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Do You Believe That People Are The Problem And Not The Mmorpgs?

FaunNoeFaunNoe Member UncommonPosts: 56
Playing any game with lame people...makes playing the game lame right? You play chess with a person who just learned how to play multiple times and you keep beating them the same way. It's not chess that sucks but the experience you're sharing with this beginner.

I think some of the wrong people are playing Mmorpgs now and their infecting the right people....making them miserable in which case they turn into "This game sucks, that game sucks, here's the problem with this game." 

Every game has problems but you usually overlook them because the problems mean nothing as opposed to the enjoyable experience. 
Grinding is nothing when you're grinding with your friends and chatting about life or whatever it is you like to chat about. 

The truth is,if the people are great and you're enjoying your time with them you wouldn't really care about the game's flaws.(In My opinion)

What do you all think?



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Comments

  • KiyorisKiyoris Member RarePosts: 2,130
    edited October 2015
    I think there are  many casual people playing MMORPG who want to play their games like they do a single player game. Or people who don't realize they are casuals.

    When WoW came out, the MMORPG genre had a massive influx of casuals. And I do mean massive, the MMO demographics went from a few millions in EQ, Lineage and FF, to tens of millions in a matter of a couple of years.

    These 2 groups of players aren't the same type of players.

    And that does cause problems, these people then head to forums and whine and force developers to change the game. And since these casuals often outnumber more traditional players, they often do change the game.

    But these same people are the first ones to bail on the game after a couple of weeks.

    Seen this happen many times, one example is Vanguard where people whined until travel was made easier.

    Another example is often casual PVP players who join PVE oriented games, and whine that not all classes are "balanced", even though PVE players tend to understand that it is in fact the unbalance making the game interesting and reinforcing class dependency.
  • MMOvisionMMOvision Member UncommonPosts: 112
    For the most part, I agree.     I'm currently playing a few different games, depending on my mood, and one of them is Vanilla WoW on a private server.     I am THOROUGHLY enjoying the nostalgia, and the community is, for the most part, top notch.   There are the few immature bad-apples in the barrens, as usual... Kids who are only there to get attention by saying the ugliest and most profound things their limited vocabulary can come up with.     But, once you move beyond that, you find that the players who stay and progress are the oldschool-minded players that love to foster a friendly and familiar community.    

    WoW has always had some 'flaws' but none of them matter when the community/guild/vocal player-base is pleasant.  

    On the other hand, sometimes games are just bad bad bad, and I can't get over it regardless of the people I'm playing with.        First and foremost, for me to stay and enjoy an online game, it MUST feel good to play.   It just had to be enjoyable to move around, travel, participate in combat whether it be pve/pvp, and typically have some good casual choices for when I don't have much playtime, such as minigames, gathering, exploring, crafting, housing, etc....  Not that 'bullet points of features = good', but if these features are in said game, it's a plus, but it's a WIN if these features are actually fun to play.         Second, the community/people.  If the people suck in a game, I don't care how fun it is to play, it ruins my enjoyment.    

    A prime example imo is GW2.
    I think the game is utter crap and feels like cold utter crap while playing it.     Don't care about the community being good or bad, the game feels like crap in every way.   

    An example on the opposite end is EVE Online.    Beautiful game, and no matter what people say in forums, the community is FANTASTIC.    I've been playing since 2004 and not once, NOT ONCE, have I ever dealt with someone that just disgusted me with their rudeness or immaturity.   Not once have I been harassed.        (verbally)
    There is definitely piracy, griefing, mild trolling, and scamming, but those are gameplay dynamics promoted by the developers.    You can get blown up in eve, scammed, and even ransomed, and it feels shitty to lose stuff, but even then, if you actually TALK to the player(s) that are attacking you, you'll more often than not gain new friends and possibly a new corporation or alliance.  
    EVE players WANT more players.  They do not want to drive people away.  They welcome even the least experienced of players in hopes of growing their own social and political circle.

    The game is too often boring to play, though, which causes me to cancel and take breaks.  

