play for free.These guys want money to do the same thing only the pvp is not nearly as good.

    Sadly the new UT is going to use some of the silly ideas that shook me away from that franchise ,like super jumping.It seems the long lost art of making a great pvp game has been locked away in the history vaults of time.

    They have to show me a LOT more quality pvp if i am going to buy into any hype on this game.

    It IS pre-alpha.. wtf are you expecting? And I would also assume they count on their testers to be intelligent enough to realize the game is in pre-alpha and then obviously settling on having placeholder or no textures. You people that are completely clueless about game development always crack me up, lol.

    Darkfall Unholy Wars:
    Zushakon Odi

  • Pratt2112Pratt2112 Member UncommonPosts: 1,636
    edited October 2015
    Wizardry said:
    The pvp to me looks real bad,bland simple stand in front of each other in wide open areas whacking away at each other.

    ... noise ...

    Wizardry, if you're going to "weigh in" on something, at least have some idea of what you're talking about, first. For someone with so much to say about, apparently, everything, it's amazing how little you, demonstrably, actually know... as proven by posts like this one of yours.

    Pre-Alpha, and Alpha for that matter are development phases of the project. They're testing the game, putting it through its paces, test for problems, test for balance, etc. etc. Typically, the game is still in active development at this stage and things are bound to change. In most cases, the public never even *sees* the Alpha stages, and it's entirely done in-house, or with deliberately selected individuals, placed under NDA.

    Pre-Alpha means the game is still very early in development. Systems are still being created. Maps are still being designed and/or iterated on... It isn't even Beta, where the game is "content and systems complete", but is being tested for bugs or any other show-stoppers before being called "finished" or "good enough", and having the gold master produced.

    Regarding the lack of texturing...

    In level design, there's a thing called "Whiteboxing" or "Greyboxing" (or some other variants, all meaning the same thing). This is where an entire level is constructed of solid objects, with minimal, if any, texture data (some might use a checkerboard pattern, etc), in order to test the layout, flow, and so forth of those maps/areas.

    Maybe there's still discussion on things like jumping height or distance, and that plays a role in how environments are created.

    They might well still be nailing down the final look for an area, and so going into the process of texturing things would be a waste of development time because those assets may be changed dramatically (in response to design changes, which are in response to things... such as, you know.. pre-alpha tests).

    Until everything is nailed down, the idea is to keep everything as impermanent and fluid as possible, so the level designers can easily change things.

    Once everything is finalized, and the map/area layout is considered "final"... *then* the texture artists, and 3D modelers and such can begin creating final assets to dress up and fill out the area.

    It's been said that a game in development looks pretty damn ugly, and otherwise unimpressive, for the majority of its development. This is an example of that.

    The content doesn't exist to wow and impress you. It isn't eye-candy. It exists as a way for the developers to test their work on, to put it into practice and see how it performs under actual gameplay scenarios.

    That we're being allowed to see this kind of "behind the scenes" stuff is actually very rare, and very cool. It should be seen as a good thing - at least by those who understand what they're looking at, rather than put off by "why no textures?"

    Another game where you can see a similar process happening is the new Unreal Tournament - which you can download, for free, test out, and even help create content for. Maps for that game are still very much under construction and in their "gray/white box" phase - at least as of last time I looked at it.

    So please, before you go off on foolish, ignorant rants about how bad the game looks, or what it's supposed to be... learn a bit about the process, what it entails, and what "Pre-Alpha" indicates.

  • Dagon13Dagon13 Member UncommonPosts: 566
    It's refreshing to see progress being made on game systems rather than visuals. I get the impression most games lately are developed 'backward' where visuals are developed first and the game systems are rushed/incomplete for launch. This could just be a difference in transparency but I feel the last few years say otherwise.
  • odiasudaodiasuda Member UncommonPosts: 162
    Hoping the knights are able to dish out some damage. They look fun. Maybe some sort of dps "tree"?
  • Arkade99Arkade99 Member RarePosts: 538
    odiasuda said:
    Hoping the knights are able to dish out some damage. They look fun. Maybe some sort of dps "tree"?

    Knights aren't bad dps-wise. They don't do as much as Confessors, but more than Legionnaires, though the Legos will be getting some love in version 1.1 of Hunger Dome. Still, it's a long way between now and launch. Lots of stuff will change. 10 more archetypes will be added. Promotions and Disciplines will be added. Skills will be added. Gear will be more of a factor.

    Right now, Knights can compete very well with the other 2 archetypes. One of their promotions may be more offensive-minded than the others. We'll have to wait and see on that. But it's worth remembering that Knight is a tank, first and foremost. They will likely never have huge dps.

  • JamesGoblinJamesGoblin Member RarePosts: 1,242
    edited October 2015
    odiasuda said:
    Hoping the knights are able to dish out some damage. They look fun. Maybe some sort of dps "tree"?
    Sure, it was revealed long time ago. You can check this - http://crowfallwiki.com/index.php/Knight#Promotion_Classes or (for comments/debate) this - http://community.crowfall.com/index.php?/topic/3064-what-knight-promotional-class-are-you-going/
     W...aaagh?
  • AreWeLiveAreWeLive Member UncommonPosts: 202
    Myself, the streams I have seen so far = a game with Battle grounds in them. I have not seen anything yet that makes me think this game offers new and exciting things unseen before. I hope this changes as it develops, we all want new and exciting. =)
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