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GW2 officially abandons dungeons.

observerobserver Member RarePosts: 3,685
https://www.guildwars2.com/en/news/the-guild-wars-2-heart-of-thorns-economy/

"Dungeon Rewards

Over the last couple of years, dungeons have been a major part of the game’s economy; between unique armor and liquid rewards, they’re often farmed. In the expansion, we’ll move away from this paradigm. As the game progressed, we shifted focus from dungeons to fractals and raids, and we firmly believe that fractals and raids are the content that we want to continue to support. As a part of that process, we’ll shift some rewards away from dungeons and into other pieces of content. While dungeons will remain cool experiences that’ll reward players with unique items, their liquid rewards will be reduced and other content will become more rewarding. The shift in rewards is a direct representation of our focus on raids and fractals and our commitment to make them the best they can be.

The major concern that we’re sure to face is the specific intent of dungeons as a gold-generating activity. To that effect, let’s talk about map rewards."

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Comments

  • KajidourdenKajidourden Member EpicPosts: 3,030
    Seems legit.  Shouldn't the tougher content be rewarded better?
  • BloodaxesBloodaxes Member EpicPosts: 4,662
    Am I the only one that hated Fractals to the point of stopping playing?

  • filmoretfilmoret Member EpicPosts: 4,906
    Its about time they made those multifaced world events worth doing.  Something Rift never learned.  No point in holding world events if the rewards aren't worth the time input.
    Are you onto something or just on something?
  • azarhalazarhal Member RarePosts: 1,402
    Bloodaxes said:
    Am I the only one that hated Fractals to the point of stopping playing?
    I didn't stop playing because of them, but I never bothered doing them after giving them two tries.

    I'm barely login-in anymore though, I find everything about the expansion so underwhelming.
  • filmoretfilmoret Member EpicPosts: 4,906
    Rhoklaw said:
    I never realized there was some huge difference between a dungeon and a raid. I mean, aren't they both instances where groups of players get together to complete the main objective for their appropriate reward? So they pushed for raids for the latest expansion and are getting away from dungeons. I don't see the point in that as they are basically the same thing.
    dungeon is for small groups raids are for large groups
    Are you onto something or just on something?
  • TheDarkrayneTheDarkrayne Member EpicPosts: 5,297
    edited October 2015

    Personally I think shunning dungeons is a mistake. Dungeons are more accessible to casual players.. and GW2 is the ultimate casual game. If anything I think the dungeons should be made more rewarding. They are making this decision because less players are doing dungeons these days.. and that's because the rewards are poor compared to.. say.. doing sPvP reward tracks for the SAME rewards, plus more additional rewards, in WAY less time. It is not because people don't like the dungeons. I know they claim it's because they are being farmed.. but that only happens with guilds because the dungeons have this 'daily' thing going on. For more casual players they are an exciting part of the game.

    It also removes another thing to do if you feel like that kind of thing.. I'm totally against this decision tbh. BUT, it depends on what they are planning to do with fractals.. because, technically, they are just dungeons.

    I don't suffer from insanity, I enjoy every minute of it.
  • reeereeereeereee Member UncommonPosts: 1,636
    I had such high hopes reading the title but it looks like they're just trading one type of instanced content for another.  Though there is nothing wrong with this.  More challenging content should be more rewarding.  I'm not even sure why this merits an announcement.
  • d_20d_20 Member RarePosts: 1,878
    edited October 2015
    I only play GW2 for the sPVP. The WvW is too zergy for me.

    The other reason I played GW2 is because it wasn't focused on a raiding endgame. I never cared for fractals, either. It's the same reason I don't play ESO that much. If they added some smaller scale pvp, less zergy than AvA, I would love it.

    I guess GW2 believes this will give guilds something to do with larger groups? Or maybe they want to create a "leet" core of players?  Whatever the reason, it must be a business decision.

    I just don't want to play another game of gear grinding and repeating pve content to do it. There are already tons on the market.

    Pass.


  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    I never cared for fractals, either.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • GhavriggGhavrigg Member RarePosts: 1,308
    edited October 2015
    d_20 said:
    I only play GW2 for the sPVP. The WvW is too zergy for me.