    So, good game, bad community = crap.
    Bad game, good community = crap.
    Decent/good game, decent/good community = awesome.
  • TamanousTamanous Member RarePosts: 3,030
    edited October 2015
    As MMOvision mentioned. The devs are the ones who make the game accessible to the players who cause issues. First gen mmo players were granted the tools to deal with such players. Modern mmos stripped all such tools to grant full freedom per player. Social gaming isn't social anymore and just like any idiot is allowed to post on nearly any forum so will abuse reside within games open to such abuse.

    We used to pay for a game that allowed social construction. We now allow social destruction for free.

    You stay sassy!

  • VestigeGamerVestigeGamer Member UncommonPosts: 518
    MMOvision said:
    So, good game, bad community = crap.
    Bad game, good community = crap.
    Decent/good game, decent/good community = awesome.
    I really like your summation and agree with this.

    For me, community is 75-90% of the enjoyment for me.  75-90% of players today do not even know what community means.

    VG

  • KiyorisKiyoris Member RarePosts: 2,130
    edited October 2015
    A good MMORPG by definition has a good community for me, good game and bad community are mutually exclusive.

    It's like saying there are good movies with bad actors, a good movie by definition has good actors, it's a required precursor to a good movie.
  • BaitnessBaitness Member UncommonPosts: 675
    edited October 2015
    This is a good point, but in my experience MMORPG communities have generally been pretty good.  The worst MMO community I had to deal with was still better than CS:GO and DOTA.

    My worst experience with an MMO community was with a game based around PvP, and dealing with the crazy levels people would go to cheat, from using hacks, making characters to spy/take up player spots, to win trading.  Compare that to CS:GO, where my worst times have had people spewing hate speech, deliberately losing games, using hacks, or trying to scam/steal skins from one another.  To me it seems that the MMO crap community was preferable.  Neither game is this bad usually, but they are both capable of it.

    I really do think it is the developers and the games, not the community they are catering to.  This is a genre where the devs expect us to play constantly and pay constantly, whether it be purchasing items from a cash shop or a subscription fee.  They want this crazy level of commitment from the players, yet offer us games with less content than single player games - while at the same time expecting us to just accept that due to limitations of the genre the content itself will never be as meaningful or as well designed.  I would say the only reason they get away with it as much as they do is because the communities are full of such pleasant people.  How many times have you kept playing a game you were bored with, simply because you didn't want to disappoint your friends?
  • deniterdeniter Member RarePosts: 1,438
    I think playing chess sucks because the rules were set like we were playing checkers, and that's only because my opponent hasn't played any games with black and white pieces and a board of squares (or that's what the person setting the rules believe).

    Checkers is a great game, no doubt, but having played it thousand times already kinda makes it old and boring.
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,651
    People are too sensitive to criticism of "their" game.

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • LyrianLyrian Member UncommonPosts: 412
    I'd say people are the problem of MMOs the same way that religion is a problem in the middle east. You have a few bad apples that cause problems or stir up shit, which then snowballs from there. But as a whole I would say that the game itself is the problem.

    Like we've all seen and analyzed to death on this site. Games are designed with too small of a life-cycle now, and have too much of a 'visitor' feel. It's like we walk into Disneyland every single day, eat some food, punch a child, whiz on a roller coaster, whatever floats your goat. Then we leave the park and the devs come out and clean up our mess and start it all over again.

    I wouldn't say that this next generation is waiting for The Next WoW to take the genre by the horns be a massive blockbuster to smash all records. That's like thinking any of Wayne Gretzky's hockey records are going to be broken. The way that the game is played is different today, and the possibility or even likelihood of it happening is remote, if not near impossible.

    But what we do need is more community ownership in a game, and that is found by making the game something we want to hang around for. Something that we are willing to police ourselves for in our own way. I'm sure you remember in the EQ and early WoW years, if someone was marked as being a tool, then they were blacklisted, if not shunned.

    As I see it. The better the game. The stronger the community. The fewer asshats survive.
  • mark2123mark2123 Member UncommonPosts: 450
    Worst community is EVE - people suck you in and then f&&k you off.
  • laseritlaserit Member LegendaryPosts: 7,591
    MMOvision said:
    So, good game, bad community = crap.
    Bad game, good community = crap.
    Decent/good game, decent/good community = awesome.
    I really like your summation and agree with this.

