I've done some research on Black Desert and it appears that:
1. The korean version has no open PVP rewards and heavy penalties for killing more than 1 person while your karma drops from 300k to 100k in one kill. Once your karma drops you have massive penalties and receive no rewards for killing anyone and the person kill gets no penalties either.
2. Guild Wars are super expensive to start and maintain and have lots of rules to start them
Do you guys playing the alpha & beta of the U.S. version have experience with things being different or less restrictive?
I was actually excited to play this game as it looks cool and has a cool concept what with resource nodes. But it appears highly restrictive towards fighting other players for resources and just actively killing other players.
Anyone played the NA version in testing or alpha or something that can chime in?
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Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
This thread is basically to try to get a read on either by fact, speculation, opinion, testing, playing other regions etc, to compare and find out if they will be the same.
So thanks for the input that they most likely won't be the same, now we just have to figure out what the rules for the NA server will be. Yeah I agree, what they have in CBT2 will most likely be what they will have at release.
Even one step further, does anyone see them saying after CBT1 "ok we used this restrictive pvp ruleset in CBT1 but we are going to change the rule set in CBT2?"
Personally I'm fine with the 1st. I don't need to play another gank-fest game. Guild wars shouldn't cost anything though unless they're rewarding.
Because that's how these games always turn out........ What does Black Desert do different that will put a stop to that? I mean I would like to honestly know because that will probably be the difference between me playing or not... I shouldn't have to join the biggest guild on the server to actually do GVG or PVP
The major worry is the Cash Shop though.
If it is anything like Archeage, I am going to pass on it.
You shouldn't get good karma or reputation if you're a known murderer. In terms of immersion, you should be banned from all cities and villages, lose access to all benefits being a law abiding citizen gets you, and be a target for bounty hunters with no real rewards other than being known as an infamous PK and people being afraid of you when they see you -- you who gives no sh*ts about laws and restrictions placed on you.
To have a system that rewards behavior without severe restrictions is just pure anarchy and it might as well just be a barren battlefield of faction versus faction at that point. Which is why some semblance of Faction Vs. Faction or RvR was created in other games to give reasons and specific locations to fight others. Also while Guild Wars are a thing and the destruction of your enemies not having any serious ramifications since war was officially declared on one another and people know not to get involved or that it's dangerous.
If this was a survival game or a game that has no real society -- maybe like a caveman like game -- then anarchy would be the expected way to go.
In War - Victory.
In Peace - Vigilance.
In Death - Sacrifice.