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Check out Wild's End -- screenshots and video!

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Comments

  • AraduneAradune Sigil Games CEOMember RarePosts: 294
    Amsai said:
    Great Stuff Brad!. Now when do I get to see more details on classes   /impatient
    They're coming and part of a well thought out PR plan, worry not :)

    --

    --------------------------------------------------------------
    Brad McQuaid
    CCO, Visionary Realms, Inc.
    www.pantheonmmo.com
    --------------------------------------------------------------

  • AraduneAradune Sigil Games CEOMember RarePosts: 294
    Sinist said:
    Excellent!! Prepare for some proper !@#$!@#$!# cursing of you guys when I do! Nothing says loving than a player hating on a dev for dying to one of their designs!
    Wow, in that case I must truly be loved by many, lol :)

    --

    --------------------------------------------------------------
    Brad McQuaid
    CCO, Visionary Realms, Inc.
    www.pantheonmmo.com
    --------------------------------------------------------------

  • AraduneAradune Sigil Games CEOMember RarePosts: 294
    edited December 2015

    goboygo said:
    Torches please !!!  Or just a nice light source around the player, nothing that lights the world, but just illuminates your tiny little place within it :)  Would add so much immersion.
    That's the plan -- torches and magical illumination.... though to pierce through an atmosphere of absolute darkness, mundane items and common magical spells will likely fail...

    --

    --------------------------------------------------------------
    Brad McQuaid
    CCO, Visionary Realms, Inc.
    www.pantheonmmo.com
    --------------------------------------------------------------

  • MontreseurMontreseur Member UncommonPosts: 10
    goboygo said:

    Boy that looks fantastic, but could I make a suggestion, I would make the starting point for my fog effect not start at the players origin, that way if your in a close to a FPS view the immediate terrain around you say 10 to 15 feet is actually clear and detailed and everything beyond that point starts to fade off into fog.   I would start it out far enough to have this bubble of clarity if your in a close up view but as you look out around you beyond 10 to 15 or 20 feet everything just kind of fogs out like in your screen shot.

    Not being able to see any part of the zone in any sort of vibrant color or view kind of takes away from the work. Fog in its entirety isn't necessary beautiful.  Its what you uncover within it too. 

    Ill just shut up now......


    Wanted to give some insight to why I went with that sort of atmosphere; without giving away too much.

    If you look at the second screen shot, you'll sort of notice that the fog seems to pool in lower elevations. (See 00:16 - 00:22 in the video as well. The fog is denser near the basins of the trees.)

    This has some natural effect on gameplay tying in vision, position, and maybe even perception?

     Copied from the lore-

    Though the “riddle of roads” is daunting, there is rumored to be hidden insight into traversing the Grovegrass available to the most perceptive travelers."

     Perhaps there is some safety up in those trees out of the vision obscuring fogs?

    Another reason is that contrasting atmospheres make each transition much more meaningful. The feeling here will really contrast when you come to a brighter more open section of the zone, and especially when venturing out to different sections of the world.




    Environment Artist - Pantheonmmo.com
  • AmatheAmathe Member LegendaryPosts: 7,630
    Looks good.  B)

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • ZarriyaZarriya Member UncommonPosts: 446
    edited December 2015
    Aradune said:
    Check out Wild's End!!!


    I saw this the day it came out but it has been a busy week so I have time to comment now.  

    Very good first glimpse into Wild's End Brad!  Joppa, wonderful job on the soundtrack - it is absolute beautiful and fitting into this landscape. I love how the light filtering/day-night cycle was highlighted.

    The use of shadows,  the movement of the grass gave a little bit of life into the piece as did the wisps.  For more life (if you are not ready to include combat mobs), I would suggest including small non-ccombat creatures such as insects, birds, mammals or lizards  in the next clip if they are in the game. I like how the zone features verticle areas to explore. With so many video games today, the zone looks pretty unique -great job giving it its own personality!


    Post edited by Zarriya on
  • AmatheAmathe Member LegendaryPosts: 7,630
    I'm also impressed by how much lore has been written this early in the game. For people who enjoy the game story, that's certainly good news. 

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • EronakisEronakis Member UncommonPosts: 2,249
    Aradune said:
    Elmberry said:
    Thanks Brad and the team who have done this trailer. The environment looks fantastic. I get a Skyrim feeling when I look at the movie, but with much better graphic. The music is also very suitable and good. Once again the game looks fantastic. :)

    Thanks for sharing this awesome trailer with us. :)

    Minor things:
    During night time it could be much darker even outdoors, but I think you guys have said that it will be pitch black in dungeons (at least I hope so). I have not seen so many larger zones either so far (since february). I hope we will soon see some or that you work on it.
    Yes, dungeons will usually be very dark.  Some outside areas will also be very dark.  But not everywhere outside will be super dark because then it just turns into a hassle to navigate around the world.... 

    Additionally, there will be magical climates of absolute darkness in the depths of dungeons and other adventure areas that you will have to counter with special spells and items!
    Hi Brad,

    I have to say I am super excited for Pantheon and seeing what you can do with Unity. This little detail that brings the environment of your world to life which creates the immersion we are looking for. I have a feeling that you can do things with Pantheon of which you wanted to create with Everquest but with limited technology at the time. 

    Also are you using the Atavism Plugin for Unity? 
  • AraduneAradune Sigil Games CEOMember RarePosts: 294
    edited December 2015
    Eronakis said:
    Aradune said:
    Yes, dungeons will usually be very dark.  Some outside areas will also be very dark.  But not everywhere outside will be super dark because then it just turns into a hassle to navigate around the world.... 

    Additionally, there will be magical climates of absolute darkness in the depths of dungeons and other adventure areas that you will have to counter with special spells and items!
    Hi Brad,

    I have to say I am super excited for Pantheon and seeing what you can do with Unity. This little detail that brings the environment of your world to life which creates the immersion we are looking for. I have a feeling that you can do things with Pantheon of which you wanted to create with Everquest but with limited technology at the time. 

    Also are you using the Atavism Plugin for Unity? 
    Thanks!  We can indeed do things we couldn't before, but another huge advantage is how much more we can focus on coding the game and not coding the engine.  That, and I really prefer C# over C++.  It has amazingly accelerated MMO game development.

    We are not using Atavism -- we are using a network solution, but we're writing our own client and server code.
    Post edited by Aradune on

    --

    --------------------------------------------------------------
    Brad McQuaid
    CCO, Visionary Realms, Inc.
    www.pantheonmmo.com
    --------------------------------------------------------------

  • zeropridezeropride Member UncommonPosts: 41
    Very nice, looking good.  I'm seeing a faded style, like EQ or DAOC, and wonder if a tinge more gloss might be added.

    One thing that other "game-which-shall-not-be-named" has going for it, and perhaps part of it's huge success, is a richly, stunning graphical artstyle.
    Blizz has some very good artist over there on WoW. They make other game worlds look very bland in-comparison.

    Wilds End looks good and makes use of different colors that stick out which is nice to see. Hopefully other places make use of colors also.

    Pantheon has the races and classes, now they just need to make a not so bland game world.

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  • HrimnirHrimnir Member RarePosts: 2,415
    edited December 2015
    zeropride said:
    Very nice, looking good.  I'm seeing a faded style, like EQ or DAOC, and wonder if a tinge more gloss might be added.

    One thing that other "game-which-shall-not-be-named" has going for it, and perhaps part of it's huge success, is a richly, stunning graphical artstyle.
    Blizz has some very good artist over there on WoW. They make other game worlds look very bland in-comparison.

    Wilds End looks good and makes use of different colors that stick out which is nice to see. Hopefully other places make use of colors also.

    Pantheon has the races and classes, now they just need to make a not so bland game world.


    Boggles my mind that anybody thinks that blizzard has "good" artists.