    For me, community is 75-90% of the enjoyment for me.  75-90% of players today do not even know what community means.
    Community

    This problem goes alot further and deeper than games. IMHO what you're seeing in games is systemic of society itself.

    How many of us can name our neighbors?

    "Be water my friend" - Bruce Lee

  • alkarionlogalkarionlog Member EpicPosts: 3,584
    FaunNoe said:
    Playing any game with lame people...makes playing the game lame right? You play chess with a person who just learned how to play multiple times and you keep beating them the same way. It's not chess that sucks but the experience you're sharing with this beginner.

    I think some of the wrong people are playing Mmorpgs now and their infecting the right people....making them miserable in which case they turn into "This game sucks, that game sucks, here's the problem with this game." 

    Every game has problems but you usually overlook them because the problems mean nothing as opposed to the enjoyable experience. 
    Grinding is nothing when you're grinding with your friends and chatting about life or whatever it is you like to chat about. 

    The truth is,if the people are great and you're enjoying your time with them you wouldn't really care about the game's flaws.(In My opinion)

    What do you all think?



    sure devs are still people so makes sense
    FOR HONOR, FOR FREEDOM.... and for some money.
  • DeathofsageDeathofsage Member UncommonPosts: 1,102
    I haven't seen an MMO with a good community in years.

    The forums are usually filled with noble knights and clerics that become powerful so they can protect the weak, but the game is filled with the most asinine people. Rarely do companies properly police the the game and even rarer do they give us the tools to properly police ourselves. Rarest of all, do they do this at the outset.

    In my experience (literally, from the timeline of mmos that I played), WoW was the first major mmo to implement a cross-server dungeon finder. And for about a week, it was a wonderous invention bringing joy to the masses. You could be anywhere, doing (almost) anything, and queue up for an instance. And then people realized that they could be complete assholes and (at the time) there was nothing that could be done to them.

    So most games like to implement cross-server dungeon finders now and it always launches with all of the benefits and none of the protections and poisons the community. If I'm ever involved in mmo development, cross-server friending, cross-server blacklists, vote-to-kick, and some sort of player reputation mechanic will be a part of the DF from launch.

    I've seen people, in several games, enter a dungeon and AFK, or refuse to move because they didn't like another players gearing choices, or pull and drop group. And you might think the effect is minor, but it erodes at the community until people become embittered.

    It's the same people unhappy with the previous line of mmo's they've played that are migrating from game to game, handing over $75, $100 for CEs that end up collecting dust on a shelf. These people bring their toxicity with them, refusing either enjoy, or--more importantly--let others enjoy, a game for what it is.

    Spec'ing properly is a gateway drug.
    12 Million People have been meter spammed in heroics.

  • JemcrystalJemcrystal Member UncommonPosts: 1,989
    Yes it does make a difference the players you are with.  I get a childish sense of glee just running around with a bunch of people online.  The nostalgia doesn't wear off for me.  I mean we are online.  Together.  How cool is that? 

    But I need a game that is fun for us all so we can find something not boring or grindey to do.  Once you find that fun game it gets tedious seeing someone else NOT having fun at it.  They may have the right to complain and I can understand they are disappointed in some game dynamics.  But mostly it feels like a bunch of depressed people who can't control their emo dumping on your happy good time.

    That is why I think game makers should have a Groan & Moan Forum Thread.  Then moderators should quickly stuff any complaints about game design there (politely - no infractions).

    It is not that I disagree with complaints.  It is more that nothing is perfect and sometimes you just want to enjoy what did go right instead of looking always for what went wrong.

    So let's all have fun, okay?


  • TamanousTamanous Member RarePosts: 3,030
    DMKano said:
    People are always the problem - problem is a human concept as far as we know.

    No people -  no problems

    Except many intelligent animals clearly have evolved very advanced problem solving tool sets ... completely separate from humans.

    We are talking about a cultural issue within gaming. Very explorable through discussion ... the most advanced problem solving tool of any animal. Humans just have to choose to use it.

    You stay sassy!

