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So, I almost purchased 315P to get me into SC. I didn't due to LTI concerns. What do you all think?

2

Comments

  • sgelsgel Member EpicPosts: 2,197
    edited December 2015
    Star Citizen is a religion.

    ..Cake..

  • Righteous_RockRighteous_Rock Member RarePosts: 1,234
    sgel said:
    Star Citizen is a religion.

    Star Citizen is about 5 years away from being relevant to those that want to actually play the game.
  • Turrican187Turrican187 Member UncommonPosts: 787
    Xeno.phon said:
    @Wizardy you can legally buy ISK in EVE [...]
    You can buy Plex and sell them for ISK but you can not direct buy ISK legally

    When you have cake, it is not the cake that creates the most magnificent of experiences, but it is the emotions attached to it.
    The cake is a lie.

  • YakutoYakuto Member UncommonPosts: 61
    Well, its prolly hard to compare eve to this. Eve doesn't give you back a ship or any equipment. It only gives you back some money toward the purchase of a new ship. Also, since we don't know how long it takes to earn x amount of credits, or how much X insurance costs for X ship. Its sorta moot. Honestly I was just venting concerns but there really isn't anyone who can answer the question in a way with any real certainty. We can only speculate and wait.
  • KefoKefo Member EpicPosts: 4,229
    Xeno.phon said:
    @Wizardy you can legally buy ISK in EVE and buy any ship you want, the top fleet ready titan amounting to 7500$.... so what are you on about?

    And yes the ships are earned, once the game launches, right now is a testing phase so why grind away in a one system game for a ship. That just wouldnt be logical  to the testing phase they are in. So instead of selling in game money they sell the ships directly, in effect 0 difference than the system currently employed by EVE, except the purchase goes to the company to help make the game, instead of to the players that build the ships, at least until launch and we know if players can build ships or not in SC.

    Either way redundant comment is redundant, there are plenty of successful games with similar and even worse monetization.
    CCP doesn't just create the ship themselves with a click of a button to sell for cash though. Someone had to get all the materials, the skills and spend the time in order to construct that titan. So 100% different then what EVE does.
  • YakutoYakuto Member UncommonPosts: 61
    Well the most significant difference, would be that all ships in eve are player made for the most part except a few turney ships. The only reason I even referenced it would be that I think it is the closest thing to this that I could compare it to, even though how the insurance pays out is different, its still x - insurance for x return. Just on the one hand they give you a ship, and on the other, they give you some money toward a ship.
  • TalonsinTalonsin Member EpicPosts: 3,619
    Erillion said:

    4) Big ships are NOT instantly replaced in SC. Delivery times will depend on general demand and how often you "lost" your ship before. Insurance fraud will void your insurance. Including LTI. 

    Could you share the source of this information please?

    Thanks
    "Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game."  - SEANMCAD

  • ErillionErillion Member EpicPosts: 10,328
    Talonsin said:
    Erillion said:

    4) Big ships are NOT instantly replaced in SC. Delivery times will depend on general demand and how often you "lost" your ship before. Insurance fraud will void your insurance. Including LTI. 

    Could you share the source of this information please?

    Thanks
    https://robertsspaceindustries.com/faq/Insurance-FAQ


    Have fun
  • TalonsinTalonsin Member EpicPosts: 3,619
    I dont see where it says the delivery time varies by general demand, can you point me to that?  I did find where it says there will be a delay depending on how many times you have lost your ship in a given time period but the amount of times to lose a ship before this is triggered or the timeframe for losing multiple ships before this kicks in is not listed yet.  I guess we will have to wait and see.




    "Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game."  - SEANMCAD

  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    My answer to the OP's question would be to just wait till launch or final beta before launch.  If you really can't wait I would buy the cheapest package and just login from time to time to check it out.  You can always upgrade later.  Plus a game goes through so many changes during development , you seldom get the same game when it's done.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • RedsaltRedsalt Member UncommonPosts: 83
    Wait until  launch if undecided. The ships will be in game when it launches.

     I have the mustang package and play the arena commander module. Personally I am just waiting for Squadron 42.

    Redsalt... the other salt.

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,652
    Redsalt said:
     Personally I am just waiting for Squadron 42.
    Same here!

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

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  • bcbullybcbully Member EpicPosts: 11,843
    Erillion said:
    My personal opinion (based on a lot of information from CIG and Chris Roberts, als well as years of playtime in EVE Online and now Elite:Dangerous):

    1) Insurance stops being a concern after a short playing time in the game (e.g. 2 weeks). You will have more than enough in game money to pay for insurance. Most pledge packages start with several months insurance anyway. 

    2) Insurance cost in SC will be low. LTI is not in any way a "better" form of insurance than normal insurance. Just prepaid. 

    3) LTI would only be a concern for zergling suicide attackers. But the permadeath mechanic in SC makes zerging much more difficult as you need to make a new character after maybe 8 deaths (thats one hour zerging in EVE for example). And after "death" 4-7 you have to recover as a cripple with augmetic cybernetics. 

    4) Big ships are NOT instantly replaced in SC. Delivery times will depend on general demand and how often you "lost" your ship before. Insurance fraud will void your insurance. Including LTI. 

    5) Known fugitives and pirates need to find alternative "shady" insurance brokers in lawless systems. Rates will be "different" ;-)

    Have fun
    Permadeath? What? Really?
  • YakutoYakuto Member UncommonPosts: 61
    My answer to the OP's question would be to just wait till launch or final beta before launch.  If you really can't wait I would buy the cheapest package and just login from time to time to check it out.  You can always upgrade later.  Plus a game goes through so many changes during development , you seldom get the same game when it's done.
    Eah, I went ahead and purchased the ship I wanted. Its a little more than the 60$ i normally spend on titles that interest me. 75 gets me the ship and the game. 315P, Ill try to fly it some time soon. lol
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,652
    sgel said:
    Star Citizen is a religion.
    For some.  Seems to be par for the course for fans of any game now-a-days.  Most of it is intentionally driven by developers who create an Us vs Them mentality.

