As announced in the
holiday newsletter:
Vendetta Online is now totally free for previous subscribers (anyone that has held a subscription that ended prior to 60 days ago) from now until January 1. Now is a great time to stop by and say hi, and check out what's happening in the game.
Briefly, Vendetta Online is:
-A 6DoF (Six degrees of freedom) Newtonian, twitch-based space sim MMORPG where you play as a spaceship captain in a persistent, online sandbox galaxy
-A long running game (public open alpha took place in early 2002) continuously developed by
four guys from Milwaukee-
One of the first MMORPGs to support the Oculus Rift
-A cross-platform experience allowing you to play the same character on many different devices
-A game where player skill matters more than experience points; there is no 'imaginary dice rolling' in the background
-A game that allows you to organize into complex player hierarchies with varying goals
-A game that allows you to capture stations and manufacture player-owned capital ships, manned by multiple players
-A game that rewards spatial awareness and communication over time spent 'grinding'
Full disclosure:
-I am not a dev, or employee of Guild Software
-I am a
guide, elected by the devs to volunteer helping out with community events and such
-I am a PCC (Player Contribution Corps) member, and have contributed heavily to the game's PvE missions over the years
-I am a long-time player, having stuck with this game longer than any other electronic entertainment title (12 years)
Coming up (but not yet released, or only partially released):
-Supply-chain economy across wide areas of space (current prototype running in Latos N2)
-New Trident (capship) variants
-Expanded VR support
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance