It is certainly true to say there are developers out there with games "similar" to Ultima Online. Take Albion online for example, but there are things which are really not good ideas for a sandbox game. I long for a simple sandbox game (simple but with lots of sandbox elements, lots of CONTENT) and nice visuals like pillars of eternity or something similar.
Just some specific things I think would be better for sandbox games.
Less is more with sandbox games.
What I mean by this is lots of useless systems and game mechanics. A lot of new developers are trying to create intuitive combat systems etc... People still love runescape to this day and its not exactly complex, sandbox games are not specifically about the combat. I actually loved the simplicity of the systems, but large amount of content, for the various trade and combat skills in UO. If lots of development was just put into creating lots and lots of content to create LOTS of different trade skills and combat skills (like UO has parrying, anatomy, mace wielding, fencing, hand to hand, etc etc for combat and pottery, cartography, taming, alchemy etc etc) it would be better than putting development into fancy combat systems. Another example of a good sandbox game although not mmo... Terraria lots of content, simple systems.
Very simple UI.
No need for all the bullshit. I don't want to play a UI, I want to play my character.
Please no mini map and have a large scale world.
Especially with FFA pvp and full loot, if the world is very large scale and people don't actually know what is ahead, it makes for a much more personal adventure and less likely to always be hunted down and killed by people who outgun you or who are just roaming for kills in a group.
In Albion Online, one aspect of concern is the fact that groups are going to run around killing everyone, if you are not in a group/guild, you are screwed. UO was not like this generally and I think the reason is that the scale of the world (and where you would spawn and the fact there was not always just literally like 3 specific ways to get out of a city) and the fact there was no mini map, meant that there was a massive chance you would not actually be found and could adventure away solo if you wished.
Thoughts.
Started playing mmorpg's in 1996 and have been hooked ever since. It began with Kingdom of Drakkar, Ultima Online, Everquest, DAoC, WoW...
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Remaking old games is bad. Looking on what made the game fun and creating new mechanics that gives a similar effect on the other hand has potential but we need a new UO or SWG as much as we need a remake of Wow. Not at all, MMOs need to stop copy old games and create new things instead.
The thing I think some developers are missing with regards to a proper sandbox game like UO etc is that the point of them is NOT about creating new systems like action systems etc, its about simple concepts but TONS of content. When I say there should be UO v2, its not about creating Ultima online the skin, its about creating a game with very similar systems due to the fact it worked and I think no one has really successfully recreated it because they add too many other systems and over complicate it or make bad design decisions.
I think the original concept of UO is totally solid just like the concept for minecraft or Terraria is solid.
I see a sandbox game like UO in more the vain of chess. No one has ever complained that someone changed the shape and look of the pieces and the game itself of chess is played by hundreds of thousands to this day.
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It would certainly be nice to play UO with a fresh start and the graphics of pillars of eternity...
Thats why I don't think an exact duplicate would work or a close remake. It needs the same feel and features but with some newer twists and lessons learned.
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It is moot though. I would bet money EA would not bother.
But one thing I hated was the rampant player abuse. I stayed for years in hopes they would do something right to fix it, but they never did. The they went to Trammel and that was that. I still played it for years later too.
But the rampant player abuses drove lots of in-game friends and guildmates away, and that was hard to watch.
Once upon a time....
Logic, my dear, merely enables one to be wrong with great authority.
UO was a great game. A modern UO would be amazing.
Non-consensual PvP was not a focus. Loot was a focus. People would work together (sometimes against) to get the best loot and rarest mounts. Then they would stand with a hundred+ people around brit bank and show off their new found stuff. PvP was a HUGE part of the game. It was A focus, but not the main one. Some players focused on this, but as someone who actually played UO pretrammel, more worked together than against. It made the world exciting cause you never knew if you were in danger or not. The world was so large you could always run and accomplish your goals nearly anywhere.
Also, Albion online is not like UO at all. I followed the game very, VERY early on and they advertised the game as the second coming of UO, a spiritual successor. This was before they even allowed backers. I backed the game. They then changed the game a TON and removed all their text comparing it to UO. The game is now a zone based game. Each zone opens up as you progress, like a standard MMORPG. Dungeons are private, like a standard MMORPG. You have private instances for your island/crafting/farming and home that are safe. Entire zones are safe, not just cities. You can skill up to be a jack of all trades, there is no limitations. You have to load between zones.
So thanks to those early references and the isometric view, people mistakenly think Albion could be an evolution of UO. When its actually a little isometric MMO that resembles a standard MMORPG rather than the sandbox that was UO.
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Star Citizen – The Extinction Level Event
4/13/15 > ELE has been updated look for 16-04-13.
http://www.dereksmart.org/2016/04/star-citizen-the-ele/
Enjoy and know the truth always comes to light!
Shame he did not stick to his old IP... It would be a big risk to create UO2 but look at albion, it has many followers, there is obviously still interest in sandbox type games in the same vain as UO.
I bet a lot of people who loved the Ultima series and UO itself would of looked into a new Ultima Online based around what the old one was, but with a new engine.
Star Citizen – The Extinction Level Event
4/13/15 > ELE has been updated look for 16-04-13.
http://www.dereksmart.org/2016/04/star-citizen-the-ele/
Enjoy and know the truth always comes to light!