Just to start, I do not need you to tell me that MOBAs are out there lol, or that there are FPS. My question is, are there any MMORPGS, with quests, good story lines ect, but where PVP is not based on who spent the most time getting the best gear, which new better gear comes out every month, to grind again, and again, just to PVP. I was liking Neverwinter good story, liked the characters ect, but the PVP there is so gear based, it is not fun to play. Example is, if you have the gear you get while leveling, and you go to pvp, they can kill you in like literally 2-5 seconds, but you could spend 3 mins, attacking them with out them doing anything, and you wouldn't kill them. Most MMORPG I have played have this pvp garbage.
Any one come out with one that is just skill pvp, and not who spend more money, or who spent more time grinding gear?
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MAGA
It's why MOBAs became so popular among those who enjoy PvP. For the most part you get a level playing field that's not completely based on who's invested the most hours into PvP. (Or in some cases, who was the most willing to open their wallets)
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
Thanks for the response.
Looks like you are right, I will have to try it. Thanks very much. https://wiki.guildwars2.com/wiki/Structured_PvP
The sPvP gear in GW2 is free. You just walk up to the vendor, pick out the gear with the stats you want, add the runes you want and go to town. RvR is bring your own gear that you wear in PvE.
Gear will always give someone an advantage in PVP. The old sandboxes like UO were as close to equality as an MMORPG could get. In the early days the best gear a person could get was equipment crafted by a gm blacksmith. It generally consisted of either plate or mail (or a combination of the two) and a sword or mace. It was relatively cheap, because if you died the victor would take all of your armor off your corpse (the good ole days).
Now, the games are about playing thousands of hours in order to earn enough points to buy specialized armor for PVP. It is about generating billions of dollars for gaming companies, and not satisfying gamers motivational drives. It is a sad day in gaming.
I guess, the new age is not not my thing, other than MOBAS, and FPS, same too, cause UO had a good stroy, pvp, and pve. Then they turned it into what your saying. Thousands of hours to grind, to get a random created item, that can be boosted by cash shop items.
1. There is adequate matching between players, so that only similarly geared players fight each other.
2. Progression is via play, and no advantages can be obtained via cash (directly or indirectly).
Unfortunately, this is rarely met. Free to play games especially often fail miserably on number 2.
Take Neverwinter, as one of the worst examples. There's no matching at all, all players fight each other regardless of their gear in an entirely gear-based set up. And essentially all the gear that matters is directly purchasable with cash.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I think it is the only modern MMO that does what OP wants.
If cloning would have killed the genre it would have been dead 8 years or so ago.
There seems to be a schism between mmo players where there are those who want to work on/build/level their character and those who want to do away with that and just have everything based on their own abilities.
and some in between I suppose.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
MMOs tend to either be made for PvE with a little PvP added as an afterthought or the other way around. And the half @ssed type of gameplay never get even close as popular as the one the game is fouces on.
The schism you are talking about really is between PvP and PvE fans. The some in between probably enjoy both types of gameplay.
In theory you can of course make a great game where both PvP and PvE is fun but you need to make the mechanics specifically for it from start or split them with 2 very different mechanics. And you need to put about the same amount of work into both gameplays. Few games have succeeded with this even partially.