    The other reason I played GW2 is because it wasn't focused on a raiding endgame. I never cared for fractals, either. It's the same reason I don't play ESO that much. If they added some smaller scale pvp, less zergy than AvA, I would love it.

    I guess GW2 believes this will give guilds something to do with larger groups? Or maybe they want to create a "leet" core of players?  Whatever the reason, it must be a business decision.

    I just don't want to play another game of gear grinding and repeating pve content to do it. There are already tons on the market.

    Pass.
    You realize that if you only play for sPvP that you can still do that without worrying about raids and such PvE endgame? You're the only one to blame if you're doing content you don't want to do when what you want to do is available.
  • azurreiazurrei Member UncommonPosts: 332
    edited October 2015
    Bloodaxes said:
    Am I the only one that hated Fractals to the point of stopping playing?
    nope, never liked fractals - fake "difficulty" is fake (agony)
  • observerobserver Member RarePosts: 3,685
    reeereee said:
    I had such high hopes reading the title but it looks like they're just trading one type of instanced content for another.  Though there is nothing wrong with this.  More challenging content should be more rewarding.  I'm not even sure why this merits an announcement.
    Well, people had hopes of new dungeons in the future, but now it's pretty much official that they're being abandoned, much like everything else that Anet has tried.  It's a shame really.  Dungeons keep the PvE players around.
  • reeereeereeereee Member UncommonPosts: 1,636
    observer said:
    reeereee said:
    I had such high hopes reading the title but it looks like they're just trading one type of instanced content for another.  Though there is nothing wrong with this.  More challenging content should be more rewarding.  I'm not even sure why this merits an announcement.
    Well, people had hopes of new dungeons in the future, but now it's pretty much official that they're being abandoned, much like everything else that Anet has tried.  It's a shame really.  Dungeons keep the PvE players around.
    I was under the impression that fractals would fill the place of dungeons as small group content but I haven't actually tried them so I don't know much they differ from regular dungeons.
  • GilcroixGilcroix Member UncommonPosts: 263
    Bloodaxes said:
    Am I the only one that hated Fractals to the point of stopping playing?

    No you are not the only one.
  • d_20d_20 Member RarePosts: 1,878
    edited October 2015
    Ghavrigg said:
    d_20 said:
    I only play GW2 for the sPVP. The WvW is too zergy for me.

    The other reason I played GW2 is because it wasn't focused on a raiding endgame. I never cared for fractals, either. It's the same reason I don't play ESO that much. If they added some smaller scale pvp, less zergy than AvA, I would love it.

    I guess GW2 believes this will give guilds something to do with larger groups? Or maybe they want to create a "leet" core of players?  Whatever the reason, it must be a business decision.

    I just don't want to play another game of gear grinding and repeating pve content to do it. There are already tons on the market.

    Pass.
    You realize that if you only play for sPvP that you can still do that without worrying about raids and such PvE endgame? You're the only one to blame if you're doing content you don't want to do when what you want to do is available.
    I didn't say I would stop playing sPvP. I will pass on Heart of Thorns, though, unless it has some nice additions only available through the expansion.

    I love GW2's pvp. It's fun and it's not gear reliant.


  • mgilbrtsnmgilbrtsn Member EpicPosts: 3,430
    I get a different message than 'flee, the dungeons are being abandoned.'  I take it to mean that more emphasis is going to be put on fractals.

    I self identify as a monkey.

  • ThupliThupli Member RarePosts: 1,318
    5 mans have always been the most fun grouping size for me.

    It is sad to see them say this, and yet in the last Beta Weekend, they shut down beta testing because they didn't have the RAID UI working.  LOL.  They will nerf dungeons, yet don't even have RAIDS up in Beta yet?  And release is less than 4 weeks away!!!

    LMAO, Anet, really...
  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Fractals are 5 man dungeons though.

    Except they can add and remove fractals as they see like, revamp them as they see like, while dungeons its a bit more complicated.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • filmoretfilmoret Member EpicPosts: 4,906
    Thupli said:
    5 mans have always been the most fun grouping size for me.

