I am playing WildStar and i feel the leveling is too slow. Maybe its not but it certainly feels that way because of generic boring questing system. So i feel every mmo should have a fast track server with double or triple xp bonus so those who want to reach max level as soon as possible can do so without months of questing especially for mmo's focused on end game content.
Since most people these days want to reach max level as soon as possible, there should be a fast track server and once player reaches max level, they can transfer their character to normal server for free.
Because no mmo publisher/developer wants to make fun quests, they might as well give an option to greatly cut down the tedium of leveling.Do you think this is a good idea?
Comments
Not sure I see your logic.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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You do realise that a big part of the endgame is "generic boring questing"?
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Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
So fun is the absolute only measurement? He seems to want to play the game despite the "slow leveling" as he claims, so does that mean he is playing a game that isn't fun?
I don't think even you can make a truthful argument that "faster leveling" makes the leveling more fun. It is the same leveling just at a different speed.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
And i can make an argument that "fast leveling" makes the leveling more fun ... how about less repetition? Fighting the first group of rats is fun .. may be even the second or third, but certainly not the 10th. So faster leveling, no need to repeat the same (or very similar) content. More variety .. more fun.
(edited because I thought another Poster started this thread... I need new glasses)
- Albert Einstein
It'll be super popular and slowly start taking over forums of those old and tired mmorpg fans that don't have time for the nuisances associated with rpg's anyways since they're all older now with kids and jobs. It'll be glorious.
Why do you want to join our guild?
"Well, I am Nariusseldon, I instantly went to max level, I will soon hop to another MMO (F2P of course, who pays for MMO, lolz), please let me join your raid guild"
APPLICATION DENIED
But what happens at end game? Endless repetition. The same 10 or 12 group dungeons and maybe 3 or 4 raids. If you're really lucky there may be a few PvP maps. Repeated ad nausium for a few upgrades to your kit. I completely fail to see how your argument for less repetition = more fun and yet you want to skip to the end game where it's nothing BUT repetition. So why the rush?
It also strikes me that more variety has nothing at all to do with levelling speed. I think that's more to do with lazy developers rehashing the same content and not making the quests have more variety. Yeah I agree that by the 10th group of rats you're getting bored, but it's still nothing to do with levelling speed. Maybe more quests that are shorter and more varied is the answer? More variety = more fun but also more variety = more fun = who cares how fast I level since I'm enjoying the quests.
Another way to go is quest chains where each part leads to the next and at the end you get a decent reward. As an example, the Battered Hilt in WoW. I won't include EQ's Epic Quests because they were end game and some were a nightmare to complete due to the drop system they used, but a more modern approach could still be developed with Epic rewards, rather than the endless raid/kit grind. They need to put more stuff like that into MMO's.
For me, if the game is fun then it shouldn't matter what level you are. Forget your level, forget how long to the next one, even how long to the cap. If the game is fun and you're enjoying it, all that other stuff will sort itself out.
If you don't like it only elimination is the solution. Eating a smaller pile off poop isn't good just smaller. If you don't like it then don't do it. Better yet, just admit 'fun' is the excuse you use and that what you are really about it least effort.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
End game is exactly that for me, I don't gear grind raid.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Instant max level token.... once used, you cannot play your toon for the exact amount of time it would have taken you to earn max level. No boring quests, just instant action as soon as your time out period has concluded.
Reality check my friend... you won't be playing the game all that much longer at max level. It's the getting there that is the game... once you get there you will discover that there is no there there.