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So, after 10 years of F2P/B2P instead of Subscription, are we better off?

QuesaQuesa Member UncommonPosts: 1,432

I posed this question to reddit users and ended up having a decent conversation regarding this topic.  What do you think?  Reddit link: https://www.reddit.com/r/MMORPG/comments/3z590r/so_after_10_years_of_f2pb2p_instead_of/


So it’s been nearly a decade since we started to see the proliferation of F2P and B2P business models and maybe the last five years where those models started to take a major foothold in the MMORPG market replacing the long time standard subscription based MMO.

I’ve noticed recently (within the last 2-3 years) a drastic increase in the amount of posts/threads/articles which touch on the topic of freemium or P2W games. After my latest run in with a new MMORPG that I am watching (Black Desert Online) there have been numerous threads that crop up on many sites that I frequent in addition to reddit and the games official website. These threads usually have the tone of a pleading 8 year old begging the publisher not to introduce RMT or P2W items on the cash-shop. (Essentially, those items that can be bought for real money and sold on the in-game market for in-game currency or those items that offer the highest or competitive gear for real money)
I remember thinking, oh so many years ago, about how the F2P/B2P business would allow these practices to fester and metastasize within the MMO genre for the simple fact that these publishers need to make money in one form or the other.

We’ve all witnessed, recently, the utter destruction that Trion perpetrated upon ArcheAge that, from all reports (and my own personal experience with the Alpha), was looking to be one of that year’s top games. I can’t help but wonder if after many years of people begging for more games to go with the F2P/B2P business models are now regretting their, possibly, ill-advised advocacy for the switch from the subscription model.

If you believe that the F2P/B2P models have been, in the end, harmful to the genre then do you also believe that we need and should see a return to the subscription model? Or is it that game publishers are too hopeful that they will be able to wrangle the MMO community by putting out the next big white Unicorn of a game and rake in the dough only to find out it’s not working as they hoped, so they swap to a more aggressive mode of obtaining revenue?

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Comments

  • fodell54fodell54 Member RarePosts: 865
    Quesa said:

    I posed this question to reddit users and ended up having a decent conversation regarding this topic.  What do you think?  Reddit link: https://www.reddit.com/r/MMORPG/comments/3z590r/so_after_10_years_of_f2pb2p_instead_of/


    So it’s been nearly a decade since we started to see the proliferation of F2P and B2P business models and maybe the last five years where those models started to take a major foothold in the MMORPG market replacing the long time standard subscription based MMO.

    I’ve noticed recently (within the last 2-3 years) a drastic increase in the amount of posts/threads/articles which touch on the topic of freemium or P2W games. After my latest run in with a new MMORPG that I am watching (Black Desert Online) there have been numerous threads that crop up on many sites that I frequent in addition to reddit and the games official website. These threads usually have the tone of a pleading 8 year old begging the publisher not to introduce RMT or P2W items on the cash-shop. (Essentially, those items that can be bought for real money and sold on the in-game market for in-game currency or those items that offer the highest or competitive gear for real money)
    I remember thinking, oh so many years ago, about how the F2P/B2P business would allow these practices to fester and metastasize within the MMO genre for the simple fact that these publishers need to make money in one form or the other.

    We’ve all witnessed, recently, the utter destruction that Trion perpetrated upon ArcheAge that, from all reports (and my own personal experience with the Alpha), was looking to be one of that year’s top games. I can’t help but wonder if after many years of people begging for more games to go with the F2P/B2P business models are now regretting their, possibly, ill-advised advocacy for the switch from the subscription model.

    If you believe that the F2P/B2P models have been, in the end, harmful to the genre then do you also believe that we need and should see a return to the subscription model? Or is it that game publishers are too hopeful that they will be able to wrangle the MMO community by putting out the next big white Unicorn of a game and rake in the dough only to find out it’s not working as they hoped, so they swap to a more aggressive mode of obtaining revenue?

