fixed that for ya, buddy. But wait, aren´t you constantly shilling for other games in SC threads? I see even after months you´re resistant to facts just to feed your narrative.
"Cloud Imperium Games Corporation was founded in April 2012 by renowned
game developer Chris Roberts (Wing Commander, Freelancer, Privateer) and
his business partner and long-time international media attorney Ortwin
Freyermuth. "
Thats the official homepage BTW.
Have fun
That is the official page controlled by CR himself. He can list anything there.
You do know that the founding date can be checked in an official company register, do you not ?
You do know that the founding date can be checked in an official company register, do you not ?
Show me
"Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game." - SEANMCAD
You do know that the founding date can be checked in an official company register, do you not ?
Show me
Find it ;-)
You are quoting a document to support your argument that you can not produce?
As an FYI, I posted over at Derek Smarts blog asking him to research this and find the actual corporate creation documents that were filed as they should be public record.
"Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game." - SEANMCAD
You do know that the founding date can be checked in an official company register, do you not ?
Show me
Find it ;-)
You are quoting a document to support your argument that you can not produce?
As an FYI, I posted over at Derek Smarts blog asking him to research this and find the actual corporate creation documents that were filed as they should be public record.
You do know that the founding date can be checked in an official company register, do you not ?
Show me
Find it ;-)
You are quoting a document to support your argument that you can not produce?
As an FYI, I posted over at Derek Smarts blog asking him to research this and find the actual corporate creation documents that were filed as they should be public record.
According to their website they have at least following companies: Cloud Imperium Games Corporation Roberts Space Industries Corp. Cloud Imperium Games UK Ltd. Roberts Space Industries International Ltd.
"Star Citizen is an amazing title with huge interest and Cloud Imperium's decision to use Simplygon is a massive validation of what we do for developers...enabling them to work faster, more efficiently, and ultimately deliver the best AAA game to players." Cloud Imperium Chief Creative Officer and Co-founder Chris Roberts said, “When I was first prototyping Star Citizen back in 2011 I did a lot of research on various LOD processes as I knew this would be important considering the large poly counts I was aiming for. Simplygon was the best tool that I used and the folks at Donya Labs were incredibly patient and supportive of me and Star Citizen in our early days when the game was far from a sure thing. I couldn’t be happier to announce that Simplygon is our official LOD tool for Star Citizen.”
Give me a 100 million and I'll get a team of 20,000 people by next week. Doesn't mean jack. And I'm even surprised they don't even got 1000 people yet, so what exactly is all the bragging about? Because it's nothing to be proud of and SC doesn't seem to be aiming a release date by 2020.
@scorpex-x@DocBrody The disclaimer is right there if you care to look, 'Posting in a fact misrepresentation thread' as in, 'Hey! We can all posts "facts" that look real but don't tell the whole story.'
Give me a 100 million and I'll get a team of 20,000 people by next week. Doesn't mean jack. And I'm even surprised they don't even got 1000 people yet, so what exactly is all the bragging about? Because it's nothing to be proud of and SC doesn't seem to be aiming a release date by 2020.
I don´t even know where to start to take this nonsense apart, so I´ll save myself the time and make a sandwich, while this guy replies to you
Building a large team is easy. Getting that team to make something worthwhile and within a good time frame is something else entirely.
"I used to think the worst thing in life was to be all alone. It's not. The worst thing in life is to end up with people who make you feel all alone." Robin Williams
Give me a 100 million and I'll get a team of 20,000 people by next week. Doesn't mean jack. And I'm even surprised they don't even got 1000 people yet, so what exactly is all the bragging about? Because it's nothing to be proud of and SC doesn't seem to be aiming a release date by 2020.
Really now you can get 20,000 experienced game developers all working on a project in a cohesive manor in a week? I am amazed by your ability you must have a plethora of management experience.
Building a large team is easy. Getting that team to make something worthwhile and within a good time frame is something else entirely.
THIS ---^ So very this ---^ Add to that spending the money wisely, proper project management, achievable goals, a few other factors that may or may not be present in this whole SC debacle.
-- Whammy - a 64x64 miniRPG - RPG Quiz - can you get all 25 right? - FPS Quiz - how well do you know your shooters?
"Star Citizen is an amazing title with huge interest and Cloud Imperium's decision to use Simplygon is a massive validation of what we do for developers...enabling them to work faster, more efficiently, and ultimately deliver the best AAA game to players." Cloud Imperium Chief Creative Officer and Co-founder Chris Roberts said, “When I was first prototyping Star Citizen back in 2011 I did a lot of research on various LOD processes as I knew this would be important considering the large poly counts I was aiming for. Simplygon was the best tool that I used and the folks at Donya Labs were incredibly patient and supportive of me and Star Citizen in our early days when the game was far from a sure thing. I couldn’t be happier to announce that Simplygon is our official LOD tool for Star Citizen.”
Better?
Nope.