  • DistopiaDistopia Member EpicPosts: 21,183
    edited October 2015
    I've had the opinion that most players today have no real interest in community play for a long time, even within guilds it seems normal for there to be no real coordination, communication or socialization. Most seem to be only interested in finishing what content they like and moving on until more is available, there's no real overall interaction to create something deeper among fellow players, as there was in DAOC or SWG (based on my personal experience anyway).
    Post edited by Distopia on

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • WarlyxWarlyx Member EpicPosts: 3,368
    i can play a bad game with awesome community (hell even when i wanted to quit , the only reason i stayed was that)

    however the game could be amazing , if the community is crap , i wont last.... and its breaks my soul when the devs made an awesome game and is ruined by the community.
  • DeathofsageDeathofsage Member UncommonPosts: 1,102
    ...

    That is why I think game makers should have a Groan & Moan Forum Thread.  Then moderators should quickly stuff any complaints about game design there (politely - no infractions).

    It is not that I disagree with complaints.  It is more that nothing is perfect and sometimes you just want to enjoy what did go right instead of looking always for what went wrong.

    So let's all have fun, okay?
    So what if xxxDarkLordForeverxxx's idea of fun is just trolling people... just causing havoc. You'd have a wall of shame thread/forum for complaints about such people?

    I think that's the problem with modern communities. The overseers of the MMOs take no responsibility for people that just want to cause havoc.

    Example: Corpse camping a player of equal level (or similar if neither of you is capped*) is a crappy thing to do but it's whatever. It's part of PVP. Camping the spawn area of newbies, or people that just have no shot of damaging you is complete and utter BS yet MMOs have taken the stance in the past that this conduct is fine.

    (*Level capped gear frequently has the potential to be much much much more powerful than gear for a character one level lower)

    It's a very good example of dev teams washing their hands of any problems, even as it costs them subscriptions.

    Spec'ing properly is a gateway drug.
    12 Million People have been meter spammed in heroics.

  • donger56donger56 Member RarePosts: 443
    Once MMO's went mainstream, then it was pretty much over. Games started getting designed so that any crash helmet wearing windowlicker could accomplish anything and get all the shiny stuff. You can't go back now and games simply cost too much to develop to not be marketed for the masses. Some kickstarters are trying to appeal to a niche market but I haven't really seen it work yet. You could make an argument for EVE I guess being small but healthy population but not many other games. The old days are gone so basically find something you and your friends all don't hate and make the best of it. MMO's had plenty of dbags in the 90's too, their just weren't as many because the games didn't have 10 million players then. 
  • KiyorisKiyoris Member RarePosts: 2,130
    donger56 said:
    Once MMO's went mainstream, then it was pretty much over. Games started getting designed so that any crash helmet wearing windowlicker could accomplish anything and get all the shiny stuff.
    lol


  • carotidcarotid Member UncommonPosts: 425
    The biggest problem with people is, they want developers to make games that cater to their life style. I say, no one cares if someone has 20 kids, 5 jobs, rent, etc., etc. If you don't have the time to play games than don't play games, period! Don't whine about you can't have the same loot or you can't progress as someone who plays 24/7. Stupid excuse is stupid.
  • ShaighShaigh Member EpicPosts: 2,150
    Developers make their game for players, the players don't exist to make developers happy. The way developers make their game can form the community within those games, if a game fails because the community collapses the blame is on the developers and not the players.
    Iselin: And the next person who says "but it's a business, they need to make money" can just go fuck yourself.
  • AxehiltAxehilt Member RarePosts: 10,504
    Of course playing with friends makes things better, though personally I don't believe the game or the players cause enough problems in MMORPGs to make things unenjoyable.  Having good fun bouncing between FFXIV and ESO lately, enjoying both.

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    What *is* the problem?

    People are not the problem. MMOs are not the problem. There is no problem.
  • NaowutNaowut Member UncommonPosts: 663
    edited October 2015
    VoiP is the destroyer of MMORPGs.
    Chat has become irrelevant and people are disconected from the world  because they just sit on TS talking to RL people instead of TYPING to that dwarf you met in some forest and that Elf whose probably a guy but you refuse to accept it.

    The magic is gone!
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