    10 years? In 2005, what games were free to play and or buy to play. The only one that comes to mind is Guild Wars. Which really isn't an MMO per say. This really has only been a thing in the West for about 5 years or so and even that is pushing it.
  • reeereeereeereee Member UncommonPosts: 1,636
    fodell54 said:
    10 years? In 2005, what games were free to play and or buy to play. The only one that comes to mind is Guild Wars. Which really isn't an MMO per say. This really has only been a thing in the West for about 5 years or so and even that is pushing it.
    Perfect World was in China in 2005, though it didn't launch in the West until 2008. 
  • nariusseldonnariusseldon Member EpicPosts: 27,775
    who are "we"? Everyone's experience can be different.

    For me, I am better off. There are so many games to play, and can sample them at zero cost is really a great thing. I probably will never sub any game, mmo or not, again. 
  • atziluthatziluth Member UncommonPosts: 1,190
    I feel your post is not meant to incite objective discussion, but rather an attempt to add to the pile of complaints about F2P/B2P business models in the gaming industry. 

    For example most sub based games now contain micro transactions. Most of the AAA Titles that have gone F2P/B2P have not ended up as P2W. Furthermore since P2W seems to be wildly subjective it is hard to quantify which titles are actually P2W. 

    Bottom line, you can post about the pros and cons of all the different payment models, it won't actually change anything. My advice is to stick with titles that work for you and skip the ones that do not.

    -Atziluth-

    - Never underestimate the predictability of stupidity.

  • QuesaQuesa Member UncommonPosts: 1,432
    who are "we"? Everyone's experience can be different.

    For me, I am better off. There are so many games to play, and can sample them at zero cost is really a great thing. I probably will never sub any game, mmo or not, again. 
    That's kind of why I asked, "what do you guys think".

    atziluth said:
    I feel your post is not meant to incite objective discussion, but rather an attempt to add to the pile of complaints about F2P/B2P business models in the gaming industry. 

    For example most sub based games now contain micro transactions. Most of the AAA Titles that have gone F2P/B2P have not ended up as P2W. Furthermore since P2W seems to be wildly subjective it is hard to quantify which titles are actually P2W. 

    Bottom line, you can post about the pros and cons of all the different payment models, it won't actually change anything. My advice is to stick with titles that work for you and skip the ones that do not.
    I've been having a fairly good discussion on Reddit and one other game-specific forum, but maybe this forum is still as toxic as ever.  Post your thoughts, that's what I asked, if not then so be it.
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  • mmoguy43mmoguy43 Member UncommonPosts: 2,770
    Better off for most gamers, not always better for the games.
  • bcbullybcbully Member EpicPosts: 11,843
    No we are not better off. At the same time the well has been poisoned. There is no going back.
  • zaberfangxzaberfangx Member UncommonPosts: 1,796
    edited January 2016
    If sub games was even better then f2p and b2p games would not been of a problem. :)
  • Tasslehoff35Tasslehoff35 Member UncommonPosts: 962
    By "WE" are you referring to the doom and gloom wannabe cool kids who spam website like this and games official forums crying about mmorpgs?  Yeah nobody cares what they think...
  • observerobserver Member RarePosts: 3,685
    edited January 2016
    I wouldn't say it's been 10 years.  The AAA titles, such as AoC, Lotro, and EQ2, didn't start going F2P until around 2010.  Then others, such as Aion, Rift, and Tera followed.  It wasn't until 2012 when F2P started becoming the norm.
  • WizardryWizardry Member LegendaryPosts: 19,332
    I could go for some studios shutting down,the market is too flooded with junk anyhow.With less competition the market would be really intense a few big guys banging it out,the effort into the games would be far greater than it is now as everyone is making a f2p cheap game.
    It has got so bad that i finally just give up,i have returned to playing single player games and imo they are big time superior as the mmorpg's have been nothing but cheap games with a login screen.