    It is sad to see them say this, and yet in the last Beta Weekend, they shut down beta testing because they didn't have the RAID UI working.  LOL.  They will nerf dungeons, yet don't even have RAIDS up in Beta yet?  And release is less than 4 weeks away!!!

    LMAO, Anet, really...

    You are laughing at what is easily the best mmo developer.  They are leaps and bounds ahead of any mmo ever made.  Hey next time when their servers are down lets have a talk.  Oh wait their servers are never down.
    Are you onto something or just on something?
  • observerobserver Member RarePosts: 3,685
    filmoret said:
    Thupli said:
    5 mans have always been the most fun grouping size for me.

    It is sad to see them say this, and yet in the last Beta Weekend, they shut down beta testing because they didn't have the RAID UI working.  LOL.  They will nerf dungeons, yet don't even have RAIDS up in Beta yet?  And release is less than 4 weeks away!!!

    LMAO, Anet, really...

    You are laughing at what is easily the best mmo developer.  They are leaps and bounds ahead of any mmo ever made.  Hey next time when their servers are down lets have a talk.  Oh wait their servers are never down.
    The best?  I wouldn't go that far. lol.

    GW2 is a good game, but it has many flaws and lacks vision.  It experiments with ideas on live servers before even testing them on a private server, then when it fails, they abandon the idea (dungeons being the latest victim of their failed experiments).  You mention servers never being down, but that's because the majority of people stopped playing already.
  • sgelsgel Member EpicPosts: 2,197
    observer said:
    filmoret said:
    Thupli said:
    5 mans have always been the most fun grouping size for me.

    It is sad to see them say this, and yet in the last Beta Weekend, they shut down beta testing because they didn't have the RAID UI working.  LOL.  They will nerf dungeons, yet don't even have RAIDS up in Beta yet?  And release is less than 4 weeks away!!!

    LMAO, Anet, really...

    You are laughing at what is easily the best mmo developer.  They are leaps and bounds ahead of any mmo ever made.  Hey next time when their servers are down lets have a talk.  Oh wait their servers are never down.
    The best?  I wouldn't go that far. lol.

    GW2 is a good game, but it has many flaws and lacks vision.  It experiments with ideas on live servers before even testing them on a private server, then when it fails, they abandon the idea (dungeons being the latest victim of their failed experiments).  You mention servers never being down, but that's because the majority of people stopped playing already.
    Lol what?
    There's more people playing GW2 now than ever before.
    Please don't talk about things you have no idea about.

    GW2 is actually catering efficiently to all kinds of MMO players.
    I've yet to see an MMO out there which has so many different things to do.

    They often try things and they often make mistakes... so what? Every developer does.
    The expansion again is more content for all kinds of players.

    It's leaps and bounds better than any other AAA mmo out there at the moment.

    ..Cake..

  • alkarionlogalkarionlog Member EpicPosts: 3,584
    observer said:
    filmoret said:
    Thupli said:
    5 mans have always been the most fun grouping size for me.

    It is sad to see them say this, and yet in the last Beta Weekend, they shut down beta testing because they didn't have the RAID UI working.  LOL.  They will nerf dungeons, yet don't even have RAIDS up in Beta yet?  And release is less than 4 weeks away!!!

    LMAO, Anet, really...

    You are laughing at what is easily the best mmo developer.  They are leaps and bounds ahead of any mmo ever made.  Hey next time when their servers are down lets have a talk.  Oh wait their servers are never down.
    The best?  I wouldn't go that far. lol.

    GW2 is a good game, but it has many flaws and lacks vision.  It experiments with ideas on live servers before even testing them on a private server, then when it fails, they abandon the idea (dungeons being the latest victim of their failed experiments).  You mention servers never being down, but that's because the majority of people stopped playing already.
    I would they was ok and was working right till so many players started to cry about we want expansion(when they was realeasing content each 2 weeks and we was not paying anything else for then) players cried to much about expansion then arena net to make players "happy" misslead then in beliving they would bring a expansion, so tehy halt all content of each 2 week hold back it for like 6 months then release it like a expansion and charge for it, they make money player gulliable as always buy it and feel happy and arena net is the best dev ever, "I want to have your childrens".