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • goboygogoboygo Member RarePosts: 2,141
    Wizardry said:
    The mere fact that the most important part of the game,your ship is not earned or anything,you just buy it,is good enough reason to stay away from such a shallow monetary system.

    Good job Chris Roberts on taking away the most important immersion of the game and just selling it ,good job on taking away gaming from the game.
    Huh?  I don't think you understand how it works.
  • nepulasnepulas Member UncommonPosts: 218
    i think it was your worst idea to ask this on these forums.

    Retired : Daoc , Warhammer , WoW , Lotro , Tabula Rasa , Everquest 2 , Aion, Eve , AoC , SW:Tor ( failwars ), Planetside 2
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    Playing : Star Citizen
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  • SpiraldeathSpiraldeath Member UncommonPosts: 29
    If LTI is such a massive concern (which it really shouldn't be but I can understand wanting it) wait till they release a ship with LTI then use it to upgrade to what you want.

    I purchased 2 of the recent P-72's with LTI with the intention of using them to upgrade to something more expensive with LTI when my funds allow it. Think this will only work for standalone ships though at this point.
  • Colt47Colt47 Member UncommonPosts: 549
    LTI is only worth it on the ships that are above 100 usd.  Below that most of the ships are fairly common, going to be low cost in the verse, and you'll likely go through a few of them pretty quick.   My jump in ship was a Mustang omega with 2 month insurance.  You should be getting a much better deal with the Avenger starting package or the 315p starting package.  
  • VolkmarVolkmar Member UncommonPosts: 2,501
    edited December 2015
    So first of all LTI is not very important, just one of MANY gold sink included in the game (others include landing fees, repair fees, hangar fees, refuelöng et .)

    Second, I have seen many here thinking insurance works like on EVE, but as far as I know, it does not, it works like in real life: you pay a premium of X each "Month" and if your ship get rekt, you get a new one. You do not need to pay again, you already paid for X months. Your premium might get a bit higher if you crash your ship all the time and your insurance might get invalid if you are ramming people all the time like a Goon, but beside that... You will be good for the X months you paid and the game will warn you if you are trying to fly with no insurance on your ship.

    However, if you REALLY want LTI, here is how you can do it (but does not work for a game package, just a stand alone ship). Buy now the ship you want and wait until CIG release a new concept sale ship for a cheaper price than yours, like the Reliant or the Archimedes-72 were very cheap (50 and 30 bucks respectively). Concept ship comes with LTI, then use the upgrade ship system in the shop to go from your cheap lti ship to what ypu want, it will keep the LTI on it and doooone!

    "If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"



  • YakutoYakuto Member UncommonPosts: 61
    Volkmar said:
    So first of all LTI is not very important, just one of MANY gold sink included in the game (others include landing fees, repair fees, hangar fees, refuelöng et .)

    Second, I have seen many here thinking insurance works like on EVE, but as far as I know, it does not, it works like in real life: you pay a premium of X each "Month" and if your ship get rekt, you get a new one. You do not need to pay again, you already paid for X months. Your premium might get a bit higher if you crash your ship all the time and your insurance might get invalid if you are ramming people all the time like a Goon, but beside that... You will be good for the X months you paid and the game will warn you if you are trying to fly with no insurance on your ship.

    However, if you REALLY want LTI, here is how you can do it (but does not work for a game package, just a stand alone ship). Buy now the ship you want and wait until CIG release a new concept sale ship for a cheaper price than yours, like the Reliant or the Archimedes-72 were very cheap (50 and 30 bucks respectively). Concept ship comes with LTI, then use the upgrade ship system in the shop to go from your cheap lti ship to what ypu want, it will keep the LTI on it and doooone!
    Well, that makes ships a lot harder to loose. I guess it is very hard to compare this to eve, since you cant buy ships from corporations (npc) and everything is produced by players in the game, where as SC is going to have all ships available in station for in game credits.
  • ErillionErillion Member EpicPosts: 10,328
    edited December 2015
    SC also allows players to manufacture anything up to ships. See the SC design notes on economy.

    https://robertsspaceindustries.com/comm-link/engineering/13128-The-Star-Citizen-Economy


    Have fun 
    Post edited by Erillion on
  • sgelsgel Member EpicPosts: 2,197
    Erillion said:
    SC also allows players to manufacture anything up to ships. See the SC design notes on economy.
    You mean it plans to allow to. It currently doesn't allow you anything even remotely like that.

    ..Cake..

  • YakutoYakuto Member UncommonPosts: 61
    sgel said:
    Erillion said:
    SC also allows players to manufacture anything up to ships. See the SC design notes on economy.
    You mean it plans to allow to. It currently doesn't allow you anything even remotely like that.

    Chuckles. Ambitious project for sure. Honestly if they even deliver half of what they are hoping to, I think ill be mostly satisfied. If the persistent universe never happens (since I have spent so little) and the single player 42 was as stellar as the old wing commander games, well I wouldn't feel bad about the 75 I spent for the game.
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,652
    Yakuto said:
    . If the persistent universe never happens (since I have spent so little) and the single player 42 was as stellar as the old wing commander games, well I wouldn't feel bad about the 75 I spent for the game.
    That's my take as well!

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

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