    Bottom line is i am having fun gaming again by ignoring all these crap mmorpg's.Sure it is a sad sort of LONER state to be gaming alone,but why would i support crap games,i'll support the better games until someone actually makes a mmorpg worthy of an ongoing sub or cash shop.

    Cash shops could NEVER exist without a login screen and that has been the sad gimmick behind this crap.They are all releasing 1/2 of a game with mass promises and NOBODY is delivering on those promises.All this new business strategy is doing is allowing developers to release unfinished work,something that would have never happened 10 years ago.You tried this shit 10 years ago your game would be flamed,your studio flamed and few would have supported it.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • BrianshoBriansho Member UncommonPosts: 3,586
    2005...wasn't Roma Victor the big game everyone was trying to log into? I remember it having some weird f2p system. Possibly an ancestor of crowd funding?

    Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!

  • RidelynnRidelynn Member EpicPosts: 7,383
    I think it has a lot less to do with payment models and more to do with the game itself.
  • LacedOpiumLacedOpium Member EpicPosts: 2,327
    Wizardry said:
    I could go for some studios shutting down,the market is too flooded with junk anyhow.With less competition the market would be really intense a few big guys banging it out,the effort into the games would be far greater than it is now as everyone is making a f2p cheap game.
    It has got so bad that i finally just give up,i have returned to playing single player games and imo they are big time superior as the mmorpg's have been nothing but cheap games with a login screen.

    Bottom line is i am having fun gaming again by ignoring all these crap mmorpg's.Sure it is a sad sort of LONER state to be gaming alone,but why would i support crap games,i'll support the better games until someone actually makes a mmorpg worthy of an ongoing sub or cash shop.

    Cash shops could NEVER exist without a login screen and that has been the sad gimmick behind this crap.They are all releasing 1/2 of a game with mass promises and NOBODY is delivering on those promises.All this new business strategy is doing is allowing developers to release unfinished work,something that would have never happened 10 years ago.You tried this shit 10 years ago your game would be flamed,your studio flamed and few would have supported it.
    This.

    All of these trash F2P games on the market now are hardly a good thing.  The market would be much better off going back to the subscription model.  By doing so not only would game communities improve and the prospect of P2W business models decrease, but the reduced number of games on the market would ensure healthier game populations for longer sustained periods of time with fewer trash games flooding the market.  The only argument people who like F2P games can validly make is that the games are free thereby allowing them to play them without committing to them but that is hardly a benefit when they are all nothing but P2W trash not worthy of patronizing for more than a few weeks.
  • jmcdermottukjmcdermottuk Member RarePosts: 1,571
    I think we're worse off. We now have a situation where a lot of players make no contribution to the upkeep or development of games at all. They're basically feeding off the rest of us. These same people even come to the forums and post that they will never pay for a game again. Parasites. If we were all like these people there'd be no games industry.

    I also strongly feel that these are the same ones creating the toxic communities we tend to find in MMO's today. None of them are real MMO players, they're just here coz it's free. It's the same leet speekin, smack talkin FPS crowd that make FPS games such toxic, hacked, cheat infested sewers.

    Finding a solution isn't an easy thing though. I dunno, some sort of hybrid sub/CS mix but the sub would have to drop to a much lower amount and the CS would have to be completely P2W free, fluff items only. Something like that might work.

    How far would a sub have to drop before you would start paying again, with a shop selling pure fluff items? $7.50 a month? $5.00 a month? How low can you afford to go and still discourage the idiots? The most important thing to do is to stamp out any kind of pay to win items, I think that alone would satisfy most people regardless of what else happens.
  • reeereeereeereee Member UncommonPosts: 1,636
    Pretty much every big budget Western MMORPG in the WoW era was designed and launched around the subscription model.  Most of those games were also not very good. 