Read : >>>"...When I was first prototyping Star Citizen back in 2011 I did a lot of research ...."<<<<
Operative word being: " I "
That Chris Roberts himself is personally working on this since 2004, let
alone 2011 is not surprising. It is the continuation of his ideas for
Freelancer. We are talking about a team working on it ... and CIG was
founded in April 2012 according to their own official homepage ("About us section").
Give me a 100 million and I'll get a team of 20,000 people by next week. Doesn't mean jack. And I'm even surprised they don't even got 1000 people yet, so what exactly is all the bragging about? Because it's nothing to be proud of and SC doesn't seem to be aiming a release date by 2020.
Really now you can get 20,000 experienced game developers all working on a project in a cohesive manor in a week? I am amazed by your ability you must have a plethora of management experience.
Thats the well known "9 pregant women can produce a baby in one month" approach to management.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar Authored 139 missions in VendettaOnline and 6 tracks in Distance
Read : >>>"...When I was first prototyping Star Citizen back in 2011 I did a lot of research ...."<<<<
Operative word being: " I "
That Chris Roberts himself is personally working on this since 2004, let
alone 2011 is not surprising. It is the continuation of his ideas for
Freelancer. We are talking about a team working on it ... and CIG was
founded in April 2012 according to their own official homepage ("About us section").
This is not just a "thought", it is very specific piece of technology he is talking about - very likely he is referring to CryEngine prototype.
Company founding does not determine the start of development process, you are making a straw men argument there.
Every successful Kickstarter computer game project there ever was = Date on which consumer could first preorder the game being Day 1. Thats the nature of Kickstarter and crowdfundingcomputer game projects ...
This really is all you need to know to put things in perspective.
but hey some people won´t let facts get into their way :chuffed:
For me it´s pretty obvious, I don´t expect the commercial release to happen before Q2/2017 and I´m perfectly fine with that, it will be worth the wait.
So your counter argument to the claim that they've delivered very little and don't meet their deadlines is to provide a 19-year history that proves not only were their deadlines ridiculous, if they knew what they were doing in the first place they would have never set such grossly unachievable deadlines.
Got it.
-- Whammy - a 64x64 miniRPG - RPG Quiz - can you get all 25 right? - FPS Quiz - how well do you know your shooters?
Comments
Reality looks like this:
Have fun
Have fun
As an FYI, I posted over at Derek Smarts blog asking him to research this and find the actual corporate creation documents that were filed as they should be public record.
No need, the doc is right here
Incorporated December 2013.
Crazkanuk
----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
----------------
According to their website they have at least following companies:
Cloud Imperium Games Corporation
Roberts Space Industries Corp.
Cloud Imperium Games UK Ltd.
Roberts Space Industries International Ltd.
"Star Citizen is an amazing title with huge interest and Cloud Imperium's decision to use Simplygon is a massive validation of what we do for developers...enabling them to work faster, more efficiently, and ultimately deliver the best AAA game to players." Cloud Imperium Chief Creative Officer and Co-founder Chris Roberts said, “When I was first prototyping Star Citizen back in 2011 I did a lot of research on various LOD processes as I knew this would be important considering the large poly counts I was aiming for. Simplygon was the best tool that I used and the folks at Donya Labs were incredibly patient and supportive of me and Star Citizen in our early days when the game was far from a sure thing. I couldn’t be happier to announce that Simplygon is our official LOD tool for Star Citizen.”
Better?
Short of that, nothing matters, including how many people you hire.
Anything else is a waste of time, money, and effort (except for those who lined their pockets).
That is the bottom line.
@scorpex-x @DocBrody
The disclaimer is right there if you care to look, 'Posting in a fact misrepresentation thread' as in, 'Hey! We can all posts "facts" that look real but don't tell the whole story.'
I don´t even know where to start to take this nonsense apart, so I´ll save myself the time and make a sandwich, while this guy replies to you
- RPG Quiz - can you get all 25 right?
- FPS Quiz - how well do you know your shooters?
Read : >>>"...When I was first prototyping Star Citizen back in 2011 I did a lot of research ...."<<<<
Operative word being: " I "
That Chris Roberts himself is personally working on this since 2004, let alone 2011 is not surprising. It is the continuation of his ideas for Freelancer. We are talking about a team working on it ... and CIG was founded in April 2012 according to their own official homepage ("About us section").
Have fun
Have fun
Nothing about this game is impressive until it's actually made. Until then it's all marketing and hype.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
Company founding does not determine the start of development process, you are making a straw men argument there.
Every successful Kickstarter computer game project there ever was =
Date on which consumer could first preorder the game being Day 1.
Thats the nature of Kickstarter and crowdfunding computer game projects ...
Your point is ?
Have fun
So your counter argument to the claim that they've delivered very little and don't meet their deadlines is to provide a 19-year history that proves not only were their deadlines ridiculous, if they knew what they were doing in the first place they would have never set such grossly unachievable deadlines.
Got it.
- RPG Quiz - can you get all 25 right?
- FPS Quiz - how well do you know your shooters?