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'Sandbox MMO' is a PTSD trigger word for anyone who has the experience to know that anonymous players invariably use a 'sandbox' in the same manner a housecat does.
When your head is stuck in the sand, your ass becomes the only recognizable part of you.
No game is more fun than the one you can't play, and no game is more boring than one which you've become familiar.
How to become a millionaire:
Start with a billion dollars and make an MMO.
Comments
The best stat system is one in which your play style affects their potency. Like leveling weapons... you can equip that epic weapon, yessiree, but until you've actually used it a while, it's not epic yet. All stats should follow that path... instead of instant potency, you have to actually use it for a while before it actually does what the tooltip says it does. If you rarely use it, it really is that useless to you.
For example if you picked human and you put points into strength your character would automatically look strong, no choice in the matter. Race only provides the foundation of what a 'weak' or 'strong' of that type look like, but your appearance would reflect your stats.
So to give you a race specific example a weak ogre (weak for ogres not compared to other races) would appear to just have a big frame but otherwise slim, while a strong one wouldn't just be big but also have large muscles. While a low con/health example might be fat, but a healthier one would have well defined muscle tone.
'Sandbox MMO' is a PTSD trigger word for anyone who has the experience to know that anonymous players invariably use a 'sandbox' in the same manner a housecat does.
When your head is stuck in the sand, your ass becomes the only recognizable part of you.
No game is more fun than the one you can't play, and no game is more boring than one which you've become familiar.
How to become a millionaire:
Start with a billion dollars and make an MMO.
If there are only humans in the game it would probably work fine.
If there are different races I still think something that is 3 to 4 times as big as another race should be stronger and a race that spends most of it's time studying to make up for a lack of physical attributes should have more intelligence, and so on and so forth.
Either way I have no problem with attributes being related to size or muscle mass.
NOTE: Your character will also move differently based on their stats and skills (high agility will allow you to hurdle small objects in the world while running and such).
I am sure people could compile a massive list of expected ideas that should be in a role playing game and devs are giving us very little of it,geesh they are not even hand crafting worlds anymore either,devs have got real lazy but paid big bucks.
Never forget 3 mile Island and never trust a government official or company spokesman.
I'll wait to the day's end when the moon is high
And then I'll rise with the tide with a lust for life, I'll
Amass an army, and we'll harness a horde
And then we'll limp across the land until we stand at the shore
Also, like Fable, I would love it if a character could barely lift a large weapon if they didn't have the strength.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I played the elf races specifically because they didn't look like they were assembled out of painted ham.
That a majority of players may lean the direction of wanting to be brawny isn't particularly surprising, but tastes vary as well as interest in themes. People like being the burly warrior swinging a sword or axe like Conan, but there ale also a lot of people that enjoy playing the rogue types.
As such, it wouldn't be all that unlikely to see plenty of players with more athletic builds resulting from wanting to be the free running nimble assassins.
What may be marginalized is those that are physically weak but capitalize on mental acuity, but that's not really changing the common disparity in gaming. Lots of people focused on being big, strong, and DPS, not so many picking the support and alternative options.
Feel like this would just extend the usual disparity in character types rather than causing any new slant.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
2. Taylor Swift
Games have considered something like this before. Minimal body morph customization. Where Foods, and activities controlled the avatar customization. Where Slow acting Foods, Drinks, and Potions lead to lean toned physiques. Fast acting consumables rather lead to obesity. Long Hard Raids would burn off calories. Grinding weather for XP, crafting resources, or epic loot drops would be considered a sedentary lifestyle, and again lead to obesity.
In the system we tried, it was more a bottle kneck to combat. Because the more powerful body types had slower longer recovery times. The system demanded a large army of support characters to keep the heavy hitters going. Since the support population is either the smallest, or unwilling to work with dicks (melee DPS classes, the largest population). The system was scraped.
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.
It's not at all the same thing. It is, by definition, the opposite. Unless, of course, you approach it with the cartoon, cookie cutter view of, "This is my strong race. They are strong, and nobody is as strong as they are." "This is my smart race. They are smart, cuz they are the smart race."
Even IF you were to take that approach, are we to assume every single "strong guy" race has the same strength? Are stats entirely pointless? Would there never be a character in that race that is stronger than the others?
"What's your strength?"
"Strong guy strength"
"oooooh. I'm a smart guy, and incapable of muscle mass."
Sheldon Cooper isn't a real person and therefore can't look like a genius. I doubt the person playing him is a genius.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
One could have "high charisma" that affects npc's differently. Unlocks dialogue trees. Or, if there is a "dialogue mini-game" it could allow for bonuses in that game toward different dialogue choices.
As far as "fire resistance"? It could be a "sheen" to the skin. Or maybe whenever passing close to fire the fire gives a "flutter" as if a small gust of wind hit it. Maybe it even diminishes slightly in their presence.
I'm sure some imagination could be used.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Take a Wizard. I want him to be super powerful in magic so likely I am not going to invest the few points I get into Strength so if things worked like wanted, my Wizard would have a weak and pathetic body.
However I envision my Wizard spending 30 minutes a day working out (which is enough in real life to become very buff, ie. benching 300lbs, curling 80lb dumbells, etc) prior to spending the next 10 hours of my day studying Tomes of Magic.
Do you see my point? Basically I can create a muscular looking Wizard, one that does this 30 minute workout each day, without sacrificing my magic stats because I can just create a muscular looking wizard. Without that option I would have to end up with a gimped wizard if I wanted him to be physically fit.
So until they come out with a game that separates physical stats from skills, I don't want my character to appear as a reflection of my stats.
Character Creation Video
Kind of the flip-side of what the OP was saying, but pretty relevant, imo.