    serious anything who are comming is not good the new specialization is fake since we can't choose anything save for 1 for your class, the changes on skills and traits are anohter annoying thing, hey guys now you don't spend points and take skills you want to use, not you "choose" 3 series and have to use what we want you to use so not more changing, also lets cut your builds to nothing and start to follow what we want you guys do.

    this kind of changes are what make me stop playing, I was always a w3 player and never really cared for dungeon fractals and "raids"
    FOR HONOR, FOR FREEDOM.... and for some money.
  • FomaldehydeJimFomaldehydeJim Member UncommonPosts: 673
    sgel said:
    observer said:
    filmoret said:
    Thupli said:
    5 mans have always been the most fun grouping size for me.

    It is sad to see them say this, and yet in the last Beta Weekend, they shut down beta testing because they didn't have the RAID UI working.  LOL.  They will nerf dungeons, yet don't even have RAIDS up in Beta yet?  And release is less than 4 weeks away!!!

    LMAO, Anet, really...

    You are laughing at what is easily the best mmo developer.  They are leaps and bounds ahead of any mmo ever made.  Hey next time when their servers are down lets have a talk.  Oh wait their servers are never down.
    The best?  I wouldn't go that far. lol.

    GW2 is a good game, but it has many flaws and lacks vision.  It experiments with ideas on live servers before even testing them on a private server, then when it fails, they abandon the idea (dungeons being the latest victim of their failed experiments).  You mention servers never being down, but that's because the majority of people stopped playing already.
    Lol what?
    There's more people playing GW2 now than ever before.
    Please don't talk about things you have no idea about.

    GW2 is actually catering efficiently to all kinds of MMO players.
    I've yet to see an MMO out there which has so many different things to do.

    They often try things and they often make mistakes... so what? Every developer does.
    The expansion again is more content for all kinds of players.

    It's leaps and bounds better than any other AAA mmo out there at the moment.

    TL:DR GW2 is bestest because my opinion is always right.
  • AnthurAnthur Member UncommonPosts: 961
    Fractals are just a special kind of dungeons. So much about "Anet abandons dungeons". Beside all the PR nonsense from that anouncement I guess the truth is more likely that it is much cheaper for Anet to develop full scalable fractal dungeons (which just means to change some numbers and add some effects) than a lot of different unique dungeons.

    With one fractal dungeon you can keep people busy forever, just increase the numbers more and more. I just don't know why people do actually play them as I can't imagine a more boring way of a dungeon.


  • sgelsgel Member EpicPosts: 2,197
    edited October 2015
    sgel said:
    observer said:
    filmoret said:
    Thupli said:
    5 mans have always been the most fun grouping size for me.

    It is sad to see them say this, and yet in the last Beta Weekend, they shut down beta testing because they didn't have the RAID UI working.  LOL.  They will nerf dungeons, yet don't even have RAIDS up in Beta yet?  And release is less than 4 weeks away!!!

    LMAO, Anet, really...

    You are laughing at what is easily the best mmo developer.  They are leaps and bounds ahead of any mmo ever made.  Hey next time when their servers are down lets have a talk.  Oh wait their servers are never down.
    The best?  I wouldn't go that far. lol.

    GW2 is a good game, but it has many flaws and lacks vision.  It experiments with ideas on live servers before even testing them on a private server, then when it fails, they abandon the idea (dungeons being the latest victim of their failed experiments).  You mention servers never being down, but that's because the majority of people stopped playing already.
    Lol what?
    There's more people playing GW2 now than ever before.
    Please don't talk about things you have no idea about.

    GW2 is actually catering efficiently to all kinds of MMO players.
    I've yet to see an MMO out there which has so many different things to do.

    They often try things and they often make mistakes... so what? Every developer does.
    The expansion again is more content for all kinds of players.

    It's leaps and bounds better than any other AAA mmo out there at the moment.

    TL:DR GW2 is bestest because my opinion is always right.
    It's best according of my opinion. I didn't realize I needed to clarify that.
    Did you confuse me for the ever-seeing/ever-knowing MMO gawd?

    Edit: It's not even my favourite MMO currently.

    ..Cake..

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