with exception of brands which the company has direct control aka warfraft.
i wonder if some games would have done better without the brand restriction and dealing with another company for decision
most famous of course would be star wars galaxies and dealing with lucasarts as well as restricted to the story and a promise made by a LA
would galaxies still be around if it did not have the star wars to deal with?most likely
same goes for super heroes games afterall the most successful one was champions online
Comments
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
i mean the most popular emu of it around actually is one of the only ones with no playable jedis
also thought falling off the radar repopulation is liked because it follows swg play system.
also lets face it when a massive amount is paid for license then it becomes huge expectations and needs way more to make it profitable.
soe could probably not afford to renew it and thus it closed
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
SWG, at least in its initial state, was highly dependent on roleplay to keep its 'guts' together. I mean, that's the thing you did when you were waiting for shuttles, waiting in the cantina, waiting in camp or waiting in the med center.
That's where the Star Wars theme came in handy. Because you didn't have to be a Roleplayer® to know how to play in character in SWG...everybody knew how to do it, since we all saw the films and had a reasonable idea of how we ought to think of ourselves there.
__________________________
"Its sad when people use religion to feel superior, its even worse to see people using a video game to do it."
--Arcken
"...when it comes to pimping EVE I have little restraints."
--Hellmar, CEO of CCP.
"It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls."
--Exar_Kun on SWG's NGE
1) It reduces the amount of up-front creativity needed.
Big brands / IPs already have established lore, stories, artwork, films, books etc etc. This means the developers already have a ton of stuff they can use in their game, rather than having to spend months / years creating their own IP.
2) Its free advertising up front
Big IPs pull in fans from other genres. This is extra money for the developers they wouldn't have otherwise gotten. Sure, most will probably quit very quickly, but you'll still be getting millions of extra income just from the boxset sales.
3) It keeps some players interested for longer.
So, I thought SW:TOR was a terrible game. I have no interest in story lines in games as I find them, generally, badly written and poorly executed. The game was too easy, too linear, bad art style and developers who lied their asses off. However, because it was star wars, I still played it for a year as it was the only game where I could live in the Star Wars universe. Most people I met in game felt the same.
Of course there are downsides to using a big IP (limited creativity, unreasonable customer expectations and the like) but I think that, as long as you aren't a shit developer, the benefits outweigh the risks.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Haven't been a fan of most popular branded MMO's except for WOW back in the day, and I was more a Blizzard fan than enraptured by the WOW lore itself.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
The problem with SWG from launch till its death was that it always felt broken/unpolished. It would be the sort of game you'd find on Stream Greenlight/early access if released today.
Some of the ideas behind the game were great. The execution was terrible IMO. Wish it was handled by someone else.