    While I personally prefer the subscription model trying to blame the low quality of games over the last 10 years on F2P is ridiculous.
  • cerulean2012cerulean2012 Member UncommonPosts: 492
    I see where people are already taking both sides and that is what you will get with a question like this.  To some people it will be worse and from what I see it tends to be the older mmo players who think this way (not saying all but jusy my observation).  Now others say it is better (mainly the newer mmo players...again my observations). 

    Personally I don't think it is worse or better.  Regardless it is the players which have caused the industry to be the way it is now.  If people would stop making those micro-transactions then the industry will stop having them.
  • jmcdermottukjmcdermottuk Member RarePosts: 1,571
    reeereee said:
    Pretty much every big budget Western MMORPG in the WoW era was designed and launched around the subscription model.  Most of those games were also not very good. 

    While I personally prefer the subscription model trying to blame the low quality of games over the last 10 years on F2P is ridiculous.
    I'm not so sure about that. How much is a developer going to spend on a game when he knows there's no return from box sales? Would you invest $100m on a free to play game?

    I'm not suggesting that a big budget guarentees a hit, we know that's not the case, but a low budget game is going to struggle to be good. I think the target for most F2P games is "good enough", or "it'll do". Look at eastern MMO's. Ok they may look good but that's easy, just license Unreal or Cryengine. They're very generic, gender locked, grindy and the end game is all PvP. All of which adds up to a huge saving on development costs.

    Western developers made a different mistake. They tried to emulate WoW, there was even that quote from someone from EA saying that any MMO that didn't follow the WoW formula was doomed to fail. Idiot.
  • IAmMMOIAmMMO Member UncommonPosts: 1,462
    The FTP model communities end up at the mercy of hackers. There's nothing a FTP game can do to stop a proper hackers coming back until their bored. Any type of banning that can be done to these hackers is just banning their latest spoof profile. When you add a competitive element in to it and human nature, greif and revenge is the name of the game. Planetside 2 seen a few seeing red hackers and script kiddies. The hackers just keep coming back in PS2, the only time they do go is when they're board. Only US server get a little rest bite from active human monitoring and banning on the fly, that's the only true effective anti cheat. MMO companies need a division that has shift setup so there's always a human there.
  • CleffyCleffy Member RarePosts: 6,414
    edited January 2016
    It's definitely been at least 10 years since f2p started. That's around the time Maple Story came to the west. By 2008 f2p games were pretty common.

    I think most people prefer the f2p model considering how many companies have abandoned month to month. The problem with month to month is that the developer is rewarded for using time sinks. F2P does not benefit from time sinks. They can also lose the customer if they are foolish with pay to win. Buy the Box is definitely the preferable route, but support will grow lax as time goes on.

    Most hackers are thwarted from properly implementing MVC principles. The problem a lot of mmo companies have is that they use and engine like Unreal and monkey it to work for an MMO. They do stuff like movement client side then use some 3rd party add-on to hopefully prevent cheating.
  • observerobserver Member RarePosts: 3,685
    The other thing is, if the subscription model was so good, why did they all fail?  The quality of the game is still the same as a F2P game.  Not only that, but F2P games such as Rift were pumping out more content than subscription games, and still failed to stay subscription.
  • CryptorCryptor Member UncommonPosts: 523
    In general, and this applies (for me) even to the games with outstanding FTP models like ESO or Wildstar, FTP games are far more expensive to play today then the subscription games of a decade ago.

  • vtravivtravi Member UncommonPosts: 400
    Wizardry said:
    I could go for some studios shutting down,the market is too flooded with junk anyhow.With less competition the market would be really intense a few big guys banging it out,the effort into the games would be far greater than it is now as everyone is making a f2p cheap game.
    It has got so bad that i finally just give up,i have returned to playing single player games and imo they are big time superior as the mmorpg's have been nothing but cheap games with a login screen.

    Bottom line is i am having fun gaming again by ignoring all these crap mmorpg's.Sure it is a sad sort of LONER state to be gaming alone,but why would i support crap games,i'll support the better games until someone actually makes a mmorpg worthy of an ongoing sub or cash shop.