    Blizzards art design involves

    A.  Bright primary colors everywhere

    B.  Shoulders making up 50% of your total armor surface area

    C.  Weapons and Armor have enough particle/lighting effects to burst your retinas within 5 minutes of viewing.

    Edit:  I'm not trying to be insulting, as I realize some people do actually enjoy that art style, and that is something that is purely objective.  However, I can't seem to shake this idea that blizzard's art designers have basically the 12 year old boy's view of what's cool.  That usually means exaggerated design principles.

    Post edited by Hrimnir on

    "The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."

    - Friedrich Nietzsche

  • WizardryWizardry Member LegendaryPosts: 19,332
    edited December 2015
    Honest truth??
    Too much fog and dithered graphics,so the entire scene is not very clean or clear and lowers the poly count.I would rather have a simple global lighting and see everything clearly with bright colors and distinct textures that are also well lit so everything doesn't look ugly and dark and faded.

    As to mentioning stairs and mobs falling off,all is good when the mobs are just roaming around as they SHOULD be.I never liked having static mobs placed on purpose just to FORCE aggro and no safe passage.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • sludgebeardsludgebeard Member RarePosts: 788
    Wizardry said:
    Honest truth??
    Too much fog and dithered graphics,so the entire scene is not very clean or clear and lowers the poly count.I would rather have a simple global lighting and see everything clearly with bright colors and distinct textures that are also well lit so everything doesn't look ugly and dark and faded.

    As to mentioning stairs and mobs falling off,all is good when the mobs are just roaming around as they SHOULD be.I never liked having static mobs placed on purpose just to FORCE aggro and no safe passage.
    I appreciate you being honest, although I have the opposite feeling from you regarding the pics/vid.

    I loved the atmosphere the fog created for the scene. Especially during the day and night cycle sequence, it was cool to see during the day when the fog clears alot more, and how at night the glow of the lightbugs brighten the whole area within the fog and provide small beacons of light among the fading forest.

    I would def like to see more pictures of the open fields and dank dungeons as well though :)
  • zeropridezeropride Member UncommonPosts: 41
    Hrimnir said:
    zeropride said:
    Very nice, looking good.  I'm seeing a faded style, like EQ or DAOC, and wonder if a tinge more gloss might be added.

    One thing that other "game-which-shall-not-be-named" has going for it, and perhaps part of it's huge success, is a richly, stunning graphical artstyle.
    Blizz has some very good artist over there on WoW. They make other game worlds look very bland in-comparison.

    Wilds End looks good and makes use of different colors that stick out which is nice to see. Hopefully other places make use of colors also.

    Pantheon has the races and classes, now they just need to make a not so bland game world.


    Boggles my mind that anybody thinks that blizzard has "good" artists.

    Blizzards art design involves

    A.  Bright primary colors everywhere

    B.  Shoulders making up 50% of your total armor surface area

    C.  Weapons and Armor have enough particle/lighting effects to burst your retinas within 5 minutes of viewing.

    I was talking about the world itself not gear and armour. Yes things can be over the top but thats just WoW being itself, which is ok in my book.
  • HrimnirHrimnir Member RarePosts: 2,415
    zeropride said:
    Hrimnir said:
    zeropride said:
    Very nice, looking good.  I'm seeing a faded style, like EQ or DAOC, and wonder if a tinge more gloss might be added.

    One thing that other "game-which-shall-not-be-named" has going for it, and perhaps part of it's huge success, is a richly, stunning graphical artstyle.
    Blizz has some very good artist over there on WoW. They make other game worlds look very bland in-comparison.

    Wilds End looks good and makes use of different colors that stick out which is nice to see. Hopefully other places make use of colors also.

    Pantheon has the races and classes, now they just need to make a not so bland game world.


    Boggles my mind that anybody thinks that blizzard has "good" artists.

    Blizzards art design involves

    A.  Bright primary colors everywhere

    B.  Shoulders making up 50% of your total armor surface area

    C.  Weapons and Armor have enough particle/lighting effects to burst your retinas within 5 minutes of viewing.

    I was talking about the world itself not gear and armour. Yes things can be over the top but thats just WoW being itself, which is ok in my book.


