I am tired of playing MMOs which force you to level just to get to end-game. Leveling shouldn't be an obstacle. It should be fun and rewarding. If you can't make leveling interesting, don't make it a part of your game.
I played WildStar and ESO when they both released. Both games used the same boring leveling formula with promise of an exciting end-game. Repeating a slight variation on less than six quest types gets boring fast. I don't care how much lore or story you have if the majority of my time is spent gathering <random animal part> that every animal has but only a few allow me to take it. I'm done tolerating annoying leveling grinds just to reach a supposedly exciting end-game.
Trove and Guild Wars 1 have such a fast leveling speed to reach the cap that it almost feels like they skipped leveling entirely. There might be other MMOs in which people can level fast, but please don't suggest them if a first-time player is not likely to achieve the fast speeds you think are possible. For example, I've heard of people leveling in a day or a week in Guild Wars 2, but it takes much longer than that if you're leveling for your first time.
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I have no idea how people could level faster than a week in Guild Wars 2. It took me a couple months to get my first 80 in that game due to all of the things they had to do. If crafting is the way to do it fast, then that requires a lot of resources or currency to buy those resources. A new player wouldn't have access to either, so that's not what I'm looking for.
TSW is maybe the best candidate, it has only "soft" levels (affecting the gear you can wear, from 1 to 10), and it's fairly quick to get there, after that it's all about unlocking the new abilities - and grinding the gears of course.
An another could maybe CO's Freeform (lol, I tend to suggest games I currently play ), it has levels and level progression but you can finish that in a couple days, without any hassle with the old-fashioned "leveling formulae". Just standing in MC (the main hub), jumping in and out of the Alert queues and you'll find yourself at 40 in no time - with gear and mods and money dropping along the way. Not to mention the Alerts are level-scaled, so your actual level is not important. (but of course that way you skip the whole story... which is quite frequent as I've heard, lots of 40s doesn't even know what's outside the City )
And at the cap you can re-shuffle your skills to your liking, testing out new builds etc. just like in TSW, only difference is that in CO that costs you money (or grind) while in TSW it's free but you have to grind out the skills first.
But it's only good, if you like the theory-crafting, character building fun. Otherwise CO endgame is the same old grind, for gears and cosmetics. Plus the Nemesis system.
So, if you don't mind the superhero theme, CO leveling through Alerts looks like:
tutorial, you end up as lvl6.
a couple quests in Westside (doing the Westside story ) until you reach lvl10 (or maybe 11? not sure when the Alert system kicks in)
Then, standing near the bank / AH (for the less walking and inventory management) and doing Alerts until you reach the cap.
Alerts are short dungeons, you teleport in with a group (pre-formed or pug through the queue), beat the bad guy, profit. Nets you large chunks of xp, cash, and mods (for the "crafting" system). Maybe doing just for those is a bit boring (especially after a few hours, when you saw all of them), but it's very effective for quickly reaching the cap.
In my case, I've realized that I'm not interested in gear level, which is another type of level grind. I don't mind leveling up at all. But I don't like doing instances over and over to get gear to enable me to get to new instances to get new gear, etc. The so-called gear treadmill. But that's just another form of leveling up. That's what just about all "endgames" are about in one form or another. But I found inner peace when I realized that blaming games for that, or blaming the genre wouldn't do me any good.
Now I play games like War Thunder where I have fun leveling up my planes. I also get better at the game. So it doesn't feel like a grind. The second I start to feel like that, I just quit and go play Skyrim or another game.
MMOs and MMORPGs seem to be all about levels of some kind. That's what keeps a certain type of player interested and engaged. It's a form a progression.
Thus, contrary to what you say, your problem seems to be indeed levels in general and time it takes to get to end-game rather than the process of leveling.
I think MMOs could take some hints from other games. The Zelda series is one of the better RPGs, yet it doesn't use levels. Instead, additional items and abilities are unlocked which allow the player to progress. Many other single-player RPGs use a similar system of unlocking content through acquisition of key items or abilities.
MMOs need to give players the feeling of being on an adventure again. Just leveling so I can get to end-game where the content focus is - that isn't an adventure. That is a tedious grind. I want to feel like my character is going to do something truly important, like throw the ring into the lava. Getting to Mordor should be the adventure.
After reading the reports and seeing that the game has dropped in price alot (like £3-4 i think) to buy it signifies that all the reports about it were correct. Alias i have stayed well clear of what is just another failure.
Looking at one of the games you said you enjoyed (Trove) it appears that you are more interested in the gear/leveling quickly than in the journey/adventure. Not saying Trove is bad, but you can pretty much turn off the brain and just go and kill stuff.
ESO is all about story, world exploration, and deep character development. A lot of even non-main story quests are pretty amazing and set up in a way that I haven't seen done in other mmos. Often some seemingly insignificant fetch quest turns into a deep story chain that npcs will comment about later in the game depending on your choices. You never know what's around the corner, or in some unexplored nook and cranny. Its not Witcher 3, but its about as far from a "boring leveling formula with promise of an exciting end-game" as you can get in an mmo. Especially considering the end game basically consists of pvp or leveling all over again in the other two factions.
Try PS2 or EVE for a different experience.
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I'm attempting to play Wildstar and it has some well done features but the required linear questing is mind numbing.
I picked up Ark: Survival Evolved a couple weeks ago. That game has progression, but it is less based on a grind for levels and more based on what the human player can learn about the game. I didn't get very far into it, but I didn't see the character level making a major difference in the content I could access.
I suppose there may not be any MMOs that abandon the grind and deliver progression with a different style. The MMO market has been stagnant for the past five years with every game developer being afraid to deviate from the "WoW standard".
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Perhaps the OP really doesn't like RPGs but some other type of game.
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