http://fortune.com/2015/11/24/areanet-investing-in-esports/and i quote "As eSports becomes a staple in the games industry as a way to reach new audiences and extend the existing experience, a lot of games have recently entered the realm of competitive gaming."
"By entering the ESL Pro League, ArenaNet is leveraging its player-versus-player style game play, and is trying to offer a broader experience."
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I wish them luck this time (they will certainly need it).
Personally I think the e-sports market is getting crowded. There are already a lot of big games out there (LoL, SC2, CS, WoT ...). How many big popular physical sports are there? 10? 20?
How many e-sports the player base can support?
Although I cannot fault them to try to grab a piece of this huge market.
I've seen way too many fun classes and abilities get rendered useless in PvE for the sake of PvP balance, with Blizzard being the #1 offender in this category ever since they released arenas for WoW. Bioware is close behind.
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Many of these tournaments involve real world money that teams can win. If thats not esports then what is? Its literately groups of people playing a video game together to win money, whose also been viewed by 100s of people, and be commented upon.
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Pvp in gw2 has no gear or level imbalances- everyone gets the equivalent of a top level toon with all skills unlocked and you pick what gear you want to use (gives different bonuses).
As others have mentioned though the class balance is the worst it has ever been atm because of skills they added in the expansion.
Outside of class balance though I think there are some structural issues with the game that work against it becoming a popular esport. For example the "Conquest" style gamemode is kind of abstract to watch (compared to say a moba) and the gameplay has become very spammy with lots of aoe making it hard to identify good plays.
Of course MMO PVP will never become a popular eSport. Small team sizes are essentially mandatory for a successful competitive scene.
Which is why it was odd that SOE/Daybreak persisted so long in professing their desire for Planetside to be an eSport game. The game's core differentiating feature was its massive combined-arms FPS combat, so it was doomed if it tried for small-scale matches. But it was similarly doomed when it tried large-scale (40 player team) matches. With large teams it's difficult for a match to tell an interesting story, and almost impossible to focus on individual heroics, and perhaps worst of all it's impossible for fresh new competitors to emerge. Basically you get a dominant 40-player team and they have all the best players, and they absorb all the best players from other teams (because those players want to win and be surrounded by pro teammates) which results in an extremely stagnant competitive environment where it's nearly impossible to dethrone that team.
Same factors apply to any MMO combat. But of course the competitive scene in GW2 is small-scale PVP so it has a chance of working.
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