    Cash shops could NEVER exist without a login screen and that has been the sad gimmick behind this crap.They are all releasing 1/2 of a game with mass promises and NOBODY is delivering on those promises.All this new business strategy is doing is allowing developers to release unfinished work,something that would have never happened 10 years ago.You tried this shit 10 years ago your game would be flamed,your studio flamed and few would have supported it.
    This is exactly how I feel. I stopped playing MMO's after about 7 years of only playing MMO's. My game of choice was Lotro but that got killed with F2p/solo players. So I am catching up on some single player games that I missed. I love the trend to release old games on PS4 with modern graphics, because I havent played any of these games. I do miss playing with people but the MMO's now are so crap. There are some promising ones in devolpment but lets see how many make release.
  • Po_ggPo_gg Member EpicPosts: 5,749
    edited January 2016
    reeereee said:
    fodell54 said:
    10 years? In 2005, what games were free to play and or buy to play. The only one that comes to mind is Guild Wars. Which really isn't an MMO per say. This really has only been a thing in the West for about 5 years or so and even that is pushing it.
    Perfect World was in China in 2005, though it didn't launch in the West until 2008. 
    Yep, but the title says, after 10 years of f2p/ b2p instead of subscription, which means - at least to me, and my lame english - that f2p / b2p is at least on par with sub... and that definitely wasn't the case 10 years ago.
    The first big(ger) converted title was DDO in 2009, before that there was only a small batch of lame titles in the east. And I wouldn't even say 2009 as a turning point, more like 2011 when f2p / b2p was already something you had to face with.
    So as others wrote above already, tone that 10 years down to 4 or 5 :lol:

    For the other part of the OP, I'm with observer or Torval, a payment model has barely anything to do with a game's quality and fun factor. So
    "you believe that the F2P/B2P models have been, in the end, harmful to the genre" - nope, I don't think so.
    "then do you also believe that we need and should see a return to the subscription model" - don't care much personally, I still sub occasionally, but also like the flexibility of the freemium / f2p / b2p models. And also, as observer writes, if sub was so good, it'd still be the main thing... and it's not. I guess that tells a lot.

    edit: it went up at the same time
    vtravi said:

    This is exactly how I feel. I stopped playing MMO's after about 7 years of only playing MMO's. My game of choice was Lotro but that got killed with F2p/solo players.
    My main (one of them mains :wink: ) is LotRO, and while it surely had some changes I'm not a big fan of, that statement is a bit funny... LotRO was sub for 3 years, and it's freemium for 5 years already and counting... yep, maybe the f2p switch "killed it" for you, but the game is up and getting expansions and updates for almost twice as long already, as it was before it was "killed" by the nasty, mean f2p :lol:
  • PottedPlant22PottedPlant22 Member RarePosts: 800
    I see F2P the biggest problem when a game is designed with that in mind.  Seems more often than not the game design is built around you spending more money.  Conversion games (from P2P or B2P with optional sub) has a different mindset when it comes to general game design.  

    But at the risk of derailing this thread I feel there's a different business model that's doing more damage to peoples wallets and the industry.  

    I think a bigger issue is the early release access that many (I have myself so not judging) paid into at least once in their life recently.  The pricing model is getting absurd.  The incentive to finish a game that would be considered by many a quality product has diminished.  Companies are getting a large return on investment by not finishing a game.  Sometimes it's easier to look at how much you still have to finish and just throw in the towel.  Slow down production and ride the thing out for a couple of years until the majority of your early adapters have moved on to the next game.  It's basic economics and its destroying the genre frankly.  I don't blame MMORPG for expanding their outlook to other forms of gaming.  The term MMORPG is becoming known in gaming as a huge waste of time.  And huge waste of time is not something that is entertaining or makes money.  Drives the people away, interest wanes and all you're left with is a Kickstarter wasteland.
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