    I understand what you're saying, and there is a place for it.  However, there are a lot of people (and im not saying you're one of them) that believe EVERYTHING that doesn't have the super bright popping colors and blah blah, is "crap".  The artstyle should fit the world.  In a game like WoW, where its "mostly" light hearted kind of stuff.  That's fine.  Take a game like The Secret World, and that type of art style would have been incredibly stupid.

    Pantheon is a little bit more of a "serious" game than wow was/is.  And as such it deserves a little bit more restrained, a little bit darky world.  That doesn't mean the entire world has to be dark and gloomy.  There should certainly be areas which are bright and colorful, but there should also be dark, gloomy, etc areas.

    "The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."

    - Friedrich Nietzsche

  • zeropridezeropride Member UncommonPosts: 41
    Hrimnir said:
    zeropride said:
    Hrimnir said:
    zeropride said:
    Very nice, looking good.  I'm seeing a faded style, like EQ or DAOC, and wonder if a tinge more gloss might be added.

    One thing that other "game-which-shall-not-be-named" has going for it, and perhaps part of it's huge success, is a richly, stunning graphical artstyle.
    Blizz has some very good artist over there on WoW. They make other game worlds look very bland in-comparison.

    Wilds End looks good and makes use of different colors that stick out which is nice to see. Hopefully other places make use of colors also.

    Pantheon has the races and classes, now they just need to make a not so bland game world.


    Boggles my mind that anybody thinks that blizzard has "good" artists.

    Blizzards art design involves

    A.  Bright primary colors everywhere

    B.  Shoulders making up 50% of your total armor surface area

    C.  Weapons and Armor have enough particle/lighting effects to burst your retinas within 5 minutes of viewing.

    I was talking about the world itself not gear and armour. Yes things can be over the top but thats just WoW being itself, which is ok in my book.


    I understand what you're saying, and there is a place for it.  However, there are a lot of people (and im not saying you're one of them) that believe EVERYTHING that doesn't have the super bright popping colors and blah blah, is "crap".  The artstyle should fit the world.  In a game like WoW, where its "mostly" light hearted kind of stuff.  That's fine.  Take a game like The Secret World, and that type of art style would have been incredibly stupid.

    Pantheon is a little bit more of a "serious" game than wow was/is.  And as such it deserves a little bit more restrained, a little bit darky world.  That doesn't mean the entire world has to be dark and gloomy.  There should certainly be areas which are bright and colorful, but there should also be dark, gloomy, etc areas.

     
    I agree everything doesnt need super bright colors but fantasy mmorpg worlds shouldnt be 90%  different shades of Green,Brown and Grey either. Unfortunately most are. Those red trees and grass in the Wilds End video REALLY brought that area to life. Its a fantasy world so its ok,recommended even, to use various colors on things that are typically green,brown or grey even if its supposed to be "serious"



  • WizardryWizardry Member LegendaryPosts: 19,332
    edited December 2015
    Ok could not enjoy the video because it was lagging badly but then i realized i had steam loading some games lmao.

    I finally got to play it uninterrupted and still seems like  the fog lighting never turns off.likely because it would take some work to make it look realistic like fading away slowly,otherwise you just turn off fog lighting and it vanishes in a split second and looks fake.

    Not so sure the daylight incoming looked all that natural either,i would have to see it in game.


    Never forget 3 mile Island and never trust a government official or company spokesman.

  • AmatheAmathe Member LegendaryPosts: 7,630
    Hrimnir said:

    Pantheon is a little bit more of a "serious" game than wow was/is.  And as such it deserves a little bit more restrained, a little bit darky world.  That doesn't mean the entire world has to be dark and gloomy.  There should certainly be areas which are bright and colorful, but there should also be dark, gloomy, etc areas.

    Dark. Gloomy. Mysterious. Count me in.  B)

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • SlyLoKSlyLoK Member RarePosts: 2,698
    I cant wait to see if there have been any recent improvements to character models , animation and combat from those monthly update videos compared to now.
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