From what I've experienced in my limited time so far, each class plays pretty different and time to kill has a lot to do with gear/skill. Since you actually have to perform all the moves yourself to be effective (not tab or hotkeys) combat feels different then other games. Along with collision, melee can be stand at each other and attack, but some classes are extremely mobile.
Seen fights go much longer than that and ones over within a few seconds if someone gets some of their big hitters off.
Those saying it is boring or whatever, not sure what games you are playing that are more exciting, but please share. If it simply doesn't live up to the ideal perfect game, meh not much is going to fill that spot.
A game that flashy really makes you think every move is lethal but I guess you have to just pretend it's an unrelated fireworks display.
Also is there a limit on healing potion usage? It seemed to be ready for use 5 seconds after he drank one and he had enough to last hours at that rate of damage.
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Seen fights go much longer than that and ones over within a few seconds if someone gets some of their big hitters off.
Those saying it is boring or whatever, not sure what games you are playing that are more exciting, but please share. If it simply doesn't live up to the ideal perfect game, meh not much is going to fill that spot.
Couple examples of very different game play:
https://www.youtube.com/watch?v=BlK-jF6V7rY
https://www.youtube.com/watch?v=QmxH3-MBtNs
https://www.youtube.com/watch?v=uQfXEmV_NDY
https://www.youtube.com/watch?v=7AHpIH-f4YE
https://www.youtube.com/watch?v=ZdPMpsIEPcw
Last beta this was off by default. You had to turn it on if you wanted to use it.
Also is there a limit on healing potion usage? It seemed to be ready for use 5 seconds after he drank one and he had enough to last hours at that rate of damage.