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Over the last couple of years, dungeons have been a major part of the game’s economy; between unique armor and liquid rewards, they’re often farmed. In the expansion, we’ll move away from this paradigm. As the game progressed, we shifted focus from dungeons to fractals and raids, and we firmly believe that fractals and raids are the content that we want to continue to support. As a part of that process, we’ll shift some rewards away from dungeons and into other pieces of content. While dungeons will remain cool experiences that’ll reward players with unique items, their liquid rewards will be reduced and other content will become more rewarding. The shift in rewards is a direct representation of our focus on raids and fractals and our commitment to make them the best they can be.
The major concern that we’re sure to face is the specific intent of dungeons as a gold-generating activity. To that effect, let’s talk about map rewards."
Comments
I'm barely login-in anymore though, I find everything about the expansion so underwhelming.
Personally I think shunning dungeons is a mistake. Dungeons are more accessible to casual players.. and GW2 is the ultimate casual game. If anything I think the dungeons should be made more rewarding. They are making this decision because less players are doing dungeons these days.. and that's because the rewards are poor compared to.. say.. doing sPvP reward tracks for the SAME rewards, plus more additional rewards, in WAY less time. It is not because people don't like the dungeons. I know they claim it's because they are being farmed.. but that only happens with guilds because the dungeons have this 'daily' thing going on. For more casual players they are an exciting part of the game.
It also removes another thing to do if you feel like that kind of thing.. I'm totally against this decision tbh. BUT, it depends on what they are planning to do with fractals.. because, technically, they are just dungeons.
The other reason I played GW2 is because it wasn't focused on a raiding endgame. I never cared for fractals, either. It's the same reason I don't play ESO that much. If they added some smaller scale pvp, less zergy than AvA, I would love it.
I guess GW2 believes this will give guilds something to do with larger groups? Or maybe they want to create a "leet" core of players? Whatever the reason, it must be a business decision.
I just don't want to play another game of gear grinding and repeating pve content to do it. There are already tons on the market.
Pass.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
No you are not the only one.
I love GW2's pvp. It's fun and it's not gear reliant.
I self identify as a monkey.
It is sad to see them say this, and yet in the last Beta Weekend, they shut down beta testing because they didn't have the RAID UI working. LOL. They will nerf dungeons, yet don't even have RAIDS up in Beta yet? And release is less than 4 weeks away!!!
LMAO, Anet, really...
Take the Magic: The Gathering 'What Color Are You?' Quiz.
Except they can add and remove fractals as they see like, revamp them as they see like, while dungeons its a bit more complicated.
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
You are laughing at what is easily the best mmo developer. They are leaps and bounds ahead of any mmo ever made. Hey next time when their servers are down lets have a talk. Oh wait their servers are never down.
GW2 is a good game, but it has many flaws and lacks vision. It experiments with ideas on live servers before even testing them on a private server, then when it fails, they abandon the idea (dungeons being the latest victim of their failed experiments). You mention servers never being down, but that's because the majority of people stopped playing already.
There's more people playing GW2 now than ever before.
Please don't talk about things you have no idea about.
GW2 is actually catering efficiently to all kinds of MMO players.
I've yet to see an MMO out there which has so many different things to do.
They often try things and they often make mistakes... so what? Every developer does.
The expansion again is more content for all kinds of players.
It's leaps and bounds better than any other AAA mmo out there at the moment.
..Cake..
serious anything who are comming is not good the new specialization is fake since we can't choose anything save for 1 for your class, the changes on skills and traits are anohter annoying thing, hey guys now you don't spend points and take skills you want to use, not you "choose" 3 series and have to use what we want you to use so not more changing, also lets cut your builds to nothing and start to follow what we want you guys do.
this kind of changes are what make me stop playing, I was always a w3 player and never really cared for dungeon fractals and "raids"
With one fractal dungeon you can keep people busy forever, just increase the numbers more and more. I just don't know why people do actually play them as I can't imagine a more boring way of a dungeon.
Did you confuse me for the ever-seeing/ever-knowing MMO gawd?
Edit: It's not even my favourite MMO currently.
..Cake..